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Sakurai has no plans to balance Super Smash Bros. Wii U/3DS further, outside of fixes to improve online experience

Looks like the Ver. 1.0.4 patch for Super Smash Bros. Wii U/3DS will be the final update in which major gameplay balance tweaks are made.

In an interview with Famitsu magazine this week, Sakurai has said that he has no plans to balance or update the game further, other than providing fixes for a few things associated with the online play experience.

He did mention, however, that if there are any glaring issues with the characters' customize parts or moves, the development team would address them too -- but only if necessary.

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Hit the jump to read a translation of the questions (with regards to balancing) posed to Sakurai, and his responses in Famitsu magazine.

BlazBlue: Chrono Phantasma Extend comes to Xbox One, PS3 and PS4 April 2015; supports cross-platform online play on PlayStation

JoJo's Bizarre Adventure: Eyes of Heaven wasn't the only new fighting game announced this week.

The upcoming issue of Weekly Famitsu magazine will also be revealing on Thursday the first details for BlazBlue: Chrono Phantasma Extend, an enhanced port of what's technically the third installment of Arc System Works's fighting game franchise, that will be making its way to the PS3, PS4 and Xbox One consoles.

BlazBlue: Chrono Phantasma Extend will feature the two new characters (Celica A. Mercury and Lambda-11) that were recently introduced with BBCP Ver. 2.0 in Japanese arcades, as well as all of the balance tweaks included in the updated version.

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All Wild costumes and colors shown off in this massive Ultra Street Fighter 4 image gallery

Still on the fence about buying the latest Ultra Street Fighter 4 costume pack? Well, if you need a bit more convincing, today a massive image gallery hit the internet that gives us a look at all 44 of the Wild costumes and every one of their alternate colors.

RageGunSlinger has posted in-game screenshots of of all the new alternate outfits in Capcom's latest costume series, so now you get to check them out before making any purchases (considering you haven't boughten them already!)

We have linked up a handful of the costumes/alternate colors below. Hit the jump to view more.

Street Fighter 5: Ryu loses 'Denjin mode' after 1 hit but Chun-Li keeps her power-up until knockdown - in-depth match analysis

The first thing I noticed, as I sat down to watch Joe Ciaramelli's in-depth analysis of the Street Fighter 5 exhibition match between Mike Ross and Peter "Combofiend" Rosas was that it's 29 minutes long.

That's 29 minutes worth of L.I. Joe replaying various parts of an 8-minute long Street Fighter 5 match over and over in slo-mo, to provide evidence. This is some hardcore match analyzing -- and I wasn't sure if I wanted to sit through the whole thing.

But I sat through it anyway, and I'm glad I did -- Joe pointed out quite a few things that I hadn't noticed.

The one takeaway that I found most interesting was that Ryu's powered-up mode in Street Fighter 5 goes away after he's been hit once, whereas Chun-Li's apparently lasts all the way until she gets knocked down (worth mentioning that JELIFISH19 in the comments of this previous story also noticed it).

That's certainly curious, especially when taken into consideration with all of the other info we know about powered-up modes in SF5 so far: that Ryu's fireballs can guard crush while Chun-Li's doesn't. I guess that's the trade-off.

Another noteworthy tidbit: Ryu's normal fireballs does three hits up-close, but dissipates the further it travels along. To see that in action, as well as anything else you might have missed during the match, check out Joe's video below.

Riptor's Killer Instinct Season 2 character introduction trailer contains a new character tease, explains why a dinosaur is in the tournament

Update: We've also added some screenshots to this post.

Riptor's Killer Instinct Season 2 character introduction trailer has gone live today.

The spiffy trailer offers a pretty interesting explanation as to why a prehistoric dinosaur is fighting in the Killer Instinct tournament.

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Check it out below, and don't forget to watch all the way till the end -- it looks like Iron Galaxy Studios and Microsoft are already teasing who the next playable character in KI Season 2 is.

'I'm worried about my first round match against Nishikin - I'm not good against Blanka' - EVO champ Luffy talks Capcom Cup matchups and more

No Capcom Cup would be complete without the winner of the biggest tournament of the year present, and this year's champion is MD|Luffy from France.

This loyal Rose player has been wrecking everyone left and right in Europe for many years, and his international presence skyrocketed after his masterful EVO performance.

So what does the champ have to say about his chances in Capcom Cup? Find a snippet below.

MajinTenshinhan: How do you feel about your competitive performance throughout 2014?

MD|Luffy: Not so good. I think I only won 70% of the tournaments I entered... I hope that I'll do better in 2015.

Hit the jump to read the rest of the interview.

PR Balrog: I feel like I'm still learning how to be a pro player, but I'll reach my prime soon - amazing mini-documentary follows one of EG's best

Eduardo "PR Balrog" Perez is a household name in the fighting game community. He's one of the most accomplished and talented players in the business, and his sponsor, Evil Geniuses, alongside Monster Energy Drinks, has put together an excellent mini-documentary that follows PR Rog's trip to EVO 2014 and shares a bit of his humble origins.

We learn how Eduardo got his start in gaming, hear from his incredibly insightful parents, and we're even granted quite a bit of behind-the-scenes footage of the EG boys during their training sessions.

At one point in the documentary, Perez mentions that he feels he is still learning how to become a pro player. "Right now, I feel like I'm still learning, myself, how to train how to be a pro player," Eduardo explains. "So, I feel that after I learn, I might be able to get that win. I'm still in the learning process, but I feel like I'm going to reach my prime soon."

This video is 18 minutes well spent. It's a must-watch for anyone who is a fan of PR Rog, the fighting game community, or for aspiring players who also have a strong competitive spirit.

Ultra Street Fighter 4 Ver. 1.04 patch (arcade) dated for December 15 in Japan; will the PS3/X360/PC versions get it on the same day?

The Ver. 1.04 patch for Ultra Street Fighter 4 will hit arcades in Japan on December 15, a tweet from Candy Western Ishibashi, an arcade operator that's based in Osaka, has revealed.

Here's a quick translation of what the tweet said:

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The question now, then, is when the console and PC ports of Ultra Street Fighter 4 Ver. 1.04 will drop.

If Capcom intends to roll out this update on the same day for all platforms, we could be getting it as early as December 15 or possibly even December 14 (due to timezone differences between USA and Japan).

At the very least, it is probably safe to expect that we will get the new patch sometime next week.

Source: CW Ishibashi via R/Kappa.

Capcom UK's Omega Edition: Ultra Street Fighter 4 2-hour-long showcase - stream archive

The Omega Edition free DLC update for Ultra Street Fighter 4 is almost here (it could come as soon as early next week).

Through the weekly updates Capcom's Tomoaki Ayano and Peter "Combofiend" Rosas has put out, you've already got a pretty good idea of what the world warriors can do in Omega Edition. You've even seen some of their new moves in action recently -- and in a couple of days from now, there'll be an Omega Edition exhibition at Capcom Cup, where we'll finally get to see first-hand what competitive play in this mode could be like.

But that's not nearly enough now, is it? You want more, don't you?

That's exactly what Capcom UK is providing today, with a 2-hour-long USF4 Omega Edition showcase live right now on Twitch. Check out the stream embedded below.

Omega Edition: Ultra Street Fighter 4 full command list - Sakura's 2 EX bars move is activated by PPP, Decapre's target combo is back+MP, HK

"Hey EventHubs," an anonymous tipster wrote in.

"[I just found out that] Omega Sakura's new super is done by simply pressing 3 punches. Glitch?"

No, anonymous one, that is not a glitch. Omega Sakura's new 2-EX-bars move is performed simply by hitting all three punch buttons whenever you have enough meter to perform it, and that's fully intended by the developers at Capcom.

Also, if your opponent blocks that, you can then go into any of two follow-ups after the move, performed by hitting P or K respectively. Bet you didn't know that now, did you?

As some of you may have noticed by now, although the Omega Edition mode has been released for Ultra Street Fighter 4, the command lists in the game only show details on the moves for the USF4 edition of all 44 characters. Which is a bit of a problem since there are so many new moves and changes in Omega Edition. Some of these moves do not even use conventional Street Fighter series commands.

Want more SNK fighters on your PS4, PS3, or Vita? Simply vote for them in this official poll

With PlayStation Experience happening this weekend, Sony and SNK Playmore have teamed up to to bring over some of their NeoGeo catalog to current-gen systems; however, it appears that they'll be leaving the decision of what makes it over up to the fans.

The official PlayStation blog states, "Being that we're curious as to what the fanbase is looking for, please vote for which title(s) you would love to see on PSN in the near future!"

Read below to see the list of games you can vote for along with a link to the poll.

Legless Peach Amiibo sold on eBay for $25,100

Last week, we reported on another defective, factory-sealed Super Smash Bros. 4 Amiibo that surfaced on eBay. The legless Peach figure sat at $405 at the time that we wrote our original story, and still had five days in the auction remaining.

Looks like the auction has come to an end, and after 109 bids on the item, the abnormal Peach Amiibo sold for a staggering $25,100 USD.

You can check out the screenshot of the final price below.

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What is absolutely mind blowing is the fact that this Peach Amiibo sold for 10 times the amount of the defective Samus figure -- the first imperfect Amiibo we reported on.

It just goes to show: sometimes it pays to be a lil' different...

Thanks to DarkPhoenixRises for sending in the news tip.

Desk's 1st Omega Edition vids: Ryu's regular fireball combos into itself, EVO moment #37 replicated, Rufus CMV and more

Before we dig into Desk's videos, I'd just like to take a moment to let everyone know that thanks to everyone's Omega Edition video submissions, the EventHubs inbox is officially flooded -- but keep sending those videos in (we're looking through everything).

You guys clearly love the new Omega Edition mode. This is probably one of the best things Capcom has done to the game (on top of adding the much-requested trials, fixing bugs and all of that other good stuff).

In any case, it's going to take us a bit of time to sort through all of the submissions. I just wanted to take a moment to say that we're working through them, and there will be some sort of a Omega Edition roundup (maybe roundups) later today.

So in the meantime, check out these Omega Edition CMVs and mode analysis vids that everyone's favorite combo maestro Desk has put out.

Omega Mode roundup: C. Viper's infinite, Juri's Marvel-style aerial rave and Feng Shui Engine loops, 'OmeGuile' combos and more

It's time for another Ultra Street Fighter 4 Omega Mode roundup. We're kicking things off with the third infinite combo discovered for this completely broken bonus fun mode -- this time it's for C. Viper.

In any case, Omega Viper's infinite combo is actually pretty simple; in Omega Mode, Capcom has made it super easy for players to pull off a Thunder Knuckle feint. So what's happening is that if you perform C. Viper's close-standing MK followed by a Thunder Knuckle feint, the opponent's hit stun animation is long enough for you to combo into standing MK again, allowing you to rinse and repeat.

At this rate, we wouldn't be surprised at all even if it turns out that half of the roster or more ends up possessing infinite combos. It's starting to look a little like Marvel vs. Capcom 3, what with all those single-combo KO's.

Ultra Street Fighter 4 tiers reset, old scores available in archives

With the 1.04 release of Ultra Street Fighter 4, we thought it was a good time to reset the tier scores and start from new as the game had undergone new balance changes.

If you're wondering where the old listings went to, you can scroll down and find them at the bottom of the tiers page, or you can look directly at the old USF4 tiers index and match up table.

To keep the tier listings from being as susceptible to erratic change in their initial phase, we've implemented a few new things to help normalize the initial votes. It's worth noting again that trolling our tiers can and likely will lead to a lifetime ban, as our automated system is constantly checking for people who abuse their votes.

There are additional measures in place to help ensure user voting stays accurate as well.

All match up comments were retained though, so if you want to discuss any of the match ups, or offer advice on how to counter a specific characters, those previous bits of knowledge are still intact.

So head on over and see how things are shaking out now.

If you have any questions, as always, feel free to leave them below.

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