Aeon
Annie
Eliza
Minette
The final round of voting will begin tomorrow night. Which of the remaining 4 characters is your favorite? Let us know in the comments below.
Tip sent by HooliganComboFTW, lvk96 and an anonymous submitter.
Ravidrath over at Lab Zero Games has been quite active lately on the NeoGAF forums. Throughout multiple posts he shared that PayPal has currently frozen Lab Zero's account with them due to the fear of chargebacks. I don't understand... why? Is this seriously because people wanted their money back when their voted character didn't make it into the final rounds of voting?
I think it's sketchy, but their logic sort of makes sense.
Basically, they are terrified of chargebacks. If we spend all the money and don't deliver and everyone chargebacks, Paypal is concerned they will be on the line for it. So they are effectively treating it as a loan. I mean, the guy flat-out said, "Until the threat of chargebacks has passed, Paypal is effectively financing your development."
They also asked if we're good for the $700,000 if something goes wrong. I said "No," because, well... we're not? The whole point of crowdfunding is to give us the money to develop stuff, not take out a loan.
Updated with final results: This story has been updated with the final results for Texas Showdown 2013.Hit the jump for the stream and full coverage of the event.
The second round of voting for the 3rd Skullgirls DLC character has now concluded. The results are now narrowed down to the top 8 and have been posted up on the official Skullgirls Facebook page. Aeon
Annie
Beowulf
Eliza
Isaac
Minette
Panzerfaust
Stanley
According to the Skullgirls Facebook page, round 3 of the voting process will begin tonight.
Tip sent by thomaslight and an anonymous reader.
The first round of voting for the 3rd Skullgirls DLC character has now concluded. The top 16 results have been chosen and posted up on the official Skullgirls Facebook page. Aeon
Annie
B. Dahlia
Beowulf
Brain Drain
Eliza
Feng
Isaac
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Lab Zero have already been extremely generous, adding an homage to my Filia flash into the 1.01 patch, saying that they may consider a ZONE-tan Squigly palette and allowing me to have ZONE-tan as a background character in one of the new stages for the Patron Saints’ OCs. I don’t want to attempt to shoehorn any of my content into the game where it would have the potential to taint the wonderful universe that Alex has developed, I already feel that they have done way more than enough.

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The Skullgirls Crowdfunding funded 5 DLC characters and two of those were mystery characters that fans would be able to vote on.• Four rounds of voting
• 1st round: All characters, 3 votes
• 2nd round: Top 16 from 1st round, 3 votes
• 3rd round: Top 8 from 2nd round, 3 votes
• 4th round: Top 3 from 3rd round, 1 vote
Haven't decided on who you'll vote for? Check out Lab Zero's character concepts
Prototypes and demonstrations for potential DLC characters in Skullgirls
The SkullgirlsGame YouTube channel uploaded videos showing off quick prototypes of several candidates for the potential 3rd DLC character in Skullgirls. These demonstrations are performed using characters already in the game but you can see that the techniques being done are quite different.
Below each video is a brief description from Lab Zero Games about the character and explains what exactly is going on.
Scythana: One of Scythana's proposed mechanics is interacting with KO'd bodies. In this example, she picks up Filia and whacks the opponent with her. Holding Filia gives Scythana's standing Hard Punch much more range and a ground bounce, allowing her to combo into an attack she normally couldn't.
In a real version of this, there would be substantially more Scythana could do, such as gaining access to completely new attacks or throwing the body. Additionally, she can pick up her own teammates after they are KO'd.
Hit the jump for more.

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Via Skullgirls official Facebook.
The folks over at GameZone recently conducted an interview with Peter Bartholow, the chief executive of Lab Zero games to discuss all things Skullgirls. Bartholow touches on a multitude of subjects such as the Indiegogo Kickstarter, the inclusion of Skullgirls' first male character, the future of the game and more. GZ: Speaking of patches, how is the XBLA patch coming along? Are you still trying to make that a possibility despite the file size?
Bartholow: The file size issue has been resolved thanks to some clever coding by Mike and the help of Microsoft’s developer support. The current hang-up is a bureaucratic one, and hopefully we’ll have a breakthrough on that shortly.
And for people concerned about this happening again on the next Xbox 360 patch, the one containing Squigly, don’t worry — these issues shouldn’t arise again now that we’ve worked them out once.
Tip by CarlitoKeyes.
In response to a question about the release of DLC characters, the Skullgirls Twitter gave a rough time frame we can expect both Squigly and Big Band to be released.
Squigly should be out with the PC version, console around the same time or shortly after. Big Band 3-4 months after that.
Back in January, Autumn Games were in the final stages of signing an agreement with Marvelous AQL to fund the PC version of the game. It was also noted that they expect the project to take around four months to complete.
Lab Zero has recently added a new goal to their Indiegogo campaign. If they can pass the $725,000 mark in the remaining 11 days of their campaign, they will give Mane6 their fighting game engine for free.
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