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SNK Playmore recruitment ad: 'Development on new 3D fighting game begins'

Posted by Cheng Kai 'KarbyP' Sim • July 9, 2014 at 10:32 a.m. PDT

Following job postings last year for 3D CG designers, game programmers and planners who'd work on future 3D King of Fighters and Samurai Showdown games, SNK Playmore has once again put out recruitment ads for game developers.

The fresh batch of recruitment ads are dated July 4 (last Friday), and they're for four specific positions: an art director, game/pachinko planner, game/pachinko programmer, and a server engineer for smartphone games.

It's interesting the this time around, SNK Playmore is not looking for 3D CG designers -- presumably because they already have them.

But what's even more interesting is the tagline and job description for what the art director would do, once hired into SNK Playmore.

"Change the course of SNK's history; development on a new 3D fighting game begins! Bring about a revolution in the world of video games and pachinko slot with your designs!" the job posting for Art Director says in red (the sentence that begins with SNK).

It's unknown if the text in red is merely meant as a nondescript tagline for the position, or if it's an accurate assessment of what the new art director at SNK Playmore would do -- art direction work for a 3D fighting game, followed by other video games and pachinko slot machine projects.

But given that SNK Playmore previously hired 3D CG Designers, there is a very real possibility that SNK Playmore has indeed started (or about to start) development work on a 3D fighter.

The question is: is this new 3D fighting game "KOF"?

Source: MyNavi via KOFKoucha.

Comments

courte said on July 9, 2014 at 10:35 a.m.

ha

#1
ShinAkiraDesu said on July 9, 2014 at 10:37 a.m.

Snk. Pls make 2.5d if anything. But I did like maximum impact. Just don't go fk up like you guys did with Sam sho

#2
NyuBomber said on July 9, 2014 at 10:37 a.m.

King of Pachinko.

But for srs, do want new Maximum Impact or something.

#3
Hazzor said on July 9, 2014 at 10:46 a.m.

Hopefully they look at GG Xrd for inspiration

#4
LeonX said on July 9, 2014 at 10:46 a.m.

Well the keyword is "Pachinko" btw... nothing interesting...

#5
Burnt said on July 9, 2014 at 10:52 a.m.

Hope they do something innovative with this 3D thing, nothing like the ones weve seen so far like Tekken etc.

#6
LightSpdAeon said on July 9, 2014 at 10:52 a.m.

No... The keywords are "new 3D Fighting game"...

#7
LeonX said on July 9, 2014 at 10:54 a.m.

[please delete]

#8
LeonX said on July 9, 2014 at 10:55 a.m.

but they are hiring a game/pachinko planner and game/pachinko programmer...

#9
rie_dude said on July 9, 2014 at 11:22 a.m.

POWWWAAAAAA WAAAAVE!

#10
Lordd_G said on July 9, 2014 at 11:23 a.m.

Hope it's a new World Heroes!

#11
Stee1_Legend said on July 9, 2014 at 11:25 a.m.

both those quotes hold true they are making both a pachinko and a 3D fighting game as stated in their vision statement. A game like tekken or even a new generation rival schools is what the play style will most likely be closest to if its KOF.

#12
maxi2099 said on July 9, 2014 at 11:42 a.m.

It can be a fighting game for pachinko machines, where you need crazy combinations on the slots to make the moves.

#13
jme said on July 9, 2014 at 11:50 a.m.

I hope it's 3D models that look like Xrd and not like 3D that look stupid like sf4.

#14
ReddChief said on July 9, 2014 at 12:06 p.m.

Now why would they do that, just because it's 3D doesn't mean Tekken or Rival Schools. USF4 is 3D, Marvel is 3D even GGXrd is 3D charcters and they don't play like Tekken. If it's KoF then it will play like KoF but with 3D MODELS you know the tech developers are using now.

KoF is cool and all but would be better and more popular is a Garou MOTW 2 or Metal Slug.

#15
ShadowGeno said on July 9, 2014 at 12:11 p.m.

Maximum Impact 3?

Yes please.

#16
ThaBigDaddyCMaster said on July 9, 2014 at 12:15 p.m.

A new 3d fighter? Just as I thought.

#17
himura said on July 9, 2014 at 12:16 p.m.

well sir....SF4 looks illustrated, and in fact it does look 2d, the difference is the style, because it doesnt looks like Xrd doesnt means that is not a good looking game. And is older than GG Xrd

of course....what can i expect from a fanboy that has mike ross as his profile picture.....

#18
Claus said on July 9, 2014 at 12:18 p.m.

Yes! A new KOF game!I don't give a fudge if its 2D or 3D or 2.5D I'm sure as hell getting it

#19
darkblade13 said on July 9, 2014 at 12:22 p.m.

I'm pretty sure that it will be The King of Fighters: Maximum Impact 3.

#20
ElHiznahn said on July 9, 2014 at 12:25 p.m.

No it doesn't. It just looks like ugly bloated 3d garbage with crappy matte/ink brush aesthetics. GG Xrd looks illustrated, Ni no Kuni looks illustrated, JBA All Star Battle looks illustrated.

Not SFIV.

#21
Portal23 said on July 9, 2014 at 12:27 p.m.

I had the same feeling too.

I just hope they do a better job this time around. Maximum Impact wasn't that good and Maximum Impact 2 had some improvements but it still wasn't that any better. I'll be psych if they announced Maximum Impact 3 but hopefully they do better job this time around.

#22
Sanox said on July 9, 2014 at 12:29 p.m.

if they put thought into it and it is good i really do not care if it is 2d or 3d.

#23
Kidenn said on July 9, 2014 at 12:30 p.m.

At least if it's Maximum Impact Rock Howard will be back...

#24
joestar316 said on July 9, 2014 at 12:34 p.m.

Are you ok!?...

#25
himura said on July 9, 2014 at 12:39 p.m.

wowoowowo!!! oh my god, u should open your eyes for a moment and look at the game, ni no kuni and GG xrd are cell shading....and JJBA all stars has a different style but uses the same technique....

Funny thing that some of the "ugly bloated 3d garbage with crappy matte/ink brush aesthetics" you are talking about are the same "ugly bloated 3d garbage with crappy matte/ink brush aesthetics" u can see in JJBA

not to mention that SF4 was released in 2008 and at that time was graphically jawdropping...

so take it easy bud, or ur head is going to explode because of too much blood pressure

#26
SoftShocks said on July 9, 2014 at 12:46 p.m.

I'm still confused. is it 3D modeling, or 3D game???

#27
Stee1_Legend said on July 9, 2014 at 12:52 p.m.

All the games you named are 2.5D not 3D and again in the vision statement they said they are going to change the course of history of SNK meaning they want to do something new and re invent their series so they wouldn't want it to be to similar to their previous KOF and just keep the things that make it KOF being the characters and signature special moves. So the play style will probably more similar to the most popular 3D fighting game Tekken but with a KOF twist which is similar to that of rival schools or in this case maximum impact. Also for more reference on 3D fighting games look at the top of the page in the more section.

#28
freshprince said on July 9, 2014 at 1:09 p.m.

Samurai shodown please!

#29
JRXP2011 said on July 9, 2014 at 1:12 p.m.

We'll see where this goes. If they mean 3d like tekken of vf then scrap that sh1t now SNK.

#30
jme said on July 9, 2014 at 1:15 p.m.

How does having Mike Ross as my avatar make me a fanboy? What you said makes zero sense.

#31
himura said on July 9, 2014 at 1:16 p.m.

#27, if it has 3D models is 3D

they are 3d in the sense that are 3d models working in a 3d space that the Z axis is unused for moving the character....the 2.5d is actually a different concept that is not related to any of the games he mentioned. Because 2.5D is actually a 2d technique that gives the sensation of a 3d space...but is actually 2D

There is also a misconception between 3D and stereoscopic, movies in 3D are actually movies in stereoscopic vision but naming them as 3D movies makes it easier

so yes, he is right, all those games are 3D....

#32
Galletano said on July 9, 2014 at 1:18 p.m.

Yay new 3d game my favorite type, Now this is news that really got me hyped and if it's 2.5d still amazing cause KOF is my favorite 2d fighter.

#33
ElHiznahn said on July 9, 2014 at 1:21 p.m.

You need to up your argument game, brah. Who cares if they're cel shaded, they still look way better than SFIV. ASB is the opposite of bloated, genius: all the character models are slim and more proportionate.

And who cares about it being released in 2008? Still ugly and there are older games that look better.

#34
Professor_Icepick said on July 9, 2014 at 1:28 p.m.

Ugh, not again. Didn't they learn anything from how god awful Maximum Impact and Samurai Shodown Sen were?

...I think I'm gonna be sick.

#35
oghaggard said on July 9, 2014 at 1:34 p.m.

Are we just going to ignore the use of the word "PACHINKO" here?

#36
oghaggard said on July 9, 2014 at 1:35 p.m.

3D fighting game could just mean fighting game with 3D (polygonal) graphics. Doesn't necessarily mean VF/Tekken-style fighting mechanics.

#37
Yung said on July 9, 2014 at 1:37 p.m.

3D ... fighting game ? * loud sweating *

#38
Professor_Icepick said on July 9, 2014 at 1:42 p.m.

Maybe. But it seems like every time SNK messes around with 3D graphics, it doesn't end well in their favor. Even the games on the Hyper NeoGeo 64 weren't up to their usual standard.

I guess I'm just worried because SNKP still hasn't recovered to their full strength, so another failure could doom them back to either the waking death of biding their time with old re-releases or worse, outright kill them.

Seeing Mai done up in Maximum Impact's art-style doesn't exactly fill me with any confidence either.

#39
himura said on July 9, 2014 at 1:44 p.m.

well...u are going to need to up your argument ,"brah".....

as for who cares if they are cel shaded or not, well it matters, cel shading gives a completely different style so it is a matter of taste....i love ni no kuni, great game, beautiful looking and incredible art direction...as expected from studio ghibli.....

ASB, genious, most of the cast is taller, not more slim, Seth with a different set of textures can be a base model for JJ's different proportions as is a different designer, more proportionate? yeah...extremely long legs and extremely beefy shoulders with small heads makes it more proportionate. Dont get me wrong, i like the series and i read the comic of star crusaders, great manga artist, in the same style of another of my favs, Tetsuo Hara (Fist Of The North Star), But talking about proportions when reviewing anime is kind of pointless because non of them are trying to be realistic but "Over The Top"

i do prefer the designs from 3rd strike, but i dont see the sf4 designs as bad design, big hands and big feet is another aesthetic option.

not to mention that jojo's is a very good looking game, that is not going to look as good in 6 years (same as SF4) and that is a below average fighter....no depth and pretty boring looking combos (not talking about the animations in specials and supers, those look good), but we all agree that the game flows weird and the momentun gets lost easily due the poor combo engine.

i think we all can see now that u hate SFIV, so please keep ur hate for yourself, and try to do productive comments, not destructive ones

#40
RedRapperSux said on July 9, 2014 at 1:49 p.m.

Without even trying it, scrap it? I believe Aris was talking about this the other day. The FGC is really trying to kill off 3D fighting games. I personally don't play 3D fighters but it is pretty f*cked up.

#41
ZenTzen said on July 9, 2014 at 2:02 p.m.

Please SNK, make GAROU MARK OF THE WOLVES 2.

KOF is all fine and good but it would be a lot better if you gave attention to your other FG franchises

Garou/Fatal fury, The Last Blade, Samurai Shodown, 3 of your properties that more than deserve a sequel

And if your making it 3d please take inspiration from GGXrd for graphical looks

#42
Stee1_Legend said on July 9, 2014 at 2:05 p.m.

actually they are 2.5D since they are 3D models restricted to a 2D plain since nothing actually happens on the Z-axis here is an article for reference http://kotaku.com/5454377/capcom-do-n... A 3D game uses 3D models that move in all three dimensions the x, y, and z-axis.

#43
himura said on July 9, 2014 at 2:06 p.m.

Aris said that?? woooo...that actually worries me a bit....

the two really good 3d fighters out there (in my opinion) are VF5 and TTT2, and lets be honest, those games are extremely difficult to play, specially VF5...

a good 3D fighter requires more skill than most of the good 2D fighters (with the exception of GG series and KOF) so accessibility is a big factor here, as KOF or GG are not as popular as SF4 or MVC, and those are easier games to play,

same happens with SSB, it is very accessible from the moment u pick up the game, and then u can go in depth as much as u want. (because it has depth, and is a fighter)

Lets not forget that adding a 3rd axis for moving the character multiplies the options and makes the game more complex, in a 2d fighter will be similar to hops,super hops, super jumps run (KOF), or air dashing, double jumping (GG, BlazBlue)

Not saying that SF4 is an easy game, because is not, but i think it has a really good balance between accessibility and depth.

#44
JRXP2011 said on July 9, 2014 at 2:27 p.m.

Yes without trying it. Ive tried most of the 3d games out there and is just not my thing. No hate for the 3d, but since I prefer 2d and 2.5d, I would just rather snk work on that instead.

#45
himura said on July 9, 2014 at 2:31 p.m.

i saw this article, he is referring gameplay wise, so yes is a 2.5D fighter in its gameplay.

(well to be completely technical is a 2D fighter, as u can only move in 2 axis, a real 2.5D fighter would be the first Fatal Fury, as u were able to move in a fake secondary plain behind the opponent),

but the engine is 3D as everything happens in 3D space but as we both said with the restriction of not being able to move in 3D space.

The problem with this article is that comes from a producer, not a developer, same as i mention before when people talks about 3d movies, they are not 3d movies, they are stereoscopic movies, but 3D is easier to remember and makes an approximate point to how the movie works.

lets put it this way....so SF4 is 2.5D game and KOF is 2D game, the difference between gameplay is only in its mechanics because they both work in 2 axis, so the only real difference is that SF4 has 3D models and KOF uses sprites.

so from a gameplay standpoint SF4 really is a 2D fighter, and from a engine standpoint is a 3D game, as the engine is 3D.

#46
ProfessorLester said on July 9, 2014 at 2:35 p.m.

Maximum Impact 2A was the best game no one played

#47
Revisual said on July 9, 2014 at 2:53 p.m.

Correct me if im wrong but the girl on the ad above is mai from kof so could that be relevant or am i just delusional or wrong on the identity of this person?

#48
Stee1_Legend said on July 9, 2014 at 3:07 p.m.

it can't be a 3D engine if nothing happens in the 3rd plain. The gameplay is the engine for the game and the graphics engine isn't what makes it 3D and are two separate engines. SF4 is 2.5D it has 3D models on a 2D plain nothing happens on the 3rd plain because it doesn't exist. Only the model itself has 3 dimensions while the system does not that's why the start up frames on moves look so fast to compensate not having a 3rd dimension to pass through. also a 3D model is just a 3D Sprite while there are also 2D sprites i.e. KOF 13 and weather or not the article is from a producer or developer doesn't make a difference it's still factual evidence.

#49
genocide_cutter said on July 9, 2014 at 3:22 p.m.

Please lets get another Samurai Shodown

#50
htownboss23 said on July 9, 2014 at 3:51 p.m.

capcom vs snk 3 confirmed in the near future before marvel vs capcom 4

#51
himura said on July 9, 2014 at 3:58 p.m.

well, i was trying to be constructive and informative but after reading your comment i realized that u have literally no idea of what are u talking about.

1st. There is only one engine which is divided and several sub-aplications (or sub-engines if you want to called it that way,) the Engine works in 3d space as is built for that. If the Main Engine doesnt works on 3d u cant have 3d models working on it. so no, there are not two separate engines, they are 2 different sections of the same software.

for example MK9/MKX runs under UE (unreal engine) the same software that was used in Gears of war among others, so the question for u is...is MK9 a 2.5D that runs under a 3d engine?

2nd. so if the 3rd plain doesnt exist, how can u display 3D models? you are using the term incorrectly, there is a 3rd plain, it is the background, the objects and models are located in the 3 axis, X,Y and Z that is why the camera can move in Z space to use diferent angles, just go to youtube and check the ultra move animations to see without doubt that yes, there is what you call the 3rd plain, also known as Z axis.

3rd...The system does not have 3 dimensions?.....well i dont even know how to start with this one, which system? the engine is obviously handling 3D models, and the camera is able to move in 3D space so for sure works in 3 dimensions, and what is left is the programing, and programing my friend is a language so.....again, proving that u make no sense.

4th....please give me one reason, one good reason, and a technical explanation of why the start up frames of the moves of a 3D model looks so fast to compensate not having a 3rd dimension. please i want to hear that lol

5th. a 3d sprite is basically a 2d image pasted on a 3d card (flat polygon that moves in 3d space), in some softwares (very specific ones) 3d models can be called 3d sprites, but is still a 3d model based on polygons so it is 3D, yeah my friend....the one with X,Y and Z, so again 3D, do you want me to repeat it, ok there u go

3D

and 6th. Yeah, it makes a difference...producers can throw terms sometimes without thinking, or adopt a technical term to name something in order to give it an edge, in this case he is referring to the gameplay not to the systme, just the way u play the game, and even when it is not completely accurate, we all accepted it as it is, just a fancy way to call it, but still a 2d fighter.....

now let me tell u something.....

been working on videogames for the last 7 years, Unreal engine and Cryengine among others,
i use regularly Softimage, maya, Zbrush, nuke and after effects (which is AE is a real 2.5d software) so please....

if you want to throw random technical stuff, go for it, may be u can fool some people, but man...u cant fool me, u know nothing about 3dsoftwares or game engines

http://en.wikipedia.org/wiki/2.5D

#52
Stee1_Legend said on July 9, 2014 at 4:47 p.m.

So for instance when ryu does tatsu he is spinning in the air with a round house kick aka the hurricane kick. that would require the kick to start (if he is on the left side) in z-axiz front then go through x-axis right then z-axis back then x-axis left and back to z-axis front. however if you are resticted to only 2 dimensions of movements what happens when you try to pass through a 3rd dimension those frames get cut if you look at this video https://www.youtube.com/watch?v=ayoPF... starting at 1:02 ryu does tatsu and the z-axis frames get cut due to the restriction. as for having 3D models on a 2D engine https://www.youtube.com/watch?v=o0FV6...

#53
sarif2soon said on July 9, 2014 at 5:08 p.m.

PURE 2D... PLEEEAAAASE! D:
(Or 2.5D)

#54
AugustAPC said on July 9, 2014 at 5:38 p.m.

I've been saying it for years now. We aren't going to see anymore sprite-work in bigger budget 2D fighting games. With the resolution and frame-count we're at now, it's just not efficient.
Trust me, I say that with a heavy heart. I've been doing sprite art for 13 years.
I doubt they're gonna make a 3D fighting game, though. The success of KoF:XIII in contrast to that of Samurai Shodown: Sen and KoF: Maximum Impact, I hope, would show them where to best put down their chips (lol pachinko pun).
Still, GG:XRD shows us that the beauty of sprite-art isn't entirely lost in the transition to 3D models. That game mimics sprite art almost flawlessly, and retains all the benefits of 3D modeling.
I hope SNK comes out with a game as absolutely gorgeous as Xrd is. And I hope we get some sort of official announcement soon!
...also, forget story mode. It's clearly not in the budget. Focus on netcode that supports lobbies and other fun game modes. That clan function from KoF:XII on the PS3 never really got a chance to start up. I think that would be pretty fun in a good game. Perhaps a 6 player mode, where different players control each character on the team?

#55
TrueGamingGuru said on July 9, 2014 at 5:50 p.m.

That would be pretty interesting to see, its been awhile (other than pachinko & non-fighting game related) since SNK was involved with 3D despite their past works weren't that great. When it comes to art direction, developers don't have to follow what GGXrd is doing despite the majority of people would want SNK to even take any inspiration from GGXrd (which I'm not going to say having a cel-shade look similar to sprites is a problem) and I think it would be way better if developers follow their own path even if it means not listening to what the majority wants.

Looking at that picture while at the same time answering Revisual, this picture of Mai in 3D definitely looks good, and not really much need having to be like GGXrd just to look good.

Will see what the future holds.

#56
yoosterbarn said on July 9, 2014 at 6:30 p.m.

I may prefer Capcom and Arc System games to SNK. That doesn't mean I have enjoyed KOF and Samsho games here and there. I have a word document of the 30ish lesser "guaranteed" characters I like to see in the new KOF game... because I'm a loser.

HOWEVER! One thing I never understood in the least was Capcom's praise for sprite work. Besides Darkstalkers they've pretty muched always sucked... err that's harsh they've been adequate. Even Street Fighter 3 I feel has some real sloppy motion and animation. Sometimes feels like Third Strike is the pixel fighter version of Dr. Katz, Professional Therapist on Comedy Central. Though I'm one of those "a$$holes" that thinks SF4 has a fine design and each character fits better. I mean go back to Third Strike it feels Chun-Li, Ibuki and Urien were all drawn for different games.

I'm getting off track...

I don't know if SNK has always rotoscoped for their fighting games but I feel they've always kicked the sh;t out of Capcom... when it comes to pixel art. I am not upset by their decision. I'm actually excited. They beat Capcom in pixel art prowess they can do it in 3D as well.

2.5D KOF14 or Maximum Impact 3 in 3D (hopefully not like coming atcha' 3D though) I'm excited.

#57
FightDirty said on July 9, 2014 at 6:39 p.m.

Not sure if my body could handle Mai rendered in glorious 3D but I'm willing to chance it.

Hopefully we'll get a new Samurai Showdown or KoF in the near future.

#58
himura said on July 9, 2014 at 6:39 p.m.

hahahahhahahahahahahhahaha!!!

dude seriously stop it because you are making yourself look more and more ridiculous everytime...

lets get started my friend :)

1st.......well, i like your clusterf**** of Z,X and Y axis, i seriously believe that doesnt makes sense in your head as well. Again if you are trying to fool someone u are talking to the wrong person. And BTW, it is Z+ and Z- not front and back, and some softwares like 3dsMAX the Z axis is actually Y axis and vice versa, but im sure u already knew this ;)

which frames get cut dude? sorry to tell u but he is spinning 360 degrees and in order for u to check it.....

https://www.youtube.com/watch?v=Mgz_b...

u can see that akuma is doing a full rotation when the camera rotates in 3D SPACEEEEE!

2nd. Ok this one is my favorite.

That is Mugen, ive played for a long time, epic shin akuma vs violent ken matches with my friends, and one of the reasons why i got into the videogame business. Because back in the day that was the closest me and my friends had to make an actual game

How this works is basically the same way the old KI or DK country use to work, same theory, is PRE_RENDER GRAPHICS, yes my friend Pre-render, meaning that is not real time 3D so it is not a 3d object but a sequence of images.....

You extract the animations in image sequences that u use to build the moves, whether is through the engine (probably not the case but UDK for example allows for extraction of animations in image sequences with alpha),
Cutting them from an existing video, or even image by image in any image editing software such as photoshop.... and because now is a bitmap (bitmap dude, bitmap, not polygons) the users that port and create characters for mugen can spend hours and hours building a playable character for us to enjoy. (such a great community i must add)

please, we are boring everyone with this, but most important u are wasting my time....after this u clearly proved that u have NO IDEA of what are u talking about, so please make a favor to your self and stop it right here.

#59
AugustAPC said on July 9, 2014 at 6:53 p.m.

Yea, Mai in high-res 3D sounds nice.

Samurai Shodown is at an all time low. I'm worried that franchise is toast.

#60
himura said on July 9, 2014 at 7:07 p.m.

i really miss Samurai showdown, been talking about that game with my friends the past months and i would love to see a comeback, Genjuro was my main :)

i read that u do sprite art! would love to see ur work!!! and please never stop doing it, is one of the most beautiful forms of art :)

#61
rosy said on July 9, 2014 at 7:09 p.m.

Because of this "ugly" 2008 fighting game, the fighting community is growing since then. And that's urge other company to release more fighting games. Yes, and I do care.

#62
Stee1_Legend said on July 9, 2014 at 7:16 p.m.

I'm wasting your time no one asked you to respond to my post, you chose to do so and have been doing do since. i'm not forcing you to do anything as for my original point it's pretty clear they want to make and "actual 3D" fighting game not one with a "2.5D gameplay".

#63
himura said on July 9, 2014 at 7:43 p.m.

well, when u comment something without really knowing about the subject you take the risk of people reply to you.....

and to be very clear.....sorry, i was the one that clarified the difference between 2.5D gameplay and 2.5D....you were throwing nonsense theories about game engines trying to prove that u know more than anyone.

i was trying to be informative and constructive and share some knowledge, and i was never rude till u started being

#31 Is that really a question?....oh boy

#64
streetman88 said on July 9, 2014 at 8:01 p.m.

Hater

#65
SeriphAngel said on July 9, 2014 at 8:14 p.m.

I NEED THE NEXT KOF MAX!!!! Luise needs a comeback!!!!

#66
Smorgasboard said on July 9, 2014 at 9:02 p.m.

SNK goes 2D. Sprites are the best.

SNK goes 3D. 3D is the best.

#67
Adnan said on July 10, 2014 at 2:59 a.m.

For what it's worth, the Japan-only update KOF:MI2 got ("Regulation A") was apparantly pretty good.

#68
Azureneedle said on July 10, 2014 at 5:24 a.m.

Well as much as I'd love another 2D game, or what Xrd is even doing, as long as there's a new KOF game in the works I'm fine with that.

#69
Teags said on July 10, 2014 at 6:33 a.m.

Not gonna happen, but would love to see them surprise us with Garou2 instead of KOF14

#70
Outlier said on July 11, 2014 at 2:20 a.m.

I can accept 3D but for f***s sake, please don't ruin the looks of characters like you did in Maximum Impact. I don't want fu*king dolls or action figures jumping in my screen. Do it like GGxrd and I will be fine with 3D or 2.5D.

#71
Amerika said on July 11, 2014 at 12:04 p.m.

It's possibly because they are doing tie-in products to go with the fighting game they have been reportedly working on for some time now due to the previous ads from last year in regards to 3d artists.

#72


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