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Capcom press statement on Street Fighter 5: pay-to-win comments were never made, title not yet officially announced

Posted by Cheng Kai 'KarbyP' Sim • June 12, 2014 at 11:01 a.m. PDT

Following the clarifications made by Capcom's Yoshinori Ono on Twitter yesterday, Capcom president and COO Haruhiro Tsujimoto has released today an official statement on the company's investor relations site refuting the claims made in Sponichi Annex's report.

According to the press release, during the press interview Tsujimoto did not make "any comments on adjusting [the] strength of characters in the game" by means of a pay system.

The statement also says that Capcom has not officially announced any details regarding a "Street Fighter 5", including the title of the game itself -- although Yoshinori Ono's tweets yesterday have revealed that a sequel to the hit fighting game is currently in "early planning stages".

A certain media organization carried an interview with Capcom President Haruhiro Tsujimoto. Regarding the reference to a pay system in the interview article, Haruhiro Tsujimoto did not make any comments on adjusting strength of characters in the game by using this type of system.

Furthermore, details regarding "Street Fighter 5", including the title itself, were not officially announced at this point.

Source: Capcom's investor relations page

Comments

RambroCampAlot said on June 12, 2014 at 11:06 a.m.
#1
EKSR said on June 12, 2014 at 11:08 a.m.

K GOOOOD.

#2
christianlazo said on June 12, 2014 at 11:09 a.m.

Reading that headline made me picture Ono as a mob boss.

#3
Lordd_G said on June 12, 2014 at 11:10 a.m.

Capcom disavows all public comments about their greediness.

#4
sarif2soon said on June 12, 2014 at 11:11 a.m.

"I take the fifth."

#5
jme said on June 12, 2014 at 11:12 a.m.

You done goof'd reporter/internet blogger

#6
Lordd_G said on June 12, 2014 at 11:12 a.m.

Tsujimoto did not make "any comments on adjusting [the] strength of characters in the game"

Of course not, b/c there's still the autoblock gems, defense gems, auto tech throw gems, etc.

#7
Lordd_G said on June 12, 2014 at 11:15 a.m.

At least now we know that USFIV is indeed the FINAL iteration of the SF series, b/c Capcom is going broke the way its execs are running the company.

#8
capra said on June 12, 2014 at 11:20 a.m.

damage control they did say they wanted to make it more accessible "such that unskilled players won't lose to skilled players instantaneously' but they never mentioned pay to win. Pay to win just seemed like the obvious way to achieve this.

#9
Fallenrose777 said on June 12, 2014 at 11:21 a.m.

lol i don't know who to believe. going by capcoms history, i wouldn't be surprised if he did say it then backed off when they saw the mini backlash the fgc had.

#10
SnakeX said on June 12, 2014 at 11:22 a.m.

We already knew based on past comments that SFV isn't going to happen for a few more years anyway. "Early planning stages" means the game is essentially just a handful of thoughts and ideas at the moment.

No way a fighting game is gonna have a pay-to-win system anyway. Perhaps people (especially those on the internet) should fact check themselves before they jump the gun...who am I kiddin', who has time for integrity these days amirite? GOTTA GET THE SCOOPS!

#11
Pachendrix said on June 12, 2014 at 11:26 a.m.

Thank God, at least they're smart enough, or at least I hope they are, to know something like pay-to-win, would kill their biggest franchise in an instant. Any fighting game that requires no skills to win, or allows casual players/noobs to win against a skilled player, is as good as dead.

#12
Fallenrose777 said on June 12, 2014 at 11:28 a.m.

honestly no one jumped to anything, the article clearly said he was looking for a pay-for-advantage system. i dont usually look at developer and investor interviews, it's usually the same PR and reports. how many times do we need to hear that capcoms broke and screwing their series?

#13
Fallenrose777 said on June 12, 2014 at 11:33 a.m.

is it me or is eventhubs lagging?

#14
AKumahMatata said on June 12, 2014 at 11:38 a.m.

I want SF5 now! Lol

#15
capra said on June 12, 2014 at 11:42 a.m.

I knew a pay to win model wouldn't happen ( at least explicitly they may try or some gem system again) because the game is early in development and people would make an uprour about it. What bothers me more is I am confidant they are willing to dumb down their games even further in an attempt to appeal to casuals and make them more accessible. They already started it with input leniency, shortcuts, easy links in sfxt and comeback mechanics like ultras or X-factor. This is what worries me most.

#16
maxs2d2ace said on June 12, 2014 at 11:44 a.m.

damage control at work

how much you want to bet ono was at his desk reading his tweets and was like"wtf is this?". Called the ceo and told him "have you lost your mind you business monkey?".

I find this pretty pathetic. well at least we all know the next game capcom is working on. so we no longer need to ask for darkstalker, rival, or capcom all-stars.

#17
annexation said on June 12, 2014 at 11:45 a.m.

It's not going to be Street Fighter 5 - It'll be Street Fighter Alpha 4. Calling it now.

#18
xShonuffx said on June 12, 2014 at 11:45 a.m.

I got my eye on you Capcom!

http://i3.kym-cdn.com/entries/icons/o...

#19
mrambitious said on June 12, 2014 at 11:54 a.m.

Announces pay to win SF5
Immediately upon hitting EH, over 350 comments pop up in under 2 hours.
Word spreads via twitter and social media.
Before 5pm on the day they announced "considering" a pay to win SF5, Ono and Capcom's twitter, facebook, and other social media was FLOODED with hate and anger.
Capcom pretends that this wasn't the plan to win back the thousands of hardcores that spit in their eye on social media.

#20
rie_dude said on June 12, 2014 at 11:55 a.m.

Damage control, plain and simple. PR graduate 101.

#21
FightDirty said on June 12, 2014 at 11:57 a.m.

Damage.
Control.

They really hit the brakes and went into reverse on that one. Then they pull the Jedi mind trick : "That thing we said. It never happened".

#22
COREY_1993 said on June 12, 2014 at 12:02 p.m.

capcom... street fighter is one of my favorite franchises and my favorite fighting games... please dont fuk up like SFXT or use these pay to win F2P models. i would not be able to take that lmao...

ill wait another 4 years happily as long as you make some new characters and make the game the best fighting game ever.

#23
mrambitious said on June 12, 2014 at 12:10 p.m.

This is where I think SF fanboys lose me. Out of all the games available, street fighter is just too strict. 1 frame links should be in the game, but BnB's w/ 1 or 2 frame links is just too much. I have work, girlfriend who lives in a different city, and obligations outside of SF4, and surely do not have hours upon hours a day to practice lp lp lp -> mk.

UMVC3 for example, a casual player can do a VARIATION of any optimized BnB combo just because the system allows for mashing and is lenient on inputs. That casual will never win a tournament or dominate high level players online just because the games is playable at a casual level.

P4A had the 5A "noob combo" which made it easier for a casual to get a full combo off in a tight situation. Using 5A the entire time would never get you anywhere though, and any pro will still make the casual look like a fool.

Capcom needs to stop coming up with "revolutionary" ways to handle the casual audience and either just accept that casuals will never be able to play SF properly or make the basics of the game easier to play (links, FADC, and.... guess thats it) How hard could it be to add some additional advantage to moves to allow for casuals to perform the links while also allowing pros to add in additional hits with perfectly linked normals. Casuals get to actually play and pro's still stunt on the casuals.

#24
RebornOdin said on June 12, 2014 at 12:11 p.m.

I love how people like to pretend that the pay to win comment was still said even though Capcom has plainly stated they never said such a thing in the first place.

Oh wait, it's because you think the world is out to get you and that "The Man" is just putting you down and planting lies even though that would make little to no sense whatsoever in this context.

What part of "pay to win comments were never made" don't you understand? I mean, I know you're trying to constantly look for a villain even though there isn't one, but come on.

#25
Keetro said on June 12, 2014 at 12:14 p.m.

lol there is a clear understanding of what is going on here. some are fooled but most get it

#26
GiBGUN said on June 12, 2014 at 12:16 p.m.

It's going to be well over a year before a SFV game even gets announced, let alone have anything to show.

Also remember Ono said he wanted Deep Down to be finished, so they could use the same engine and save costs.

#27
Paradonyx said on June 12, 2014 at 12:19 p.m.

Are...are you serious right now?

While you make some okay points, the first paragraph is utterly dumb.

#28
PandorasCrate said on June 12, 2014 at 12:22 p.m.

Nice save Capcom lol

#29
GammaChemical said on June 12, 2014 at 12:33 p.m.

Damn Capcom backtracked so fast they forgot to clean up the foot prints.

#30
synce said on June 12, 2014 at 12:41 p.m.

It's going to happen anyway. Look at Tekken Revolution. I feel like that will be the future of fighting games.

#31
Kamhaul said on June 12, 2014 at 12:44 p.m.

I laugh because SFIV is still the easiest game to learn in the series so far.
Nothing is going to fix learning fundamentals which beginners have to do. You can maybe put in some kind of tutorial in the game but that only does so much. Beginners are only going to learn by constantly getting beat and having the basics bashed into their head through losing.

#32
ArkticDark said on June 12, 2014 at 12:47 p.m.

Sometimes Ono seems retarded. A little bit.

#33
benzo425 said on June 12, 2014 at 12:49 p.m.

well said

#34
mrambitious said on June 12, 2014 at 12:54 p.m.

Whats dumb about only having a couple hours to play now and then? My point is gaming is a hobby not a lifestyle for the majority of us and thus the strictness of SF4 is unneccessarily outcasting casuals. If I had a choice I would sit around all day playing SF, but obligations dictate otherwise therefore the naturally difficult links in SF4 are going to take me months to pick up and execute well enough to win online.

#35
babineaux said on June 12, 2014 at 12:56 p.m.

Not even the title confirmed? Fingers crossed for Alpha 4.

#36
streetfighterjoe said on June 12, 2014 at 12:57 p.m.

Good news

#37
JELIFISH19 said on June 12, 2014 at 1:07 p.m.

The idea of a bnb is being based on high-level play rather than peoples' own skill level. Most people view Magneto bnbs as the combos that FChamp and Neo do because they're the combos that everyone sees all the time. They weren't bnbs at one point. The bnb was the standard magic series and the combos you see now were the style combos. The P4A 5A combos weren't even considered bnbs. A pro's go-to combo is going to be different than the average joe's go-to combo because the pro likely needs to get the maximum benefits every single time.

The people who want easier execution are the people who want to do the things the pros do without investing the time into the game that the pros do. It's just laziness. They can still enjoy the games without being able to do the combos that the pros do but their egos don't allow it.

#38
JELIFISH19 said on June 12, 2014 at 1:22 p.m.

Being good at fighting games means using what the opponents knows and doesn't know against them. That nature means that no amount of tutorials can really teach someone how to play. Just look at most beginners' introductions to SF4. They got thrown a lot so they learned crouch teching. Then people start doing frame traps and they're losing again. They stop crouch teching and start getting thrown again. That cycle never ends until they learn stuff that no tutorial can ever teach. Nothing in fighting games is concrete.

#39
Yisandra said on June 12, 2014 at 1:37 p.m.

Most characters need to learn at least one 1 frame link to be played. You can forget half the cast if you can't hit 1 frames consistently. And investing time into the game doesn't always make you hit your combos. It feels more natural to have a low damage, easy-to-go combo that still reward you for getting a hit.
I thought sf was mostly about fundamentals anyway ?

#40
flairinmike said on June 12, 2014 at 1:46 p.m.

I don't speak Japanese. Can I get a job translating capcom interviews?

#41
Fallenrose777 said on June 12, 2014 at 1:48 p.m.

where have you been these past few yrs? capcom have been trying to screw us so many times?

#42
Kuza21 said on June 12, 2014 at 1:56 p.m.

THANK GOD!!!!!! I DON'T WANNA SEE ANOTHER DAMN SF NO TIME SOON!

#43
JELIFISH19 said on June 12, 2014 at 2:24 p.m.

Single hits into moves do a lot of damage in SF4. The reason people want to do more is because they feel they're inadequate when they can't do what other players are doing. You don't need to learn any 1-frame links to play any character. You might if you want to be good with them. But don't have to be good. Those people might say "but I want to be good." And my response would be "put in the time and effort to becoming good" like everything else in life. If it's too hard, then why can a lot of other people do it? It sounds like a personal problem. People want instant-gratification. Their enjoyment of an activity revolves around being good at it. If they want something that's easier that makes them feel better about themselves, there are plenty of other fighting games out there.

#44
JuriTheSpider said on June 12, 2014 at 2:31 p.m.

You summed up what I was trying to formulate in my head. People start practicing the one frame links when they are trying to elevate their game. But to say you have to learn at least one to play any of the cast is very far from true. Sure you may not be maximizing damage but you can definitely know what you're doing without being an execution monster

#45
StellarSTLR said on June 12, 2014 at 2:48 p.m.

Damage control. It's very obvious this is what happened. Imagine he hadn't refuted the information? It would of been a game killer for sure. For those that aren't so easily manipulated, I'm sure this information will not be swept underneath the rug. Don't forget what was mentioned here. If we believe ono and we don't continue to make a fuss then in true capcom fashion, they will try and pull a fast one on us right before SF5 is released. I for one do not believe ono and will not blindly move on from this whilst capcom ruins the fgc's best franchise.

#46
Xykes said on June 12, 2014 at 2:59 p.m.

That's not how business or life works.

If a big company has major plans to do something, they aren't going to completely change their minds in a couple of hours. Microsoft got flooded with Kinnect hate for a year before they finally changed their tune. A big company isn't run by whimsical children who make sudden far reaching, financial decisions based on a few tweets or EH comments after a couple hours. Major changes take time. Way more time than "a couple hours after EH posts an article".

I know you guys like to think you have the power to instantly move mountains with your random front page posts and internet sh*t talk, but don't take yourselves too seriously.

Admit that you all screwed up and jumped the gun. SF5 hasn't even been announced yet, and we have guys like Mike Z calling for boycotts of the non-existent game.

Take some damn responsibility for ONCE in your lives FGC. It's not always Capcom who screws up.

Don't automatically believe everything you read without fact checking.

YOU SCREWED UP FGC. Not Capcom.

#47
Xykes said on June 12, 2014 at 3:06 p.m.

You read something on one website, and then assumed it was fact.

That is jumping to EVERYTHING.

You f-ed up. Fess up to it like an adult.

#48
htownboss23 said on June 12, 2014 at 3:12 p.m.

F uuuuuu it's mortal kombat season

#49
StellarSTLR said on June 12, 2014 at 3:15 p.m.

A top member of the company said pay to win and then when capcom saw how quickly frustration was building they used their lobbyist/face to distract us from what they are actually planning, which is likely to be what the original released information has said.

Capcom is lying. Watch
out. They will walk the edge of trust with their loyal fans again and possibly ruin Street Fighter.

Responsibility? This is our chance to see real change from Capcom if we don't accept Ono's lame cover up. If we push the envelope for them to make the game that they say they want for casuals while at the same time maybe make the best tournament street fighter yet, that will be the potential of our voices being made reality.

Capcom started this by saying pay to win. We will finish by saying build the game that you say you want for casuals and leave it tournament worthy. No gimicks.

Capcom needs to change their mission statement of spend the least amount of money and try to make the most cash. Leave that for cell phone games.

#50
metaf4 said on June 12, 2014 at 3:44 p.m.

Well either way I guarantee either SOMEBODY got fired from leaking this debacle, or an entire folder of "Pay for Perks" drafts & programming just got deleted quick and in a hurry..

#51
FightDirty said on June 12, 2014 at 3:53 p.m.

Oh, I see. I really messed up this time. I should just shut up and take whatever a company wants to sell to me.

"Blanka isn't ready yet so well have to release him later."
- But as soon as xTekken was released hackers found out that all the characters were complete and ready to play locked on the disk.

"The gems are balanced. The pay for gems won't give an unfair advantage."
- Huge lie. The gems turned out to be broken & cheap. Auto block!? GTFO!

Now they slip and say they are looking at ways to cheapen their games in the name of profits and it's OUR fault? Are you typing this stuff from your office at Capcom?

I say as paying costumers it is our right to demand certain standards from ANY business that wants our cash. When they see they will lose business (money) when trying to pull a fast one then sometimes they'll change their tune. But I guess you feel that we should just bend over and be grateful for whatever they give us? Yeh, we are just little peasants. Who cares what we think, just send them money.

#52
erkicman said on June 12, 2014 at 4:12 p.m.

You know, if Capcom wanted to be serious about proclaiming their innocence - and I mean REALLY serious - Capcom COULD sue the original reporter for libel... if that's a thing in Japan

#53
Captainbuttocks said on June 12, 2014 at 4:22 p.m.

Any press is good press when it comes to competing with the MKX announcement.

I see what you did there capcom.

#54
Super_Honda said on June 12, 2014 at 4:31 p.m.

I followed SF series for many years and Capcom takes their time when it comes to main SF series. At this stage, all the talk about SF5 is irrelevant but it got people talking (interesting timing as well since MK10 was recently announced). However, people should be aware that those who work in the upper-management will have big influence on how things work and developers will have no choice but to go along with it (unless they leave their job). Unfortunately, developers like Ono and Harada gets criticised for this. I would blame Capcom's upper-management if pay-to-win model were to be added in SF5.

But consider this: if that happens, it would mainly affect online play since players may pay for those things to give them an advantage(s) over their opponents. But what about the tournament scene (especially offline play)? If anything, pay-to-win model would have little to no effect on the tournament scene because the organizers would almost always ban paid DLCs or anything of that kind (see SFxT for an example). So those who go to tournaments regularly or just generally play offline games wouldn't care if Capcom (or any other company) implements those kinds of practices into their games or not.

But because online play is a big deal in this day and age, it would cause problems for many gamers who can’t go to tournaments or don’t have local sparring partners to fight against. Unfortunately, SFxT ended up being an example of what can happen to a game’s longevity if it receives continuous bad publicity (Capcom’s execution & timing errors played its role as well). If SFxT was made during the time when online play wasn’t as dominant as it is right now, it could’ve succeeded. CVS2 had customised grooves option and if that game (even MVC2) was released in this generation, the chances are that it would’ve been buried by the FGC.

#55
sadiq2013 said on June 12, 2014 at 4:40 p.m.

shut up.

#56
badvb said on June 12, 2014 at 4:42 p.m.

They won't have pay to win, but they will ship the game with a DLC character that comes on the disk with Vanilla's Sagat move-set and damage along with Akuma's best stuff, maybe even SF2 version, combined with a god like dive kick and fast movement speed. Maybe a single charge move like Honda's headbutt. For the low price of $60 to unlock. Intended to be beginner friendly.

#57
MatheViB said on June 12, 2014 at 4:49 p.m.

Capcom: Damage Trigger Check! Geto! Heal Trigger! (and i'm probably the only person that knows what this is about lol)

#58
tommills83 said on June 12, 2014 at 9:43 p.m.

Any mechanic designed to make it easier for new players usually simplifies it too much so that if they switch to normal play, the jump is so big that they never learn to play properly (AUTO/EASY control options).

Imagine someone playing with an Auto-block gem in SFXT for a long time, then taking the gem off and trying to play without it. They'd probably end up thinking "It sure was a lot easier with that gem. Why did I ever take it off?"
(Does anyone actually use these things?)

It actually discourages learning the game. If they just want to shift more copies, easy mode settings aren't going to help it sell better anyway. They need to focus design/development time on more worthwhile aspects of the game.

#59
Freyzii said on June 13, 2014 at 2:43 a.m.

Called it.

#60
VanCityPlayboy said on June 13, 2014 at 2:56 a.m.

1 more SF4 upgrade game with Alex in it first then SF5, if Capcom still refuses to add Alex into SF4, might as well go with Tom (Alex's teacher)

#61
1ButtonDash said on June 13, 2014 at 6:11 a.m.

Screw capcom, and I'm not even talkin about SFV and the misinformation on the pay to win. I don't even care about that.

What I find to be more of the A-hole move by them is that SFV is MOST LIKELY not even begun development minus probably some concept art and some ideas in some dudes notebook yet they want to cause some sort of buzz and get people talking making us think SFV has begun production because of the fact they see the highly positive vibe MKX is getting so they wanna steal some of the hype going toward that game.

That's my take on it and Capcom is nothing but a buncha tools. Ultra might be cool for a few months but how long till people drop off the hype train for that?

When's MKX?

#62
Amerika said on June 13, 2014 at 1:20 p.m.

Capcom just needs to focus on a better training mode. Something to get new players up to speed with even the toughest of ideas and combos and then let them be able to easily practice them with all characters. A training mode that didn't just give you combo notations but actually showed you and point out your timing issues. Also, come up with a good way to have people practice footsies.

If Capcom does this they don't have to dumb their games down. This is strictly and educational problem and not a game problem.

#63
Utils said on June 13, 2014 at 2:44 p.m.

It had to come from SOMEWHERE.

Capcom in damage control mode like MS was with the Xbox ONE DRM incident.

#64


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