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NEC 15 results feat. Justin Wong, ChrisG, Pepeday, Snake Eyez, Ricky Ortiz, Smug, PR Balrog, Sanford Kelly, K-Brad and more

Updated: This story has been updated with final results.

Earlier: This weekend, Big E Gaming will be hosting the 15th Northeast Championships, with tons of action lined up for the entire weekend.

Games being played at the event include Ultra Street Fighter 4, Ultimate Marvel vs. Capcom 3, BlazBlue: Chronophantasma, Injustice: Gods Among Us, King of Fighters 13, Tekken Tag Tournament 2, Under Night In-Birth EXE: Late, Guilty Gear XX Accent Core Plus, Skullgirls, Persona 4: Arena Ultimax, Dead or Alive 5 Ultimate, Killer Instinct, Soul Calibur 5, Super Smash Bros. Melee, Super Smash Bros. for 3DS and Wii U, Project M and more.

As for players who will be attending, you can expect to see EG|Justin Wong, NYChrisG, /r/Kappa|Pepeday, Snake Eyez, PIE|Smug, EG|PR Balrog, SteamCo|CD Jr., EG|K-Brad, SteamCo|Sanford Kelly, MOR|Rico Suave, CTRL|RayRay, FNATIC|Perfect Legend, BE|Abegen, REO, AS|Reynald, LDA|Romance, LDA|Misterio, LDA|Luis Cha and many more.

That's not all, though. This event will also feature the Curleh Mustache Battle Royale, a team tournament featuring some of the finest Ultimate Marvel vs. Capcom 3 players around - which you definitely don't want to miss.

Hit the jump for the full action.

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Beowulf's new moves, changes to Filia and Squigly, and... a 101 on MvC2 mechanics? MikeZ covers all that on the latest Rebel Up stream

On the latest Rebel Up livestream, MikeZ shared some of the Beowulf's newly-implemented moves, as well as a few changes he and his team over at Lab Zero Games are making to Skullgirls Encore in the next update.

Interestingly, one of these changes was a fix for a bug that previously allowed you to summon an assist while push-blocking a super. After doing some research with how Marvel vs. Capcom 2 was able to prevent this bug from ever happening, MikeZ has now adopted a similar solution.

To give us a better understanding of how push-blocking and a few other less-understood tech in MvC2 worked, he's also taken a bit of time in this latest episode to demonstrate his findings.

Did you know, for instance, that it was possible to push-block something like Chun-Li's Lightning Legs Super and punish it midway with a throw or an invincible move?

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Moment 37|Reloaded results feat. Daigo, Justin Wong, BAS, Sanford Kelly, Alex Valle, Mike Watson & more

Updated: This story has been updated with final results.

Moment 37|Reloaded is kicking off today from Pomona, California and the over the course of this weekend we can expect some top-quality fighting game action.

This tournament celebrates the 10th anniversary of the legendary EVO moment #37, and the players that took part in that infamous Daigo parry are going to be in attendance to create some new incredible moments.

MCZ|Daigo, EG|Justin Wong, D44|BAS, SteamCo|Sanford Kelly, LU|Alex Valle, Watson, and many others will be competing this weekend in games such as Ultra Street Fighter 4, Street Fighter 3 Third Strike, Marvel vs. Capcom 2, Capcom vs. SNK 2, and Super Street Fighter 2 Turbo. We'll also see an exhibition between the same two players that made EVO moment #37 possible, so you'll definitely want to tune in.

The live stream is underway, so check it out below.

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Older Capcom fighting games less prone to glitches? Street Fighter Alpha 2 video proves otherwise - bugs more severe than in Ultra Street Fighter 4

Ultra Street Fighter 4 has its share of glitches, sure. But one of the great things about the game is that once Capcom is aware of the problem, they can investigate the causes for it and put together a fix.

These things take time to fix, and it isn't always possible to fix these issues without making a few compromises (like ultimately making Dhalsim a tad bit weaker). But at least such post-release support is within the realm of possibility, thanks to update patches served through the Internet.

Some of you have argued in the past, however, that precisely because it is now possible to update games post-release, that fighting game makers such as Capcom are making less of an effort to properly test their titles for bugs. And that as a result, fighting games these days are more prone to bugs and glitches than they used to be, in the 90's.

That's simply not true. Older fighting games have some really severe bugs too -- they were just not very well-documented because the Internet was still in its infancy, and YouTube hadn't even been born yet. So not a lot of people knew about the bugs in older fighting games.

Take, for instance, this Street Fighter Alpha 2 glitches compilation video that izumojinX put together. How many of these bugs did you know about back in the day, when you were still playing Alpha 2?

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The best 'Funny & Cool Moments' of 2014 from Persona 4 Arena, Ultra Street Fighter 4, sF2, SF3, KOF, MK and more -- LiangHuBBB's latest

LiangHuBBB's latest Funny & Cool Moments video isn't just full of all the crazy things that make playing fighting games (and watching them) so enjoyable this time.

For this compilation the vid maker has went through all of the series' pasts episodes for 2014 to sieve out the cream of the crop. If you aren't yet a religious fan of LiangHuBBB's, then there's bound to be quite a few spectacles here that will amaze you. And for those of you who've already seen all of his videos, you get to relive all of the best moments one more time, just before the year is done.

The Best of Funny & Cool Moments 2014 (ep. 87) opens with an amazing comeback from Jahn Lee in Dead or Alive 5, and continues with an astounding Persona 4 Arena match where the fight and eventual KO happens off-screen.

And that's just the tip of the iceberg. Check out the video below.

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Should Street Fighter X Tekken receive an update? Is it even worth it at this point? EventHubs Round Table discusses Ono's Famitsu interview

Earlier this week, Capcom's own Yoshinori Ono spoke to Famitsu, saying that an update to Street Fighter X Tekken may actually be possible.

With that in mind, the EventHubs team banded together in order to discuss the Capcom/Bandai Namco crossover fighter. What alterations should be made if an update came to fruition? Is patching the game even worth it at this point? We address all of this and more in our latest Round Table.

Not only that, but in his interview Ono stated that the chances of us seeing a new Darkstalkers title any time soon are extremely slim. But it doesn't hurt to dream! As an added bonus, each of this discussion's participants divulged what they'd most like to see if a fresh game in the series were ever created.

Check out what we have to say below, and as always, please feel free to provide your own answers to these questions in our comments section.

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Ono: We won't be releasing a new Darkstalkers game anytime soon, unless someone buys a staggering number of Darkstalkers Resurrection copies

This week, Famitsu.com has published another interview with Capcom's Yoshinori Ono.

This new piece is a continuation of the interview conducted by popular TV and online gaming personality Ayana Tsubaki (in which Ono spoke about the Street Fighter 5 misquotes) and transcribed by Toyoizumi from the Famitsu editorial team.

Although Ono seems to be jesting in much of this part of Famitsu's interview, he did drop a few bombshells on us unsuspecting readers: a new Darkstalkers game won't be released anytime soon, and it may actually be possible for Capcom to release one more patch for Street Fighter X Tekken.

Read on to find out what Ono said.

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IFC Yipes vs. Sanford Kelly first-to-100! Two of Marvel vs. Capcom 2's greatest warriors currently playing massive set

Two of the best Marvel vs. Capcom 2 players to ever walk the Earth are currently streaming a monstrous first-to-100 set.

Prepare to take a trip down memory lane as you watch IFC Yipes and SteamCo|Sanford Kelly duke it out in this fast-paced, high-flying bout. The two Marvel legends are currently broadcasting their set at the time this story was written.

You can catch all of the action after the jump.

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'My greatest loss was when I lost to Daigo Umehara; oh wait, I haven't' - meet Filipino Champ, K-Brad and BAS in Capcom's latest player spotlights

Capcom continues to upload their Pro Tour player spotlights, adding three more to their YouTube channel. In these videos, the company sits down with notable competitors in the fighting game community for a quick interview.

Today we have Filipino Champ, EG|K-Brad, and D44|BAS addressing questions about their favorite Capcom fighting game, their greatest achievement, and more.

One of the best answers provided in this batch of interviews comes from none other than the Filipino Champ. When asked which loss he feels is his greatest, FChamp was quick to fire shots.

"My greatest loss was when I lost to MCZ|Daigo Umehara; oh wait, I haven't -- ever," Champ says. Back in July of this year, Filipino Champ was responsible for knocking Umehara into the losers bracket at EVO 2014, where he was ultimately eliminated by John Choi.

There are other great clips here, including K-Brad's history with Street Fighter 4 and BAS' recalling his EVO victories. You can check out all three Capcom interviews below.

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Capcom vs. SNK 2, Street Fighter Alpha 3, Street Fighter 3 Third Strike, and more discounted this week on PlayStation Store

For all you PlayStation gamers looking for something to play this weekend, you're in luck. Starting today, a slew of Capcom fighting games are available at a discounted price over on the North American PlayStation Store.

Games such as Capcom vs. SNK 2, Street Fighter Alpha 3, Street Fighter 3 Third Strike: Online Edition, and more can be purchased for up to 75% off. The most expensive game you'll find here costs $9.99, with the majority coming in at around $4.99.

You can find a full breakdown of the Capcom fighters currently on sale, below.

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Video roundup: P4AU tutorials, UNIEL ranked matches, SFA3 Juni & Juli tournament play, BBCP 15-on-15 Japan East vs. West

Time for a little break away from Ultra Street Fighter 4.

In this general fighting games video roundup, we've included some noteworthy vids featuring the following fighters: Persona 4 Arena Ultimax, Street Fighter Alpha 3, BlazBlue Chrono Phantasma, and Under Night In-Birth Exe:Late.

From time to time, we'll be doing video roundups like this when we've got enough high-quality videos to do a post on. So if you see something particularly interesting on YouTube, be sure to send it in to us, and let us know what caught your attention.

Before you go flooding our inbox, however, first check out the videos included in the roundup today.

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Xian loses to commentator's curse, Dudley anti-airing with rose throw taunt - LianHuBBB's Funny & Cool Moments Ep. 86

LiangHuBBB is back with another installment in his Funny & Cool Moments series of montage videos.

In this new episode, Dudley successfully anti-airs with his "throw rose" taunt three times in a row, Xian puts on his commentator's hat while playing on Xbox Live and finds himself losing due to his own commentator's curse, plus amazing resets and funny glitches galore, presented through a wide variety of fighting games.

There's a bit of Killer Instinct here, some SoulCalibur V there, Ultra Street Fighter 4, Mortal Kombat, Injustice, Dead or Alive 5, and more. Even niche titles like Koihime Musou gets its fair share of attention.

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Ono: Capcom fighting games revival project was developed internally by old-timers; SSF2T initially picked instead of Hyper SF2

After finding out about Capcom's announcement of a fighting games revival project that would see four classic fighters redistributed in Japanese arcades via the NESiCAxLIVE platform, some EventHubs readers have been wondering why the Osaka-based games maker decided to go with Hyper Street Fighter 2 and Street Fighter Alpha 3 instead of Super Street Fighter 2 Turbo and SFA3 Double Upper as two of their picks.

As it turns out, our readers weren't the only folks wondering about that.

After Capcom made the announcement at the Tokyo qualifier for the "Isshuu Sengeki Cup" Ultra Street Fighter 4 tournament yesterday, Famitsu caught up with Capcom's Head of Consumer Games Development Division 2 Yoshinori Ono to find out more about the project -- and asked about their criterion for games selection.

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Daigo: 'Street Fighter Alpha 3 was very well-made, its Guard Crush system the best mechanic ever in the history of fighting games'

After hearing about Capcom's announcement earlier today that Street Fighter Alpha 3 and other Capcom CPS2 titles would be making a truimphant return to Japanese arcades (well, the ones that do not already have these games) through Taito's NESiCAxLive platform, one member of the Japanese FGC has gotten so hyped that he's begun evangelizing for the 16-year-old classic.

To that end, he's even pulled out what appears to be a snippet from an old Arcadia magazine column where MCZ|Daigo shared his thoughts on how well Street Fighter Alpha 3 was made, going so far as to proclaim its Guard Crush system the best mechanic ever in the history of fighting games.

We were unable to ascertain the exact date this Daigo column was published. Our best guess is that it was published in 2007 or 2008, prior to the release of Street Fighter 4, going by the dates provided by the source in a video that he also tweeted showing a number of SFA3 matches played between MCZ|Daigo and the Arcadia editor Morikawa who wrote the column -- you'll find video of that below, following our translation of the snippet.

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Capcom fighting games revival project announced, widescreen ports of Street Fighter Alpha 3 and 3 other games coming to NESiCAxLive

Earlier today at the conclusion of the Tokyo qualifier for Capcom and Taito's Ultra Street Fighter 4 "Isshuu Sengeki Cup" Japan national tournament, Capcom's Tomoaki Ayano made an announcement for a "Capcom Fighting Games Revival Project", that will see four classic Capcom CPS2 fighters receive widescreen 16:9 ports for Taito's NESiCAxLive arcade platform.

The four titles are Hyper Street Fighter 2, Street Fighter 3: 3rd Strike, Street Fighter Alpha 3, and Vampire Savior. As the four games all originally appeared in the arcades in standard definition 4:3 format, these 16:9 ports will feature command lists for characters on the sides of the screen.

On top of the new widescreen format, all four titles will support player name display and allow arcade-goers to grind for player points (PP). Players' win-loss history for all four titles will also be available through the NESiCAxLive mobile portal.


Click images for larger versions

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