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Guile's health dropped to 950, Dhalsim loses 2-hit st.MK, Vega gains jump LK cross-up - top players detail changes found in latest USF4 console build

Posted by Cheng Kai 'KarbyP' Sim • May 5, 2014 at 12:15 a.m. PDT

We've saved the best for last. Now that Northwest Majors VI and Stunfest have concluded, it's time to dig into all of the great discoveries -- the changes for characters other than Decapre -- that top players have found in the second-last console build of Ultra Street Fighter 4 that was on location test at the two tournament venues.

Filipino Champ goes through the changes for Sim in this latest version, with Saunic chiming in as well.

And VRyu Sensei and Air have been instrumental in finding out as many of the changes as they could for the fighting games community.

Hit the jump to see all of the changes discovered so far.

If you spot any discoveries we missed, let us know in the comments and we'll update this story accordingly.

Filipino Champ:
Sim is diff in this version of USF4 than the arcade build. No more 2 hit MK, all his dmg is back to 2012 but ST.F gets whopping 5 dmg lol fml

Ex upflame is back to causing Hard Knockdown and fireball into U1 works again..but he gets 2 good buffs: you can link st.strong juggle after ex yoga flame.

You can do combos like db.fierce > b.fierce > ex flame then juggle a st. Strong midscreen or B.RH if cornered.

Overall i think he is the same (as the) 2012 version but delayed wakeup helps him for sure.... I'm sorry guys I'm done using Sim, he is my backup now.

Saunic:
Dhalsim EX Flame now jugglable after, but cr.HP to Headbutt still not working as a standard.

Guile's health nerfed to 950 , CH on sonic boom's start-up.

Finally Viper's HP Thunder Knuckle FADC is -5 on block too.

VRyu sensei:
Makoto U2 startup is NOT invulnerable. Wtf!?!? It's not invulnerable on startup.

Makoto MK tsurugi still -3 on guard.

Yun seems very powerful. Better damage and seems faster.

Guile seems not having autocorrect anymore on U1 (Air said that Guile's U1 still autocorrects).

Guile has 950 life now.

Ken can cancel his Hp shoryu on 2nd hit (guard). Didnt test more things yet. I wont be able to check 1-2 frame change though.

Poison cannot cancel her sweep.

Poison can do LP > LP rekka, crMK > MP rekka from max range (according to KeFFi, cr.MK xx MP Rekka whiffs from a lot of ranges in the arcade version).

Zangief - (responding to a question from Ultra David, about if Gief's lp/mp hand xx ex red focus combo?) Only EX hand => Red Focus works.

Dhalsim can do crHP > headbutt > flame

Ibuki: Can juggle after target crHK>HK (kd state -- can follow-up with any normal, but leads to knockdown instead of a reset). No recovery after hop jump (dp+p)

Viper is -5 after hp TK fadc on guard

Hugo: Claps are easier to combo. Hp palm > ex palm > mp palm > lp palm > crLK > lariat (VRyu Sensei didn't test this, but Dawgtanian told him this was possible).

Command throw > ex palm *2 > u2

CCG Air:
Combofiend says Vega and Guy are top tiers in USF4? Also, the USF4 at nwm6 is the 2nd last build of console's release.

Guy's ex tatsu back to 4f startup. Not cancelable

Guy's st.hk and st.lk are really good now

Guy can now do close st.mp "counter hit" -> down forward hk flip kick into ultra into the corner http://fb.me/1dguTYwHJ

Rolentos roll on block is prob -6 now. i think both ex and normal

Rose can now do hp reflect combo into spiral without fadc.

Poison's rekka is -2 on block and her flip kick is +1 on block.

Ryu's ex fireball comes out faster now, not sure by how many frames. But i think its a new change after the arcade usf4 version

Vega can cross-up with jump LK (Air previously thought that jump MK was the move that can cross-up -- this has been corrected; our thanks to Haztlan for pointing out in the comments).

And I think Guile's U1 is not 5f no more lol...it doesnt punish a -5 move when I did a reversal :)

Sakura: She is nerfed overall (no details).

Ken can fadc on 2nd hit of HP SRK now (according to VRyu Sensei, this is only possible on guard).

Guile's U1 still auto corrects (VRyu Sensei said it doesn't seem to auto-correct, although he could be wrong).

Juri's forward jump hp knocks down again.

Juri crouch short cannot combo into crouch mk no more. Cheap s*** gone.

Chun-Li's regular spinning bird kick doesnt knock down anymore.

[Updates from comments]

Dieminion:
Played Guile in Ultra. 950 life from 1000, and can no longer auto correct Ultra 1 like in the arcade currently. Counter-hit on Sonic Boom's start-up.

DeeJay is amazing! Safe LK sobat, EX machine upper hit invul, far st.LP> st MP link (nor sure if it exsists already) knee shot more hitstun.

Source: Filipino Champ, Saunic, VRyu Sensei, Air, Dieminion on Twitter. Submitted by David_I. With additional updates from commenters Zanpakto, Haztlan.

Comments

Xiaoyuken said on May 5, 2014 at 12:20 a.m.

First off lets get that REMATCH button online.
2nd can us abel players get a jab confirm and atlest an 4f cr.jb and cr.lk T_T
wonder why SBK doesnt knockdown anymore.

#1
xFatalDMG said on May 5, 2014 at 12:20 a.m.

smh at how much money I had to spend to "test" things here in Japan, that now are already out of the question at this location test. I'm just happy Guile retains AC U1

#2
xBMxSage said on May 5, 2014 at 12:28 a.m.

It's really disappointing seeing good buffs that some characters received just being taken out now.

#3
Sasuga said on May 5, 2014 at 12:29 a.m.

Whens final final changelist?

#4
Izuna_Wolf said on May 5, 2014 at 12:29 a.m.

I dont understand taking away juris clk> cmk :/ and I hate vega but hes needed that cross up for some time now

#5
amrraed said on May 5, 2014 at 12:36 a.m.

Typical Capcom! What is the point from releasing the Japanese Arcade version though ?

#6
OhYouDontSayThat said on May 5, 2014 at 12:37 a.m.

Flip-floppers! The lot of them!

#7
CactusDik said on May 5, 2014 at 12:38 a.m.

I've been looking forward to Sim's 2 hit mk for months, he seems almost unchanged now. Why they think messing about with yoga blast makes any bloody difference is beyond me.

#8
SadisticSamurai said on May 5, 2014 at 12:42 a.m.

Sims 2-hit standing MK was pretty silly.

I expect it to be back by final version due to enough complaints about him loosing a good tool tho, Maybe make it two hits on counter or something lame.

#9
WlZD0M said on May 5, 2014 at 12:43 a.m.

Vega with a cross up?
I would've took the extra frame on crouching jab...but this almost as good. He still needs a "get off me move" then i'll have nothing to say on the matter anymore.

His offense was honestly never the problem, he just can't handle pressure and stands to lose more than anyone in the whole game from long block strings.

#10
TaurusMAGNUS said on May 5, 2014 at 12:43 a.m.

Well, that sucks about Chun Li's SBK. I hope we get the REAL final frame data soon.

#11
WlZD0M said on May 5, 2014 at 12:47 a.m.

And you guys KNOW that Daigo's new found love for big bodies (Namely Hugo, the character with a seemingly 1-9 matchup against standing mk)is responsible for the quick nerf on Dhalsim.

#12
SpiderUppercut said on May 5, 2014 at 12:47 a.m.

"Finally Viper's HP Thunder Knuckle FADC is -5 on block too."

Ouch. :)

It still worries me that there are two different versions out with different changes. Hope it all works out.

#13
ChunLi said on May 5, 2014 at 12:49 a.m.

"Chun-Li's regular spinning bird kick doesnt knock down anymore."

*Drops controller*

Forget it, nothing to look forward to in this update.

#14
Zanpakto said on May 5, 2014 at 12:50 a.m.

Things here not been mention also

-Elena's overhead special has a 12F startup

Ken air ex tastu from ae 2012 is back but with Questionable walk speed was toned down, Sweep is -8 instead -4, cr.mk is reverted back to ae 2012 and Air regular tatsu was nerfed. Now has the same trajectory as ryu, akuma *Unconfirmed*

sagat
- low tiger shots is -8 or -9 on point blank
Hugo
- super was nerfed
Yun
- Divekick was buffed? *Rumors in stunfest build*

Dieminion impressions - DeeJay is amazing! Safe LK sobat, EX machine upper hit invul, far st.LP> st MP link (nor sure if it exsists already) knee shot more hitstun

#15
XxAngelChunLixX said on May 5, 2014 at 12:51 a.m.

This isn't making any sense to me...what's the point of going back on so many good and sensible changes. Makoto U2 not invulnerable? Guile U1 not autocorrecting? Please tell me it's not true. T_____T

#16
Eternal said on May 5, 2014 at 12:55 a.m.

Sigh, would rather have heard more "character XYZ got buffed" news. Seems most of the changes in this latest version are simply reverting buffs from arcade build.

Every single buff reverted I would have prefered stayed in except for Dhalsim's 2hit sMK which I would have liked to have seem them adjust rather than flat out remove.

Make it have more recovery so he is more negative on block
OR
Make it so that he only gets 2hits from about the halfway distance instead of always getting 2 hits.
OR
Make a different normal 2hits such as crHP

Don't flat out REMOVE the buff. Just find a middle ground option. So many changes it seems Capcom refuses to try and tweak a change. It's either how they did it on first publicly shown attempt or they just completely revert it back to AE2012.

#17
DunnDeal said on May 5, 2014 at 12:56 a.m.

I have a feeling that every char change except the FADC -5 on block will be reverted back to the way it was in AE by the time ULTRA drops on consoles.

This whole Arcade loc test will be a big waste when everything will be damn near the same as it is now. Might as well release it now.

#18
Eternal said on May 5, 2014 at 12:58 a.m.

Edition Select should include the arcade release build >.>

#19
Keetro said on May 5, 2014 at 1 a.m.

they are doing another test I believe at UFGT. I will be Testing things there. I hope that is not the case? Wonder why they made Viper Join the Cast of -5? is her HPTK Truly Inv. Now? did she get a better set of normals to compensate?

#20
Shinebox said on May 5, 2014 at 1:03 a.m.

I think these changes are really experimental. 2nd to last console release means there is still going to be one more version that's different. (probably the same as the arcade as there has not been a location test in the US with that version)

What's the next major that plans to have Ultra there?

#21
WlZD0M said on May 5, 2014 at 1:05 a.m.

Hugo's gonna be a goddamn problem is he gets a focus attack in. HP clap, EX clap, MP clap, LP clap, crouching LK, Lariat...all that damage off 1/4 of the super bar and it probably builds him up more than 1/3 of his full bar. High damage combos with more gain than loss of meter, the ability to put you in the corner (or stall the clock) with a special move, normals have crazy damage and range, and he has an air throw that he can combo not one but TWO claps into?!? He might be my new second-in-command...Sorry Yang.

#22
Keetro said on May 5, 2014 at 1:05 a.m.

UFGT 10/X it is the Last that I know of no other announcements

#23
zeuvs3 said on May 5, 2014 at 1:06 a.m.

i really hope the divekick was not buffed, because i have learned now to use the dive kick in a not cheap way, and that means the yun red army is back and i really dont want you back guys!! only thing yun needed and i mean this seriously: damage!

and yun will get damage in ultra :
1. 10 more damage on cr. and std. MP
2. red focus: std mp -> light shoulder -> red focus ultra

so as a yun player don`t buff the dive kick capcom!

#24
Keetro said on May 5, 2014 at 1:08 a.m.

Damn? can I see this Combo?

#25
SqueakyBloom said on May 5, 2014 at 1:09 a.m.

I'm very sad to hear about the change to Chun Li's spinning bird kick. :'(

#26
EXCh33ky said on May 5, 2014 at 1:10 a.m.

Taking away juri buffs?! Really?! How about some news on balrog??? Anyone???

#27
arrathix said on May 5, 2014 at 1:18 a.m.

well crap... was really looking forward to having more juggle opportunities with chun-li =/

#28
HyperViperNZ said on May 5, 2014 at 1:18 a.m.

Aw man...Vipers HP.TK is -5 too? It was a pretty dodgy uppercut to use anyway. It was never as strong as the shotos or cammys in the first place and now they add her to the list. Dang.

#29
devilcuco said on May 5, 2014 at 1:21 a.m.

Rematch buton on endless please!!!

buff yun!!!! please!!!

#30
YorKeY said on May 5, 2014 at 1:22 a.m.

After those command grab/ hard upkick nerfs, im really liking his two damage buffs, along with the new dive kick back to 4 frames like in AE. (but keeping height restriction)
Hopefully all the frauds that dropped him after AE don't come crawling back to Daigo/Kazunoko's red Yun.

As for everyone else, dang.. I feel sorry for Chun Li..

#31
Topaz said on May 5, 2014 at 1:26 a.m.

Bad news all around it seems...at least Poison can c.MK into rekkas from max range now.

#32
Corvi said on May 5, 2014 at 1:39 a.m.

not sure about the other dhalsim changes, but that 2hit mk was broken as hell, glad they removed it

#33
Cascadian1106 said on May 5, 2014 at 1:40 a.m.

Could it be possible that not all versions of Chun's regular SBK kd? Viper got a nerf? That's news. Considering how she's managed to avoid the significant nerf bats in every new version.

#34
Raven76 said on May 5, 2014 at 1:42 a.m.

950 life for Guile is a "non sense"...

#35
ridgezero said on May 5, 2014 at 1:43 a.m.

WTF...why did they remove knock down on normal SBK!?

This news literally killed my spirits, I look forward to nothing now.

#36
Estebest said on May 5, 2014 at 1:44 a.m.

I played a lot of Poison at NWM and I was only able to get EX rekka to combo from max cr.mk range. Hmm.

#37
Fallenrose777 said on May 5, 2014 at 1:47 a.m.

lol people are just neglecting balrog, i feel sorry for rog players

#38
HarryCodder said on May 5, 2014 at 1:49 a.m.

You know what would be fun : make Makoto die instantly if she touches the corner. She's dead anyway, it would just end the matches a lot quicker.

#39
xKal said on May 5, 2014 at 1:57 a.m.

I'm a Yun player who's never abandoned him, even though he's been nerfed so severely, so I'm glad to see they're giving him some good buffs

#40
xShonuffx said on May 5, 2014 at 1:58 a.m.

Knockdown from SBK gone? Why?

Talk about killing the hype.

#41
TheFeistyOne said on May 5, 2014 at 2:04 a.m.

hugos super nerfed? How? Hopefully "just" the damage.. dont take away the range and properties!!

#42
star123us said on May 5, 2014 at 2:05 a.m.

I can accept removing knockdown from SBK..... Then, give her something worthwhile like buff Hazanshu or better fireballs or maybe BETTER JUMP???.

#43
EnsignHiro said on May 5, 2014 at 2:09 a.m.

Why did they keep makin more changes? Tbh the arcade build looks good.

#44
Chewiie said on May 5, 2014 at 2:10 a.m.

Vipers DP sucks ass, slow startup, trades or gets beaten, doesnt hit low and can be ducked under with certain normals/specuals. I dont think it catches any backdashes in the game. She dosnt get anything of from it midscreen.
Now tell me why it needs to be -5 after FADC.

#45
TheFeistyOne said on May 5, 2014 at 2:15 a.m.

does it even matter?? I dont see viper players using that move (fierce knuckle fadc) anyway. Probably because of given reasons.

#46
Kawalorn said on May 5, 2014 at 2:18 a.m.

Vega has a cross-up? :O Well that's unexpected. I like it but I still would preffer that additional frame on c.LK and/or invincibility on Ex-Scarlet Terror.

#47
Cardinair said on May 5, 2014 at 2:24 a.m.

Vega with a cross-up is the best thing they could've given him without immediately making him top tier (which is pretty much what he would be with an invincible reversal). This will finally give him some safe mixups and more ways to keep pressuring his opponent. I wonder if they swapped the animations of his FJ mk and NJ mk (which is what they did in SF x Tekken).

#48
griever2000 said on May 5, 2014 at 2:26 a.m.

Happy that Rose is getting some love but other useful tools she could have are:
- A better way to combo into EX RF from midscreen. (She has no way outside of a jumpin and spark FADC does not connect with her focus attack.)
- Focus attack speed changed so it comes out a bit faster (remove the extra 2F startup there is for lvl 2 focus)
- cr.HP connects on all character on hit after cl.MK on counter hit
- Better startup and recovery on her sweep
- Remove soul throw cancelling from any normals
- A true blockstring from midscreen

#49
AlexTwo said on May 5, 2014 at 2:27 a.m.

Staaaaahp changing Vega. He's already perfect as he is. Exceptionally strong footsie game, exceptionally weak to pressure. At least the cross-up makes his offense a bit safer; and now we get to go for something other than low/throw/or some EX FBA gimmicks.

#50
Cardinair said on May 5, 2014 at 2:29 a.m.

Which one of Elena's overheads has 12F startups? Last I heard, she has at least two command normals that hit high.

#51
SimSimIV said on May 5, 2014 at 2:36 a.m.

I would be happy too, but Rose is considered really good in Japan as it is. I was really surprised she got an additional buff at this location test, and I almost assume she will lose that because of how she is doing in Japan atm.

#52
holybird90 said on May 5, 2014 at 2:45 a.m.

FINALLY, Rose has some changes in her playstyle. Thanks Capcom
Now we can see more combos from her.

#53
lukecage83 said on May 5, 2014 at 2:45 a.m.

Ultra Street Fighter IV: Arcade Edition

#54
zeuvs3 said on May 5, 2014 at 2:48 a.m.

delayed wakeup was a huge buff, for rose^^

#55
Inzzane said on May 5, 2014 at 2:54 a.m.

Anything about seth? Is he still dead?

#56
Yung said on May 5, 2014 at 2:57 a.m.

VEGA WITH A CROSSUP *-----------*

#57
rosy said on May 5, 2014 at 3:06 a.m.

"Rose can now do hp reflect combo into spiral without fadc."

Ow yea. Finally :)

#58
Cyan said on May 5, 2014 at 3:13 a.m.

As long as they don't take away the health buff and the armor-breaking properties of EX hazanshu there is no reason to freak out as a Chun Free player.

#59
ninpuncho said on May 5, 2014 at 3:13 a.m.

THIS RUMORS ABOUT VEGA SEEMS TO BE NOT SURE.
MK CROSS UP IF CONFIRMED, SHOULD BECOME EASIER.
BUT MK CROSS UP IS ALREADY POSSIBLE,DIFFICULT BUT POSSIBLE LIKE ALL MATADOR'S TECHNICS.

#60
sora3960 said on May 5, 2014 at 3:14 a.m.

where did you get this information from? I hope ken didnt lose walk speed wtf

#61
Overmostheads said on May 5, 2014 at 3:23 a.m.

Removing his 2hit mk? That's a abit of a ... Stretch ...

Because the moveset Dhalsim has is generally based around long-range Stretched punches and kicks, so that's why the joke works.

#62
SimSimIV said on May 5, 2014 at 3:26 a.m.

...This kind of humor has really started rubbering off on me.. It seems like all Capcom does is to limbit Sim's options

#63
sora3960 said on May 5, 2014 at 3:29 a.m.

lol nice

#64
TheOne said on May 5, 2014 at 3:33 a.m.

Guile's health down to 950? Might as well make his stun up to 1000 then if you doing that and remove counter hit on sonic boom. I don't like that health nerf one bit.

#65
Littlegirl1994 said on May 5, 2014 at 3:38 a.m.

"Yun seems very powerful. Better damage and seems faster "
... " seems faster"

=> How ?

#66
ninpuncho said on May 5, 2014 at 3:49 a.m.

TO IMPROVE EVIL MATADOR'S OFFENSE IS GOOD AND MAKES VEGA ONLY MORE ACCESSIBLE FOR BEGINNERS.
BUT OFFENSE PROBABLY CAN BECOME A POISONED GIFT FOR BEGINNERS.
FOR OLD VEGA PLAYERS,THAT'S DIFFERENT ,THEY ARE REWARDED FOR THEIR EFFORTS ,FOOTSIE +PRESSURE GAME.
OLD VEGA PLAYERS PLAYS AND WINS WITH THE HARDEST CHARACTER OF THIS GAME WITHOUT INVICIBILITY AND WITH BAD RECOVERY.
CAPCOM HAVE GIVEN TOO DISAVANTAGES TO WEAKEN PROBABLY THE BEST STREET FIGHTER OF THIS GAME.
THIS DOGGEDNESS OF CAPCOM HAS TO STOP.

#67
DannyBoyPERU said on May 5, 2014 at 3:53 a.m.

I like these changes :)

:D

#68
TheFeistyOne said on May 5, 2014 at 3:54 a.m.

Vega is meant to be a poke/midrange/mixup character.
I dont get why people expect him to have easy combos and invincible gtfo moves.. ?
Capcom tried giving him that and it made him too strong. Now you get corpsr hops and a crossup, why isnt that good enough already?

#69
Shumanigans said on May 5, 2014 at 3:59 a.m.

Nooooo! crlk x2 > crmk was going to be her most consistent link, hitbox-wise.

Ugh, hopefully, if this stays, the damage is done to crlk so crmk will stay at 5 frames.

#70
griever2000 said on May 5, 2014 at 4:09 a.m.

she is but not a lot of people are playing her at the moment either. As of now, only 3 rose are in the top 100 (no.2/no.55/no.75) and we are only seeing footage from a Rose that's pretty average (intial kyoso)

I still think she needs so reinforcement on her current tools instead of new ways to combo and such. HP Reflect into Spiral is a nice addition but isn't signigicant imo (254 damage while you could still do cl.mp, cr.mp xx ex spiral for 244 damage)

#71
mechmaster90 said on May 5, 2014 at 4:11 a.m.

So will the japanese arcades get an update in the fututre too ? Or a new version again ?
This is saying that the Japanese arcade release was just another loketest :/ Capcom pls.

I'm curious about the Sakura nerfed "overall", any details ?

#72
Haztlan said on May 5, 2014 at 4:21 a.m.

https://twitter.com/CCG_Air_Ryu/statu...
You guys might want to edit the post.

#73
NukeRog said on May 5, 2014 at 4:31 a.m.

YES! YES! I am very happy about these changes. I am ready to pay double price for this patch if they make Guile's U1 autocorrect properly/remove tracking and make normal versions of Bruning Kick not airborn at startup.

#74
sukurin said on May 5, 2014 at 4:31 a.m.

Kinda weird with big body like that, Guile only has 950 hp, imo.

#75
bagel_bytez said on May 5, 2014 at 4:43 a.m.

Well, dhalsim is gonna suck

#76
TheKillerKiwi said on May 5, 2014 at 4:45 a.m.

Wait wait wait...

You mean capcom actually recognised that they over nerfed yuns divekick in 2012? So they're changing it back?
Capcom acknowledging a mistake? IT'S A MIRACLE!

Height restriction and every other nerf yun got from ae to 2012 I was cool with, but the other divekick nerfs were unfair. Hopefully it's true and they did change it back.

#77
TheKillerKiwi said on May 5, 2014 at 5 a.m.

Yun was still a good character but yeah I agree. Kazunoko is the best yun there is and even he struggled at the highest level in tournaments. They overnerfed yun a little bit out of panic I suppose.

Yang got it much worse though.

#78
NukeRog said on May 5, 2014 at 5:11 a.m.

I am pretty sure Ryan Heart took some places by using his pocket Yun but whatever. I guess Ibuki is bad in 2012 too!

#79
Warbeast said on May 5, 2014 at 5:12 a.m.

oh wow :(

#80
FGLover90 said on May 5, 2014 at 5:14 a.m.

why not just take Sim completely out the game if they wanna make him this damn useless, sh*t

#81
JIHADJOE said on May 5, 2014 at 5:18 a.m.

USF4 2012 Edition

/Kappa

#82
SeriphAngel said on May 5, 2014 at 5:23 a.m.

Well the people who moaned and whined about Chun-Li becoming "OP" should be happy now. Now she is yet again staying practically the same and you all do not have to worry about her being better than Ryu or whatever other basic mains you all praise and sacrifice goats to....

#83
Cascadian1106 said on May 5, 2014 at 5:32 a.m.

They didn't test Chun Li enough. Apparently, LK and HK SBK still knockdown. It's only MK SBK that got reverted back.

#84
TheKillerKiwi said on May 5, 2014 at 5:33 a.m.

Pocket yun. He used yun to counter his mains bad matches. I'm talking about pure yun mains. Ryan harts yun still gets bopped by other top players anyway.

The same could be said for gamerbee who uses yun to try and counter akuma, although that hardly ever works out for him lol.

I didn't say yun was bad either, FAR from it, but his divekick was overnerfed. After 2 years of the same version, a characters track record is undoubtedly some indication of their potential.

#85
Blackoshinomi said on May 5, 2014 at 5:36 a.m.

Rose can now do hp reflect combo into spiral without fadc.
sweet! I still wish they let her do ultra 1 after hp reflect

#86
Chi_Shinobi said on May 5, 2014 at 5:39 a.m.

Make Vega's Scarlet Terror go farther on startup and we'll be good.

#87
sleepless75 said on May 5, 2014 at 5:42 a.m.

Guile needs to have 1000 hp like ryu and ken.. wtf is wrong with capcom? all guile players should rally and protest against this nerf before its fully released

#88
KarbyP said on May 5, 2014 at 5:50 a.m.

Thanks for letting us know; story updated.

#89
brandaman69 said on May 5, 2014 at 5:53 a.m.

Now just make Chun Li's Hazanshu -4 on block and I will be happy.

#90
spman2099 said on May 5, 2014 at 5:55 a.m.

These are good changes. I know nerfs are always super unpopular, but the characters that were pulling ahead too far at the location tests needed to be adjusted. There was nothing super heavy handed here. Also, some of the characters that were looking too weak are getting some nice adjustments in the other direction. They are doing things right (for once), this is how you make a balanced fighter. Step outside of your own bias and see that your character maybe needed the nerf they just received (based on the amount of buffs in previous builds).

#91
Frankiiee said on May 5, 2014 at 5:57 a.m.

only other change i would want for vega is making scarlet terror move further forward on start up so he can have meterless combos this would be a perfect change it would make those useless super buffs more viable because then he wouldn't be so dependent on meter to combo do it combofiend then all will be forgiven XD

#92
dangerbreed said on May 5, 2014 at 5:57 a.m.

What is the point of even buying ultra? Just seems like they are changing back to previous versions? And messing things up. The game looked fine as is.

#93
KarbyP said on May 5, 2014 at 6:02 a.m.

Thanks for letting us know.

I can't list the other changes for Sagat, Ken and Elena unless they can be attributed to someone at the location test.

#94
cris25 said on May 5, 2014 at 6:04 a.m.

Combofiend says Vega is top tier in USF4? Are you crazy?
He is bottom tier in 2012, and got a damage nerf in his ultra and now he is top tier? Give him his EX ST invincible frames and let him be scary once and for all.

#95
zeuvs3 said on May 5, 2014 at 6:05 a.m.

i am a yun player, and i am really concerned if there is a dive kick buff. the problem was not to get in with yun, the problem was the damage. now yun got super buffed cr.mp and std mp with 10 more damage+ one of the best red focus buffs: std. mp -> light shoulder -> red focus -> to utra 1.

the guys who says they play yun now, and say that "this its fair"; well in my book you are bunch of scrubs! if capcom goes thrue with these changes, then yun will be to OP and he will be nerfed back to hell again.

i admit lately i have trashed talked capcom alot, but it seems to me that they actually are doing an awesome job now with the adjustment to the game:) so keep up the nice work combofiend, and maybe when the real game comes out it Aug, its no more 7-3 matchups!?

#96
WlZD0M said on May 5, 2014 at 6:06 a.m.

Cause every other character has a gtfo me move and for all Vega's offense, he still lacks a proper defense and that can easily cost him his mask and claw and shortly thereafter the round.

#97
cris25 said on May 5, 2014 at 6:06 a.m.

And give my Blanka +1f in cr.lk so it´s not a 1f link to itself! Grawrl! lol

#98
Burn said on May 5, 2014 at 6:07 a.m.

Aw Yiss! Finally some Dee Jay info.Nothing we didn't already know though..

#99
samuraix025 said on May 5, 2014 at 6:08 a.m.

Guy's ex tatsu back to 4f startup. Not cancelable

You could almost hear my heart break -_-

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