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Dave Verfaille on Killer Instinct: If you do a lot of Manuals in a combo, you will maximize your damage - Manual and Auto Doubles explained

Maximilian continues to deliver content on the recently announced Xbox One exclusive title, Killer Instinct. This time around, Max sits down with Dave Verfaille of Double Helix Games for an explanation of the intricacies surrounding Manual and Auto Doubles.

Verfaille explains that Manual Doubles work much like traditional links in the Street Fighter 4 series do and mentions that they are much more difficult to Combo Break. He goes on to explain that players looking to maximize damage should use many Manuals in a combo to do so.

Shadow Linkers in new Killer Instinct currently add between 10-12% damage to combos, 57% damage setup shown

Shadow Linkers (think EX moves) in the new Killer Instinct add between 10-12% damage to combos, in the current build of the game. While this could change as development continues, a combo doing 57% damage, and using two meters, is shown off in the video below by Maximilian, with the help of Double Helix Games' Dave Verfaille.

Notable details from the short, but very informative 5 minute video include that it's possible to combo after landing a throw, every fighter will have between 3-4 special moves and they'll all be Shadow Linkable, and that one of the best ways to gain meter is to have your opponent block attacks. They show a specific example of a fireball being blocked full screen netting about 20% meter for the projectile thrower.

Make sure you watch the video below for all of the details.

Sakurai: There won't be a trend of adding a lot of third-party characters into Super Smash Bros., Wii U and 3DS version to have same roster

Sakurai: There won't be a trend of adding a lot of third-party characters into Super Smash Bros., Wii U and 3DS version to have same roster At E3 2013 last week, Nintendo unveiled their latest Super Smash Bros. title that will be making it's way to Wii U and 3DS. Many fans were surprised to see that Capcom's own Mega Man will be joining the frantic fight against Mario and other familiar faces of the franchise.

When Smash designer Masahiro Sakurai was asked which other third-party character he'd most like to see included in the game, he mentioned that he could not answer the question but did confirm that we will not be seeing many other non-Nintendo characters on the roster. He goes on to say that Mega Man was indeed, a "special case".

I'm really sorry. If I were to answer that question, I'd get in a lot of trouble in a lot of different ways, so I can't answer.

But I think I can say generally that there won't be a trend of adding a lot of third-party characters. You can sort of think of Mega Man as being the special case.

Hit the jump to read on.

ChrisG vs. Marn PokéBattle short animation - can ChrisG's MorriDoom beat the power of Marneto?

ReNiC has created an amusing little animated video which features a fight between AGE|NYChrisG and MRN|Marn in a Pokémon styled battle.

ChrisG uses his patented Bullet Hell with team MorriDoom while Marn uses his Zero and he might possibly evolve.

Character usage statistics from the last year of Ultimate Marvel vs. Capcom 3 major tournaments - taken from top 8 and 16

Character usage statistics from the last year of Ultimate Marvel vs. Capcom 3 major tournaments - taken from top 8 and 16 After generating the character usage stats for Super Street Fighter 4 Arcade Edition v2012, we here at EventHubs decided to give you a look at similar stats for Ultimate Marvel vs. Capcom 3.

These numbers were compiled using results from most of the major events that took place in the past 12 months in order to find out which characters were used most frequently. Today we have generated the statistics for each character in Ultimate Marvel vs. Capcom 3, arranged from most to least used.

The numbers next to the characters' names indicate the accumulative amount of times they appeared in top 8 and 16 (when available) through out all of the majors covered here on the site from May 2012 - May 2013.

Note: Some of these characters didn't necessarily place in top 16 for a given tournament but had a player use them along the way. Additionally, these numbers include players that have showed up to multiple events and competed. (i.e. The numbers for Morrigan are high due to AGE|NYChris G making top 8 or 16 in many events through out the year).

To get you started we have the top characters listed below and you can hit the jump to see where the rest of the roster came in.

Dr. Doom - 153
Vergil - 113
Magneto - 105
Wesker - 99
Wolverine - 62
Spencer - 57
Sentinel - 54
Morrigan - 53

Svensson says next-gen Darkstalkers title is a fair fan request - currently unable to share news on that front

Svensson says next-gen Darkstalkers title is a fair fan request - currently unable to share news on that front With San Diego and New York Comic-Con on the horizon, users over on the Ask Capcom forums have been discussing whether or not we may see another Darkstalkers related announcement this year.

Last year, Capcom showed off a teaser concept trailer featuring Demitri and Lord Raptor in the art style of Street Fighter 4 that donned the message, "Darkstalkers Are Not Dead", at the end of the video.

The Ask Capcom users brought up the idea of a new Darkstalkers title for next-gen consoles on the forums to which Capcom Senior Vice-President Christian Svensson weighed in.

Svensson: Sorry guys, no news I can share on such a front but it's a fair question/request.

Svensson's response does not give any concrete details on whether or not a new Darkstalkers game is in the works, however, his answer is certainly open ended. The Capcom Senior VP did not outright state that there are no plans for a next-gen Darkstalkers but says he merely cannot share any news related to the idea.

We'll just have to wait and see what Capcom has up their sleeve for San Diego Comic-Con come July 18 - 21 and New York Comic-Con occurring later this year on October 10 - 13.

Source: Ask Capcom.

Injustice: Gods Among Us gets most U.S. sales for May 2013, on top for second month in a row

Injustice: Gods Among Us gets most U.S. sales for May 2013, on top for second month in a row The NPD Group recently released a list containing the top 10 selling games in the United States for the month of May 2013. The period in which these numbers were tallied began on May 5 and ended on June 1, 2013.

NetherRealm Studios' DC Comics fighter, Injustice: Gods Among Us, reigns supreme this month scoring the most sales over such titles as Call of Duty: Black Ops II and Donkey Kong Country Returns. May 2013 marks the second subsequent month in which Injustice has sold the most copies in the United States.

Check out the top 10 list below.

1. Injustice: Gods Among Us (360, PS3, NWU)
2. Call of Duty: Black Ops II (360, PS3, PC, NWU)
3. Donkey Kong Country Returns (3DS, WII)
4. Dead Island Riptide (360, PS3, PC)
5. Luigi's Mansion: Dark Moon (3DS)
6. Metro: Last Light (360, PS3, PC)
7. NBA 2K13 (360, PS3, WII, NWU, PSP, PC)
8. BioShock Infinite (360, PS3, PC)
9. Battlefield 3 (360, PS3, PC)
10. LEGO Batman 2: DC Super Heroes (360, WII, NDS, PS3, 3DS, NWU, PSV, PC)

Although Injustice: Gods Among Us continues to sell well, total game sales for last month came in at $386.3 million; down 25% compared to that of May 2012. This includes hardware, software and accessories.

Source: IGN.

New 10-minute JoJo's Bizarre Adventure: All Star Battle trailer makes Japanese schoolgirls go wild, screened at Shinjuku square in Tokyo

Updated: This story has been updated with the official Namco-Bandai version of the JoJo's Bizarre Adventure: All-Star Battle trailer, or at least the first part of it. The earlier part of the news post has been moved down to after the jump, so as to not rob readers of the joy of seeing Japanese schoolgirls scream at the top of their lungs when seeing their favorite JoJo-character. Check out the trailer below, and hit the jump if you want the extra authenticity of having been there live.

Hit the jump to see the original newspost, including the live video from Shinjuku square, Japan.

Team has been working on new Killer Instinct's online code from day one, citing Street Fighter 4 and GGPO as gold standard

Team has been working on new Killer Instinct's online code from day one, citing Street Fighter 4 and GGPO as gold standard If you're wondering how the net code for the new Killer Instinct game on Xbox One might shape up, there's a number of examples out there already in the wild.

Patrick Gilmore, studio head at Double Helix Games, said that the team has been working on the online code for the new KI since day one, and they're holding up Street Fighter 4 and GGPO as the gold standard during this process.

Gilmore added that they're striving for a feel that's very true to the original Killer Instinct, but with evolved character designs, but still inspired by the preceding titles.

And possibly taking a page out of Injustice: Gods Among Us, the Gilmore said they're open to hearing ideas about how backgrounds/stages could be made interactable. Hit the jump to read everything.

Ken Lobb teaches Destin Legarie Killer Instinct

Ken Lobb a Partner Creative Director at Microsoft Studios recently sat down with Destin Legarie from IGN to do an interview while teach Destin the new Killer Instinct system. In particular they go over the combo system, shadow moves, combo breakers, auto-doubles and more.

Ken also notes that they will not be announcing Riptor at EVO 2013.

Video via IGN YouTube.

Challenge Capcom ep. 18: Combofiend and Haunts discuss potential changes for Rufus and Blanka in SF4 update

Challenge Capcom ep. 18: Combofiend and Haunts discuss potential changes for Rufus and Blanka in SF4 update CapcomFightersTV has uploaded episode 18 of their Challenge Capcom series in which Combofiend and Haunts play Street Fighter X Tekken v2013 on PlayStation Network against various stream viewers. During the matches, Combofiend covers potential character changes in the upcoming SF4 update to Rufus and Blanka.

Note: The changes mentioned by Combofiend are not guaranteed to be included in the game, however, these are tweaks that Capcom U.S. has sent over to Japan for further consideration.

Combofiend and Haunts begin talking about character changes at around 38:30 in the video. Hit the jump for the remainder of the changes and Challenge Capcom episode 18.

Be sure to check out episode 17 which covered changes for Gouken and Zangief.

Rufus

• Make Messiah Kick no longer go over opponent on hit.
• Increase damage on Big Bang Typhoon.

Justin Wong vs. Alex Valle in Killer Instinct from Cross Counter Live demo

Cross Counter TV has posted another video from their Cross Counter Live earlier this week, where they had special guests from Double Helix Games to demo Killer Instinct. In this video, EG|Justin Wong's Sabrewulf takes on LU|Alex Valle's Jago, with two top players battling it out there are quite a few great matches.

Ed Boon confirms more DLC to come after 4th character announcement

Ed Boon confirms more DLC to come after 4th character announcement Fans continue to prompt Ed Boon with questions over on Twitter concerning Injustice: Gods Among Us and the possibility of more characters to be added. One user asked if we can expect to see another Season Pass, the first being that which contained Lobo, Batgirl, Scorpion and the currently unannounced character at a discounted price.

While Boon does not directly address the question, he does state that there will be more DLC after the 4th is announced next week.

@carmelo_rosado: Tell me if there is a second season pass just say yes or no!

Ed Boon: All I can say is more DLC after 4th character.

Up until now, we have only heard rumors saying another batch of DLC characters is in Injustice's future. With this confirmation, recent hints at Martian Manhunter and the unofficial character poll, there is a high chance we will be seeing some of these characters playable when the next installment of DLC hits consoles.

Which characters would you like to see added to the Injustice: Gods Among Us roster? Let us know in the comments section below.

Tip by tyzhev.

Northwest Majors V results, stream archive - featuring Filipino Champ, Ricky Ortiz, KaneBlueRiver, Air and more

Northwest Majors V results, stream archive - featuring Filipino Champ, Ricky Ortiz, KaneBlueRiver, Air and more Updated with final results: This story has been updated with the final results from Northwest Majors V.

Northwest Majors V is about to kick off at 6 p.m. PDT / 9 p.m. EDT, live from Des Moines, Washington. The tournament will take place June 7th-9th, and features Super Street Fighter 4 Arcade Edition v2012, Ultimate Marvel vs. Capcom 3, Injustice: Gods Among Us, Street Fighter X Tekken v2013, King of Fighters 13, Persona 4 Arena, Mortal Kombat 9 , tekken Tag Tournament 2, Virtua Fighter 4: Final Showdown, Super Street Fighter 2 Turbo and Super Smash Bros. Melee.

Quite a few top players will be in attendance including coL|Filipino Champ, EG|Ricky Oritz, KaneBlueRiver, CCG|Air, Hi I'm Nastyy, AC|XsK Samurai, Dragoomba and more.

Hit the jump to check out the streams and the event's schedule.

MLG CEO would love to run a fighting game event in New York later in the year - what would you like to see?

MLG CEO would love to run a fighting game event in New York later in the year - what would you like to see? It has been awhile since MLG has done anything with fighting games, as they were somewhat active in 2012, hosting multiple events for Mortal Kombat 9, Soul Calibur 5, King of Fighters 13, and a few other titles, but 2013 has been pretty quiet in regards to their involvement in the FGC.

There have been whispers that MLG has looked to get involved with the fighting game community again, and their logo was even spotted on the front and back covers of the official Injustice: Gods Among Us guide.

Company CEO, Sundance DiGiovanni, said outright recently that he'd love to do something with fighting games in New York in the latter part of the year, via Twitter. This is far from confirmation that MLG has something lined up for the FGC, but it does sound like there's heavy interest there, if they can secure a venue. What would you like to see from MLG in the future in regards to fighting games? Leave a comment below with your thoughts.


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