Ummm, chances are small that making it... :( RT @snoopsaghirmDo Street fighter EX4!!
— Yoshinori Ono (@Yoshi_OnoChin) March 15, 2013
I wannna be it... however i dont have time, i dont have money for making... ;P RT @ufo_troubledbat u should make a new fighting game series.
— Yoshinori Ono (@Yoshi_OnoChin) March 15, 2013
With the release of Darkstalkers Resurrection earlier this week for both the Xbox 360 and the PlayStation 3, many fans are enjoying the game. However, some people are still unsure about purchasing another Capcom re-make of an older game. • Cheat Code Central - 82
• Eurogamer - 80
• Metro GameCentral - 80
• Meristation - 80
• Official Xbox Magazine - 80
• 3DJuegos - 78
• LaPS3 - 75
• Vandal Online - 75
• GameOver - 70
Already picked up the game? Let us know how you're liking it or not liking it in the comment section below.
Team Evil Geniuses managed to catch an interview with Capcom producer Derek Neal to discuss Darkstalkers Resurrection. Topics ranges from how development came to be, the amount of input fans had on the game, to why the Western audience didn't receive a disc copy of the title.
Michael “angstygaijin” Migliacio: How did the Darkstalkers: Resurrection project originate?
Derek Neal: After Street Fighter III: Third Strike Online Edition was released, we put out a call and asked our fans to tell us what games they most wanted us to bring back. I’m proud to say that the DarkStalkers games were some of the most requested, right alongside the original Marvel vs. Capcom.
Angstygaijin: Why was a disc release not considered for Western markets? There are many fans that would love to have a physical release of this compilation.
Derek Neal: It’s more expensive to print and ship discs, so to do a disc version, it would probably mean raising the price. Since we’d already set people’s expectations at $14.99 through our previous titles, we didn’t think the fans would appreciate seeing a large jump. If this is something fans want in the future, though, let us know and we’ll see what can be done!
Neal then covers things such as putting up a mailing list where more than 250 letters came to him directly in which most of the feedback was included in the production, which version of Vampire Savior that was included in the bundle, the goal of HD remakes, and even the team's favorite game of the two, in which he replied, "the team loves its children equally."
You can check out the full interview here.
If you'd like to see actual matches, you can head here.
Updated again: Darkstalkers Resurrection is now available on the Xbox Live Marketplace for 1,200 Microsoft points. If you'd like to try the game out before purchasing, a trial version for the game is also up for download.
Darkstalkers Resurrection's producer Tomoaki Ayano told GameWatch that Capcom may consider doing a sequel to Darkstalkers Resurrection with reboots of Vampire Savior 2: The Lord of Vampire and Vampire Hunter 2: Darkstalkers' Revenge depending on the sales and fan feedback.Any hidden characters?
A: Obviously I can’t say, but no one has been removed, that’s for sure!
What exactly is this Premium Sound Track for the Japanese e-Capcom version?
A: It includes a special mix of original tracks from Night Warriors and Darkstalkers 3, character BGM, and so on. The cover art was done specially for the CD.
Please tell us about the input lag in the arcade and console versions.
A: We tested Darkstalkers Resurrection with CRT monitors. Compared to the arcade versions of Night Warriors and Darkstalkers 3, the input delay on Darkstalkers Resurrection is within 2 frames. From a software and hardware perspective, that is the closest we can tune the game. The main reason that you may experience a lot of input lag is due to the type of TV/monitor you use, so we recommend using either a monitor with a very high refresh rate, or a CRT monitor. (The latter may be hard to do in this day and age…)
We used Mad Catz Arcade FightStick PRO controllers to do our testing. There’s no difference in input between the Mad Catz controllers and the standard controllers that come with your system.
Via Capcom Unity. Tip by GakoTheChef and an anonymous reader.
When Capcom's Yoshinori Ono took the stage at the PlayStation 4 press conference a few weeks back many people thought a new Street Fighter title would be announced, but Ono quickly stomped down that assumption by saying he wasn't there to talk about the franchise he's best known for working on."Of course, the development experience we gain will put us in an even better position to bring our existing series to the console in a way that takes full advantage of its hardware and services."
How much time will pass before Capcom puts the latest iteration of Street Fighter out on a next generation console is up for debate, but it's good to know Ono is still very much aware of the fan demand and expectations surrounding the title.
Here's a transcript of notable details via the always awesome Beast Note website.
- Capcom producer Ayano and Nuki talk about screen styles that you can choose in the game: Over-the-Shoulder, Retro, Arcade Cabinet, Wide.
- Although it says in the video that Sako is Vampire Savior national No.1, Sako had never won any major individual tournament. His best was top 4 in Tougeki 2004 (according to Famitsu). (He won pre-Tougeki 2004 5 on 5 tournament which is a team tournament.)
- On the other hand, Nuki was actually Vampire Savior national No.2 at Gamest Cup (where he lost to Umehara in the final). (When Gamest Magazine stopped, many staff went with Arcadia Magazine that later organized Tougeki.)
Combofiend and Haunts have also done another entry in their character strategy videos, this time for B.B. Hood, and IGN has new overviews of Jedah and Pyron. Hit the jump to check them all out.
Click images for larger versions
Assuring PC users that he's on board with pushing Capcom's products out to their platform specifically, Christian Svensson said that while he can't make promises — if he had his way — PC users won't be left out in the future of fighting games. This is potentially good news for fans of this platform, as Svensson has a good amount of clout within the company. Ross: Why can't the PC Get more of the fighting games?
Svensson: No promises, but if I have my way, PC users will not be left out in the future of fighting games.
Beyond that, I can't provide any details but PC continues to be in our discussions across a variety of genres.
Capcom's Ayano-san recently gathered around 100 Darkstalkers enthusiasts in Osaka to play Darkstalkers Resurrection during an in store demo. Hey everyone, Tomoaki Ayano here yet again to give you the dirt on Darkstalkers!
Last Saturday we had an in-store demo of Darkstalkers Resurrection in Osaka, Japan. We tried to include all of the requests that we’d got from our fans at the Akihabara event in Tokyo. This time, around 100 people showed up for the demo!
Even though it was raining and cold as heck, our outdoor display was greeted by a slew of red-hot combatants!
For a while, we even had to hand out numbered tickets to people in line. At first, many people were testing to see just how accurate the game was compared to the arcade versions, but later on we a ton of people playing just for fun.
There were a lot more new players than I thought there would be, and it was impressive seeing them have fun playing each other, exchange opinions and ask things about the intricacies of Darkstalkers such as what was Auto-Guard, how do you do chain combos, what does Dark Force do and so on.
Near the end of the demo I jumped in for some matches
I only won 1 out of 8 matches... I thought I’d win more than that, but things weren’t working in my favor that day.
SFXMM Downloads hit 1 million =)#SFXMM @8bitpimp
— Seow Zong Hui (@SonicZH) March 3, 2013
Capcom Japan has put together a promotional video for their upcoming release of Darkstalkers Resurrection. This is only the first part which features interviews with Hori|Sako and MCZ|Daigo, the second video that will release next Friday will feature matches between the two.
Notes
- Umehara began the series at around 13 years old, Sako at around elementary school.
- Umehara said that Vampire has more ways to approach the opponent. In Street Fighter II you can't jump. He also said that Guard Cancel can counter tick throw.
- Nuki asked about Umehara's 286 winstreak legend at Akihabara district. Due to system limitation, the counter stopped at 255 and reset, Umehara said it's sad you need a witness (laugh). (The competition was high in this district.)
Hit the jump for the rest of the videos, including move listings and strategies for most of the game's cast.
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