If they do this no one will buy it they are massively missing the point
"pay-for-advantage system in Street Fighter 5 that will allow new players to cover for their lack of skill in matches"
Didn't they learn anything from the SFxT gems that these types of mechanics don't belong in fighting games? It is, and should be, all about skill.
"Capcom is looking into possibly implementing some kind of pay-for-advantage system in Street Fighter 5" if capcom does this, I AM DONE WITH SF!!!
I think I just threw up a bit. Best start getting used to using a block button I guess.
They probably did learn from SFxT. I'm not with the pay to win attitude either, but let's see how this looks first. By the time any real work has been put in, there's no telling where their heads will be at anyway.
You guys should calm down. That up there has been the design strategy for ALL major fighting game makers since Street Fighter 2. All it means is the REAL players flip a switch in the menus or on character select and completely ignore the "simple" mode.
I guess those that have the most money will be the strongest gamers in the world now, no point in working hard in learning a game, when you can go to work and make money to buy extra power.
If Capcom is serious about this, I will tell them that they will happily kill their franchise. It will keep company with Street X Tekken in the graveyard of failed fighting games which tried to monetize with pay to win stuff (gems were a total failure in case they haven"t noticed).
Pay for advantage??
once again it will turn out like this:
http://www.dropmocks.com/mFa1Ba
I don't even know what to say... does pay for advantage in a fighting game sound better coming out of one's mouth when it's said in Japanese?
pay-to-win have always been in Fighting Games? uhhh.... no
"pay-for-advantage"
Not only is that an absolutely abysmal, downright pitiful idea, it's scummy and only helps to enforce the negative, moneygrubbing persona that Capcom has adopted lately. There are PLENTY of alternatives that games have been using effectively. Take notes from games like Killer Instinct and BlazBlue, with extensive tutorials. F*CK off with your obvious, poisonous microtransaction scams with a pathetic cover of pandering to newer players.
You know, I keep wanting to support Capcom. I keep wanting to think these past 5 years have been a phase and that they'll learn from their mistakes. But they just keep on keeping the f*ck on.
I swear to god, if I see this sh*t, I'm DONE. Too many fighting games these days treating players right (aside from the occasional DLC milking) for me to put of with that sh*t.
Flame me to death, I couldn't give a f*ck.
AND NOW IT'S TIME FOR ANOTHER "GOOD IDEA, BAD IDEA."
GOOD IDEA:
"They'd also like to implement some kind of feature that will allow users to spectate matches between high-level players directly within the game itself, "so as to allow beginners to learn how to use the special moves and pick up on general strategy, which will help in growing the userbase"."
BAD IDEA:
"As a means to achieve that (prevent unskilled players from losing instantaneously), Capcom is looking into possibly implementing some kind of pay-for-advantage system in Street Fighter 5 that will allow new players to cover for their lack of skill in matches."
Shoutouts to Animaniacs and that one guy/girl at Capcom who must be committing sudoku right now at having to submit to profit-driven game design while having healthy, genre- and player-friendly ideas.
I won't be buying SF5 if they proceed with a pay to win system.
Idiot Capcom COO.
They need to learn from League of Legends imagine if LoL was pay to win it would be garbage. This clearly shows Capcom has no idea what they are doing...
what? let them just play on easy or something this the only fighter based on skill
CAPCOM PLEASSSSE! let me design a black character for you instead of these stereotypical models you been doing since day one! even though that guy king cobra was looking ok, basically a shoto though
Which is why I said they probably did learn from that. This pay to win stuff could end up just being like stuff implemented in Marvel's simple mode or something. It probably won't get as drastic as it was in SFxT. Also, people will make themselves heard; by the time we actually SEE SFV, they will probably have dropped this already.
Ohhh Goodness... NO MORE SFXT ABC COMBOS PLZ!!!!!!
No one. And I repeat, NO ONE in the FGC wants to "pay for advantage." This gets done and Capcom might as well shoot themselves in the foot. A great game is always systems based not based on monetary incentives (aka DLC).
How about helping beginners by giving them a tutorial which is actually helpful, for a change?
I mean, how on earth are beginners supposed to get better just by doing some trials which don't make any sense to someone uninitiated? And don't get me started with SFxT Dan telling people to buy Capcom's pay to win packages...
You think SFxT would've taught them a lesson, but apparently it didn't. Fighting games aren't the kind of game where you can successfully introduce microtransactions and the likes, unless we're talking about unlocking some characters (something people will definitely hate, see Vanilla SF4) and/or customization options.
Oh this is great. I feel like the person who wants to watch the world burn..in this case its capcom. RIP.
+1 if it's a "Capcom just shot themselves in the foot (I'm an expert)" letter.
GUYS: Just going off of how dead SFxT is, I think they had to learn something. I don't know what it is, but otherwise this is just insane. That game literally dragged itself by its own collar and jumped off Mt. Kilimanjaro. This coming from a guy who actually likes the game. We'll see. I think they will show some common sense this time around.
Is Capcom going to incorporate "easy mode" like they did for MvC haha?
They didn't learn nothing from SFxT fiasco.
They could perfectly copy the same profit model of many F2P games and keep the game with continuous updates of clothes and aesthetic details. Just take a look at how many people has the SFIV costumes, or how well it worked for LBP and other games with lot of skin updates.
If it didn't work the first time then I'd like to ask...
WHY WOULD IT EVER WORK NOW CAPCOM!?!?!?! HAVE YOU NOT LEARN FROM YOUR PRIOR MISTAKES!?!?
Skill will always beat unskilled. They should instead sharpen up the ranking system. When I pick looking for MORE SKILLED players.. I get ppl with like 100 BP 400 PP.. Or SAME SKILL and got a dude with 10,000 BP. That should not happen. So if I were a noob, I would be highly upset I had to face a 10,000 BP character bring a beginner. Just saying...
If this model sees the light of day it will be the final nail in the coffin for Capcom. They've sh@t on every other franchise they have and nearly lost us to sfxtk. Pay to win has no place in anything competitive. Period. They need to make learning the game fun. Like MRS did with their Kombat tower or injustices star lab missions and make it so u can earn FREE stuff in game like costumes and/or chars.but then it also falls on the players as well. They have to WANT to learn even after playing thru everything. NOTHING can make a person want to do that. Most certainly not something that needs to be paid for that actually TAKES AWAY the incentive to learn. Learning has to be made both fun and rewarding to keep new comers interested.
I think you mean seppuku. Sudoku is a number puzzle game. Lol!
I'm down with a system that allows players to choose between (for example) "simple", "normal" and "hard" mode similar to what AidanJames said. Players that have chosen "simple" mode can compete with players that have chosen "hard" mode. Anyway looking forward to SFV.
So Capcom says to hold people hands of they're. All the skilled players now were once unskilled, so why baby this generation's gamers? I watched videos, studies guides, went to training mode, etc. I put in the work and so did thousands of others. Personally, I find it disrespectful.
If they really want to help new players, I'd like to see them put more effort into the tutorial modes, like character specific breakdowns. I still stand by Virtua Fighter 4 Evo as having the best fighting game tutorial. But the down side is that this will not hook players who aren't really interested in investing time into the game. So at the very least, they could provide actual optimal combos for challenge mode. They should allow top players to help them out with finding good bnbs rather than useless or inferior combos.
Honestly, I don't know what they should do to help accessibility to winning lol. It's my personal opinion that some of the more beginner friendly things in SF4 are the things that keep it from being my favorite. Idk what they could really add that wouldn't put the players who already love the game off.
One side thing that I think should be added is better customization options. This may sound dumb to some people, but I really liked the options in SFxTekken, despite not playing it much. It's an attractive feature. I mean, look at free to play games. They make so much money off selling things like new skins all the time. Even if simple things like alternate color packs were more frequently released, I'm sure that would help make some money and keep a few nit-picky people like myself satisfied.
Really? I don't get it then. How can you commit Sudoku?
CAPCOM YOU ARE TRULY ONE OF THE STUPIDEST DEVELOPERS I'VE EVER SEEN.
All this says is rather than put the effort in to break down and explain all of the systems in a full in depth tutorial like Killer Instinct they would rather implement another BS pay to win strategy like Street Fighter X Tekken.
They really didn't learn anything with SFxT And that really bugs me, they took a game that couldn't fail; featuring two of the biggest giants in the fighting game arena and managed to suck any of the fun and enriching parts about getting good at a fighting game.
Street Fighter Alpha 3 was one of my first fighting games that I properly understood and I remember the process I took on the game from learning fireballs and shoryuken motions to actually super attacks like Shinkuu Hadoken and Shungokusatsu. Wasn't easy but it was a gratifying thing to see my progress on the game as I take down other players in the area.
Capcom are really losing touch with what made their games good and focussing on trying to appeal to the broadest spectrum.
Last game they brought out where they tried to appeal to everyone was Resident Evil 6 and it had elements to appeal to every player and did none of them justice.
It's the hottest new trend in the Namba area of Osaka. All the teenage kids are committing sudoku.
Is Capcom this dumb and blind? SFxT didn't work with the gem system as it caused all kinds of controversy because instead of allowing for great customization to make matchups fascinating like they originally stated (two Ryu's playing completely differently similar to Groove) they instead went with the gem model so they could extort more money out of people and allow for an unbalanced experience.
Good players don't want to lose to a player with a lot less experience simply because they broke out their wallet to do better. The good player who has spent time with the game and probably loves it is your hardcore fan where the guy looking for a pay advantage isn't going to be around long. Making the idea good only for short term sales but not for long term health of the product and you will very quickly have the people that should be your biggest supporters be the harshest critics.
Capcom shouldn't be trying to lower the skill level like with autoblock gems, auto chain combos etc...they should be investing HEAVILY into the worlds most bad ass training mode. Go big on it. Go through not just the basics but include features like doing full combos and including something like a shadow mode where you see a shadow doing the combo in the background and you basically have to copy it. It would give you a feel for the timing, location etc.
Also, explain concepts like footsies and other core concepts and give examples. Another thing that Capcom could do, with the shadow mode concept, is have somebody be able to upload a combo they did and anybody is able to import it for shadow mode training. So if somebody comes up with new tech you get not just the notations but you can see it while you're trying to do it. Including logic that would spot if you were too slow or too fast or hit the wrong buttons in your execution would also be amazing.
If Capcom did something like that they would not only make new players way more comfortable off the bat but everyone would love it compared to everyone hating it like the gem system.
You can't. I meant that he said it on purpose being goofy. Saying sudoku in place of seppuku has been an online joke for a little while now.
I like ur comment but I'm pretty sure hara-kiri is killing yourself. Unless someone is committing to a game about numbers in boxes (sudoku)?
That is all this day and age spawns. Less reward for hard work, why learn how to play if my chance of winning doesn't change. If you make games for the hardcore fans they will play forever, if you make games for the casual fans they will play until they get a copy of COD.
Oh how the mighty have fallen. I love me some Street Fighter but there is NO way I'd support this. I'm not all that great but losing a lot in fighting games is a motivating factor in trying to get better at winning on a consistent basis. Remove that and give people ways to win with little to no effort... what kind of sh!t is that?
anyone made a meme for this disaster yet?
i recommend the old star wars one- 'You were supposed to bring balance to Street Fighter, not destroy it!'
Damn it capcom! We already talked about this with GEMS
Damn is SF4 not casual friendly enough? Have they gone mad? Pay for advantage and even more casualization? You don't have the right to punish a player for being more skilled.
Capcom, if you really just want to make money, use LOL's model. 10 free chars a week, with free chars for playing the game for a long time, a solid core game, with tweaks along the way. People who are serious about the game will purchase all of the characters, people who aren't won't. Add skins to make our hadokens look like pumpkins.
LOL has more money than god, and that's no less a skill intensive game than any fighting game. In fact there is a FORCED tutorial for the first 100 or so games!
Pay for advantage isn't the way to go. It'll just piss off good players who are good enough to beat scrubs and end the franchise when the 7 year old weeaboos don't win after they use their parents' credit card.
I wish I work for Capcom. I would design a fighting game based on Capcom franchise that would have a very different gameplay.
But they don't have a position for that, nobody in Capcom know me, and I have no experience into making games. But I wrote down all my ideas into a nice presentation of what I wish happened... and I do feel my ideas could work out into a really different fighting games that what we see out there.
No.
Absolutely not.
Hell no.
Screw that.
No, Capcom. Don't even think about it. THIS WILL KILL YOU.
Why fix a lackluster training mode and broken matchup system when you can make people pay for advantages they shouldn't have, piss off your core fans who lose to bs because there is no way to avoid abuse and then go bankrupt?
That's all I read from this story.
Campcom isn't stupid. They wouldn't alienate all the players that brought them the success they have today with SF4. Fighters require dedication and tons of practise and experience to be really good at the game. The newbies will hop onto the game for a few months to a year and then move on to something else. Remember what it was like in vanilla? It was like taking candy from a bus load of babies! Then they all pretty much disappeared and you'd be hard pressed to find a complete beginner when playing online now. For this reason they need to make sure the game primarily rewards skill. They can have a pay for advantage model built in but they'd be crazy to make it so that unskilled players just need to fork out some cash to beat a pro player. That would completely ruin the game.
Everyone has to understand several things:
1. SF 5 is still just a thought at this moment. The 'pay for advantage' comment is completely subject to change or being thrown out completely because, you know, development of the game has not started in any capacity.
2. Street Fighter in general is very difficult for a new player because new players don't understand:
-WHY to do something
-HOW to do something
-WHEN to do something
No fighting game that exists properly explains this to new players. Being told what a crossup is and what its purpose is is completely different than seeing it in action and understanding why its done.
3. Take these comments with a GRAIN. OF. SALT. Stop acting like anything said here is final because, as I've said, SF 5 is still several years away.
This isn't what the post/rumor was referencing but thanks for playing along!
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