You're not logged in | Login / Register | News Filter | Submit News

Seth Killian's Playstation All-Stars Battle Royale tips and tricks - Ratchet & Clank, Toro and Nariko

IGN posted a few more tips and tricks videos for Playstation All-Stars Battle Royale with Seth Killian. Characters featured in this batch include Ratchet & Clank, Toro and Nariko.

To check out tips and tricks for Evil Cole, Spike, Jak & Daxter, Cole MacGrath and Heihach, you can click here.

Hit the jump to see the others.

Sarah, Pai Chan, Akira and Gen Fu in action - Dead or Alive 5 spectator match and game modes walkthrough

Karathrow has sent in some great Dead or Alive 5 footage this morning. First up is a recorded spectator match of the Virtua Fighter characters: Sarah Bryant, Pai Chan, Akira and Gen Fu. This video shows off the four characters in action as they team up to do battle against each other.

After the jump you can check out Karathrow's game modes walkthrough that shows off each of the modes included in Dead or Alive 5. We even get a look at some of the titles and album mode in Dead or Alive 5.

Guilty Gear XX Accent Core+R 7-part tournament in Mikado Arcade, Japan

Jourdal has stepped up in his uploading game once more to provide us with footage of a GGXXAC+R tournament in Japan. Despite the fact that Mikado has extremely high level Guilty Gear players, the new release of the game (was released two days ago) and the massive amount of revisions has caused some players to have to relearn their characters.

It's still great to see a lot of the new changes in motion, and you get to see some tournament footage of Kliff and Justice as well. Make sure you catch the rest of the videos below.

Seth Killian's tips and tricks - Evil Cole, Spike, Jak & Daxter, Cole MacGrath, Heihachi - PlayStation All-Stars Battle Royale

IGN has posted a few character tips and tricks for some of PlayStation All-Stars Battle Royale characters with Seth Killian. In these clips he goes over Evil Cole, Spike, Jak & Daxter, Cole MacGrath and Heihachi.

Hit the jump to see more.

Dead or Alive 5 story mode play through videos, CG intros

If you want an early look at what Dead or Alive 5's story mode will be like, you should look at DeadOrAliveHD's YouTube channel, ran by Karathrow, who has been uploading videos of what this game's single player mode has to offer.

You get to see the CG intros for multiple fighters and watch some gameplay as well. Hit the jump for more clips.

Extended gameplay demo of JoJo's Bizarre Adventure All-Star Battle from Namco Bandai

If you're curious how Namco Bandai's JoJo's Bizarre Adventure All-Star Battle plays, GameSpot captured an extended gameplay demo from the Tokyo Game Show 2012 show floor. There's 9 minutes of action here, showcasing various specials, supers and more.

The level of gameplay definitely isn't at an All-Star level, but this is a great chance to see how the game flows at this early stage.

Hit the jump for more.

Kasumi vs. Tina, Ayane vs. Brad Wong, Hayate vs. Hitomi Dead or Alive 5 gameplay video

Updated: BloodBurger has sent in two sneak peek matches featuring Ayane vs. Brad Wong and Hayate vs. Hitomi, check them out after the jump.

RajmanGamingHD has posted a new Dead or Alive 5 gameplay video. This is a match between Tina and Kasumi on the current build of the game.

Tip by MajorDog and Rudiano.

PlayStation All-Stars Battle Royale stage demo montage from Tokyo Game Show

The official Japanese PlayStation YouTube channel has uploaded a montage of footage taken from the PlayStation All-Stars Battle Royale stage demo at Tokyo Game Show. This shows two new stages one is a mashup between Loco Roco and Metal Gear, the other is Sly Cooper and Little Big Planet's Negativitron.

Huge thanks to jtir123 for sending this in.

Dead or Alive 5 - La Mariposa combo video from Gamescom build

EMPER0RC0W has posted yet another Dead or Alive 5 combo video from the Gamescom build v0.75. This video focuses on La Mariposa, where he tries to show off her new running stance and turning around during mid strings.

Harada clarifies Namco Bandai's involvement with new Smash Bros., notes Sakurai is running the show

Harada clarifies Namco Bandai's involvement with new Smash Bros., notes Sakurai is running the show To clear up any confusion fans may have had on the direction of the latest Smash Bros. title, Katsuhiro Harada made a few statements recently about the project, noting that series creator, Masahiro Sakurai, would once again be the lead on this title.

Namco Bandai will be helping out on both games for the Wii U and 3DS, handling development.

Harada was asked if the Tekken team would be getting involved, and he stressed that, "Sakurai is directing," but noted that Namco of course has lots of experience making fighters.

Harada added that he would not be saying how the next Smash Bros. title should play, or which characters should appear. Harada was very clear that even though Namco is developing the new Smash Bros. title, Sakurai is in charge of them. This is still very much Sakurai's game.

"We’ll be providing our expertise when asked," said Harada, "but it's not like we'll (the Tekken Team) be making the game."

Namco Bandai noted that developers who might have worked on the Tekken games could be assigned to work on the next Smash Bros. games.

Source: Kotaku Australia.

Dead or Alive 5 receives 36/40 review score in Famitsu magazine

Dead or Alive 5 receives 36/40 review score in Famitsu magazine Noting that the characters have gotten cuter and there's a lot of 'depth' to the replay mode, as it allows you to take photos from any angle, Famitsu magazine in Japan gave Team Ninja's latest effort, Dead or Alive 5, a 36 out of 40 review score.

They also happened to mention the gameplay, too.

Dead or Alive 5 (9/9/9/9, 36 points out of 40): Team Ninja's latest fares about as well as you'd expect, and Famitsu's reviewers certainly know what readers are expecting. "I like how the characters have gotten cuter," one begins, "along with the rest of the graphics. It can be hard to keep up with the speed-oriented battles, but the more time you put into it, the more reward you get out of it. The sheer depth of replay mode, which lets you take photos from pretty much any angle you can think of, is astounding."

"The presence of holds allows you to turn the tables on the battle even while being attacked," began another editor who wasn't so smitten by all the sexy characters. "All the explosions and mayhem you can cause in each stage is impressive, too. I get the feeling you don't have as many moves at your disposal as other 3D games these days, but in terms of preserving gameplay balance, you could say that there isn't a needlessly huge amount."

PlayStation All-Stars Battle Royale will run at 60 FPS on both PlayStation 3 and PlayStation Vita

PlayStation All-Stars Battle Royale will run at 60 FPS on both PlayStation 3 and PlayStation Vita Daryl Allison, the producer at Bluepoint Games who is developing the PS Vita version of PlayStation All-Stars Battle Royale, wrote a blog over on PlayStation's official site which details their mission to create the full PS3 experience on the Vita. Here he discusses a few topics including the frame-perfect connectivity and gameplay, graphical experience, the game's frames per second and more.

It’s been awesome watching the R&D behind recreating the PS3 version’s high-quality graphics on the PS Vita. We could not settle for a reduced graphical experience – no one should! – so we set off on a journey of crazy problem solving for each character, environment and effect. Bringing the very best out of this portable platform has led our team at Bluepoint to hit back with a combo of high-end math and old-school dev tricks. It hasn’t been easy, but we’re doing it, and all with the game blazing at 60 frames per second. PlayStation All-Stars makes you believe that with PS Vita you have a PS3 in the palm of your hand.

It’s one thing for the graphics to impress. It’s another to ensure the PS Vita provides the genuine experience for fighting game fans. We regularly grab raw HD data and 240 FPS video to check that input latency, rendering fidelity and “the awesome” remains tight. Running at 60 FPS is as much for the smoothness of the graphics as for the controls. It’s important that there are no advantages (or disadvantages) due to the different hardware – no network lag, no input lag, so PlayStation All-Stars on PS Vita must be — and is — tuned to have the same tight gameplay responsiveness. From button press to character action, the quality of fighting is upheld to PS3 standards. We also take advantage of both SuperBot and PlayStation being in California – Bluepoint is in Austin, Texas – working with them to tune network code and optimize bandwidth, to deliver the best possible online experience.

Tip sent in by Green_Squiggly.

Dead or Alive 5 digital download on Playstation Network available at launch, Xbox 360 download coming later

Dead or Alive 5 digital download on Playstation Network available at launch, Xbox 360 download coming later G4TV posted an article earlier today with a bit of information on the Playstation Network digital download of Dead or Alive 5. Team Nina confirmed at the pre-Tokyo Game Show 2012 party that PSN users will be able to download the new 3D fighter on the day of launch, September 25, 2012.

Team Ninja's Yosuke Hayashi also confirmed that Dead or Alive 5 will be available as a digital download for Xbox 360 via Games on Demand at a later time.

There was no specific date given for this release but we can expect to see it roughly three months after Dead or Alive 5's launch day.

Via Polygon.

Launch trailer for Dead or Alive 5

Tecmo Koei released the official launch trailer for Dead or Alive 5 today. It's a little under 2 minutes long and available in 720p HD.

Dead or Alive 5 will be available in North America on Sept. 25, the 27th in Japan and 28th in Europe. It received an M for Mature rating by the ESRB.

Tip from JesseRobles.

Dead or Alive 5 beginner's guide from Virtua Kazama

Dead or Alive 5 beginner's guide from Virtua Kazama With the official release of Dead or Alive 5 being next week in North America, Virtua Kazama from our forums has put together a really nice buffer to the game. This will help you get started by detailing everything you would need to know from a beginner's stand point.

Below is a short excerpt from the FAQ section.

Frequently Asked Questions

1. How is DOA similar to Virtua Fighter?

Since 1996, the first DOA game used a similar engine that was used on Virtua Fighter 2. It also has the same control scheme that is still used today.

2. What does "Age 99" do?

DOA is known for it's breast physics. Setting that mode to Age 99 would put more bounce to the ounce.

3. Is there another way to block instead of pressing the free button?

Yes, you could always hold back to block. That's optional.

4. Will Akira and Sarah play similar to their VF5FS counterparts on DOA5?

Gameplay-wise, Akira and Sarah are similar to their FS counterparts on DOA5. The only difference is their move properties.

Make sure you check out the post on the forums for details on everything including they game's system mechanics, controls, gameplay, strategies and more.

Thumbnail by Leifang12 on DeviantArt.

Read older stories...

Follow & Search EventHubs
RSS Twitter Facebook
Game-Specific News
Submit News | Advertise | About | Links | Privacy Policy | v.70