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Killer Instinct adds 'Jail' for rage quitters, training mode position reset feature, character fixes, and more - official Spinal update patch notes

Posted by Steven 'Dreamking23' Chavez • January 30, 2014 at 12:05 p.m. PST

Double Helix Games' community manager FilthieRich took to the forums today in order to post the official patch notes for the upcoming Killer Instinct update containing Spinal.

This update not only adds the newest playable character, but also addresses general fixes, matchmaking improvements, character bug fixes, and more.

One of the largest additions in the upcoming patch a solution to the rage quitting issue. When a player's disconnect percentage reaches 15%, they will be put in "jail" for 24 hours, during which they can only play against other opponents also in jail.

Hit the jump to check out all of the patch notes, and read more about rage quitter jail.

Killer Instinct Spinal update patch notes


New Playable Character

Spinal character and his accessory sets are now available for ULTRA EDITION and COMBO BREAKER PACK owners.

Meld Welcoming

Meld will now greet you each time you start up Killer Instinct to highlight any updates or news!

Rage Quit Solution Implemented

Introducing a novel solution to rage quitters in Ranked Match: JAIL

- The first time your disconnect percentage goes above 15 percent you go to JAIL

- A 10 match minimum is required

- JAIL lasts for 24 hours. During this time you can only be matched against other JAIL members

- Each time you go to JAIL the amount of time increases by 24 hours (capped at 5 days – 120 hrs)

- While in JAIL your profile icon will be automatically changed to a custom JAIL icon to let you know you are in JAIL

- When your JAIL time is up, you go back into the public again (even if your disconnect percentage is back over 15%)

- However, when back in public, if you disconnect and you are still above 15 percentage you go directly back to JAIL

- For any match that sends you to JAIL, player will take a loss

Practice Mode Position Reset Added

Players now have the ability to quickly reset their character positioning by using the commands below while in PRACTICE MODE:

- View + Menu – Reset both characters back to the starting locations in the center of the stage

- View + Menu + Left – Reset both characters on the left side of the stage

- View + Menu + Right – Reset both characters on the right side of the stage

Leaderboards Quick Search

Players will now be able to press “Y” to see the top rank of that specific leaderboard.

General Fixes


Ultra Combo Audio Distortion

Fixed an issue where users would hear audio distortion during ULTRA COMBO sequences.

Training Mode General Fixes

Several issues have been fixed to make sure that the AI will react accurately towards the settings of the player.

Online Fixes


Matchmaking for Ranked Matches

Ranked search will now properly search for the ranks nearest to your rank, then slowly expand its ranked search range over 1 min.

Exhibition Invite Fix

Fixed an issue when you tried to join an invite and it would fail because it was waiting for you to leave your previous session.

Player Rank Display Update

Fix spelling errors in “Journeyman” and “Baller” Rank Title graphics.

Hosting Bug Fixed

Fixed hosting an Exhibition Match while player rank was above 20.

Ranking Up / Down Display Fix

Potential Rank Up / Rank Down messages will no longer stay on the screen if the opponent disconnects during the match.

Win / Loss Properly Displays

Fixed post-match screen showing incorrect win/loss in Exhibition Match.

Rank Bar Animation Fix

Ranking bar animation on loss has been fixed, and will now properly display.

Character Updates


Jago

Fixed a bug that allowed players to perform a Shadow Endokuen without using meter.

Sabrewulf

Tracking properties of OVERPOWER (Back + Heavy Punch) will no longer auto correct if the opponent jumps over Sabrewulf.

Orchid

Fix to Shadow Itch – Ni – San getting broken when used as an opener in certain cases.

Sadira

Fix to web ball causing a blowout reaction during ultra if opponent was already above 100 KV.

Source: Double Helix Games.

Comments

Arrancar said on January 30, 2014 at 12:07 p.m.

UUUULLLLTTTRRRAAAAA JJJJAAAAIIILLLLL

#1
Bladeballn3 said on January 30, 2014 at 12:08 p.m.

That's an awesome idea.

#2
1ButtonDash said on January 30, 2014 at 12:14 p.m.

this is the greatest news for online fighting in the history of online fighting games

#3
Loryuo said on January 30, 2014 at 12:14 p.m.

The problem with these jails is we never know if it actually is implemented in games or not.

I remember something similar to people at capcom saying there is a ragequit jail, but I never noticed any difference from RQers in that game.

Just saying that i need some actual proof before i believe what they are saying.

#4
Focusflute said on January 30, 2014 at 12:14 p.m.

Rage Quitter problem solved

#5
BlackOnyxThunder said on January 30, 2014 at 12:17 p.m.

Do we also get to meet Cody? ;D

#6
OmegaNY said on January 30, 2014 at 12:17 p.m.

seems a bit high. I don't play KI, but that's someone quitting about once every 6 matches.

#7
ShadowGeno said on January 30, 2014 at 12:18 p.m.

Nailed that rage quitter problem on the head lol

#8
Hooded_xREAPERx said on January 30, 2014 at 12:23 p.m.

It was there in UMvC3. It's rare, but there are scumbags out there who have the "skull and crossbones" indicator.

And trust me when I tell you, those players are terrible people in general.

#9
Mel_Masters said on January 30, 2014 at 12:23 p.m.

I like the idea but the real solution to me would be that jail means they cant play online for at least 2 days (if that's even possible). Especially with a 15 percent rage quit. You hit them where it hurts and that's they cant play the game online even though they paid for it. Especially if we don't get points for the rage quit.

#10
pants4ever said on January 30, 2014 at 12:24 p.m.

(This user was banned.)

#11
TrueGamingGuru said on January 30, 2014 at 12:25 p.m.

Honestly, this idea on how deal with Rage Quitters with the Jail system is a pretty good & promising idea. But what I do worry about this system may end up broken for reasons why.

For starters the ones that will receive Jail could mistaken players for ones that didn't rage quit to the ones that did rage quit, (I guess every console isn't 100% advance to detect every problem) and certain players that does have a bad internet can sometimes be beyond their control for how expensive computers/routers/internet services if they consider of switching along with people who still lives their families and probably wouldn't do much fix their problems & even bad weather/power outage can really screw them bad.

But will see how well the Jail system do when the next update comes tomorrow.

#12
HooliganComboFTW said on January 30, 2014 at 12:26 p.m.

Don't drop the soap.

#13
cuzzo said on January 30, 2014 at 12:27 p.m.

Hmm, the day Spinal trailer is released Capcom releases all of their character changes in USF4. Ill bet we get te 5th character in march, when Fulgure is supposed to be released haha. Rage jail huh? Lets see how it goes.

#14
MALDA_IS_BACK said on January 30, 2014 at 12:27 p.m.

Thank you I had so many rage quilters in the game

#15
HooliganComboFTW said on January 30, 2014 at 12:32 p.m.

If connection is an issue then the opponent player shouldn't have to deal with it. Besides 15% disconnect rate purely on non rage-quit situations is a bit of a stretch. If they do then the player needs to fix the issue before going online again. The beauty is that they can still play, but be stuck with the rage quitter regulars or people with bad connetions while the rest of the playerbase don't have to deal with that nonsense as much. Again yes this is theory talk so wait until how it's executed when patch drops.

#16
skumz88 said on January 30, 2014 at 12:32 p.m.

Good idea on the "Jail" thing. I have to say of all the fighting games. KI is the worst with rage quitting. So many people are doing it on this game.

#17
MALDA_IS_BACK said on January 30, 2014 at 12:41 p.m.

Are they going to fix that issue wbere
I can't join a party while playing rank?

#18
BlackOnyxThunder said on January 30, 2014 at 12:41 p.m.

If this idea backfires, all will have to resort back to regular daily rage quitters. Who feast on other people's winnings.

#19
msdrakegx said on January 30, 2014 at 12:45 p.m.

This is honestly a terrible idea. Rage quitters rage quit for one simple reason, they don't want a loss on their account. This does nothing to stop them from rage quitting. Besides, is there really any problem with rage quitting? The only issue I see is that the game doesn't count it as a loss. This is a case where the simplest solution would have been the best one, if you disconnect you lose. That's it

#20
originalhuman said on January 30, 2014 at 12:56 p.m.

i agree 100%. this seems like alot of work for nothing. there's no indications in these patch notes that quitters will get a loss.

#21
Dedemaru said on January 30, 2014 at 1:01 p.m.

Did you read it at all?

#22
Dedemaru said on January 30, 2014 at 1:01 p.m.

Apparently you can't read either.

#23
Kawalorn said on January 30, 2014 at 1:01 p.m.

It's written that the the quit that sends the to jail will be a loss. Also not that many people will be able to be at jail so that also means less people to play and even less wins for them as they will probably get RQ'ed themselves. This is still a punishment.

#24
ChumbleB said on January 30, 2014 at 1:02 p.m.

The jail is a neat idea, but I don't know if I'd go that route. It seems like you're giving an allowed number of rage quits rather than trying to stop them. It shouldn't be too hard to just penalize whoever disconnected, right?

#25
BlitzN said on January 30, 2014 at 1:03 p.m.

I personal don't care about rage quitters, because I know if I won or lost, period end. I know if I got lucky with a incorrect input, I know I don't need the points for beating somebody.

At the end of the day getting rid of rage quoting doesn't change my rank. My rank is what it is add a few wins rank me up then I play that higher rank, which I turn sends me back down with more losses. Getting rid of those guys doesn't change my ability.

Funny enough for rage quitters it's counter productive. Your rank protects you, gives you the best matches for YOU. It can't be great fun to get rocked in 9 out of 10 may he just to get a few internet points up. Run into those guys daily, I just think what are you doing at that rank man your getting killed here, lmao!!!

#26
xShonuffx said on January 30, 2014 at 1:11 p.m.

I don't run into rage quitters often in UMvC3 so its obviously there. Also you need to disconnect from matches frequently to go there. Its also kind of a secret hell so you never know if your there or not, here its blatant and in your face which is needed to tell people and discourage them so they know THIS IS BAD.

#27
msdrakegx said on January 30, 2014 at 1:16 p.m.

Honestly, I only read the synopsis. I just went back and reread it and my position hasn't changed. If you disconnect it should count as a loss. This jail system literally sounds like policing and I'm not for that. I personally don't quit when I'm losing but if somebody wants to they should be allowed to. It just has to obviously count as a loss

#28
xShonuffx said on January 30, 2014 at 1:20 p.m.

Its based off a percentage, 15% so if you just disconnect once or twice in a blue moon, you probably have nothing to worry about. If you have a 1000 matches, 15% is pretty hard to reach as an average joe. Plus the rating goes down over time.

As for the "my internet is bad and I have no control over it" argument, I really think people need to consider if online gaming is for you because if your playing with other people in a team setting its your responsibility to make sure your internet is on point. If its something that is out of your control, you probably shouldn't be gaming online, at least not with other people.

I know it sounds unfair but those are the breaks, the majority of everyone gaming experience can't be compromised because of a few that are unfortunate.

#29
sarif2soon said on January 30, 2014 at 1:26 p.m.

"Rage quitters rage quit for one simple reason, they don't want a loss on their account."
Well, there's this: "- For any match that sends you to JAIL, player will take a loss"
Plus, when a rage quitter sees you trying to style on them, they'll disconnect. So sometimes, it's not about the loss.

"This does nothing to stop them from rage quitting."
Depends on the person. If it were me, I'd stop.

"Besides, is there really any problem with rage quitting?"
You take your time to figure out and beat your opponent, and then BAM. All that effort is gone.

#30
msdrakegx said on January 30, 2014 at 1:31 p.m.

I don't understand your logic. If I beat someone so badly that they need to rage quit, I consider that a victory. I don't even blink and eye. My problem with rage quitting has always stemmed from the fact that the game doesn't count it as my victory, which is ridiculous.
According to this system, the game still won't count it as my victory as long as they only rage quit every once in a while.
You claim that you wasted your effort if your opponent rage quits but I don't see it that way at all. But the game has to reward you for the victory. According to this system it won't

#31
TheTHCGamer said on January 30, 2014 at 1:54 p.m.

This. I personally don't care for this method of punishment because first of all 15% is to high in my opinion. The other problem as mentioned is we don't even know if it's actually implemented and even if it was implemented in past CAPCOM games it didn't work because you'd keep running into the same rage quitters who would just continue to quit. Case in point tatsunoko vs CAPCOM. Should've just kept it simple and docked the rage quitter double the XP they were going to lose if they didn't quit.

#32
jimk23 said on January 30, 2014 at 1:58 p.m.

You need a minimum of 10 matches, it would be at least 2 RQs before been sent to jail, but if you play 100 matches you need 15 RQs. The more you play without RQ, the more you can RQ. Funny.

#33
sarif2soon said on January 30, 2014 at 2 p.m.

Yeah, there's that, too. They need to make it so that the other player is considered the winner.

#34
Sage_Liebert said on January 30, 2014 at 2:05 p.m.

An announcer that let's you know your getting styled on, yeah that can cause rage. We all need to lean to stay calm and take our loses.

#35
bagel_bytez said on January 30, 2014 at 2:09 p.m.

Lol how many rage quitters are there that this is such an issue. If everyone is quitting because they suck then that's a horrible community that I'm not really familiar with in the sf universe. If everyone is rage quitting because they have to watch a stupid 100- 200 hit combo AFTER they die when they just want to move on to the next opponent then it's the games fault. The small styling of sf3- sf4vanilla was fine but come on... Seriously

#36
DerkDerk said on January 30, 2014 at 2:10 p.m.

I dnt see spinal on my roster -_-

#37
TwoDogKnight said on January 30, 2014 at 2:12 p.m.

15% is WAY to high. They missed the boat on this. Needs to be like 5% with a minimum of 100 matches under your belt or something. It's really the people in the 9+ rank range that seem to be where the problem starts. And by the time you hit that rank, you'll have well above 100 matches. But a 15% disconnect rate may be no where in sight, even for someone who does it fairly often. Plus, every disconnect should count as a loss. Whether its intentional or not. That's the way every other game handles it and people should be used to the idea by now.

#38
TwoDogKnight said on January 30, 2014 at 2:19 p.m.

And where are the Lobbies?!

#39
nusense said on January 30, 2014 at 2:20 p.m.

Lobbies are confirm, most likely coming with the fulgore patch.

#40
rongames91 said on January 30, 2014 at 2:23 p.m.

Rage Quitters got owned. Stay free.

#41
fawaz said on January 30, 2014 at 2:35 p.m.

The question is: Will the game differentiate between a disconnect & a rage quit and treat them accordingly? If so, how?

#42
HyperViperNZ said on January 30, 2014 at 2:36 p.m.

Good job. Sick of being rage quit on every second match.

#43
sarif2soon said on January 30, 2014 at 2:54 p.m.

Perhaps they're basing it off data they have?

#44
originalhuman said on January 30, 2014 at 3:09 p.m.

- For any match that sends you to JAIL, player will take a loss

did YOU read at all? hold dat.

the whole jail thing seems like a big effort for nothing. max payne 3 had the same thing.

and btw, being able to see disconnect percentage (and being able to back out of a ranked match before it begins) help too.

#45
sk8rw0lf said on January 30, 2014 at 3:47 p.m.

I'm guessing you can try and rage quit a bunch of times to find out if you get that jail symbol on your name, that would honestly be the only way to tell at this point

#46
SyckEndings said on January 30, 2014 at 3:55 p.m.

Anyone seeing the patch update yet?

#47
Captainbuttocks said on January 30, 2014 at 4:03 p.m.

Yeah lets count it as a victory so instead of RageQuitters, we can deal with easy boosting.

#48
JRXP2011 said on January 30, 2014 at 4:07 p.m.

YEAH!

#49
Bigbrook said on January 30, 2014 at 4:13 p.m.

Honestly the reason that they dont give you the win automaticly
Is bc there will be ppl out there exploiting the system by plying jo blow
In the other room disconnecting searching again for friend ply again disconnect
Find friend again disconnect n so on,while his buddy is racking up wins. Makes
Sense.

#50
Bigbrook said on January 30, 2014 at 4:14 p.m.

Hit it on the head. Thank you sir.

#51
Baby_Astaroth said on January 30, 2014 at 4:59 p.m.

This isn't going to stop people from rage quitting. It's called a rage quitting for a reason.

#52
Enter4none said on January 30, 2014 at 5:04 p.m.

C-C-C-C-COLLUSION BREAKER!

It is what it is :)

#53
Jake_da_Thrilla said on January 30, 2014 at 5:21 p.m.

Give Microsoft credit for at least TRYING to address the rage quitting problem...

#54
AugustAPC said on January 30, 2014 at 5:21 p.m.

this sounds really ineffective

#55
MatheViB said on January 30, 2014 at 5:41 p.m.

only got this game for 3 days and already ran into a bunch of ragequitters, so happy to see this :)

#56
JIHADJOE said on January 30, 2014 at 6:05 p.m.

I'm waiting for the guy who makes a "CODY" account to hang out in jail all the time.

#57
JIHADJOE said on January 30, 2014 at 6:07 p.m.

Even more awesome if he's actually one of the best players.

"Some say there's this awesome JAGO player named 'CODY', but you have to send yourself to jail if you want to play him."

#58
hijahijo said on January 30, 2014 at 6:10 p.m.

To everyone asking "Why this is such a complicated setup for ragequitting?", because ragequitting is complicated.

In other words, DH, or even most companies, cannot outright say if someone ragequitted, so they have to tread carefully.

IMHO that is the idea for this JAIL. If people get disconnected by a certain amount, JAIL time will let them be aware they need to fix their connection. If people ragequit by a certain amount, JAIL time will let them be aware that what they are doing is not being condoned.

Why not give the win to the one that was ragequitted? Abusable via boosting, as people said above.

Why not give a loss everytime someone ragequits? See above, how does a computer determine what a ragequit is? It is also abusable once the formula is discovered.

DH and most companies trying to solve ragequitting are being thoughtful of all of their players, and are careful not to mistakenly label people as ragequitters prematurely, hence the complicated system.

I, for one, would want the easy way out: All disconnects are ragequits, and is considered a loss to the disconnecter but not a win to the other player. Abusable? #dealwithit Bad internet? #dealwithit Mom calling? #dealwithit House on fire? #dealwithit #call911

All IMHO of course. /rant over :)

#59
hijahijo said on January 30, 2014 at 6:12 p.m.

I can see that as a metagame! To seek out the best Jago player, you must go to jail...

#60
Enter4none said on January 30, 2014 at 6:29 p.m.

Aw, sweet reality

#61
Aether9000 said on January 30, 2014 at 6:35 p.m.

Not trying to be a killjoy, but I'm pretty sure the "jail" feature for rage quitters is in Skullgirls and a bunch of other games for that matter.

#62
the_main_event said on January 30, 2014 at 6:37 p.m.

So can you visit friends in jail?

#63
Enter4none said on January 30, 2014 at 6:48 p.m.

The more the merrier!

#64
d_snug1 said on January 30, 2014 at 6:49 p.m.

Nothing you can do about rage quitters. They'll stay until the online community filters out to people who are truly trying to be competitive are just left. People who aren't that good at the game and are casual FG players rage quit when faced against overwhelmingly good players compared to them. It's just what they do. How many times have one of you guys, as members of the fgc, played against a cousin or friend in a fighting game you compete in and after one match they don't want to play anymore because you "spam" or do something "broken"? This applies to them trying to play online also and when they get bodied they just quit until they find some scrub of equal skill.

#65
Shintakuma said on January 30, 2014 at 7:24 p.m.

Whoa! Go to Jail, go direct to rage quit jail!!!
Do not press "start" do not select your character!

I can understand if a person is getting beat down but if your still trying to pull off 100 hit ultras then some people are not about to sit around and wait for you to get all your hits when the game is already over so I think that's why they may quit so quickly but this is a good idea they place in this game.

Now try it on SSFIV o_O!!!

#66
YMB9Shinzou said on January 30, 2014 at 7:25 p.m.

I'd like to say I don't get peoples point of saying "It won't stop rage quitters" ...Good! You think I want to play morons who would quit out of a game? I don't want them to reform, I want them to quit over and over until they're in jail playing other scrubs at an exciting game of 'Who will pull the plug first'... Getting a taste of their own medicine.

It's win-win. Good riddance to bad rubbish.

#67
G0dmqsteR said on January 30, 2014 at 7:33 p.m.

Rage quitters just need to keep their disconnects below 15% then, and they can rage quit all they want.

#68
GBLOCK said on January 30, 2014 at 7:42 p.m.

I cant wait for this update i just want to be able to finish a match

#69
TrueGamingGuru said on January 30, 2014 at 7:58 p.m.

I'm not just saying connection is an issue. (which for certain people can be when dealing with money situation, families, services, & even your location like example a village) Part of the disconnect can easily be confused with players that rage quit or player's internet service decided to disconnect. (for stupid reasons) What if certain game had a glitch, bug, or freeze because that could cause problems if it counts as Jail Time.

Fair enough this is theory talk, I mean so far developers/publishers are taking Rage Quits seriously, and there just isn't tech that a developer can easily create to make a perfected Rage Quits. (I had ideas on how to deal with Rage Quitter, but part of my idea would've been too advance & it could take years to perfection.) But will see how its executed when the patch is up tomorrow.

#70
TrueGamingGuru said on January 30, 2014 at 8:08 p.m.

I know it is based off a percentage. (I have read it) Part of the internet thing had to do with being completely mistaken between Rage Quitter & WiFi decides to disconnect even if player haven't touch their router. I definitely know its important to make sure your internet working pretty well, but the downside is how much its going to cost for certain players that can't afford everything from the Internet/Router/TV Services etc. and having to live with certain people/places (like a village) that really doesn't help much when wanting better internet. But there always be that person that would still want to play online, even if their service happens to be some old antenna. (but theres always a lag switch)

Even if there will always be an unfair moment, but just can't help the fact of how many possibilities there are out there. But I guess the real answer for this Jail system is how it was executed when the patch gets released. This is the beginning of preventing Rage Quitters, so not everything is going to be 100% advance.

#71
DunnDeal said on January 30, 2014 at 8:41 p.m.

PRISON FIGHT!!! SwiftRage

#72
StriderSpinel said on January 30, 2014 at 9:06 p.m.

P-P-P-P-P-P-PRISON BREAKER!

#73
FlynnChop said on January 30, 2014 at 9:27 p.m.

This is an obvious contradiction.

Just saying. At least it's something! I agree it should be more strict.

#74
Hotdiddykong said on January 30, 2014 at 9:52 p.m.

First they nerf eclipse now they're nerfing Overpower. Jeez they are on a Saburwulf nerfing streak.

#75
Sasuga said on January 31, 2014 at 12:40 a.m.

Somehow DH acts like captain america while working for the nazis.

They are doing it extremely right but for the extremely wrong company.

#76
Geniuzz said on January 31, 2014 at 1:10 a.m.

So, when they come out of "jail" do they wear orange jump suits? That way everyone would know they are ex-cons.

#77
omglonghair said on January 31, 2014 at 2:27 a.m.

You goin to jail now!! People should send those messages lol

#78
Sasuga said on January 31, 2014 at 2:43 a.m.

See if they start selling 'get out of jail' cards.

#79
Geniuzz said on January 31, 2014 at 3:31 a.m.

How about giving their avatar a "mugshot" whilst they're in "Jail".

Isn't 15% a bit high, by the way?

#80
thepurist said on January 31, 2014 at 4:41 a.m.

This.

So ineffective.

#81
JRXP2011 said on January 31, 2014 at 4:50 a.m.

When is Spinal, My body is ready.

#82
AKACarnage51 said on January 31, 2014 at 5:14 a.m.

I dont think this was a coincidence tht capcom drops new sf info while everyone is getting hype over KI...if they drop the 5th character the same day as fulgore its official beef lol

#83
CBX said on January 31, 2014 at 5:49 a.m.

Spinal looks real good though, I'm kinda disappointed in part of his move set having Jago's sword attack animation, and Glacius's shoulder charge, also color 3 and 5 are the best.

#84
MatchFixah said on January 31, 2014 at 6:24 a.m.

Just got the update now.. Wooot, updating as we speak!

#85
JRXP2011 said on January 31, 2014 at 6:27 a.m.

Damn it. I'm already at work. I wanted to play a ill bit this morning. I cant wait to get back home. Bring it on Spinal army.

#86
Owlflame said on January 31, 2014 at 6:27 a.m.

I have heard worse ideas for how to deal with Rage quitters.

#87
MatchFixah said on January 31, 2014 at 6:29 a.m.

I'm in Australia so technically it's Feb for me (12:30am) but I guess better late than never!

#88
Teags said on January 31, 2014 at 6:38 a.m.

I know other games have tried to implement a sort of Jail, but this is really well fleshed out and transparent, great job. Still, 15% seems really high.

#89
RunnersKnee said on January 31, 2014 at 11:07 a.m.

Not sure about the JAIL system. Why not give them a temporary ban for a certain amount of time?

#90
Helios86 said on January 31, 2014 at 11:19 a.m.

I like the classic Glacius but SW just doesn't fit very well... The snout and face are just too disimilar from KI 1 and 2.

#91
Shingekidre said on January 31, 2014 at 11:59 a.m.

#Alcatraz

#92
maxxxpower said on January 31, 2014 at 12:07 p.m.

No problem worrying about people with connection issues because if you disconnect that bad, you have no business playing online, you gotta think about how your lame connection effects others. Don't be selfish.

#93
Eye_of_Orochi said on January 31, 2014 at 1:36 p.m.

This isn't being implemented to deter rage quitting. It may just do that, but that is obviously not the primary purpose. The purpose is to put RQ'ers in a place separate from honest players who accept their losses. If you don't RQ, you won't bump into players who do because they are too busy battling in JAIL. Of course ragequitting won't stop. People with less than 15% disconnect shouldn't be that big of a problem anyways.

Some people will just never be satisfied.

#94
Dimensional said on January 31, 2014 at 1:58 p.m.

Havent other games tried this sort of thing? well it cant hurt I suppose personally I would like to be able to see the stats of the opponent such as disconnect precentages and when they occured i.e what health they and their opponents were on when it happened in a simple break down. Then have the option of continuing with the fight or backing out.

The problem will mostly sort itself out as most ragequitters are casuals and once the Xbox One gets some more games a lot of them will not bother with KI anymore and so only the ones who really want to play will remain and they are much less prone to ragequit simply because they have more respect for the game and its community.

#95
noodalls said on January 31, 2014 at 7:39 p.m.

Communal visits with Kinect?

#96
Piesforever said on February 1, 2014 at 12:21 p.m.

This comment made my day. This is how you do a first comment people!

#97


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