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Sabre's Laura is dominating the Street Fighter 5 beta; watch as he takes out Juicebox, TampaBison, the number one ranked player and more

Laura is one of those characters in Street Fighter 5 for whom we haven't seen a ton of actual tech or gameplay footage. Some have argued that she's a bit one dimensional, and not too exciting to play at the moment.

Arizona's Scott "Sabre" Bender is changing those notions in a big way. He's taken to the sticks, and explored the Brazilian beauty quite extensively in the latest beta.

Sabre has uploaded a ton of footage from his Twitch stream, showcasing match after match against the rest of the SF5 roster. He runs into some pretty notable names, such as Juicebox, XsK Samurai, Fugboi (the number one ranked beta player) and TampaBison.

Below is an impressive sequence against Tampa, showing off some of Laura's pressure and combo capabilities.


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You'll find a few of Sabre's videos after the jump.

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Three practical methods to help you keep your salt under control

There's just no denying it, video games can bring out the absolute worst in people.

The feelings of frustration and anger that come when things don't go our way are shared by virtually everyone, but allowing these feelings to run rampant can have a hefty toll on one's gameplay, image, relationships and... fight sticks. Remember this gem?


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In one of Omni's recent videos he explores three ways to help us control our salty inclinations, and he calls upon Goku, MCZ|Daigo and Naruto to help him flesh these out.

Even if you're not prone to regular sodium overloads, we bet you have a friend or two that are, and could benefit from the lessons here. Check out the video below to see Omni's three ways to control salt.

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Justin Wong shows us why Cammy is a force to be reckoned with in Street Fighter 5

There's still much to be unearthed when it comes to Street Fighter 5, but we've heard more than a few opinions on Cammy, most of which pigeon hole her into the "not great" tier section.

I personally beg differ on this one, as Cammy has some very powerful tools that lead into very big damage. Up close she's a frame trap monster with her crouching medium punch, while her crouching medium kick is a great footsie tool.

Both of these moves can be easily canceled into her Spiral Arrow, and if she has V-Trigger, she's quickly going to lop off about a third of your life bar. EG|Justin Wong has begun to explore Cammy, and has uploaded some footage from his Twitch stream.

Below are a few snippets of the action. The first shows off a clutch comeback while the second is an anxious race against the clock.


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Justin hasn't mastered Cammy by any means, as no one has yet, but his play does cue us in to some of her strong potential. You'll see his full session below.

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Capcom: Effective play with Ken in Street Fighter 5 is about staying on top of the opponent and making them fear his options

Capcom has started a new video series for Street Fighter 5, focused primarily on helping new people get their feet firmly placed under them.

Narrated by Capcom Community Manager, Matt Edwards, this video runs through Ken's options in the new game.

The clip is only two minutes long, and serves as a great jumping off point for the character.

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'You have to mash in Street Fighter 5... you have to take chances' - Dieminion offers his impressions to BornFree

Continuing his series of interviews from the King of New York tournament, BornFree sits down with YOMI|Dieminion to discuss the huge changes currently taking place in the Street Fighter community.

Dieminion explains that he's ready to embrace SF5, and say goodbye to Street Fighter 4. He feels it would be too much to try to divide his attention between both titles, and that the community's attention and resources will be going primarily into 5.

Having spent some time with the beta, Dieminion offers us some of his observations thus far. He notes that Street Fighter 5 is a game filled with guesses while on both offense and defense.

Despite not many people using them yet, he states the importance of V-Reversals and how they'll be integral to high level game play. You can see the interview after the jump.

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Could Tekken and Street Fighter share the same universe?

With Akuma on his way to Tekken 7, cross overs like Street Fighter x Tekken and the very obvious close relationship between Katsuhiro Harada and Yoshinori Ono, a lot of questions have recently arisen about the link between the Tekken and Street Fighter universes.

AwpWilliams is back with another theory video in which he addresses a ton of possible threads that may weave together the two franchises' story lines.

Awp has done quite a bit of research to find said threads. He's tracked down statements from Michael Murray, Game Designer at the Tekken Project, and painstakingly gone through every ending in virtually every Tekken and Street Fighter game to see what he could dig up.

At this point, it feels like it's not as much a question of if the two franchises share a universe, but rather to what degree they do. See Awp's findings in his video below.

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'Fighting games aren't all about logic because they happen in real time' - Daigo talks the FGC, being a pro gamer and playing drunk

The most celebrated fighting game player of all time, MCZ|Daigo Umehara, rarely gives much glance into his personality outside of his amazing play and ever-stoic presence.

Japan FM Network radio station is conducting a special two-part interview with The Beast, asking him his opinions on plenty of FGC topics ranging from his fighting game roots to his perception of other players.

We start with a bit of backstory from Daigo's past.

JFN: We hear that you had a talent for videogames since you were a kid. Were you good at all genres since the beginning?

Daigo: Not really, maybe just better than my friends. I started off from Mario [like any other kid] and I was 'the kid who loved videogames' in my classroom. I wasn't that good at Mario though. Actually, I'm not that good at other genres aside from fighting games.

Hit the jump for more.

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'Personally, I think [Cody] is the strongest character in the game' - Sasaki talks his USF4 character choice, SF5 prospects, traveling abroad and more

Note: This interview was conducted in Japanese and subsequently translated by the interviewer.

We're very committed here at EventHubs to bringing you as many interviews with top players as possible. As such, we've reached out to one of Japan's top Street Fighter 4 players that our readers might not be all too familiar with.

This time around, we've interviewed Sasaki, Japan's top Cody player, who has been a mainstay in the Topanga B League for as long as four years.

In our interview, Sasaki talks about Cody's strength as a character, fighting game history, training regime and more.

MajinTenshinhan: Why did you start using Cody in the Street Fighter 4 series?

Sasaki: I used to play Ken. When Street Fighter 4 became Super Street Fighter 4, Ken's EX Shoryuken became weaker, and I thought "Man, that's boring" and decided to switch characters.

I've always gravitated towards characters that I think look cool, so I instantly chose Cody. I had no idea about how he played or how good or bad he was.

Hit the jump to check out the rest of the interview.

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'Winning and losing doesn't matter, try to learn as much as you can' - Viscant explains the mentality behind leveling up in time for Street Fighter 5

Over on BrokenTier's webpage, former EVO champion Jay "BT|Viscant" Snyder has published a blog post where he details for players, both new and old, good ways to get into Street Fighter 5 and advance as a player.

He starts off by detailing the learning process, and how to best make sure that your playtime is actually garnering results. Here's a snippet to get you started.

To start with, winning and losing doesn't matter. If you go in trying to beat Infiltration's win streak record from the third beta, you're doing this wrong. The goal is to try and learn as much as you can about the game and to get ready for when the game releases.

Hit the jump for some more of BT|Viscant's insight.

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Rare footage of Yoshinori Ono actually playing Street Fighter 5 - just how good or bad is he?

Capcom's Yoshinori Ono is one of the most beloved figures in the entire fighting game community.

His energy and passion for this series shines through time and time again, and he seems to genuinely love working on these games.

But just how good is he at Street Fighter 5? Well, he recently participated in an exhibition match against EG|Momochi, testing his mettle against one of the best in the previous entry.

We won't spoil the outcome for you, but Ono's gameplay abilities may or may not live up to your expectations...

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Capcom Cup 2016 is bigger than ever; will feature 72 events spread across four regions

Update: We just watched Capcom's Peter "Combofiend" Rosas lay down all the details for this year's Capcom Pro Tour, and it's got an all new structure.

The Tour is split into four different regions: North America, South America, Europe and Asia. The final bracket will still feature 32 players with 16 coming from Global Premier Events, and then four coming from each region.

Online players will see more representation this year as online qualifiers will be held, the winners of which be entered into regional qualifying tournaments. There's actually a ton of info, and so we've collected it all in slides for easy viewing.

Earlier: Street Fighter 5 is playable in just one week, and no doubt fans of the game will be instantly developing their skills in preparation for this year's Capcom Pro Tour.

The Pro Tour, which has had two very successful seasons with Ultra Street Fighter 4, was designed specifically for SF5. Tonight's episode of Capcom Pro Talk with Mike Ross will reveal all the details of this year's Tour.

Who knows what new and exciting facets will be implemented this time around? We have noticed Capcom's efforts to make SF5's netcode more viable than its predecessor's... could we see a surge of online qualifiers in the 2016 CPT?

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Is this actually a Delta Red member? BornFree's theories on the Street Fighter 5 cinematic story trailer have our minds racing

Street Fighter 5's cinematic story trailer was released about two weeks ago, and YouTuber BornFree has been hard at work breaking down and speculating ever since.

From the reason Bison's hair is white, to what FrankenNash is actually after, Born has a ton of interesting theories on the game's story. If you'll recall, there was quite a bit of speculation on the identity of one of the trailer's more mysterious figures right after the video was released.

Many were arguing that this was Balrog, while others were inclined to say it was actually Guile. Born has a theory that this figure is actually Delta Red team strongman, Matthew McCoy, and he's got quite an argument to back it up.

If this is true it could give us quite a direction for Cammy's story line in particular, and would open up the five man Delta Red team as contenders for future DLC characters.

We got hold of Street Fighter 5's full length CG trailer earlier today, but Born strongly feels that today's trailer showcases individual side stories, where the previous trailer depicts the game's canon-based narrative.

There's a bunch to see, hear and think about, so click the jump to get started.

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'Her ability to juggle airborne opponents is one of the most potent in the game' - Capcom introduces Street Fighter 5's Karin Kanzuki

It's Karin's turn in the spotlight as we see her highlights in Capcom's latest Street Fighter 5 character introduction video.

This somewhat smug starlet is all about rush down in this game, and video narrator Matt Edwards notes how she shines brightest when going with an aggressive play style.

Opponents will start to feel demoralized as they're tossed around and juggled by this young lightweight. Her ability to pop her foes up repeatedly is described as one of the most potent juggle potentials in the game.

Is Karin the right character for you? You'll have a better idea after checking out her introduction video.

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Throws have longer startup, different teching properties and can be counter-hit during startup - Learn all you need about throws in SF5

A lot of people joined the scene with the release of Street Fighter 4, and thus they may not be accustomed to just how different the intricacies of a fighting game can become when throw properties are adjusted.

If you go into Street Fighter 5 with a SF4 mentality, it's likely you'll end up frustrated with getting counterhit and not being able to tech when you believe you did. Therefore, this video from Nevillebamshew is an absolute must for anyone who wants to get serious with Street Fighter 5 - it details exactly how throws work, and in each step notes how that's different or similar to SF4.

Hit the jump to check out this informative video.

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Sagat's scar, Gouken's murder, Evil Ryu and more depicted in Street Fighter Unlimited - comes with Amazon pre-orders of SF5

One of the perks you get for pre-ordering Street Fighter 5 off of Amazon is a free digital copy of Street Fighter Unlimited #1 from Udon.

The comic depicts things like Sagat receiving his scar, Gouken's murder by Akuma, Evil Ryu and more.

This is an interesting inclusion for Street Fighter 5, and it makes one wonder if these are events we'll see fleshed out in the game's story mode, or if it's just a simple throw in item.

Street Fighter Unlimited preview image #1 Street Fighter Unlimited preview image #2 Street Fighter Unlimited preview image #3 Street Fighter Unlimited preview image #4
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Via Capcom-Unity.


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