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Inspired by Final Round 18, UltraDavid tries his voice at radio commentary for Ultra Street Fighter 4

During Final Round 18, a technical difficulty during a particularly crucial match caused the video feed to drop. Because audio was still streaming, UltraDavid switched commentary styles from analysis to a mixture of play-by-play and analysis without missing a beat.

It resulted in him being praise by the stream chat and fighting game forums–and rightfully so. As someone who has listened to a lot of sports on the radio, it immediately reminded me of tuning into an Orlando Magic game during a long drive.

UltraDavid, also inspired by the moment, has just released a YouTube "video" of himself trying live, radio-style commentary. Despite a moment of falling behind during some very quick action, the Street Fighter commentator expertly paints a moving image that is both informative and exciting.

Check out the audio footage below, then let it be known if you think this is just an interesting experiment or something you'd like to see more of in the future.

Kitana, Shinnok, and Kenshi: First look at Mortal Kombat X's Samurai Pack found on Xbox Store

Last night, the official Xbox website revealed that Predator will be playable in Mortal Kombat X. It looks like the site has also given us our first look at the game's Samurai costume pack, that which is set to come included with the Kombat Pack.

Three characters are getting alternate skins in this set: Kitana, Shinnok, and Kenshi, the latter two we haven't yet seen in action. The image below looks to be official artwork showing what their Samurai costumes will look like in Mortal Kombat X.

Check it out below.

Click image for larger version

What do you think of Kitana, Shinnok, and Kenshi's Samurai costumes? Let us know in the comments below.

Source: Sent in anonymously.

'I don't think that Japan is necessarily the strongest' - Tonpy talks C. Viper, Street Fighter 5, arcade culture, difficulties of traveling and more

Please note: This interview was originally conducted in Japanese, and subsequently translated by myself, EventHubs' very own MajinTenshinhan.

Just a few weeks ago, Cannes Winter Clash wrapped up, and a whole plethora of talented players attended the event.

Thankfully, I was at the event representing our site, and managed to grab many interviews with players, which we will be publishing daily for about the next two weeks.

Today, one of Japan's strongest C. Viper-players joins us and talks about reasons for picking his character, Street Fighter 5, why Japanese players don't travel much and more.

MajinTenshinhan: You've been playing Street Fighter 4 for a long time. Did you always play C. Viper?

Tonpy: No, at first I was using Ryu. But, I didn't win much with him, so...

MajinTenshinhan: I see. Why did you start using C. Viper, and are still using her today?

Tonpy: I started using C. Viper because... Well, when I first started, I hadn't really played much of Street Fighter 2, so when picking Ryu, I didn't really understand the proper way to use fireballs, and I thought "Well, if I'm going to start with this new game anyway, why not start with a brand new character as well?".

So I saw this character, a woman with a weird name and a weird hairstyle, and at first I kind of picked her as a joke. But once I started using her, she felt a lot better in my hands than I'd expected. As for why I'm still using her, it's because she requires a lot of technique, like super jump cancels, in her gameplay, things that not everybody can do, which gives me motivation to continue playing her.

Hit the jump for the rest of the interview.

'France's top players are the same as 2-3 years ago, Europe overall has more talented players than the US' - Cuongster talks regions, SF5 and more

Just a few weeks ago, Cannes Winter Clash wrapped up, and a whole plethora of talented players attended the event.

Thankfully, I was at the event representing our site, and managed to grab many interviews with players, which we will be publishing daily for about the next two weeks.

Today, another of France's best, CDV|Cuongster, talks about . Here's a snippet to get you started.

MajinTenshinhan: You originally played E. Honda, and now you're also playing Yun. I have to say, these two characters feel like complete opposites to me. What do you consider when picking a character, and how did you end up with two so different ones?

CDV|Cuongster: I started to play E. Honda in Vanilla because I liked the way he can easily defend using his normals. And, honestly, at the time I didn't really like Street Fighter 4 and just wanted to play competitively with an "easy character". I started using Yun in AE to counterpick matchups like Sagat, Dhalsim, Guile ... But I didn't really invest myself in the character that much, and didn't find his optimal way of being played.

I regret that a lot now, because I have a lot of fun playnig Yun now. I'm very dedicated to him now. We have a WhatsApp group with UM|RMZ from UK, DM|Kaiser from Singapore and a few good Yun players where we discuss a lot about Yun tech. When I pick a character, I like to be able to adapt them to as many matchups as possible. I also like to switch from a very defensive playstyle to a very aggressive one.

Hit the jump for the rest of the interview.

You'll probably never look at corn on the cob or skewers the same way having seen Mileena's new Mortal Kombat X fatality...

We're less than a month away from Mortal Kombat X's April 14th release date and the final pieces of the puzzle are being placed as the character select screen portraits are filled in with faces new and old.

The recent NetherRealm Studios stream focused on game play for Mileena, Takeda and Kung Jin, also showing us their gruesome new fatalities.

Kung Jin's kill move was actually featured in the story trailer from about a month ago, though we didn't know it was his in-game fatality until now.

Click image for animated version

Hit the jump to see Mileena's gnarly ender, Takeda's fatality and the game play videos for all three kombatants.

Sakura fuzzy guard setups that work for 2/3 of the roster - Ultra Street Fighter 4 tutorial

Sakura has so many set-ups after a knockdown that she's practically a queen in that regard.

But even so, because the character is built around making your opponent block a whole lot when you're on the offense -- so that you can catch them with that one opening (from a mistimed crouch tech) for huge combo damage -- there are plenty of times where Sakura players manage to do enough damage to get their opponent to the brink of KO, but just narrowly fail to land the finishing blow.

And in their attempt to just try to get in on their opponent to finish the round up, sometimes they end up giving their opponent an opening.

Keeping that in mind, YouTube user shano has come up with this Sakura fuzzy guard set-ups tutorial that shows fellow Sakura players some quick and easy methods for landing a single clean hit. This may just help you close up the round after a devastating combo.

Just keep in mind that the neutral jump set-ups may potentially leave Sakura open to an anti-air, if your opponent's paying attention; so always opt for the jump back instant overhead options unless you're sure you can finish the fight with that one hit.

Get these games for under $1: Tekken 2, Mortal Kombat Arcade Kollection, and more - PlayStation Network flash sale

This weekend the PlayStation Network is running a "Deals Under $1 Flash Sale" where you can pick up a number of great titles -- including two fighting games, Tekken 2 and Mortal Kombat Arcade Kollection (which has online play) -- at massive discounts.

You'll have only until Monday (March 23) 9 a.m. Pacific Time to pick up these deals, however. So make sure to log onto PSN Store either through your PlayStation console, or through the Web on your PC.

Other games you can pick up for less then a dollar in the flash sale include Capcom's Mega Man X4, Mega Man X5 and Breath of Fire 4, Sony first-party PS Vita title Gravity Rush, Tokyo Jungle, Katamary Damacy, Klonoa, Wild Arms 1 and 2, and a whole lot more. There's a surprising number of superb games included in the flash sale.

Check out the full list below, and then read on to watch Giant Bomb's quick look at Mortal Kombat Arcade Kollection -- you're essentially getting three games for the price of less-than-$1, there's online play, and it's a great way to get used to the run mechanic that will be featured in Mortal Kombat X.

Click image for larger version

Poongko and Infiltration's intense back-and-forth battle, perfect rounds from both players at the grand finals of Nine States Tournament

Match footage from the Ultra Street Fighter 4 singles tournament at the Nine States Tournament Capcom Pro Tour Asia qualifier held in Fukuoka, Japan this past Sunday is slowly making its way up to the official beastapac YouTube, for the benefit of everyone who did not manage to catch it in its entirety.

For now, only the grand finals of the singles tournament is up. But if there was only time to upload a single match from the tournament, then there's really no better set to upload than this one. It had been an incredibly tense match, filled with back-and-forth comebacks and great moments from both of the grand finalists, Poongko and Infiltration.

Both players even managed to land a perfect round each on one another:

Click images for animated versions

And those are just two of the numerous incredible moments from the set; watch the set in its entirety below.

Rufus can cancel Focus Attacks into grabs due to a glitch introduced in USF4 v1.04 - New tech from Nine States Tournament nullifies meaties

We've been playing Street Fighter 4 for about seven years now, and yet new techniques for the game are still being discovered. Over the weekend we saw how powerful the throw tech uppercut can be.

And today thanks to a tip submitted by several eagle-eyed readers who tuned in to the Nine States Tournament stream, we're got another great piece of tech to share for Ultra Street Fighter 4 -- this time it's something that Rufus players can quickly apply to their game.

While watching the stream, RaGe|Lachome noticed that Japanese Rufus player Inco was able to cancel Rufus's Focus Attack into his grab, at one point of the tournament. So he went into the lab to do some research and found that, apparently, due to a glitch that was introduced in Ver. 1.04 of Ultra Street Fighter 4, Rufus can perform this simple FA-into-grab cancel very easily. As long as you enter the back+LP+LK command within the first couple of frames of the Focus Attack. Update: Like some readers have pointed out, this tech only works with Rufus's back throw, but not forward throw.

The timing for this cancel appears to be pretty lenient. You could plink from MP+MK to LP+LK to get it to work -- but you don't have to. Just simply hitting the LP+LK buttons shortly after you hit MP+MK is good enough.

As you'll see in the video below from Versus Fighting TV, the Rufus tech can be very easily incorporated into your game to nullify meaty attacks on wake-up.

Mortal Kombat X's online play will be region-locked on PlayStation platforms, just like with Injustice and MK9

Update: EventHubs reader Juanito Calvicie notified us that the region locks for online play only apply to gamers on the PlayStation 3 versions of NetherRealm Studios fighting games; online play for Mortal Kombat 9 and Injustice is region-free on the Xbox 360 version.

Earlier: The online play in Mortal Kombat X will be region-locked, just like it was in Injustice: Gods Among Us and Mortal Kombat 9, NetherRealm Studios's Studio Head Shaun Himmerick confirmed today via a tweet.

This means that the online servers you'll play on in Mortal Kombat X will depend on if you purchased a North American edition of the game, or a European one -- there are separate servers for US and Europe. Edit: This is only true for the PlayStation versions of the game.

And until further notice, players on the US server will not be able to play with those on the EU server, and vice-versa.

Generally speaking, this isn't a big problem, unless you have friends from across the ocean that you'd like to play with (in which case you may want to think about importing the game), or if you live outside of the United States and Europe, like I do.

'I want to see someone good at both Smash and Street Fighter' - Abadango talks best characters in Smash Wii U, the game's future, SF4 plans and more

Please note: This interview was originally conducted in Japanese, and subsequently translated by myself, EventHubs' very own MajinTenshinhan.

Just a few weeks ago, Cannes Winter Clash wrapped up, and a whole plethora of talented players attended the event.

Thankfully, I was at the event representing our site, and managed to grab many interviews with players, which we will be publishing daily for about the next two weeks.

Today, we have the Super Smash Bros. player with peculiar taste in characters who made a splash both at Apex 2015 and Cannes Winter Clash, Abadango, where he speaks on why Pac-Man, the strongest characters in Smash Wii U, his fighting game history, future plans and more.

MajinTenshinhan: To start us off, who do you think are the 10 best characters in Super Smash Bros. Wii U?

Abadango: Well, at the very top, we have Diddy Kong and Sheik. 3rd is Sonic. After that, it becomes more cluttered, and not exactly a straight up ranking order... I actually need to check quickly what characters are even in the game, since there are so many, haha.

Oh, Captain Falcon. Rosalina & Luma, Mario, Yoshi. That makes 7, huh? Okay, so 3 more.

Just for the record - Definitely not Pac-Man.

MajinTenshinhan: I'm sorry for asking such a difficult question...

Abadango: Haha, no, no, not at all, there are just so many characters!

MajinTenshinhan: What about Ness? I've seen a lot of people saying he might be top 5.

Abadango: Ness... Suffers a bit, because he feels like he has to wait for his opponents to make mistakes to get any kind of opportunity at all. He can't really start a strong offense on his own. He can't really get in without jumps, and his jumps aren't very fast...

Oh, yes, R.O.B.! And definitely Wario, Wario for sure. So... To make it 10, Fox, I think.

Hit the jump for the rest of the interview.

Arrogance, overconfidence and awesome action poses; see who the bigger loser is in this One Minute Melee bout between Dan Hibiki and Hercule

Oaf squares off against oaf as Street Fighter's Dan Hibiki takes on Dragon Ball Z's Hercule, also known as Mr. Satan, in ScrewAttack's One Minute Melee!

This is something of an anti-dream battle as both of these characters exist more as jokes in their respective universes than anything else.

Unlike Death Battle, their sister show on ScrewAttack!, One Minute Melee is raw, non researched combat. This is simply a bout for entertainment's purpose, though you can vote on who you think would be the winner in a true fight.

With skills that are sub-par at best and egos that are easily over 9,000, hilarity will surely ensue in this battle of buffoons.

Hit the jump to find out who wins!

Stop what you're doing... it's time to FIGHT! Mortal Kombat X's official TV spot, featuring System of a Down, is live

Warner Bros. Interactive Entertainment has released the Mortal Kombat X: Official TV Spot. The spot depicts a collection of various people getting the message "fight" through various means.

They all form a massive, spontaneous fight circle that takes over an entire city amidst the backdrop of System of a Down's "Chop Suey!"

A mixture of classic Mortal Kombat wry humor and brutal action make us even more eager to start playing MKX. Eighteen more days... eighteen more days...

Hit the jump and check it out!

NetherRealm Studios break down Erron Black, Shinnok and Liu Kang in the most recent Kombat Kast

Update: Archive has been added to this story.

Earlier: We're getting ready for yet another Kombat Kast today as the good guys over at NetherRealm Studios prepare for their live stream.

What do we expect to see today? We've gotten a number of new faces added to the character select screen so we're hoping to see what these fighters can do in Mortal Kombat X.

Will we see Liu Kang, Shinnok, Jason or Predator? We hope for any and all of these combatants to be featured showing off specials, X-rays and fatalities.

Hit the jump to check out the live stream!

Why you don't option select Tokido, Justin's clutch win and we may start calling them 'Momo-shoryus'; highlights from finals day at SXSW

After a roller coaster of a weekend, we've finally concluded the South by South West Gaming Fighters Invitational.

Only eight men remained and would fight it out for the $20,000 prize pool. Here we have a collection of favorite our highlights from the day.

Justin vs Momochi
Right off the bat we saw EG|Justin Wong take on EG|Momochi in a battle of Ken vs Rose.

Though Justin's earlier performance was not his greatest, he's only recently picked up Rose as an alternate character, he was able to reach finals day in a close victory over DL|Hamad.

Today's performance certainly was a return to the Justin we're used to with some extremely good play in tense situations. Take this for example:

Click image for animated version

Justin has always had a knack for knowing what his opponent wants to do. The Wong Factor is nothing to be taken lightly.

Hit the jump to see AVM|Gamerbee's slick reset, MCZ|Tokido's killer punish and Momochi's ridiculous uppercuts.

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