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Anarchy Reigns coming to North America and Europe in January, half the price of a normal retail game

Anarchy Reigns coming to North America and Europe in January, half the price of a normal retail game The online multiplayer brawler Anarchy Reigns was scheduled for a Western release a while back but was mysteriously delayed by Sega. Now the game is ready to rock and will be hitting stores in North America on January 8, 2013, and January 12, 2013 in Europe.

Both the Xbox 360 and the Playstation 3 versions of the game will be available on the aforementioned dates and the will run for roughly half of the price of a regular retail game. You can snatch up Anarchy Reigns on it's release day for $29.99 USD, £19.99 Pounds and €29.99 Euros.

Below you can check out the official press release from Sega.

Press Release:

SEGA of America, Inc. and SEGA Europe Ltd. are pleased to announce their groundbreaking multiplayer brawler Anarchy Reigns will launch on January 8th 2013 in the US and January 11th 2013 in Europe, for the PlayStation 3 computer entertainment system and Xbox 360 video game and entertainment system.

Developed by the talented team from the critically-acclaimed studio, PlatinumGames, Anarchy Reigns delivers over-the-top close combat, set in a massively open and fantastical world in a bleak, mutant-filled future. Watch iconic characters from the PlatinumGames stable duking it out in a series of vibrant arenas that could only have been thought up by Japan’s critically acclaimed studio. Up to 16 players can take part in multiplayer matches over a variety of game modes; engage in all-out Battle Royale destruction, co-operate with your friends and vanquish hordes of monsters in Survival mode or test your sportsmanship over a few rounds of Deathball! With an SRP of £19.99/€29.99/$29.99, Anarchy Reigns is a high quality game, selling at a fantastic price.

Stone Ocean's Jolyne Kujo and Hermes Costello confirmed for Jojo's Bizarre Adventure: All-Star Battle

The Salt Mine posted an article recently with a bit of information concerning Jojo's Bizarre Adventure: All-Star Battle. According to a picture recently released in an issue of Japanese manga series Shonen Jump, Stone Ocean's Jolyne Kujo and Hermes Costello have been confirmed as playable characters in the upcoming Jojo title.

Jolyne's stand, Stone Free, is capable of breaking Jolyne and itself into strands of string. This power has high utility value in the manga. Hermes stand is called Kiss and has the ability to duplicate objects using a stamp, and by removing the stamp she can force the duplicated objects to "reassemble" and damage themselves.

The Shonen Jump scan also reveals a new stage based on the prison that held the aforementioned characters in the story line. The stage is called Green Street Dolphin and will have a particular hazard of a storm raining down poisonous frogs that players will need to look out for when fighting upon it.

Click image for larger version

Sent in by the Salt Mine.

$5,000 prize pool for PlayStation All-Stars Battle Royale's free to enter event at MLG Dallas

Major League Gaming announced that they would be having a PlayStation All-Stars Battle Royale tournament at their upcoming MLG Fall Championships in Dallas, Texas on November 2nd-4th.

Most importantly though, this will be a free to enter tournament that will featured a $5,000 prize pool. The format of the tournament has not been made clear as of yet, just earlier this week Seth Killian said he thought 2v2 was the best when playing serious as a 4 person free for all was a bit too random.

As another small reminder, the open beta for non PlayStation Plus members starts this upcoming October 23.

What are you thoughts on how this event should be ran? 1v1, 2v2, 4 person free for all? Let us know in the comment section below.

Tip sent in by jtir123.

Dead or Alive 5 mousepads are... curvy

Coming soon to Japan are some rather... curvy Dead or Alive 5 themed mousepads, featuring Ayane, Kasumi and Hitomi. A few years back, it was a bit of a thing for Japanese companies to release mousepads with "enhancements" for PC users to rest their hands on.

Not shy about this kind of thing, Tecmo Koei jumped onto the bandwagon and is offering up their own flavor of Dead or Alive 5 themed mousepads. They are set to be released in early December 2012, here are a few screens.

Click images for larger versions

These boobies products will set you back a bit though, as they cost 4,200 yen or about $53 USD each.

From Inside-Games via Kotaku.

Virtua Fighter 2, Fighting Vipers and Sonic The Fighters for PSN and XBLA coming this fall

It was rumored that Sega was releasing some of their older fighting games last week. Today, Sega uploaded a video onto their YouTube channel showing off a trailer for their Model2 Collection that is coming to Xbox Live Arcade and PlayStation Network.

Virtua Fighter 2, Fighting Vipers and Sonic The Fighters are among the games being released.

Hit the jump to check out the price and extra features for the game.

Updated: Dead or Alive 5 new costume DLC in game preview - All three sets

Updated: BloodBurger has created another video showing off the last set of costumes in the Special Set DLC pack.

BloodBurger has once again done a preview video for a game's DLC. In this video he goes over the costumes released for Dead or Alive 5 in the Kitty Pack and What a Character sets.

These are both on the PlayStation Network and Xbox Live Marketplace for $4.99 or 400 Microsoft Points. Hit the jump to ee the Kitty Pack and What a Character set.

Guilty Gear XX Accent Core Plus coming to Xbox Live Arcade October 24, 2012

Major Nelson of Microsoft put up everything that is coming soon to the Xbox Live Marketplace today. This confirmed that Guilty Gear XX Accent Core Plus will be releasing on October 24th, 2012.

Upon release you can purchase this for 1200 Microsoft Points ($15) and if you're unsure about it, you can download the trail version and give the game a test.

It was announced that the game would have full online multiplayer with ranked and runked matches.

Via Siliconera and sent in by an anonymous reader.

Dead or Alive 5 Round 2 costume pack officially released on Xbox 360 and Playstation 3 today

The second batch of Dead or Alive 5 costumes has been officially released today on both Playstation 3 and Xbox 360. Each individual pack will cost you $4.99 USD on PS3 and 400 MSP on Xbox 360 or you can wait until October 23, and purchase all three packs together for $12.99 USD or 1040 MSP.

Below is a list of the costume packs, what characters are included and pricing.

Kitty Pack: Helena, Christie, Tina, Lisa – $4.99 USD (PS3) / 400 MSP (Xbox 360 )
What a Character: Hitomi, Mia, Rig, Lisa – $4.99 USD (PS3) /400 MSP (Xbox 360)
Special Set: Kasumi, Leifang, Hayabusa, Lisa – $4.99 USD (PS3) / 400 MSP (Xbox 360)
Dead or Alive 5 Round 2 Costumes: – Full Set – $12.99 USD (PS3) / 1040 MSP (Xbox 360)

Hit the jump to check out the rest of the costumes.

Dead or Alive 5 online function improvement patch now available on Playstation 3, Xbox 360 patch still undergoing certification

Dead or Alive 5 online function improvement patch now available on Playstation 3, Xbox 360 patch still undergoing certification It was announced a while back that Team Ninja was working on a patch to improve the online functions in Dead or Alive 5. This patch has been officially released today on the Playstation 3 but unfortunately, the update is still undergoing certification by Microsoft so Xbox 360 players will have to be patient.

Below is a list of the changes that come with this patch.

1. Fixed bug where skipping a command then clearing would halt progress during La Mariposa’s and Tina’s command training.
2. Adjusted the AI’s excessively fast reactions to player attacks on hard difficulty.
3. Power Blow settings carry over when resetting position in training mode.
4. Position reset can now be performed by pressing SELECT + R2 at the same time.
5. Titles can now removed at the Mission title set screen with the △ button.
6. Ayane’s Tenryukyaku~back turn (→→KK←), Kikkaryukyaku~back turn (Back stance PP→KK←) are changed from +7 on guard to +1.
7. Tina’s down throw (face up & towards legs, face down & towards head) at completion is changed from +5 to ±0.

T13 Toronto Series Championships results, battle logs and stream archive

T13 Toronto Series Championships results, battle logs and stream archive Updated: The results and the stream archive for all games have been added into the story after the jump.

Toronto Top Tiers has begun the streaming of their major this morning. Top players in attendance include EG|Justin Wong, BT|Dieminion, MTLSF|Chi-Rithy, MH|RayRay, UVG|Noel Brown, DMG|CD Jr., Maxster, REO, NYC Fab, DMG|FightingGM, A&C|RDK and more of Toronto's best..

Hit the jump to see the stream schedule that covers both today and tomorrow. Like with all fighting game tournaments, times are tentative. The stream schedule also includes the list of games being played.

Also after the jump is the actual stream.

IGN's Dead or Alive 5 in-depth Sarah Bryant guide

IGN's Dead or Alive 5 in-depth Sarah Bryant guide IGN returns with another extremely detailed Dead or Alive 5 guide this time for Sarah Bryant. This guide is divided into many different sections and includes video examples for further reference.

Much like their guide to Tina, this one is written is extremely detailed and is a great read if you're looking to learn Sarah in Dead or Alive 5.

Here is a bit to get you started.

Sarah can attack at any level with some of the quickest strikes in the game, making her tough to contend with from neutral. This allows her to take initiative easily, and once she has it, it can be very difficult to wrest away from a good player. With plenty of powerful frame traps and a wealth of mix-up options, her pressure game can confound players who haven't prepared for her.

Setting up frame traps and scoring counter hits are Sarah's stock and trade. If you don't know what a frame trap is, or how they work, head on down to the Nuts and Bolts section of this page to get up to speed. In short, you're performing actions that give your opponent the impression that they can attack safely, but really they are about to get counter hit. Sarah does this better than arguably any character in the game, making it very difficult to stop her pressure game once it starts. Good luck blocking against someone who knows all her options.

Tip by kakashiisagod.

80 minutes of Guilty Gear XX Accent Core+R top-level arcade footage from a-cho arcade in Kansai, Japan

GAMEacho has uploaded over an hour's worth of top-level Guilty Gear action from a-cho arcade. Featuring a wide variety of different characters, this video is a great re-primer for what fans can expect when this game hits Xbox Live and PSN.

While this game is being released in Japan on October 24th, the release for North America and Europe is unknown.

Tekken Tag Tournament 2 doesn't reach top 10 in North American sales according to NPD

Tekken Tag Tournament 2 doesn't reach top 10 in North American sales according to NPD Tekken Tag Tournament 2 didn't chart in the top 10 for September 2012's sales, according to the NPD, who tracks these numbers for the North American region. The rundown for this month was posted on NeoGAF where both TTT2 and Dead or Alive 5 were absent. It's important to note that Dead or Alive 5 was released on September 25th, so it didn't have a lot of time to accumulate sales for this list.

Creamsugar, who's known on the NeoGAF boards for providing some insight into the NPD's numbers, stated that TTT2 sold over 100,000 copies in North America, with 61% of those being for the Xbox 360.

Namco Bandai expected to sell 2 million copies of TTT2 during its primary sales window, while they stated Soul Calibur 5 sold 1.38 million copies through its release up till August 2012. Tecmo Koei had predicted that they would move 1 million copies of Dead or Alive 5 during it's run.

To compare TTT2 with other major releases in North America, Soul Calibur 5 hit the #7 spot back in March 2012 in overall North American sales while Street Fighter X Tekken charted at #6 in April.

The sales for TTT2 will of course improve over time, but it's unfortunate that Namco Bandai didn't see stronger numbers for a major fighting game release in North America.

ArcSys characters start as 3D models and then 2D images are drawn - won't add gauges without removing others

ArcSys characters start as 3D models and then 2D images are drawn - won't add gauges without removing others Going into the process of how the graphics are created for their fighting games, Arc System Works programmer, Tatsunori Ishikawa, and chief technical officer, Hiroyuki Masuno, spoke at length with Gamasutra about how their games are created and the methodology they use when they're in development.

Some of the notable things touched on here is that the characters in their fighting games are actually 3D models, but everything is converted back into 2D animation, which ArcSys fighting games are well known for.

Can you talk about your animation process? SNK does 3D models that they draw over, but Skullgirls does it all hand-drawn.

TI: We work the first way, with 3D -- well, first we come up with concepts for each of the moves the characters would be capable of, then we build those motions based off of that with 3D models. These motions get converted back to 2D, and then we engage in pixel-level cleanup and fixing to come up with what you see in the game.

Do you think that's faster or more efficient than the old hand-drawing type of way?

TI: I think there are cases where doing it all hand-drawn might wind up being faster in the end. Using 3D models, however, makes it easier to maintain an even visual balance across every move from every character. The backgrounds are 3D, too, and thus it's important the characters seem natural against those backdrops -- something that the 3D model approach also helps with. So it may take more time, but I think it's still a more efficient approach to getting better results.

Dead or Alive 5 patch for online function improvement currently undergoing certification from Microsoft and Sony

Dead or Alive 5 patch for online function improvement currently undergoing certification from Microsoft and Sony Team Ninja mentioned on their Twitter last week that they were working on a patch to update Dead or Alive 5's online functions to fix some of the issues that had been reported from consumers.

Today, they noted that the patch is currently undergoing the certification progress by Microsoft and Sony and once completed it would be released.

In the past we've seen certification process take quite a bit of time as the companies do a ton of extensive testing, but it seems Team Ninja is looking to have it out in the near future.

Sent in by an anonymous reader, via USD on SRK.

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