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Street Fighter 5's roster is going to keep growing next year - Here's who we want to see added as playable for Season 2 DLC

With Street Fighter 5's first year of downloadable content drawing to a close, we're pretty excited thinking about what next year might have in store.

With that in mind, we decided it's high time to make an article about what characters we're hoping to see join the fray next year.

In this article, me and my partner-in-crime, Steven "DreamKing23" Chavez each pick 3 characters we think would make great addition to Street Fighter 5's roster.

Check out our picks, and our reasoning for them, below.

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Four season two changes that Street Fighter 5 could really use

We've got just a few short months left in the 2016 Capcom Pro Tour season, and though Street Fighter 5 has undergone quite a few alterations in its initial stages, the changes Capcom proposes for season two will be pivotal.

A shoddy initial launch, numerous setbacks and a handful of bugs have led to somewhat dry tastes in many a Street Fighter 5 player's mouth. This isn't yet to the point that players have altogether shunned the game, (SF5 boasts some of the best FGC tournament numbers of all time) but the game could really use some additions and changes to stay in the community's good graces.

I've put together a few such additions and changes that I think could really help SF5 in the public eye. We already know there's the potential of character balance, though we're not sure to what extent Capcom's edits in this avenue will be.

The following are my own opinions.

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New Street Fighter 5 costumes for Ryu, Chun-Li, Necalli - story mode option to use DLC outfits

Capcom showcased new costumes for Street Fighter 5 this evening, outfits for Ryu and Chun-Li which are part of a collaboration with Red Bull.

The plan is to try and have them ready for November 2016.

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Click images for larger versions

Also, Street Fighter 5's mystery costume was revealed as an alternative outfit for Necalli, which gives him a more human look.

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LI Joe to Street Fighter 5 community: The game's input lag was clearly intentional, stop whining about it

The latest episode of The Jump-In podcast features American EVO hero LI Joe as he and Kim1234 walk about Japan and discuss all things Street Fighter 5.

Meandering around Yoyogi park, Kim brings up an array of topics such as how Japanese play contrasts with American play, which characters Joe wants to see in season two and how big of a deal SF5's eight frames of input lag really is.

Joe feels those who complain vehemently are more or less making a mountain out of a molehill. "It sucks that it's there," says Joe, "but I feel people jump to [the eight frames argument] for a lot of s***. Stop."

He also says that the input lag is "clearly intentional", citing the long length of time hit boxes remain active as evidence. You'll see the full interview, which covers plenty more, below.

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Which characters have the best and worst visual design in Street Fighter 5? See how EventHubs readers voted here

Update: Polls are now closed. You can view results after the jump.

It's been a... journey, but Street Fighter 5 can now finally boast its full 22 character roster.

As we learned months back, not all character models were designed by Capcom. Naturally, this led to a wide breadth of creative choices when it came to character aesthetics.

Yes, beauty is in the eye of the beholder. Yes, art is subjective. No, the fighting game community has not taken to each and every character design with the warmest of welcomes. Ken's hair has been the subject of scrutiny since his announcement, and a handful of other fighters have been generally identified as less than immaculate.

As negatively as some characters have been received, others are absolutely top notch. Urien and Balrog, two of the newest additions to the cast, seem to have come out quite well by community standards.

We've put together two polls for you to vote in, one asking who the best designed characters are, and the other asking the worst. You can select you top three SF5 fighters in each poll, both of which you'll find below.

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You've probably heard a number of the phrases used in the 'Street Fighter 5 Defense Force Bingo' card

The fighting game community loves to fall back on the same phrases, and a very clever user made a 'Street Fighter 5 Defense Force Bingo' card to illustrate this.

I found this thing hilarious, just for the sheer amount of times I'd heard these exact same statements made around the interwebs. Check it out.


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Via NeoRussell.

Capcom responds to question: Why are you releasing Street Fighter 5 DLC instead of adding additional modes or improving existing features?

Today's Street Fighter 5 blog post from Haunts discussed quite a bit about Capcom's Pro Tour DLC content, and the FAQ at the end of the post delved into some hard hitting questions.

This FAQ clarified some fairly straightforward topics like how much of the CPT DLC revenue will directly go to support CPT initiatives, how long this bonus content will be available for and why the bundle is only on PlayStation 4. It concludes however, with a question that almost caught us by surprise.

"Why are you releasing DLC instead of adding additional modes or improving existing features?"

This question seems to be a set up to directly address the angry mob-esque members of the SF5 community before they light torches and grab pitchforks for their protest of this subject in particular.

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Street Fighter 5's Daily Challenges in danger of being too easy for their own good? Here's what we'd hope to see out of the game's newest feature

Street Fighter 5 has been out for nearly seven and a half months now, and last week's update finally saw the inclusion of the promised Daily Challenges.

These challenges would serve as another reason for players to explore the game, potentially being urged to use different characters, strategies and game modes to complete them.

Not only would they freshen SF5 up a bit, but they'd also be a brand new means of gaining Fight Money, the in-game currency used to purchase new colors, stages and characters.

Last Thursday's update saw said challenges go live, but they weren't quite what we expected.

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Street Fighter 5's new security measures removed, PC players can now access the September update

Updated: The official Street Fighter Twitter account has announced that the PC version rollback process is complete. Players can now access the September update as it was before the new security measures were implemented.

Earlier: Due to various concerns raised about the security measures put in place with the recent Sept. 22nd update to Street Fighter 5, Capcom has decided to remove those changes they made to the PC version of the game.

The additional content, like Urien, will still be available, but a timeline wasn't given yet when this rollback would take place.

These security measures were put in place on the PC version of SF5 to prevent users from hacking various aspects of the game.

"We are in the process of rolling back the security measures added to the PC version of Street Fighter 5," Capcom wrote on Twitter.

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Xian, Daigo and Justin Wong were all eliminated in pools at Japan Cup; Is consistency becoming an issue in Street Fighter 5?

Three titans of the Street Fighter scene surprised the FGC last weekend not with the amazingly stellar plays or unbelievable reactions they're known for, but rather for being eliminated from Japan cup in the very first part of the bracket.

RZR|Xian, EG|Justin Wong and BST|Daigo have all been crowned victors on the EVO stage, and the latter two are arguably the most well known figures in the community. All three would not make it out of pools at Japan Cup in Tokyo last weekend however, prompting some discussion about consistency in SF5.

Both Daigo and Xian lost off stream, but you can see Wong's final moments in the tournament by clicking the image below:


Click image for animated version

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Will Street Fighter 5's Daily Targets usher players back into the game's online grind?

Next week's Street Fighter 5 patch is introducing a ton of new content, and seems to be bringing with it the final components needed to make SF5 a completed game in the eyes of community members.

Up until this point, we've seen very obvious shells of intended content that have not been filled yet. The game's Story Mode was on the Main Menu from the start, but only selectable after some months into the game's life.

We've also seen challenges on the Fighter Profile menu, but these have been dormant since February. If you haven't ventured deep enough into the game's menus to see these, there are examples below:

SF5 Challenges image #1 SF5 Challenges image #2 SF5 Challenges image #3 SF5 Challenges image #4 SF5 Challenges image #5 SF5 Challenges image #6
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One of the most exciting additions to next Thursday's update are Daily Targets, which very well may re-hydrate players' quests for unlocking SF5's extra content.

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EGX results ft. GamerBee, Phenom, Daigo, Luffy

Update: This story has been updated with final results.

Another week, another premier event! This time, we have EGX taking place in Birmingham, United Kingdom.

This is a huge Street Fighter 5 event, and many of the top competitors are showing up to grab those glorious points, as well as the guaranteed Capcom Cup spot for the first placer. Players expected to attend include ZW|GamerBee, BX3|Phenom, BST|Daigo, RB|Luffy, MD|MisterCrimson, PxP|Problem X, UM|ImStillDaDaddy, Rize|Cobelcog, Ryan Hart, RB|Snake Eyez, Will2Pac, RB|Bonchan, CBZ|Nuki, PRLS|Packz, EG|K-Brad, Rize|Infexious, PRLS|Afii, UM|Hurricane, UM|Tyrant, UM|RMZ and many more.

Streaming duties are being handled by Capcom Fighters.

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Could Street Fighter 5's season one leaks have an effect on season two's DLC plans?

We've just barely wrapped up the contents of Street Fighter 5's season 1 DLC, and it's pretty safe to say that getting to this point was a journey. The road to Capcom Cup 2016 so far has been paved with quite a bit of emotion, so it's hard not to wonder how things are going to go moving forward.

Datamining played a pretty big role in the course of events of this season's DLC; at almost every step of the road, savvy PC users out there searched through every nook and cranny that they could hoping to uncover hidden tidbits about content coming to the game, and often times this lead to massive leaks.

At the end of last year, Capcom's Director of Brand Marketing and eSports, Matt Dahlgren spoke with us a bit on the topic, and what he had to say at the time could be quite telling of how Capcom decides to handle things moving forward, especially considering that the leaks didn't exactly slow down.

"I think the biggest safeguard is that we shouldn't have the content in there to begin with. It was a basic oversight that we didn't catch this time around," says Dahlgren.

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Capcom puts anti-cracking solution in place for Street Fighter 5 hackers

Along with all of the things we've previously detailed for the Street Fighter 5 Sept. 22 update, Capcom also put an anti-hacking solution in place.

This should help prevent hackers from attaining in-game currency, titles, costumes, etc. that they haven't earned.

"We're also rolling out an updated anti-crack solution (note: not DRM) that prevents certain users from hacking the executable," Capcom wrote.

"The solution also prevents memory address hack that are commonly used for cheating and illicitly obtaining in-game currency and other entitlements that haven't been purchased yet," that added.

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New anti-hacking measures cause issues for PC players, Capcom blog offers workaround

As you may know, yesterday's update to Street Fighter 5 came with some anti-cheat measures. Seeing Capcom take steps to prevent people from cheating should come as no surprise, but unfortunately those steps left a portion of the PC playerbase unable to load the game.

The new patch introduced a driver intending to prevent the game from being hacked while offline through a "handshake" feature that requires players to click-confirm each time they load the game. For some, this new driver breaks the game.

According to the Capcom Unity blog, the new anti-cheat system prevents memory access in certain ways, and is possibly creating a false positive with antivirus software, or Windows Defender.

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