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Omega Mode roundup: Pro Fluke's El Fuerte combos, exceptional Dudley setups, Akuma combos into Super, and more

With Ultra Street Fighter 4's Omega Mode seeing an official release today, the masses were quick to begin sending all of the tech they could find over to us here at EventHubs.

Tonight we end off our news day with a roundup of some of the best Omega videos we've seen today. There is quite a lot to see here, including a number of ways that Akuma can combo into his Super (Raging Demon), impressive Cammy combos that really utilize her Omega changes, rize|Pro Fluke's El Fuerte CMV, and more.

So what are you waiting for? Hit that jump and enjoy some quality Omega Mode goodness right now!

Ultra Street Fighter 4 Omega Mode, balance changes, new trials and animal costumes to be available on Monday, 15th of December

Matt Dahlgren took the stage after the Omega Mode exhibition of Capcom Cup today to announce that a free patch including Omega Mode, balance changes to the cast and new trials for all characters will be available as soon as Monday, 15th of December, which is only 2 days away.

This also includes the new animal-themed costumes, which will be available, presumably for purchase, on that very same day.

Video: Mega Man has an infinite in Super Smash Bros. Wii U that works on Villager and possibly other characters

An infinite combo for Mega Man has been found in Super Smash Bros. for Wii U this week, brought to you by Marushou, the same Japanese Smash fan from which we learned about the Rosalina & Luma infinite, among other things.

Like with the Zero Suit Samus loop before, the Mega Man infinite is an exploit that takes advantage of the properties of the footstool jump, which leaves your opponent completely defenseless right after he has gotten back up on his feet -- allowing you to land a free grab or another footstool jump.

Of course, the Zero Suit Samus and Rosalina infinites have already been removed with the latest update patch for Super Smash Bros. for 3DS and Wii U.

Although Sakurai did recently reveal in a Famitsu interview that Nintendo currently has no plans to balance the game any further, there's a good chance that this Mega Man infinite loop will be addressed in a future patch -- Sakurai did say they would continue to fix problems affecting online and any other glaring issues.

Street Fighter 5 speculation on release date rumors, characters and graphics by Maximilian

It's been a few weeks now and the hype from the initial Street Fighter 5 announcement has finally subsided just enough for us to stop drooling.

Naturally, people have begun analyzing and picking apart the teaser and demo that we saw at Capcom Cup.

A couple of questions that continue to resonate in the community:
- Which characters will/should we see in the roster?
- When will Street Fighter 5 actually be released?
- Is what we've seen in the demo what we will see in the actual game?

That last question is usually accompanied by comments on how the game looked a bit clunky at times, and how the some of the graphics seemed sub-par for the platform they're on.

Max talks about how people were blown away when they first saw Street Fighter 4, but looking back on SF4 now, in it's alpha state, it didn't look so good. Max also points out that SF5 is only 20% complete, and will likely see many visual improvements over time.

While this video obviously can't answer these questions definitively, Maximilian is certainly a voice we can give an ear to when it comes to speculations like this.

Hit the jump to see Max's video!

Riptor concept art revealed, gameplay trailer date set for KI's next sharp newcomer - new costumes feature Santa TJ, Reindeer Sabrewulf and more

Riptor was teased at the end of the latest Killer Instinct character, Kan-Ra's, reveal trailer, and while we've heard a bit about her since then, we haven't seen too much, until now.

Today, the official concept art for Riptor was revealed, including pictures of some upcoming holiday costumes for other characters. Not only that, but a date next week was set for Riptor's reveal trailer to go live.

Hit the jump for the rest of the story.

Decapre's anti-air UC2 does not need down charge, unlisted Cody nerf, Akuma's fireball buffs - USF4 Ver. 1.04 roundup

It's not even been a full day since the new patch for Ultra Street Fighter 4 was released, and already various members of the community have found some very interesting tech for Ver. 1.04.

First up, BCN|Alioune has been spending quite a bit of time in the lab with the new and improved Ver 1.04 Decapre, experimenting with various things -- such as the game's prioritization for the anti-air version of her UC2.

At first Alioune appeared to not like the change. He mentioned on Twitter that the game somehow gave him the anti-air version of Decapre's UC2 even though he did not even input an up-forward direction.

But then he noticed something very cool: if you use the right command, you could even get away with pulling off the anti-air version without even having to store a down charge.

Death Battle! Deadpool squares off against Deathstroke in a battle of gunfire, swordplay, regeneration and chimichangas

Here's another FGC-related Death Battle featuring my personal favorite Marvel character Deadpool and DC's Deathstroke.

Always entertaining, Wiz and Boomstick break down the stats of each of these characters and pit them against each other in a fight to the death.

This episode sees a return to the 3D fighting world and is one of the most entertaining and well-done bouts the program has created thus far.

Both of these combatants are experts in sword fighting, gun play and have that OP regenerative factor. Things are sure to get messy...

Oh, and like anything involving either Deadpool or Boomstick, this is a bit NSFW, so keep that in mind while watching. Without further adieu, hit the jump and check it out!

Ibuki also has an infinite combo in Ultra Street Fighter 4: Omega Edition

Infinite combos in Ultra Street Fighter 4 aren't new -- and I'm not talking about the Omega Gen one discovered yesterday.

Even in the regular edition of Ultra Street Fighter 4, infinite combos do exist. Whether or not they're practical or applicable in a real match, however, is another thing altogether.

These infinite combos usually require a great deal of skill to execute. So it was a little shocking to learn yesterday that Omega Gen had one that was so simple that practically anyone could perform it -- but that's Omega Edition for you. This fun and free mode is designed from the ground up to let players pull off crazy feats.

And today, another such cool and crazy feat has been discovered, in the form of an infinite combo for Omega Ibuki. Unlike Omega Gen's, however, this combo will really test your execution skills.

Check it out below, then hit the labs to see if you, too, can pull it off.

JoJo's Bizarre Adventure: Eyes of Heaven PS4/PS3 tag battle fighting game announced, downloadable demo to come soon

A new JoJo's Bizarre Adventure fighting game is in the works over at Bandai Namco Games, the latest issue of am unnamed Japanese games magazine (likely to be Weekly Shonen Jump) is revealing this week.

Entitled "JoJo's Bizarre Adventure: Eyes of Heaven", the new fighter is said to be a tag battle game where the action will take place on 3D stages. What isn't mentioned specifically is if this new title is a sequel to JoJo's Bizarre Adventure: All-Star Battle (also published by Bandai Namco Games but developed over at Naruto: Ultimate Ninja Storm maker CyberConnect 2).

Although the visuals in this new game, as you'll see in the leaked scan below, appears to be highly similar to those of All-Star Battle, the text itself makes no reference to JJBA:ASB. Given that the gameplay in All-Star Battle is locked to a 2D plane, like in a traditional fighting game, Eyes of Heaven may or may not be an attempt to take the series in another direction.


Click image for larger version

Xian counter-picks Daigo's Evil Ryu with Dhalsim - KO highlights for 1 of Capcom Cup 2014's most exciting matches

When RZR|Xian first told us that he was planning to counter-pick for our series of pre-Capcom Cup 2014 interviews, it didn't hit me right away which match he was referring to.

It was only about a day later, when I looked through the brackets again, that I realized that he was most likely talking about MCZ|Daigo, who he'd likely face in the second round of the tournament if he gets past GL|Valmaster -- did you guess he was planning to use Dhalsim against Daigo "The Beast" Umehara right away?

The last time these two played, MCZ|Daigo demolished RZR|Xian with a convincing 7-2 victory at Capcom Pro Tour Asia. Now that Xian has gone to Dhalsim, however, the match between these two fierce rivals was incredibly close -- it has been the most exciting, moment-filled match thus far.

Here's a quick look back at what was so amazing about this match: here we've provided the last 15 seconds of every round played in this first-to-2 set.

Game 1


Click images for animated versions

Desk's new video: Buffs for E. Honda, Ryu and T. Hawk lead to new combo possibilities in Ultra Street Fighter 4 Ver. 1.04

To whomever said in the comments section of our Ver. 1.04 changelog story that Capcom did nothing for Mike Ross E. Honda: you're wrong.

The humble Sumo wrestler did receive some great buffs in this round of balance changes, and they are among the best types of buffs -- damage buffs.

As you'll see in this new USF4 Ver. 1.04 video from Desk, now that Honda's EX Hundred Hand Slaps makes him move forward without requiring the player to push the joystick in the corresponding direction, you can now tack on an extra Headbutt attack at the end of combos -- and that's on top of the damage increase he received from crouch LP and LK.

Ryu and T. Hawk have also received some interesting buffs in this version, that you might not have understood looking at the changelog alone.

But those were some of the changes that stood out in Desk's mind when he read the log, and in his latest video the master combo maestro shows us what he's able to do with these buffs.

New Mortal Kombat X character to be revealed early next month in UK gaming magazine

Earlier today, the official Facebook page for Games Master -- a UK based gaming publication -- posted a glimpse at the cover for their upcoming January issue. On said cover, it boldly states that a new Mortal Kombat X character will be revealed exclusively within the magazine's pages.

According to the status update, the next issue will become available for purchase on January 2nd, 2015, so we can expect the latest MKX warrior to be unveiled once that day arrives.

You can check out the cover below


Click image for larger version

NetherRealm Studios' own Ed Boon even addressed this status update over on Twitter when one follower sent him the image above. In classic Boon fashion, the MK creator simply replied saying, "Time to start dropping clues!"

Looks like we'll have to stay glued to Boon's Twitter from now until January for any potential hints at the next MKX fighter.

Who do you think we'll see revealed next month? Will it be another returning Mortal Kombat character or someone entirely new? Let us know in the comments below!

Source: Games Master on Facebook. Via Twitter.

Adventure Time Dhalsim, Hellboy Hakan, Karin KOs her opponents, and more: Awesome Street Fighter fan art

As a build up to the Capcom Cup, the folks over at Capcom Unity shared some awesome Street Fighter fan art pieces that were created as a collaboration project by artists from Brazil. A number of truly amazing submissions were featured in a recent Tumblr post, and tonight we'd like to bring to you a few of those great pieces.

Below you will find an assortment of godlike Street Fighter artworks that range from wacky Adventure Time Dhalsim to Karin putting a beat down on her opponents. You'll also spot a variety of characters such as Geki, Twelve, Yun, Eagle, Poison, and more among the bunch.

Hit the images below to get started, and be sure to check out the rest after the jump.


Pepeday vs. Smug ft-to-7 exhibition match at NEC 15 - who will come out on top this time?

At NEC 15 yesterday, r/Kappa|Pepeday and PIE|Smug -- two of the rising stars in the competitive Ultra Street Fighter 4 circuit -- went head-to-head with one another in a long first-to-7 set.

This is, of course, not the first time the two of them have played each other; they last played against one another only last month, at Canada Cup 2014.

But that has only made this set that much more enjoyable to watch, as this time around both players have come prepared for their adversary, having made minute adjustments to their game to better suit the other.

No Wave Dash in Smash 4? Here's the next best thing! Learn how to 'Perfect Pivot' in both the Wii U and 3DS versions

Wave Dashing is a technique that allows players to quickly glide across the screen by quickly cancelling a jump with an air dodge. This maneuver is a staple in Super Smash Bros. Melee competitive play, but as the franchise progressed it became less prominent -- especially in Smash 4.

It looks like a new way to move around a bit more quickly in the latest Smash Bros. title has been discovered. My Smash Corner recorded a tutorial for a technique called "Perfect Pivot" that utilizes a lightning fast input to cancel a dash. After a dash in either direction, the player must hit the opposite direction on the control stick almost immediately afterward.

Performing this input properly will allow the player to perform multiple dashes subsequently and move across the screen a bit faster.

The video demonstrates how to perform Perfect Pivoting, discusses what its main uses are, and even displays a chart with numerical distances for each character to show which fighters have the most effective ranges.

You can check out the tutorial after the jump.


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