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Each characters has 12 special move variations to choose from in Super Smash Bros. Wii U/3DS; information about character customization

Posted by Steven 'Dreamking23' Chavez • June 10, 2014 at 7:35 p.m. PDT

At Masahiro Sakurai's round table discussion this evening, more information about character customization was revealed.

It has been reported that each character will have 12 special move variations, much like the newly announced Mii Fighters. You can select from 3 different moves for each of the different attack slots.

One example of this is Mario's option of a regular fireball, fast fireball, and fire orb.

Characters can also allegedly equip items that increases stats like attack, speed and defense. This equipment will modify the characters by adjusting their balance, such as weakening a character when their speed is increased.

Customization extends to the Mii Fighters as well. You have the option of changing their attire, and each fighter type has its own unique outfit to choose from. Although the Mii Fighters will add a bit of personal flair to the Smash Bros. arena, it seems as though their use is limited to only friend matches online.

Those concerned with balance (or imbalance) may be happy to hear that the Super Smash Bros. Wii U/3DS development team is larger than previous titles, meaning there are more folks paying close attention to the characters this time around.

Sakurai was responsible for the changes from N64 to Melee. He had to use a broader grading system with help from staff when working on Brawl. The process became tricky due to biases in the graders' playing style. For the new games they have 12 graders, and although some balance anomalies may still surface, more people handling balance should benefit in the long haul.

Sakurai also stated that balancing these games has been tricky due to biases in the way some of the balance graders played, which is another reason the team expanded further.

Sakurai points out some characters are better suited for 2 vs. 4 player and with or without items, while others excel in 1v1 and 4 player modes.

Source: Nintendo World Report.

Comments

Ketchup17 said on June 10, 2014 at 7:38 p.m.

Now will this be tourney legal is another question.

#1
CrazyC0mb0 said on June 10, 2014 at 7:38 p.m.

I'll cut the tension right now and tell you it probably will NOT.

#2
Ketchup17 said on June 10, 2014 at 7:39 p.m.

Yea that's probably going to be the answer haha

#3
NyuBomber said on June 10, 2014 at 7:39 p.m.

It's most certainly not going to be main tourney legal (side tourney is another thing, natch.)

The alternate moves are also not usable in For Glory or "With Anyone" online; you can use them with friends.

#4
akillyz said on June 10, 2014 at 7:42 p.m.
(This comment was hidden because it was down voted. You can view it by clicking here.)

Well, are we still arguing if smash is a real fighting game now? It obviously isn't - at least not anymore.

#5
AugustAPC said on June 10, 2014 at 7:47 p.m.

Interesting. Not a fan of stat modifying items, as I feel that can lead to imbalance, but the idea of swapping special moves is cool. As long as they retain the same basic functions, it could be a neat way to introduce more fan-service and variation. Mario could use his water-hose or Dr. Mario pills.

#6
kac1010 said on June 10, 2014 at 7:47 p.m.

why can't it be? people pick different assists in MvC, why not different specials in Smash?

Though watching the gameplay makes me think it's closer to Brawl than Melee, so it won't be super popular like Melee and PM. Silly Nintendo.

#7
ArkticDark said on June 10, 2014 at 8:01 p.m.

I don't see why not! This sounds awesome and just think of the meta this creates!

#8
theshredder39 said on June 10, 2014 at 8:11 p.m.

So this is probably what they were getting at when talking about the Mii fighter, makes sense to me and I kinda prefer it that way cause I think the Miis would be fun to watch in tournaments in my opinion, it'd be a shame if they were banned because they have to depend on custom move sets to be allowed to use.

#9
SmokeRulz said on June 10, 2014 at 8:13 p.m.

Custom movesets also can't be used in "With Anyone", like the Mii Fighters. Which we knew already from the Smash Direct, but, it bears repeating!

#10
xShonuffx said on June 10, 2014 at 8:20 p.m.

Items no. But choosing different special moves could make fights more unique and varied. Could change a potentially weaker character by default to a more viable.

If its put in where you can choose it at the character select screen on the fly then that would be great.

#11
onion_scroll said on June 10, 2014 at 8:57 p.m.

gems

#12
Wintry said on June 10, 2014 at 9:04 p.m.

I'm thinking the Mii character could be allowed, but only if the characters have a strict move set. Otherwise, it's possible that it'll never happen.

On a side note, it's getting closer to October... where's Chrom?!

#13
TrueGamingGuru said on June 10, 2014 at 9:04 p.m.

"Characters can also allegedly equip items that increases stats like attack, speed and defense." That type of feature is definitely going to be in Smash Run, it is also going to be part of Amiibo feature. (which is similar to Skylanders & Disney Infinity)

It really does sucks that you can't use custom movesets in any online modes, except friend matches when it could've easily been balanced as long as the pros don't outweigh the cons or cons don't outweigh the pros. Like Mario's Fire Orb could be useful for power, but its weakness is its slow & doesn't have a good range and fast fireball can travel across the stage, but its power is weak. I think part of the reason has something to do with appealing the people that would completely oppose any new or custom mechanics. (like Gems, Custom Movelist, or Edition Select)

#14
Snow said on June 10, 2014 at 9:06 p.m.

They should really bring in some professional Smash players to help with balance.

As for this "friends only" crap, why can't they just modify the game search criteria to allow for custom characters or even make a new online section for it? And why the hell isn't Battlegrounds in the ranked mode?

Call me crazy, but this all feels like half assing.

#15
kabal31082 said on June 10, 2014 at 9:09 p.m.

Because this sounds way more similar to the gem system in SF X Tekken than MvC and will probably modify the gameplay to same extent.

#16
Mrb20028 said on June 10, 2014 at 9:34 p.m.

Captain Falcon with an Attack boost o.O

#17
unseenpotential01 said on June 10, 2014 at 10:48 p.m.

No, this sounds like something that can improve the way a character can be played. There is NOTHING similar about gems and altering a character's move-set.

I really hope these comments aren't going into the: "melee has wave-dashing and combos, so its better..." route.(I'm sorry, that topic gets to me lol)

I've played both games and both have combos. People just don't like the floaty physics in brawl and dumb tripping(i still have no idea why they even added that. >_>)

Personally, brawl would have been better if those problems had been fixed. wave-dashing was cool and all but the stuff you could do in brawl was pretty god-like. Hopefully this version will add a bit from both games. Have faith in Sakurai!!

#18
fxtricky said on June 10, 2014 at 11:03 p.m.

I almost was going to say why not just an easy mode select for the main ast that have been in all the games up to now that be as simple saying you can choose Mario from Melee or Brawl and have it be done with but doesn explain for the new fighters who are just now showing up. But see Mac has stat buffs for a PWR KO move as he plays. I think all chars will have TRAITS like that.

But the stat changing thing i think is some off beat silly stuff and should have its own mode while the main fighting mode should be seperate. So you can use custom chars in the custom battles option along with chnaging the specials for the chars and the MII things. But when playing the reg VERSUS mode nope not a chane thats how i would go forward with it.

#19
Smorgasboard said on June 11, 2014 at 12:02 a.m.

Bring on the customization. It's about time fighting games get with the times instead of being restricted by archaic limitations from the arcade era.

#20
snubtrap said on June 11, 2014 at 3:31 a.m.

Wait, what? This just says that Mii's aren't playable online, not custom movesets entirely. Is that incorrect?

#21
jaycee00 said on June 11, 2014 at 4:48 a.m.

I don't see why this wouldn't be tournament legal. I never played CVS2...but grooves gave everyone different abilities. This is obviously way more different, but 36 or however many combinations is still a finite amount. And hopefully the stats don't have game breaking abilities and they become legal too

#22
courte said on June 11, 2014 at 4:55 a.m.

Why even ask if it would be tourney legal out loud? Just ask yourself would it be fun to play against someones stacked imba character? Would someone hold a sfxt scramble battle? No. The decisions of the base game do not limit the potential of the whole product when it comes to smash. It can't be labeled as just a fighter. This I'd sadly something most other fighters are held back by. Even persona 4 climax is trying very hard to break the mold

#23
JiCi said on June 11, 2014 at 6:27 a.m.

Except that it changes your special moves radically instead of boosting your stats to OP level.

Not the same here.

#24
YanDaMan said on June 11, 2014 at 12:13 p.m.

I think the different movesets should be allowed in tournaments to make certain matchups better, but stat boosting items should NOT be allowed.

Street Fighter likes you chose your Ultra, Marvel lets you chose assist. Its not an issue people.

#25
TrueGamingGuru said on June 11, 2014 at 12:24 p.m.

@snubtrap

It was mentioned awhile back if you watch Super Smash Bros. Walkthrough where it custom moveset was added.

https://www.youtube.com/watch?v=6eIW_...

@YanDaMan

The stat boosting items are likely to be in Smash Run which is separate mode.

#26
courte said on June 11, 2014 at 4:07 p.m.

Except the smash run is for the 3ds version which a) is less likely to have as large a tourney scene and b) will its NFC accessory be out in time? Alot remains to be seen. Too early for anything

#27


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