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Armada's forever float, J-Wong's unbelieveable play and Evil Daigo's Ume-demon: Highlight reel from B.E.A.S.T., KIT, and Canada Cup Masters Series

With three major tournaments this weekend, there has been no shortage of amazing game play.

Though there were many to chose from, we grabbed our favorite moments from each of the three events and have posted them here for you.

The first of these comes from Europe's biggest Super Smash Bros. major, B.E.A.S.T. V.

To set the stage, we have an old favorite. Alliance|Armada's Peach faces off against C9|Mango's Fox.

This is the first set of Melee Losers finals and we find ourselves with both players down to their final lives. Percentages were decently high, but neither player was in extreme danger quite yet.

Armada forces Mango off the edge of the stage and gives chase. This is what ensues:

Click images for animated versions

Using Peach's parasol to slow his decent, Armada stays afloat just long enough to see Mango pass the death line. Armada's display of knowledge here is incredible. He knew how far both characters had to fall, how long Fox could stay afloat, how long Peach could stay afloat and calculated it down seemingly to the nanosecond. Mind. Blown.

That was just moment #1. Hit the jump to see the rest!

Daigo playing Ryu, takes on Blue Emblem in offline match - Attack of the Beast!! Gaming Legend “Daigo” vs. 100 Gamers event in Japan

MCZ|Daigo paid a visit to Takamatsu city in the Shikoku region of Japan this past weekend for a special "Attack of the Beast!! Gaming Legend “Daigo” vs. 100 Gamers" event that commemorated the release of the first volume of his manga series, Umehara Fighting Gamers.

As the name of the event suggests, while in Takamatsu city MCZ|Daigo took on as many event attendees as time would permit. The whole affair was streamed live on Nico Video, and Daigo also played a number of characters that stream viewers said they wanted to see -- including Ryu, Guy and Hugo.

Here are three highlights from the "kumite" matches:

Click images for animated versions

Although most of MCZ|Daigo's opponents weren't that strong, there was at least one event attendee he played who was also a notable member of the Japanese FGC: Blue Emblem (Guile).

You can watch the two top Japanese players square off against one another, offline side-by-side style, in part 4/4 of the archived footage below, starting from 26:40.

Millia only needs 15% Tension to kill Chipp with 65% of his life bar still intact... Check out these practical Instant Kill combos from IeTeyah

One of Millia's greatest strengths is in her ability to combo into her Instant-Kill from a wide variety of situations. This is especially important for her, as her combos do not do an incredible amount of damage otherwise.

The ability to combo into Iron Maiden means not having to reset and give your opponent a final chance with 10-20% of their health left. They require about 50% of your tension meter but about 20% of that is built during the combo itself.

This video features on-screen descriptions of each combo along with any special stipulations that you may need to meet in order to perform them correctly. Combine that with some groovy editing and you have yourself an informative and entertaining little gem.

Hit the jump and see it for yourself!

'Yun, as a character, is complete at this point' - Julio talks Yun's status in Ultra, his changes in 1.04 and his reasons for playing the character

Our final (at least for now) 1.04 change interview comes from perhaps the most well-known American Yun player, Julio. In this interview, he discusses the slight nerfs Yun received moving into 1.04, and how they affect him as a character.

You can find a snippet below.

MajinTenshinhan: Yun was, and probably is, widely considered to be the #1 best character in Ultra Street Fighter 4. Do you agree with this opinion? Why or why not?

Julio: Yeah, I agree. He wins over 80% of his match ups and even though he has bad match ups, they're very winnable bad match ups. His corner game is ridiculously strong and he has multiple ways to convert into an ultra that leads into a good oki game. He's just good by design, he'll never be bad.

Hit the jump to hear the rest of what Julio had to say.

Paragon 2015 results ft. Mew2King, Armada, Hungrybox, Leffen, Axe, Colbol, Lucky, Westballz, Plup, MacD, Shroomed, SFAT and more

Update: This story has been updated with final results.

Apex is just around the corner, but there is absolutely no calm before the storm. This weekend, Paragon will be taking place in Orlando, Florida, and you can bet there's a lot of action set to go down.

The tournament will feature Super Smash Bros. For Wii U, Super Smash Bros. Melee Singles and Doubles and Project M.

Players expected to show up include EMP|Mew2King, Alliance|Armada, Liquid|Hungrybox, Leffen, MOR|Axe, VS|Colbol, Lucky, Westballz, VS|Plup, MacD, MMG|Shroomed, MIOM|SFAT and more.

Streaming duties will be handled by VGBootCamp and Versus Gaming Center.

Look no further than right below to get in tune with all of the action.

'I’m going to make a game so good, it will make the original Street Fighter look like a knockoff!' - Akira Nishitani on creating Street Fighter 2

We have a real treat for you here. Shmuplations has translated a 1991 interview with developer Akira Nishitani about the creation of Street Fighter II.

In it, Nishitani describes the bold, leap-of-faith process that would eventually result in the creation of the foundation of the fighting game genre as we know it.

It's fascinating, having the retrospect that we have now in 2015, to be able to look back at the inception when the concepts that we're so accustomed to were brand new and unexplored.

We can see the humble beginnings of things that have become well-known staples in the genre. For instance, did you know that the Shoryuken uppercut came about as the result of a side effect from the creators tweaking the game settings?

From the earliest successes to major issues and the forward-thinking brilliance that overcame them, this interview documents a process that everyone in the FGC can appreciate.

I’m going to back up for a moment here to talk about the Final Fight development. Final Fight was actually going to be Street Fighter II. I had been diligently working on the design plans for another game, but Capcom told me we needed to make something with less memory (the price of ROM had just gone up, they said), and they ordered me to make a typical belt-scroll fighting game. That was how I got started on Final Fight, and since our Street Fighter game had some name value to it already, I thought I’d use that title.

I wasn’t really too enthusiastic about this project, and so, as you might expect, when we exhibited it at the AM Show it was roundly criticized. That prototype was “Street Fighter 89.” Everyone knows it as Final Fight now, the name we eventually settled on.

Hit the jump to find out original character names, abandoned ideas and more!

Sako invited to France to attend Cannes Winter Clash 2015's Ultra Street Fighter 4 tournament - Will we finally see Sako vs. Luffy?

Hori|Sako will be in France for the Cannes Winter Clash 2015 (CWC) as its special guest, the event's organizers announced on Twitter earlier today.

Taking place at the Palais Des Festivals in Cannes, France, fighting game players attending CWC 2015 will compete in five games: Ultra Street Fighter 4, Super Smash Bros. for Wii U, Super Smash Bros. Melee, King of Fighters XIII and Guilty Gear Xrd.

Hori|Sako will be joined by fellow Japanese player Tonpy, a C. Viper user who won at the Japanese qualifier for Cannes Winter Clash held on January 10, beating out Nishikin and EG|Momochi to secure the trip to France for the main tournament. These are the only two confirmed Japanese Ultra Street Fighter 4 players whose CWC attendance have been confirmed at this point.

Since CWC takes place in France, the home country of the current EVO champ MD|Luffy, one has to wonder the following question: Will we finally get to see Hori|Sako play against MD|Luffy at this tournament?

More details and a trailer for CWC 2015 below.

Ed Boon's Magic 8 Ball - 'Two Mortal Kombat X character reveals next week? As I see it, yes...'

As we continue to eagerly await the release of Mortal Kombat X, Ed Boon and NeatherRealm Studios continually tease us with bits a pieces of information, one character at a time.

That is, until next week perhaps.

Ed Boon has been busy on his Twitter as of late, dropping lots of hints left and right.

We already know that something is planned, and that we'll likely find out for sure on NetherRealm Studios' live stream scheduled for January 29.

Hit the jump to see Boon's tweets!

450+ damage punishes just by adding a jumping attack? This simple technique makes Dudley's 1-meter combos hit even harder

In Ultra Street Fighter 4, Dudley is already known for having some of, if not, the best punish combos in the entire game. What myself and probably many of you out there didn't know is that he can actually add even more damage to his punishes by simply adding a jumping attack when an opponent's reversal is blocked.

ForbiddenTechniqueTV put together a video that shows a number of characters getting absolutely destroyed by Dudley for a poorly timed DP. These handful of characters have reversals that have a fairly long recovery, allowing Dudley to add in a jumping attack to start the combo, tacking on more damage.

Character such as Sagat and Ryu are very much susceptible to being hit by this, and some of these combos rake in 450+ damage with one meter.

Simple and elegant; I love this idea. Hit the jump to check out which characters/reversals can be tagged by these jumping punishes.

'I only play two or three hours a week... getting more knowledge and watching videos is more important.' - Luffy discusses his gaming habits

King Jae, London-based YouTuber and gamer, was able to catch up with EVO 2014 champ MD|Luffy via voice chat.

In the interview, Luffy goes over his EVO victory, getting sponsored, how he approaches Street Fighter in general and the taxing traveling complications that plagued his Capcom Cup experience.

His advice to newer players: Don't be afraid to watch your losses. It's hard to watch those replays, but it's important to understand why you lost!

Hit the jump and hear what else the EVO champ has to say!

Killer Instinct to introduce all new online 'Ranked Leagues!' We'll also see changes to Omen and new costumes for Kan-Ra and Maya!

Iron Galaxy just released a plethora of upcoming details on the Killer Instinct official forums.

The biggest change? Ranked Leagues.

'Ranked Leagues are a Monthly Ladder Race to find the Top 32 Killers. At the end of each month, the Top 32 players in the Killer Ladder will be rewarded with “Pro Status”, a status that will be permanently anchored onto you player card.'

'The Qualifier Round gives you 10 matches to show us what you’ve got. Based on your performance in these rounds, you will be slotted in one of three Ladder Tiers:'
• Bronze
• Silver
• Gold

Unfortunately, this means everyone's online rank will be reset come release of the 2.4 patch, but IG assures us that this new system will be well worth it.

Hit the jump to learn more and to see the new costumes!

Pokken Tournament: all match-ups between Pikachu, Gardevoir, Lucario & Machamp covered in casual tourney matches from the Famitsu stream

During the Famitsu Pokken Tournament live stream earlier this week, Bandai Namco Games's Harada and the Famitsu show's hosts and guests played not one, not two, but a total of eight matches on the location build of the game.

Between those eight matches, they've pretty much covered every single match-up possible between the four playable characters announced so far: Lucario, Machamp, Gardevoir and Pikachu.

When we first ran our story on all of the new information on Pokken Tournament (details on controls and gameplay here), only two of those fights had been uploaded to YouTube -- and so that was all of the footage we could include in the story.

But now that some time has passed from the live stream, nearly the entire broadcast has been archived on YouTube.

You can find the entire broadcast archive below, along with time codes to get to the specific matches you'd like to see.

Kitana and Kung Lao's official Mortal Kombat X artwork should definitely be your next desktop wallpaper

Princess Kitana and Kung Lao are the latest characters making a return in Mortal Kombat X, and this past week NetherRealm Studios has released their official artwork.

Below you fill find hi-res images of the popular kombatants that would fit perfectly as your new desktop wallpaper, fightstick art, or any other projects you can think of.

Click each image below, right-click to save, and they're all yours!

Click images for larger versions

Source: Mortal Kombat Facebook page.

Apex no longer affiliated with CLASH Tournaments due to 'a breach in confidentiality'

One day after the Apex series, known for holding the world's largest Super Smash Bros. tournaments, announced that co-owner Johnathan 'Alex Strife' Lugo would be stepping down in light of recent harassment allegations, the group is announcing another departure.

This time around, it's CLASH Tournaments (CT), who has been the Apex series's official streaming partner for the last couple of years, that's going.

Apex announced today that it is no longer affiliated with CT due to "a breach in confidentiality" -- a breach that CLASH Tournaments's owner Mark 'Chibo' Korsak says he was never informed of.

"Last night, I did make a post in the group (Team Apex) saying [that] I understand if you do not want me here due to my involvement with the accusations against Strife, and I would not think any less of Apex staff in general if asked to not be involved," Korsak told EventHubs.

"However, since I was never contacted after the accusations [against Strife], never removed from the group, and even tagged in a post regarding work on the stream after we had posted such accusations, I figured it was safe to say that we were still involved. This all happened last night," he continued.

"By the time I woke up this morning, I had been asked to leave, though without any precise reasoning, specifically not related to what they said on Twitter. I was prepared for the case of no longer working with Apex, but with the timeline of events, it did come as sort of a surprise and with no exact reasoning."

New Smash tech! How to attack while holding an item! ...and yes, that means Diddy just got better... again

Much of the combat and advanced tactics used in the Super Smash Bros. series have been based on shortcuts or mini-glitches discovered over the years. Wave dashing, for example, was not necessarily intended to be in the game, but became a mainstay of competitive Melee play

Yesterday, we posted an article about new tech that will likely become a mainstay for Smash 4 play.

Today, we have yet another finding that will likely take hold as a common, expected tactic in game play.

The video here will teach you how to use a regular attack while holding an item. This opens up a new world of possibilities for item-toting characters such as Peach, Mega Man, and Diddy Kong.

To view the video, simply click the jump below.

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