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A simple and effective introduction to fighting games for newcomers: Airdash Academy discusses where to begin in various genres of fighters

Posted by Steven 'Dreamking23' Chavez • March 24, 2014 at 3:11 p.m. PDT

Over the years we've seen countless tutorials, character guides, and instructional videos. However, the majority of these usually cater to players who already have a general understanding of fighting game basics.

In an attempt to really introduce newcomers to the scene, and walk with them hand-in-hand through the basics, novriltataki put together a new video series called Airdash Academy. Although the series will mostly look at air-dash fighting games, this first episode discusses the starting points for different genres of fighters.

We get to see where a beginner's focal point should lie when looking to delve into traditional 2D fighters, air-dash games, and even 3D titles. The explanation is simple, yet effective, and this series is something to look out for as more installments hit YouTube.

Hit the jump to check out Airdash Academy episode 1.

Tip sent in by Ryukenden.

Comments

bagel_bytez said on March 24, 2014 at 3:15 p.m.

Trying to teach my friends street fighter at even the most basic lvl of how to cancel a normal can't get way over confusing. I've learned that it's really hard to simplify what's going on when you're not intuitive to how the game and mechanics work

#1
KaizenMaster said on March 24, 2014 at 3:24 p.m.

Hi AirDash,

Thank you for making this series. The FGC needed more focus on fighting game principles. I've already begun sharing your content with people in my sphere of influence. Your presentation is high quality and yet easily digestible.

- KaizenMaster

#2
SnakeX said on March 24, 2014 at 3:26 p.m.

Although it took a while for it to really get going, I dig this tutorial quite a bit since it literally breaks down fighting games to their simplest forms so that beginners can start right at the basics, such as controlling space and finding your character's go-to moves for the most common scenarios.

Good stuff!

#3
UncleBibby said on March 24, 2014 at 3:30 p.m.

So this guy thinks that accessibility is a bad thing that reduces the quality of a game and the game's competitive scene? That sounds.... quite elitist actually...

I disagree with this guy so incredibly strongly that i don't even know where to start... I mean, if you look at which games are popular and which aren't, and which games have big scenes and which don't... i would say that the accessibility of the game isn't much of a factor... Street Fighter 4, and many other games are very simple compared to their prequels while also being very popular with big thriving scenes... at the same time there are many very complicated games that also have big scenes (like many of the anime and 3d fighting games)...so, in essence, the complexity of a fighting game has nothing to do with the quality of the game or its competitive scene...

#4
sarif2soon said on March 24, 2014 at 3:32 p.m.

Academies. Academies everywhere.

#5
UncleBibby said on March 24, 2014 at 3:36 p.m.

okay so, i have to also admit that the video is rather well made and insightful.

#6
Ginta36 said on March 24, 2014 at 3:48 p.m.

Usually the funner the game is to watch the more popular it is; for example marvel at an intermediate level starts to become more challenging but it is always fun to watch at all levels. whereas Virtua Fighter can be challenging a beginner level but really is only fun to watch at levels beyond intermediate.

#7
Mufasa3151 said on March 24, 2014 at 4:24 p.m.

Good stuff

#8
Jaaj301 said on March 24, 2014 at 4:49 p.m.

SF4 or even Tekken are only accessible at the lowest levels. It's when players decide to take a step further into the game, that most of them give up. These two are rather easy games for beginners because of how masher friendly they are, however when you start to learn how to play properly, the game suddenly becomes hard and not as accessible.

So in order to make a fighting game truly accessible, you have to simplify it at its core, which takes away its depth.

#9
Allijaytor said on March 24, 2014 at 5:02 p.m.

He didn't say it was bad. It's how it's implemented that's bad. Best example I can think of right now is Blazblue and Marvel's simple mode. While allowing more accessibility to new players, if they want to play the game to the fullest, and any fighting game in for that matter, they need to learn the right way. Simple mode teaches bad habits that just don't fly when learning fighting games. Teaching them the right way, without lowering the bar, is what I believe he is trying to do.

#10
BlackOnyxThunder said on March 24, 2014 at 5:59 p.m.

What's up with all these "Academies." Lol.

#11
Ninjanuity said on March 24, 2014 at 6:07 p.m.

Nice work, tataki!

#12
mechmaster90 said on March 24, 2014 at 6:31 p.m.

Cool channel, can't wait to see what the new vids will be about.

I find it's a shame that most people don't even give fighting games a real try.
I know a lot of people who picked SF4, BB, MK, etc at release because it was hyped, then they barely played it, or just tried to find the cheapest technique to win (resulting in the Ken/Zangief scrubs for example, Icecar Jins, etc), and then quit.
Nowadays, a lot of players, even so-called gamers, just want to play "fast-food" games where they can POWN after 5 minutes online, and that's exactly the opposite of what fighting games are.

Anyway, hope the channel will find its viewers.

#13
rosy said on March 24, 2014 at 8:34 p.m.

From my point of view, general fighting games have this same rule that you need to memorize the special moves. And memorize the moves does take amount of time. Most beginner player don't spend enough time to learn that stuff but wanted to jump into the real combat and thought they already good with it. That's just wouldn't happen cause the fun of fighting game is about learn as you play in the process.

#14
Hypermarth said on March 24, 2014 at 9:35 p.m.

I prefer James Chen's First Attack for beginners but eh, I suppose if this is more catered towards airdashers later on then it's a different type of learning for some things.

#15
I_Are_RaBBiT said on March 27, 2014 at 5:39 a.m.

Same guy who did Guilty Bits right? This dude is awesome!

#16


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