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EX special moves and Ultras made their first appearance in Street Fighter: The Movie, the game; Alpha Counters were also included

Posted by DreamKing23
February 14, 2014 at 5:23 p.m. PST

If you've managed to get some hands-on time with any of the Street Fighter games that were released after the SF2 series, then chances are you've run into EX special moves, Alpha Counters, and Ultras at some point or another. These game mechanics are used very often in modern Street Fighter titles, and Capcom / Namco's recent crossover fighter, Street Fighter X Tekken, actually incorporated a form of all three into its gameplay.

Each of the aforementioned game mechanics has its respective game where it was originally introduced: Street Fighter Alpha (Alpha Counters), EX special moves (Street Fighter 3), and Ultras (Street Fighter 4). Or so we thought...

It may surprise you to hear that these concepts weren't actually brand new by the time those titles were officially released. A game that is only spoken about in hush tones throughout the Street Fighter community actually included these mechanics before or at around the same time as the 3 titles mentioned above.

That's right. Street Fighter: The Movie, the game, had EX special moves, and its own form of Alpha Counters and Ultras. Hit the jump, and we'll tell you all about it.

An article written by VideoDunce over on Wordpress delves into the history of Street Fighter: The Movie, the game, and does a great job of providing us with some interesting bits of info. What many may not have known is that the arcade version of the title was not directly ported on to consoles.

Each contained their own unique features, different voice acting, and gameplay. The arcade version was developed by a company named Incredible Technologies, while Capcom Japan handled the console title.

Among the arcade version's unique features, the movie-themed fighter actually had its own form of Ultra combos, and Alpha Counters. Players could perform a "comeback" move when their health lowered to the Danger state that dealt big damage. Additionally, players had the option of pulling off an "interrupt" move after blocking an enemy attack.

The first Street Fighter Alpha title hit Japanese arcades in early June of 1995, sharing the same month and year of Street Fighter: The Movie, the game's release. However, Street Fighter 4 didn't drop until July of 2008, making the concept of a large comeback move 13 years old by then, (excluding Supers, which were first implemented in Street Fighter 2 Turbo.)

Street Fighter 3 was released in early 1997, and was the first in the lineage of respectable Street Fighter games to utilize EX special moves. Two years prior to that, though, the console version of Street Fighter: The Movie, the game, had its own EX moves. Players could perform a souped up version of their special moves, at the cost of meter, by inputting the attack and using two buttons, (punches or kicks).

There's quite a bit more to the article, but we thought our Street Fighter fans might get a kick out of that information. So, one final question remains... What do you think of Street Fighter: The Movie, the game? Is it a ridiculous fighter, based on a ridiculous movie, based on a classic fighting game? Or was it actually a very important piece in the development of future Capcom fighters?

Feel free to let us know in the comments.

You can find footage of the console version's EX specials in action below. Also, if you'd like to get an insider's perspective on the game from one of the developers, Incredible Technologies' Alan Noon posted some great bits of info over on SRK's forums quite a while back.

Sources: Wordpress, Street Fighter Wiki, Gamefaqs, and TrueBackLash PSV. Via Gootecks on Twitter. Image 1, 2.

Comments

OhYouDontSayThat said on February 14, 2014 at 5:27 p.m.

I thought we all agreed never to talk about this game...

#1
Svuag said on February 14, 2014 at 5:28 p.m.

Tiger Breath is the best move invented

#2
omglonghair said on February 14, 2014 at 5:32 p.m.

Capcom wont talk about it but we can

#3
HooliganComboFTW said on February 14, 2014 at 5:32 p.m.

Sawada for USFIV

#4
Wardog said on February 14, 2014 at 5:37 p.m.

What happen to the first thumbnail? Lol... you should have use that part in the movie when Van damme flex he's muscle at Bison.lol

I agree with number 1... we made a solid blood pack to never talk about this game or movie ever again ... or we'll come over to your place and make you watch the the legend of Chun li movie ten times after listening to Aaron Carter first album.lol

#5
StarWolf27 said on February 14, 2014 at 5:38 p.m.

Its god awful

#6
Mufasa3151 said on February 14, 2014 at 5:40 p.m.

#4 lol lol lol lol

#7
Quakeulf said on February 14, 2014 at 5:43 p.m.

What if it is Captain Sawada's girlfriend?

#8
ExcellentYong said on February 14, 2014 at 5:44 p.m.

RIP Raul ;_;

#9
HooliganComboFTW said on February 14, 2014 at 5:47 p.m.

I caught that first thumbnail of fugly Blanka, you can't deceive these eyes.

#10
Doopliss said on February 14, 2014 at 5:48 p.m.

It would be cool if they made EX Oicho work like that in USFIV, would leave them in the corner like the Honda players want.

#11
Existent said on February 14, 2014 at 5:51 p.m.

The movie game may have been the first Street Fighter with an "ultra" type attack, but I sincerely hope no one here believes it was the first fighter to have them.

#12
gost_body said on February 14, 2014 at 5:57 p.m.

FFS! why is Zangeif skinny? Why has ken got brown hair? why is honda Hawaiian?

#13
Blackoshinomi said on February 14, 2014 at 5:58 p.m.
#14
shinra358 said on February 14, 2014 at 6:16 p.m.

Ultra = Killer Instinct
Ultra = SFII (2 hits from a super and you're dead)
Ultra = SFI (2 hits from a special and you're dead)

#15
jme said on February 14, 2014 at 6:16 p.m.

Isn't this wrong though?
SF2 the movie the game came out in 95. Darkstalkers came out in 94. And they had EX moves(called them ES but spenidn meter on special moves to make them better all the same).

#16
MKKhanzo said on February 14, 2014 at 6:39 p.m.

Bah lots of game mechanics were invented PRE Alpha games. Even PRE Killer Instinct.

Take this PPL:

Primal Rage 1994

Universal Overheads (first than Killer Instinct)

Kind of red parry/Alpha Counter (after 3 blocked moves you can "cut" guard stun woth any move)

Hit limiters (no XX of the same move in a combo)

Juggles, Links and cancels all in one combo

Custom Combo engine

VISIBLE STUN GAUGE

DIFFERENT HEIGHT JUMPS (normal, super and mini jumps, lol kof what?)

JUMP CANCEL MOVES MECHANIC

FIRST EVER DAMAGE % SHOWING IN A COMBO (first than MK3)

FIRST EVER DAMAGE SCALING ON COMBOS

ALL chars have command throws

=)

#17
TrueGamingGuru said on February 14, 2014 at 6:54 p.m.

Even if you & everyone made an agreement to never speak about this game, but that little promise is pretty empty & doesn't mean jack when it comes to other sources or a group of people that would still make mentions of SF The Movie. Like this topic is more of a history lesson, since it explains the history of the mechanics of SF The Movie which later ended up in games like SFA series, SFIII, SFIV, SFXT, etc.

Even if the game didn't do extremely well & hardcore SF fans will hate this game to death. Sometimes we need a little of history lesson and learn facts like the origin of existing mechanics like this game. Even if nobody wants to rethink bad experience, but history & facts must be told whether you like or not.

#18
Blitz36 said on February 14, 2014 at 7:07 p.m.

I believe they used these other assets in other Street Fighter games as it might be better in those ones than the movie tie-in. They saw these kinks really cool-looking, but with The Movie, The Game's bad reception, they eventually had to put these kinks in the said titles.

#19
Evil_Hayato said on February 14, 2014 at 7:27 p.m.

Wasn't the original Darkstalkers game from 1994 the first to introduce EX specials? Street Fighter the movie the game came out in 1995. pretty sure they originated in darkstalkers. and i see #16 is on the same page and beat me to it.

#20
darko_p86 said on February 14, 2014 at 7:42 p.m.

Always loved playing this game back in the day.

#21
kaka said on February 14, 2014 at 7:48 p.m.

didn't mortal kombat 1 had first juggles? and samurai showdown had comeback mechanic also i think

#22
darko_p86 said on February 14, 2014 at 7:50 p.m.

Gotta agree. Especially when current mechanics directly/indirectly stem from games such as this one

#23
ghoultechnology said on February 14, 2014 at 7:53 p.m.

the game wasn't actually THAT bad.

yeah, it looks goofy seeing real actors do SF moves, but they deserve props for trying to be as authentic as possible. it's one of those games that people like to rag on but never actually played (like shaq fu)

#24
Tapion817 said on February 14, 2014 at 8:05 p.m.

All hail Street Fighter: the Movie.

#25
gammabolt17 said on February 14, 2014 at 8:21 p.m.

Nice. I never played PR before so I never knew this. Awesome info.

#26
Aluppoj said on February 14, 2014 at 8:27 p.m.

JCVD, always the man!

#27
powderedtoastman said on February 14, 2014 at 8:39 p.m.

mk1 had juggles just unintentional glitches. Just like about half the stuff possible in mk2 original version. sf2 had juggling too which came before mk1(both 92). Original SS had the pow meter which granted extra dmg, and later during the series allowed super moves that could disarm the other player.

art of fighting (92) had an ultra mechanic in play when only being low on health you had access to a move that did massive dmg. game also used meter for special moves which could of gave birth for ex moves never know.

Hard to say where any of it originated game wise, cause the games got there influences from somewhere most likely the >animes< probably dragon ball fist of the north star,etc due to blasting ki energy and building up energy to do more powerful versions of previous moves they have.....

#28
bagel_bytez said on February 14, 2014 at 9:21 p.m.

What is a good way to get your hands on this game? Best emulator maybe?

#29
powderedtoastman said on February 14, 2014 at 9:54 p.m.

final burn alpha probably, its the same emu they use for ggpo, have fun

#30
put_Garuda_in_SFIV said on February 14, 2014 at 10:13 p.m.

and SF EX series introduced guard breaks (aka focus attacks)

#31
Birger said on February 14, 2014 at 10:56 p.m.

But the video isn't from the arcade game right? It's from the console version?

#32
Gameplan said on February 14, 2014 at 11:18 p.m.

Yep, Champion Edition had a juggle glitch against Dhalsim, probably the first juggle ever in a fighting game (poor Sim).

Also, SF2 World Warrior had jump cancels. You could jump cancel chainable normals and combo after with a jumping attack.

#33
musacci said on February 15, 2014 at 12:54 a.m.

This game is still way better than filler in instinct

#34
hazelnut1112 said on February 15, 2014 at 1:36 a.m.

What is sad about this game is that this game has more attention even though it's terrible. Meanwhile the Double Dragon fighting game by SNK is based on the awful movie and that game is really damn good.

#35
Grevier said on February 15, 2014 at 1:51 a.m.

Think of this, at least this game was usefull into inventing something.

#36
FlynnChop said on February 15, 2014 at 1:52 a.m.

Wasn't Balrog a reporter, or a camera man or something? I remember he was a good guy and Deejay was the evil villain because F*ck you, that's why.

I think the director's goal was to learn as little about the game as possible before making his movie.

To be fair, it must have been difficult, though. I mean you'd have to wade through that MASSIVE 1990's STREET FIGHTER LORE. One might go insane buried under such weighty tomes.

#37
pants4ever said on February 15, 2014 at 3:07 a.m.

(This user was banned.)

#38
Dtwizzy said on February 15, 2014 at 4:23 a.m.

This game was just too far ahead for its time. It's clear that this is the future for the next SF games, just accept it. Look at them graphics, its real people (O_O)

#39
pants4ever said on February 15, 2014 at 5:16 a.m.

(This user was banned.)

#40
shinra358 said on February 15, 2014 at 8:33 a.m.

Nah, Rumble Fish came out before that. They had it first. Ppl who made that also made SF4. The only difference with RF is that you can combine the super and ultra meters to make the ultimate attack.

#41
Kijui said on February 15, 2014 at 9:13 a.m.

What about the crazy juggling mechanic? I remember this being a game where Gief could juggle into his command throws... so alpha didn't do that,first either...

#42
Jason said on February 15, 2014 at 9:32 a.m.

None of these mechanics made their debuted in SF The Movie. This article is pretty misinformed. I'll expect better fact checking next time.

#43
blitzball said on February 15, 2014 at 9:53 a.m.

"Each of the aforementioned game mechanics has its respective game where it was originally introduced: Street Fighter Alpha (Alpha Counters)"

I think this part of the article is backwards. The other two list the mechanic first, then the respective game in parenthesis.

#44
feralwolf72 said on February 15, 2014 at 12:58 p.m.

Exploding Life Bars, because that's how we do it in America!

#45
GreedyMcGurgleburg said on February 15, 2014 at 1:24 p.m.

I still own it! Just played it again. It brings back memories of laughing our butts off. It also has a sweet 90's video at the end of the game. The arcade version was over the top.

If you go back and look at all the older fighting games, you can see where all the new games borrow ideas from. SF EX series also contributed a huge chunk as well.

#46
Cybernetik said on February 15, 2014 at 8:53 p.m.

http://www.youtube.com/watch?v=HzBMb8...

Darkstalkers - The Night Warriors

This is why DS4 needs to happen on PS4 soon.

#47
de_climax said on February 17, 2014 at 3:28 a.m.

I think that the Sawada sliding pelvic thrust super needs to make a comeback.

#48


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