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'I have complete faith that NRS will make the gear [in Injustice 2] balanced for tournaments' - Ketchup talks Injustice 2, MKX's success and more

Contrary to most of the other interviews being posted right now, this is actually an interview that was decided on way back at Hypespotting in April, but due to mismanagement on my part, it's been delayed until now.

This time, I talk to famed Mortal Kombat commentator and competitor PND|Ketchup. In this interview, he discusses the juggling of commentary and competitive play, what Injustice 2 might bring, how Mortal Kombat's variation system turned out in the end and much more.

Here's a snippet to get you started.

MajinTenshinhan: You and your brother are famous as commentators, but you're both also fierce competitors in the game. You made it to the first Fatal 8 for Mortal Kombat X, as well as top 8 of EVO last year. How do you juggle consistently participating in both commentary and tournament play?

PND|Ketchup: Back when we commentated Season 1 and 2, we were living out in Poland. Our only source of entertainment was basically grinding MKX like everyone else so we could understand what we were talking about when casting high level play. Having a background in competitive playing helped us learn the game faster than others, which went hand in hand when we actually could compete.

That's definitely slowed down these days as we've had to take a complete step back out of competing in favor of working in eSports full time. It's a trade we've happily taken for career purposes, but of course we miss the competition side and will do forever.

Hit the jump to check out the full interview.

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Injustice 2 will see a 'more aggressive' DLC release plan, NetherRealm aims to have more added fighters than Mortal Kombat X

Creative Director at NetherRealm Studios, Ed Boon, recently sat down with IGN to discuss their upcoming blockbuster fighting title, Injustice 2.

As with any newly announced fighter, fans are anxiously awaiting the reveal of the game's playable roster. However, NRS already has big plans spanning beyond the launch cast.

Speaking about the longevity of Injustice 2, Boon gave a glimpse into the current mindset of the development team.

"One of the things we’ve been doing, trying to do more and more with every game… is to support it for a longer period of time," Boon stated.

He went on to explain that the number of DLC characters released in their modern fighting titles has seen a progressive increase: Mortal Kombat (2011) had four added fighters, Injustice: Gods Among Us had six, and Mortal Kombat X had eight.

Boon says that he and his team aim to continue this DLC pattern with Injustice 2. "It will certainly be more aggressive than we’ve been in the past."

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'Injustice 2 is a very heavily evolved version of the original game' - Ketchup and Mustard recount their hands on time with the brand new title

We've known about Injustice 2 for about two weeks now, and the community has been plenty busy soaking in the amazing visuals, breaking down the characters and learning about the gear system.

Very few have had any hands on time with the upcoming title at this point, but NetherRealm Studios gave the fighting game duo PND|Ketchup and PND|Mustard a few hours to investigate this very early build.

The brothers are experts when it comes to NRS' recent titles like Mortal Kombat 2011, MKX and the original Injustice, and so they're able to offer a bit of comparison in terms of gameplay and feel when it comes to Injustice 2.

When asked "how does this game differ from the first?" their response was very encouraging:

"Injustice 2 takes what is good, and elaborates on that... a bigger and better approach. It takes what was fun about the first, and builds upon that."

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Sorry, Krypto fans... Ed Boon says the super dog will not be in Injustice 2

With Injustice 2 officially unveiled to the world, fans are wondering what characters beyond the initial six we'll be seeing on the playable roster at launch. From Poison Ivy to Sandman (make it happen, NetherRealm Studios), the company has seen requests for a very large portion of characters in the DC Comics universe.

On Twitter, one fan suggested that Krypto the Superdog be added to the upcoming fighting game's cast. Unfortunately, Creative Director at NRS, Ed Boon, was quick to shoot that idea down.

While this might not be an official statement, it's fairly likely that Boon is speaking truth. Back before Mortal Kombat X's release, we saw Boon similarly take to Twitter to "deconfirm" Jade.

On the plus side, animal lovers, you can look forward to using the assistance of Dex-Starr by playing Atrocitus.

Source: Ed Boon on Twitter.

Supergirl may be more of a zoner, Gorilla Grodd tough to use, Atrocitus has mean pressure; Maximilian gets hands on Injustice 2

We recently saw Maximilian's first thoughts on Injustice 2, a game he was able to get his hands on at E3 this year. He's back with a follow up video, detailing his impressions of the title's new characters and overall feel.

The three returning characters, Batman, Superman and Aquaman, seem to be polished up versions of their Injustice 1 counterparts, playing very similar to the way they did before.

Max's observations on the new characters were interesting, as he was able to pick up on some potential strengths and weaknesses right off the bat.

Supergirl's stubby normals look to urge players to rely on her farther-reaching eye lasers. Atrocitus is a powerhouse that lacks a projectile, but can put on some insane pressure when he uses his cat, Dex-Starr, to make many of his unsafe strings safe.

Finally, Max said that the little he saw of Gorilla Grodd was mainly themed with stumped players who couldn't really get much going with him, as he appears to require a bit of practice with to understand on a basic level.

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Lack of fatalities in Injustice 2 increases possibilities for guest characters, we'll be seeing more 'girl-power' as well

If you're hoping to see some guest characters who maybe aren't as strongly based in the horror genre featured in Injustice 2, you're in luck.

NetherRealm Studios' Ed Boon mentioned today that the lack of fatalities in the upcoming game opens the door for some guest characters you may not have seen in the Mortal Kombat franchise.

The MK games are known for featuring combatants like Freddy Krueger, Jason Voorhees, Alien and Leatherface — characters firmly associated with gore, making them a more natural fit there.

Boon also confirmed we'd see more female characters in Injustice 2 stating they "will certainly have more girl-power" in the roster as well, which of course could be a reference to Power Girl... or the Spice Girls, depending on how you look at it. You can find both of his tweets below.

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New meter burn dashes, an added stock of meter, and more: Maximilian's first impressions of Injustice 2 take an early look at combat mechanics

While making the rounds at E3, Maximilian got to spend a couple of hours playing Injustice 2, and took to YouTube to share his first thoughts on the game.

During his time with the game, Max notes that your meter caps out at 4 instead of three. He also goes over a couple of new ways to use your meter that will make Injustice 2 stand out in comparison to its predecessor.

The first mechanic of note is the meter burn forward dash, which in the current build, allows a player to trade a bar of meter to quickly move nearly fullscreen. It's possible that as the game develops, we will see different dashes depending on the type of the character using the technique.

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We're going to introduce characters people wanted to see in the first Injustice, but never did

Continuing his run through Injustice 2 details, NetherRealm Studios' Ed Boon was asked about what major features this game will have outside of gear.

"We're expanding the roster," answered Boon. "We're going to introduce characters people wanted to see in the first Injustice, but never did."

Adding to the mix, NRS said the game's online play will be a lot better out of the gate than the initial title.

"We learned a lot with the online network code for Mortal Kombat XL, and that will be incorporated into Injustice 2," said Boon.

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Why competitive players don't need to fear Injustice 2's gear system

One of the questions that has been fresh on the minds of fans since the reveal of the gear system in Injustice 2 is, "How will the gear system affect competitive play?"

Ed Boon isn't shy about sharing his thoughts on the importance of the competitive scene, and both he and the rest of the NetherRealm Studios team have us in mind.

Boon alludes to game modes where players can step into the ring customization-free. When asked about how gear will be handled in competitive play, he states: "We are absolutely going to have mode of play that is kind of like a normalized, even level playing field."

Since the game is still in the early stages of development, many of the details have yet to be fleshed out. At this point, however, we can expect that those who want a ladder experience without having to worry about gear buffs will be able to play the way that they'd like.

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Ed Boon all but confirms Wonder Woman for Injustice 2

While he hasn't flat out stated that Wonder Woman will be a part of the Injustice 2 roster, NetherRealm Studios' Creative Director, Ed Boon, has given us some pretty big leads in that direction.

In an interview with Game Informer, the NRS head honcho stated that failing to do a "Wonder Woman movie skin" for the 2017 title would be a missed opportunity.

That by itself causes us to raise an eyebrow, but when Boon took to Twitter to draw direct attention to that specific statement, it all but sealed the deal for us.

Below you'll find the exert from the article

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Ed Boon explains why gear system was added to Injustice 2; will be thousands of pieces available

If you're curious why the gear system was added to Injustice 2, you're not alone.

Fielding questions from the community, Ed Boon spoke about why this aspect was added to the mix.

"NetherRealm Studios, for a few games now, have been trying to give players ways to customize their character," he said.

"With Mortal Kombat X, we gave players three versions of every fighter," noted Boon, saying this is an evolution from what we saw in their previous title.

"This is kind of like the next natural progression, as far as giving competitors more variables and more knobs to control," said Boon.

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Ed Boon reveals that Super moves in Injustice 2 have interactive elements to them

Ed Boon sat for an interview with IGN during E3, and dropped some interesting details concerning Injustice 2.

Over the course of the interview, Boon goes over many things, including possible roster picks, character interactions and the gameplay system. He also reveals that the super moves in Injustice 2 have an interactive element to them.

"There are opportune moments in a Super that a player can press a certain button, or a combination that will actually bump the damage up." Boon states, before going on to note that the inputs will be hidden, leaving it up to the players to discover.

We wonder if this is as simple as mashing to gain more hits and damage, or if perhaps correctly inputting a specific sequence will cause a slightly different Super animation. Hit the jump to see the interview.

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Every super move, character intro, and stage transition of the current roster revealed - check out IGN's Injustice 2 footage

Injustice 2 had quite a bit to show off yesterday at E3. The build that Netherrealm Studios brought to the show floor gives us a great look at the 6 characters that have been revealed so far.

One of the things that gives Injustice a bit of charm is watching the characters of the DC universe interact with one another. Those familiar with the prequel will find the entertaining banter they'd come to expect from an NRS game.

Stage transitions and super moves also return to give spectators and players alike something to get hyped about during a match. Supergirl especially delivers when it comes to the over-the-top action.

Click image for animated version

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Characters max out at level 20, have four attribute categories to build up; footage of Injustice 2's Gear customization menu

Ed Boon has been making the rounds at E3 today to show off bits and pieces of Injustice 2.

The Gear system may be Injustice 2's most intriguing new feature at the moment, and so we were very happy to see some footage of the game's Gear customization menus while Boon made his IGN stream appearance.

In the GIF below we see some of the upgrades that Supergirl can use. It looks like each character can max out at level 20, and have four different attribute categories to boost. Please note you can pause the GIF via the controls below it:

Click images for animated versions

Not only can you upgrade characters' attributes, but also their special moves. For example, Batman can upgrade his batarang projectile to throw three instead of just one.

You can see the full Injustice 2 segment from IGN's E3 stream right here.

Injustice 2 will have tournament regulation to keep Gear modifications in check; will be using GGPO for online net code

The moment the competitive scene heard about Injustice 2's Gear system, the game's unique customization component, speculation about how this would work within tournament play instantly started flooding the general conversation.

We don't know a ton about the Gear system yet, but we do understand that these upgrades will affect offense, defense, enhance certain moves and even unlock certain moves.

In the never-ending quest for balance in fighting games, this seems to pose a very big potential threat to Injustice 2's tournament validity. Creative Director, Ed Boon, joined Gamespot at E3 today to discuss the freshly announced title.

Acknowledging that a player jumping into a tournament scene with an extremely leveled up Superman might be a bad look, Boon stated that there will be some kind of regulation for competitive play, stating,

"We have plans for a level playing field version of Injustice 2 [for tournaments.]"

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