I'm with Ryu here.
Numbers may make up the universe.. But I know kung fu.
(Uh for us less-literate fighting game players.. What does 5lk mean compared to... 2lk? How do I read this and understand what I'm looking at?)
Some of that data is incorrect and yes I saw the "Air moves and complex multipart moves will have incorrect data. That is because my scripts treat each part seperately, so any "on hit" or move that triggers differently depending on ingame variables will be wrong." text at the top of the site. Some of the single hit stuff that is grounded is incorrect.
Took me a while to learn it too. The numbers refer to position of the joystick/direction pad. Look at a number pad on a key board and it will make sense. I put one below tho so other newbies can get it too.
789
456
123
i.e. 4hk for Ryu would be his Axe Kick (back and roundhouse/hard kick)
??? So chun's lk lightning legs leaves you at -20 disadvantage on hit...
Or am i reading this list wrong ???
He referred to the banner. Made me lol too...
Matrix 1 reference after they first loaded Martial arts into Neo. Pls youtube.
Same im like WTF? So Ken's MK and HK tatsu leaves him at -34 and -42?
Aint no way! cuz that is crazy punishable lol. I can't even test this out myself as my pre order copy from amazon isnt even here yet.
Yeah. I combo from lk lightning legs into cr.Lp, so no way in hell that this list is correct.
Hopefully he will update it sooner or later.
thats anime game language dude.... it references your numpad if your on the 1p side... example 2=down 236= fireball motion etc....
you can get the digital version of the prima guide and it will update each time capcom updates the frame data but its not free... it $5 btw
Hey has it shipped yet? They express shipped my copy and mine was delivered. I thought everyone else would have been straight by now (I ordered standard copy). Make sure check with Amazon and ask for timeline. Seems you have to harrass them this day and age...
Why easy when you can go complicated i gues!
According to this frame data, Ryu's st.MP leaves you at +6 advantage on hit, and his cr.HP has 6 frames of startup.
So, st.MP > cr.HP is a 1 frame combo?
I highly doubt it, because I can do this combo very easily (and I suck at combos). So, am I reading this wrong?
It's a univeral way communities use to communicate move information across many oldschool fighting games often avoiding confusion. For example refering to HK as Roundhouse or how do you indicate neutral moves, just-frames, etc.
Being able to understand it (or not) is probably a sign of our age.
Yeah, either something is wrong or I'm not understanding it either. It says Ryu's 2HK = sweep is only -3 on guard, which would make it a fairly safe move. But it's actually very punishable.
On the other hand this page has it at -11 in beta 3, which is more reasonable.
There's a 2 frame buffer for each link. So a 1 frame link becomes a 3 frame link, 2 frame becomes a 4 frame, 3 frame becomes a 5 frame, etc.
It's in the game to make links easier. So yes, you are hitting a "1 frame" link every time.
THIS FRAME DATA HAS TO BE WRONG! FFS im just gunna buy the guide.
What is the "yobi" or "RC" version of some moves ?
Also, looking at Cammy's frame data, her 6HK is definitely not -9 on block, it's -2.
Just fired the game up, it's sooooooooooooo much fun.
Ooookay. Here you go guys for anyone thats never learned a 3d fighter
P1 side
789
456
123
So! 5 is nuetral. 7, 9, 1, and 3 are your diagonals. Just put a balltop on 5 and think from there.
236 P is a hadouken!
I thought it was a 3 frame buffer so minimum is 4 frame link?
29 frame advantage on block for R.Mika's crouching HP? I don't think so.
Don't worry guys, I'm going to make my new improved v1.1 frame data available probably in a few hours. I've used some of Dantarion's stuff(active/recovery) data in my spreadsheet. That stuff I couldn't figure out from video analysis. My stuff is a little more accurate than his. I also have things worded properly and not in numpad notation. I'll tweet it out when it's done. Shouldn't be too much longer.
$5 dollars where?? The one I found costs $10
https://www.primagames.com/games/stre...
this is standard fighting game notation
look at the 5 on your keyboard (num pad) and look around it
---8---
4--5--6
---2---
so 8 = air
2= down
5= neutral and so forth
common sense, just learn the damn universal notation instead of bitching, crying and demanding it to be spoon fed to you. you'll be better off, trust me.
couldnt really find bisons inferno? or has that move another name in that list? thx anyway
Thanks. Now people can look at Karin's frame data and stop complaining about her.
Now we just have to wait for someone to convert this into something readable and understandable :3
The data is off. I have an app on the phone named FAT with correct data so far.
There are so much wrong information on this frames data. Can Someone here check things before posting?
This is literally like wasting ppl time.
EH used to a good reliable site for God sale! 😩
FAT tool is still relevant on android. The only thing missing on it is FANG
And now, because of the Matrix, you can know ansatsuken too.
I think the data for ryu is a little funky. Doesnt make alot of sense. The data on dhalsim seems right from what ive tested in training but im gonna take ryu to the lab and see. It says his
St. Hk is plus 6 on block. And that his cr. Hk is only -3 on block. Sounds fishy to me. His cr. Hk has 7 frame start up. Seems you could do st. Hk into cr. Hk on block for a hard knockdown with crush counter. Seems like a super frame trap and pretty safe. Probably push you far enough away for any punish to connect....
Apparently, you just checked it and didn't bother to post your findings. Why does it always have to be someone else?
That matrix reference tho!!
Ty for the frame data.
there is a discount code for steam users SFVSTEAM50 sorry abou that... the guide is pretty good at that... My Laura has improved a bit
While I like the FAT tool it currently has some inaccuracies particularly for the advantage figures. I have found vframes to be more accurate. It still isn't 100% accurate from what I've seen in the prima guide but is closer than FAT. FAT has been updated to be more accurate (still a bit to go though) and also contains information on what moves can cancel into so is still worth picking up as well but if you had to pick one then currently I'd recommend vframes.
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