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Take a look at all of Ultra Street Fighter 4's new features and characters in Capcom's latest trailer

The English version of Capcom's latest Ultra Street Fighter 4 trailer has just hit the internet.

In it, we get to see a recap of all newly added characters, a quick rundown of each of the new features, (such as Red Focus, online training, Ultra Combo Double), and more.

Be sure to check it all out after the break.

Ultra Street Fighter 4 Edition Select still offline-only, has save/reload state and Network Simulation; hits retailers August 7 in Japan

Updated: Upon closer scrutiny, it appears that Ultra Street Fighter 4's Edition Select is still an offline-only mode. We previously had a small error in translation that has since been fixed.

Japanese magazine Weekly Famitsu has more than just a look at Decapre, Rolento, Elena, Hugo and Poison's alternate costumes in its latest issue.

The gaming publication also revealed that the packaged retail version of Ultra Street Fighter 4 will come out in Japan on August 7 at the price of 3,990 yen (4,309 yen with tax included) -- as well as the scoop on some very spiffy new features: a save/reload feature and a Network Simulation option in Training mode.

Check out the Famitsu scans below, and hit the jump to read more about the new Training mode tools.

Click images for larger versions

Daigo: 'Hugo's normals are quite strong in USF4, he possesses a fairly strong footsie game' - The Beast analyzes Hugo in this character breakdown

Taito has added a brand new Ultra Street Fighter 4 character breakdown to their YouTube channel.

This time around, MCZ|Daigo "The Beast" Umehara gives us an in-depth look at what Hugo can do in the SF4 series update. Earlier this month, Umehara expressed his interest in picking up a grappler character after EVO 2014 in July.

Much like the previous character breakdowns, the entire video is in Japanese. Luckily, EventHubs' own KarbyP has provided us with an English translation.

Hit the jump to view the video and our translation.

Updated: Elton R. Jones wins EventHubs' Qanba Q2 Glow fightstick giveaway

Updated: Elton R. Jones has been select as the winner of our Qanba Q2 Glow fightstick giveaway. We will be contacting you via Twitter, so be sure to check your direct messages soon.

A big thank you to everyone who entered. We hope to run another contest in the near future.

Earlier: We here at EventHubs are feeling generous this week. In an attempt to show our readers some love, we're going to give away a free EightArc fightstick to one lucky player.

The plan is to award the contest winner with a Qanba Q2 Glow for the system of their choosing. If the Q2 Glow happens to be unavailable by the time this contest ends, we'll get you a stick of equal or lesser value, (your choice).

This contest differs from our bi-monthly subscriber giveaways in that you don't need to be a subscriber on the site in order to win. Anyone is eligible, so be sure to enter!

Hit the jump to find out how you can win.

Red Focus builds twice as much Ultra meter as regular Focus Attack, T. Hawk is 'definitely a character to watch in USF4' - PAX East stream notes

At the Capcom Pro Tour PAX East 2014 tournament, that which took place this past weekend, an Ultra Street Fighter 4 exhibition was held on finals day (yesterday). During the Capcom Fighters broadcast, USF4's associate producer Mike Evans and Capcom marketing manager Dan Pantumsinchai provided commentary throughout the special event.

Naturally, the two Capcom representatives talked extensively about the upcoming Street Fighter 4 series update, dropping quite a few interesting bits of information.

According to Evans, Red Focus' utility isn't only limited to the number of hits it can absorb. The associate producer mentioned that when absorbing attacks, Red Focus actually builds twice as much Ultra meter than a regular Focus Attack does.

Additionally, Evans says that T. Hawk is "definitely a character to watch" in Ultra Street Fighter 4 because he is getting some nice improvements.

There is a lot to be read here, including facts about Elena, Poison, Rolento, Cammy, Sakura, Dee Jay and more. Hit the jump to check out the transcript.

Did Mike Ross defend his face's honor? Find out in our UFN Fight Night results

Updated with final results: We've updated this story with the results of PandaxGaming's UFN, which featured a first to ten between Mike Ross and TheLeftHandedMonkey.

PandaxGaming's Ultimate Fight Night happened this evening on Twitch. Mike Ross vs. TheLeftHandedMonkey was the main event, as both players were competing for Mike Ross' face, otherwise known as the painting.

Here's a rundown of all of the matches, hit the jump to view the results.

Main Event
- Mike Ross (E. Honda) vs. TheLeftHandedMonkey (Evil Ryu)

Co-Main Event
- PIE|Smug (Dudley) vs. DRD|Magnegro (C. Viper)

- Nice1 (Guy) vs. Brolylegs (Chun-Li)
- ASAP|Rabbitto (Juri) vs. NGL|Brentt (Rufus)
- Alex Myers (Sakura) vs. AG|Native (T. Hawk)

Updated: Quick battle logs added; Daigo, Mago, Tokido, and Bonchan's special Ultra Street Fighter 4 launch stream

Updated: We have added some quick battle logs for these exhibition matches. You will find which player beat which, along with the characters they used.

The arcade version of Ultra Street Fighter 4 will be officially released in Japan tomorrow, so in order to honor its launch, a handful of Japan's best Street Fighter players are running a live stream on which they'll be participating in exhibition matches.

MCZ|Daigo, MCZ|Tokido, MCZ|Mago, and Bonchan are joining forces to bring us some quality Ultra Street Fighter 4 footage, and Nuki is expected to provide commentary.

The stream can be found over on Nico Nico, and can be viewed by those who have an account. You can create a free Nico account to check out the stream.

Hit the jump for results of the stream's exhibition matches.

Day 1 Ultra Street Fighter 4 footage from Japanese arcade release feat. Momochi and Kindevu

Ultra Street Fighter 4 was released in Japanese arcades today, and as luck would have it, two top players went head to head with a number of cast members and had the footage uploaded.

EG|ChocoBlanka and EG|Momochi posted matches of the latter individual going up against Kindevu. Characters used include Ryu, Cammy, Cody, Ken, C. Viper and Yang.

There are currently 5 videos available, but more might be on the way in the near future. Hit the jump to check them out.

Guy's EX Hurricane Kick can be performed without consuming meter in USF4, Ayano says Hugo can combat Dhalsim with a well-timed cr. MP

In the latest Saikyo X Kobusi official Ultra Street Fighter 4 blog entry, Capcom's Assistant Producer on the game Tomoaki Ayano acknowledges some of the bugs that arcade players in Japan are currently facing.

As he's also personally heard complaints from players about the Hugo vs. Dhalsim match-up fairly often, Ayano has also provided some tips on using Hugo.

Hit the jump for a full translation of what he wrote in the latest blog entry, provided courtesy of EventHubs's own KarbyP.

'Whiff punishing is not a raw reaction; it's mostly about prediction' - Juicebox's outstanding breakdown of footsies in SSF4 AE v2012

Juicebox has been hard at work sharing fighting game knowledge over on Twitter as of late. One follower asked how to beat M. Bison's standing medium kick using Cammy, and because of this, we now have a superb video breakdown of footsies to share with you.

To start the video, Juicebox explains that there are two main ways to deal with normal attacks in Super Street Fighter 4 Arcade Edition v2012: Whiff punishing and interrupting the opponent's normal as it starts up.

He demonstrates these concepts using Cammy and M. Bison at first, then moves on to apply these concepts to other characters. Everything is explained in depth, and the in-game demonstrations are a great visual aid.

This is an extremely helpful resource, and for anyone who feels they've hit a plateau in their game, this video will surely get you where you need to go. Hit the jump to check it out.

Rolento, Poison and Elena's endings from Ultra Street Fighter 4's Arcade Mode

The animated endings for the new characters in Ultra Street Fighter 4 are starting to make their way onto the interwebs.

Three out of the four playable cast had their endings uploaded, although all were via shaky cam footage.

You can find animated sequences for Poison, Elena and Rolento after the jump. Hugo's ending wasn't available at the time this story was published.

Dieminion: 'Guile is looking really good for USF4; the mix of character balance and system changes gives him a brand new play-style'

Earlier this morning, EG|PR Balrog hit the Twitter-verse to explain some of the faults his main Super Street Fighter 4 Arcade Edition v2012 character bears, and expressed his dislike for the changes Balrog will receive in Ultra Street Fighter 4. On the other end of the spectrum, Empire Arcadia's own Kevin "Dieminion" Landon also took to Twitter, but instead, he discussed the numerous benefits Guile will receive once USF4 drops.

It is clear as day that the Guile specialist is quite pleased with the Ultra Street Fighter 4 changes that Capcom has implemented upon his character. "Guile is looking really good for USF4! The mix of character balance and system changes gives him a brand new play-style," Landon explained.

Kevin went on to give examples of why he feels Guile will be that much stronger in Ultra. With Shoryukens (Dragon Punches) being -5 after an FADC - dash forward, Dieminion points out that Guile can score a full Flash Explosion (Ultra 1) punish for 450 damage, making his U1 much more viable than it's ever been.

This is only one of the juicy bits of information Dieminion dropped regarding Guile in Ultra Street Fighter 4. To save you the trouble of rummaging through Twitter, however, we here at EventHubs have compiled the rest of Dieminion's notes, and you can find everything after the jump.

A comeback on Ricky Ortiz, crazy mixups, and more perfects than Vega should ever be able to get: Check out Zeus' Vega in SSF4 AE v2012

DeBeast has sent us one of his most recent Super Street Fighter 4 Arcade Edition v2012 highlight reels.

Today, we take a look at an exceptional player who uses a character very rarely seen in tournament play. PIE|Zeus is definitely one of, if not, the best Vega player competing right now.

In this video we get to see numerous clips of him tearing through opponents at various major events. Although Vega's play-style is heavily footsie based, Zeus is able to smother his opponents, granting him sick comebacks, multiple stuns, and more perfects than Vega should ever be able to get, (given his character archetype).

Hit the jump to check out PIE|Zeus' lethal Vega.

Footage of Chun-Li's regular Spinning Bird Kick juggle state change in Ultra Street Fighter 4

Updated: We had previously reported Chun-Li's Spinning Bird Kick properties as an undocumented change, and while this move was indeed changed in USF4, there appears to be no mention of it juggling in the change log.

Earlier: It seems that yet another undocumented Ultra Street Fighter 4 change has been discovered in the arcade version of the game. Yesterday, we saw a clip showing that Seth's long-ranged jump back heavy punch has been removed, but today, we get to see something new from Chun-Li.

In the following footage, you will see that Chun-Li's regular Spinning Bird Kick, (what appears to be the medium kick version), causes a juggle state in the corner. Vivi, the Chun player in this video, hits a big corner combo on a Poison player named Melo that juggles with SBK and ends with an Ex Lightning Legs follow-up.

As far as we know, this change has not been documented in any of the Ultra Street Fighter 4 change logs, and it was not included in the most recent list, that which allegedly contained all of the Ultra Street Fighter arcade changes.

Editor's note: The footage pauses for a brief second during the combo due to some stream lag, but you can still catch everything that is going on.

Hit the jump to see the video, and let us know what you think of Chun-Li's Spinning Bird Kick change.

USF4's Red Focus intended for casual players, delayed wake-up made for hardcore competitors; Ayano says Ryu users will enjoy playing Poison

Ultra Street Fighter 4's assistant producer, Tomoaki Ayano, spoke to Siliconera once again in order to discuss the upcoming SF4 series update. This particular interview focuses mainly on the subject of complexity, and if USF4 may become too complicated with all of the new game mechanics being added.

To better address this question, Ayano starts out by explaining the thought process behind creating both Ultra Street Fighter 4's Red Focus and delayed wake-up mechanics. He admits that Red Focus was created with casual players in mind.

"It [Red Focus] was conceived as a technique to deal with incoming multi-hit attacks via simple button input," the assistant producer says. "We see it as a way to bring more casual users into the fold and reignite interest among players who may have been sitting out of the Street Fighter IV series until now."

You can continue reading after the break.

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