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Stunfest 2016 results ft. Daigo, Tokido, Haitani, Mago, Kazunoko

Update: This story has been updated with final results.

This weekend, Stunfest is happening in Rennes, France, and it's a Premier Capcom Pro Tour event - so you know it's going to be huge.

The event houses a bunch of different games besides Street Fighter 5, though. You can expect to see tournament play in Super Smash Bros. Wii U, Mortal Kombat X, Guilty Gear Xrd Revelator, Ultra Street Fighter 4, BlazBlue: Chronophantasma, The King of Fighters 13, Street Fighter 3: 3rd Strike, Super Street Fighter 2: Turbo, SoulCalibur 5, Capcom vs. SNK 2, Breakers Revenge and Hokuto no Ken. There will also be a stream for casual matches and exhibitions in King of Fighters 14.

As for players attending, you can expect to see Tokido, MJS|Haitani, Mago, Kazunoko, EG|Momochi, AvM|GamerBee, RB|Daigo, MD|Luffy, RZR|Fuudo, PxP|Problem X, YP|Valmaster, RZR|Xian, Qanba|Xiao Hai, HM|Eita, LLL|MBR, HumanBomb, UM|ImStillDaDaddy, HM|Go1, RB|Bonchan, CCL, Perilous|Packz, RZR|RB, D44BAS, OR|Nuki, Melty|Will2Pac, F2K|Popi, Perilous|Afii, HM|Dogura, Melty|Cuongster, Gootecks, UM|Tyrant, Emersion, M|LordDVD, RB|Kayane, Umezono, Brick and many, many more.

Streaming is being done by Capcom Fighters and Asso3HitCombo.

Check out the action after the jump.

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Why are jump-ins so much more prevalent in Street Fighter 5 than in Street Fighter 4, and is it a bad thing?

If you caught Stunfest this weekend, perhaps the most concentrated display of top Street Fighter 5 talent we've seen yet, you may have noticed the surprisingly high amount of jumping going on amongst the top eight competitors.

Indeed notable members of the community like Liquid|NuckleDu quickly took to social media to comment:

Isn't jumping a lot supposed to be a scrub tactic? Why are we seeing it so much amongst the best players in the world? We took a closer look at RB|Daigo's bout with MJZ|Haitani, a set wherein Haitani performed no less than 12 jump ins, to try to get a grasp on this new phenomenon.

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The two fighters in the Street Fighter 2 opening finally revealed - Capcom's latest profiles detail mysterious old-schoolers Scott and Max

Two of the latest Street Fighter 5 profiles uploaded by Capcom focus on the old school, namely the two characters fighting in the intro of Street Fighter 2.

Some fans have generally assumed these two to be Joe and Mike from the original Street Fighter, but Capcom has now revealed that it is not so.

You can check out Scott's image right below.

Street Fighter 5 Scott image #1
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Continue reading for Scott's profile as well as Max's image and profile.

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Dieminion isn't too fond of Guile in Street Fighter 5, might end up dropping the character

Kevin "YOMI|Dieminion" Landon made a name for himself as one of the strongest and most successful Guile players back in the Street Fighter 4 series. With the release of the American soldier in Street Fighter 5, we expected to see Landon return to Guile glory and begin Booming up the Capcom Pro Tour.

Unfortunately, it looks as though Dieminion isn't very fond of the new Guile. Speaking on Twitter earlier this week, Landon shared his current feelings about the character.

Despite Guile's design staying mostly true to form in Street Fighter 5, it appears there are just too many important differences plaguing him.

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Capcom has some special plans for Combo Breaker Street Fighter 5 finals

It's pretty close to the end of the month, and we still haven't really heard much about the DLC that's coming to Street Fighter 5. Capcom is planning on breaking that silence this weekend at Combo Breaker, teasing on Twitter that they have "something special" lined up for the Street Fighter 5 finals.

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DisplayLag's FourWude reveals everything you need to know about Street Fighter 5's input lag issue

Adeel "FourWude" Soomro is one of the community's foremost experts when it comes to input lag in gaming. He's developed his own company, DisplayLag, that's devoted to educating people on the commonly overlooked intricacies of gaming latency.

Given the current predicament we find ourselves in with Street Fighter 5's eight frames of input lag, I felt we could all use some enlightening on just how severe, or not severe, of an issue this is.

Adeel has graciously taken the time to thoughtfully answer some questions, and put this whole ordeal into a clearer perspective for us.

Raptor: Can you briefly tell me what you do with DisplayLag? (Essentially tell us why you're qualified to discuss this stuff.)

Adeel: DisplayLag is a website I founded a few years ago with one sole purpose: to help educate people on input lag. Input lag is a phenomenon that was largely overlooked by most of the gaming community, as reliable testing data was hard to come across and usually buried within forums.

Being a hardcore gamer, latency really bothered me, as it affects all genres of gaming. DisplayLag is now the world's largest database for input lag data, and the awareness of input lag has risen considerably. The input lag database features over 400 displays. It's now something manufacturers take into consideration when making the latest displays.

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Makoto and Elena shown in latest online Street Fighter 5 character profiles

Makoto and Elena are two of the female fighters added in Street Fighter 3, and they both made a return at various points of Street Fighter 4's lifetime.

While Elena might've been somewhat controversial due to her playstyle, she still has a lot of people who enjoy her character, while Makoto seems to be fairly loved across the board.

These profiles were personally translated by EventHubs' very own MajinTenshinhan (hey, that's me!)

You can see a quick glimpse at Elena below.

Street Fighter 5 Elena image #1
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Continue to read her profile, and to see Makoto's image and profile.

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'My goal is to be the greatest... I'm probably top 15, top 10 best fighting game players of all time' - Filipino Champ talks with theScore eSports

It's undeniable that when it's all said and done, PG|Filipino Champ will have his name in the fighting game hall of fame, but will he be the greatest ever?

He's not sure, but that's his goal right now. Champ recently did an interview with theScore eSports to talk about his current approach to Street Fighter 5, as well as the legacy he's attempting to build during his career.

When asked where he has his sights set, Champ responded that he wants to be "the greatest of all time." Every tourney he attends, every match he plays, he goes in looking to move closer to being the absolute best.

"I know that I'm one of the best players in the world now. I'm probably let's say, top 15, top 10 best fighting gamers of all time. Because I can play multiple fighting games at a high level." he told theScore.

"In Marvel I've basically solidified myself as one of the best players in the world who ever touched that game."

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Q is currently under investigation by C. Viper, Oro might be descended from Japanese ninjas: More Street Fighter 5 character profiles

Last time, we learned about Maki and Yang in the Street Fighter 5 universe. Today, the CFN Portal shares details on Street Fighter 3 Third Strike fighters Q and Oro.

Though specific details on Q are unknown, reports say that he has been spotted in several places at once leading people to believe that he may not be human.

On the other tied back hand, Oro is over 130 years old and rumors have it that he may be a descendant of Japanese ninjas.

You can find all the information about these fighters below.

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How SF5's input lag limits the footsie game beyond whiffpunishing - Informative video from Cagar shows adverse effects, especially to command grabs

There's been a lot of discussion lately about the input lag issue in Street Fighter 5, though most of this discussion has been focused on how it limits the potential to whiffpunish.

This is, of course, a pretty big deal, and it makes sense that it has become the main topic, but a new video from Cagar points out how much the general footsie game can suffer from this, especially when it comes to characters like Zangief who rely heavily on landing command grabs, and how much difference even just one frame can make in any given situation.

Obviously, you need to see the full video to get the full implication and the before-after scenario, but you can see below what happens with just 1 frame of delay added when Zangief does a reaction SPD to Ryu's close proximity.


Click image for animated version

Check the video itself out below.

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Remy tells his dead sister about his battles, Hugo likes Poison and potatoes - Latest SF5 profiles detail these two Street Fighter 3 veterans

The Street Fighter 3 love continues with Capcom's latest two SF5 profiles, which detail Remy, who hasn't been seen since 3rd Strike, and Hugo who we recently enjoyed in Street Fighter X Tekken and Ultra Street Figher 4.

Starting off with Hugo, we get some idea about how his life has changed between his time in the vicious Mad Gear gang and after it.

You can find Hugo and Remy's profiles and images below.

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Maki and Yang's potential Street Fighter 5 designs shown as character profiles

Now, I don't know about you guys, but Maki is easily my favorite female character in the Street Fighter series. Even though it's been made clear that all characters are getting profiles like this, and her inclusion amongst them doesn't mean anything, it still makes a slight glimmer of hope shine in this poor young man's heart.

Moving on to the actual subject of them, you'll be able to get a quick glimpse at this Final Fight veteran and the previously shown Yun's twin brother, Yang. Get a quick look at Yang below.

Street Fighter 5 Yang image #1
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Continue to delve into Yang's profile, and get your first look at a updated Maki, and her details.

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Necro is the third of four siblings and has fighting technology built into his brain: Check out his Street Fighter 5 character profile

Capcom has released another Street Fighter 5 character profile to start off the week. This time, we learn a little more about Street Fighter 3 Third Strikes electrifying fighter -- Necro.

Originally named "Illia," Necro was given his current handle by Gil's secret society.

Born in Russia, Necro fights using stretchy limbs and electrical discharges.

For more information, be sure to hit the jump.

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Latest build of King of Fighters 14 will have 36 playable characters; first glimpse at Yuri

An image surfaced earlier today on the SNK Playmore Twitter that shows the latest King of Fighters 14 build character select screen.

Not only do we learn that we'll soon be able to get our hands on 36 of the game's combatants, but we also get our first KOF 14 Yuri sighting. Give the

Updated KOF 14 Character Select image #1
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We do know that a playable demo of the game will be at CEO 2016, our hopes are that it will be the one pictured above.

Sent in by Pat_Daddy96.

Check out Laura's extended family in Street Fighter 5 - Sean profiled along with another one of Laura's siblings

Capcom's character profiles continue to roll in, this time introducing us to more of Laura's family members.

There may not have been much about the Matsuda Japanese heritage in the Street Fighter lore before, but meeting Kinjiro and Yuichiro here gives us at least a tidbit about who they are.

It's also interesting to find out that Laura actually also has an older brother, yet she's described as the heir to Matsuda-style Jiu Jitsu. Perhaps we may find out more about Fabio over the course of Street Fighter 5's story.

Laura's cousins Enzo and Manuela stand out as well, as they are Capoeira style fighters. Even though every character is getting a profile much like these, perhaps we may see someone other than Elena representing the style in the future.

You can check out the images below.

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