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Street Fighter 3 Third Strike Online Edition and Marvel vs. Capcom Origins updates now live on PlayStation 3; Xbox 360 patches delayed

Posted by Steven 'Dreamking23' Chavez • February 12, 2014 at 1 p.m. PST

The official Iron Galaxy Twitter account announced earlier today that update #3 for Street Fighter 3 Third Strike Online edition is now live for PlayStation 3 users. The patch is expected to drop for Xbox 360 users next week, but it could take a bit longer.

Additionally, Iron Galaxy stated that an update for Marvel vs. Capcom Origins is also available on PS3 today, however, it too will be delayed a bit on Xbox 360.

If you'd like to check out what is being fixed in SF3 OE, hit the jump for the full list of patch notes.

Street Fighter 3 Third Strike Online Edition update #3 notes


• We have successfully migrated all the netcode improvements from MvCO and Darkstalkers to 3SOE, and in our tests the game behaves identical to those in the wild.

• We replaced ping colors with numbers (in milliseconds).

• Added filters for region (your current region, or all), opponent skill, and ping. It’s worth noting that the game will still return you matches that don’t match this criteria if none matching your criteria are found.

• When creating a lobby you can make it so only people in your region can join.

• Fixed the problem with the order of the lobby getting jumbled when people ready up.

• Can “Mute All” on PS3 now.

• Rank should, in theory, never get reset to 0. If your rank is currently 0 you will be stuck that way, however.

• Moved ready/unready to separate buttons.

• Leaderboards get updated faster/more reliably on PS3.

• YouTube uploads on 360 will now be at 360p.

• Defaulted Gill to “banned” in Player Match.

• Super Art bars are now the correct length.

• Can now turn off the Challenge bars on the in-game UI.

• Added “Disable Stun” to training options.

• We now remember the super art selected in player select, and default to that selection when you return to player select. It doesn’t auto-pick it, just highlights it.

• Difficulty now affects Arcade Mode.

• Fixed visual glitch in Remy’s Stage with scan lines on.

• Fixed color for Urien’s Reflector (P2).

• Fixed color for Poison (P2).

• Made some changes to how Ryu’s bag falls over.

• Fixed some random locks/hangs.

• Added color bars by the character portraits on the UI that match the major colors selected by the player.

Patch notes via Iron Galaxy. Tips sent in by poke-dudeo_o, solidoutlaw, Shinkuu_Kikoken, FastyMcNasty.

Comments

XxTigerheartxX said on February 12, 2014 at 1:04 p.m.

About freaking time too

#1
Coutoz said on February 12, 2014 at 1:05 p.m.

Wow. Years later and there is an update. Unlike that other game called Marvel that no one must play since no time is put into updates for that game.

#2
LordAkira said on February 12, 2014 at 1:05 p.m.

Bye-Bye Gill.

#3
ROSHINOBI said on February 12, 2014 at 1:05 p.m.
(This comment was hidden because it was down voted. You can view it by clicking here.)

only play 3s when I'm bored...this patch is useless to me...any usf4 news?

#4
EnsignHiro said on February 12, 2014 at 1:09 p.m.

Thought marvel games in general have no more support anymore?

#5
ElHiznahn said on February 12, 2014 at 1:09 p.m.

Does the non-default stage music still start over in between rounds? Because that is/was a complete oversight.

#6
capra said on February 12, 2014 at 1:11 p.m.

HOLY FU*K HALLELUJAH

#7
DariGamer said on February 12, 2014 at 1:13 p.m.

What's the Marvel vs Capcom Origins patch?

#8
RenyNoise said on February 12, 2014 at 1:16 p.m.

Some good news for the 3rd strike community.

#9
Kenmasters101 said on February 12, 2014 at 1:19 p.m.

Wooooooooooooo

#10
SKILL said on February 12, 2014 at 1:29 p.m.
(This comment was hidden because it was down voted. You can view it by clicking here.)

Is anyone playing these games?...

#11
Wardog said on February 12, 2014 at 1:33 p.m.

Thank you!!!! About freaking time.

#12
Mister_Salesman said on February 12, 2014 at 1:39 p.m.

It would seem I should have waited to get my free month of XBL after all....

#13
GiganV3 said on February 12, 2014 at 1:43 p.m.

I do like once or twice per month.

#14
OhYouDontSayThat said on February 12, 2014 at 1:46 p.m.

Thank Daigo they fixed that "bag" issue!

#15
Kenmasters101 said on February 12, 2014 at 1:48 p.m.

Yes people are still playing the best (most fair) street fighter game!.....idk bout that marvel stuff thou

#16
MuayThaiBushinryu said on February 12, 2014 at 1:51 p.m.

Are you kidding?

#17
XDIEX said on February 12, 2014 at 1:53 p.m.

Nice! 3S is the best SF easily

#18
legendarycurry said on February 12, 2014 at 2:07 p.m.

damn 360 patches are always delayed

#19
arcadifvid said on February 12, 2014 at 2:12 p.m.

is it now possible to wait for ranked/player match while in arcade mode?

#20
Phatman said on February 12, 2014 at 2:17 p.m.

Well we know nobody plays SFxT

#21
DaveNotti said on February 12, 2014 at 2:26 p.m.

FINALLY!

But yeah, no love for 360 users? We stay on the back end, lol.

#22
DaveNotti said on February 12, 2014 at 2:30 p.m.

Now the race is on for players who are currently "RANK 0" to get out of this rank before next week, I suppose. [Xbox 360]

I'm about -15,000pts deep on my 3rd or 4th run, lol

#23
Zombie4u said on February 12, 2014 at 2:38 p.m.

Sweet update!

#24
Eye_of_Orochi said on February 12, 2014 at 2:38 p.m.

Good thing I'm jumping to PS4 for next gen, these delays for Xbox are just getting annoying. It only seems to happen with fighting games too, Xbox actually gets certain other things before PS usually.

#25
Burn said on February 12, 2014 at 2:38 p.m.

It's not that Xbox360 is taking a back seat on CAPCOM's priority list, just that M$ takes longer to approve patches on their system.

#26
J said on February 12, 2014 at 2:42 p.m.

Oh God yes region filter.

#27
JELIFISH19 said on February 12, 2014 at 2:48 p.m.

How do you get out of Rank 0?

#28
mnz said on February 12, 2014 at 3:22 p.m.

We need this game on Steam. These consoles will slowly die soon.

#29
dugthefreshest said on February 12, 2014 at 3:27 p.m.

wait, it took this long to get super meter length corrected?

#30
pants4ever said on February 12, 2014 at 3:36 p.m.

(This user was banned.)

#31
Gladspencer said on February 12, 2014 at 3:50 p.m.

(This user was banned.)

#32
ryuhayabusa13 said on February 12, 2014 at 4:11 p.m.

Don't want to sound negative, but here it is anyway. Ryu's bag has no effect on gameplay or enjoyment of the game. I would rather like to see efforts spent on giving people a DlC for the New Generation , Double impact stages. and make some money, but they might have plans to release the whole game with these separately.

#33
GOGZero said on February 12, 2014 at 4:56 p.m.

Yes! At last!

#34
shinshoryu36 said on February 12, 2014 at 5:01 p.m.

Shoot, I do

#35
Gladspencer said on February 12, 2014 at 5:04 p.m.

(This user was banned.)

#36
djm0001 said on February 12, 2014 at 5:08 p.m.

I don't think you can

#37
DaveNotti said on February 12, 2014 at 5:28 p.m.

@JERLIFISH19
@djm0001

You can get out of Rank 0 by eclipsing the total amount of points that they give you while in that rank. Usually, by the time you reach rank 0, they dump about -30,000 points or so on you. By fighting your way up and past the -30,000 points, you will be reset back to Rank 1 after all -30,000 points are eclipsed.

I may be wrong, but I think the -30,000 points is a culmination of the amount of points it takes to get there [rank 0]. In other words, from Rank 1 to Rank 24, the whole process equals 30,000 points.

Hopefully I explained that right. If you're rank 0, you can see how many points left you need to surpass in the bottom right corner of the screen at most menu screens.

#38
capra said on February 12, 2014 at 5:58 p.m.

I believe they filled up at the same rate, it was just a visual thing.

#39
kefkaggpo said on February 12, 2014 at 5:59 p.m.

xbox please we need it

#40
Typhoontimmy said on February 12, 2014 at 7:03 p.m.

That is is true, I reset my score from 0 back to 1 by continuing to play, basically if you get to rank 0 keep going for 30k points, it resets you to level 1 and people totally underestimate you thinking you're bad at the game.

#41
bigjbilly said on February 12, 2014 at 7:19 p.m.

Microsoft pls

#42
jimk23 said on February 12, 2014 at 7:42 p.m.

Awesome! Thank you Iron Galaxy!

#43
capra said on February 12, 2014 at 8:43 p.m.

Don't know if It got mentioned but max level is now 50, kinda redundant I was auto bumped to the level. I think they underestimate how much people play this game, 100 would be a more reasonable cap, or simply not have a cap at all, couldn't be a hard thing to implement.

#44
SoundwaveButcher said on February 12, 2014 at 9:48 p.m.

Did they fix Twelve's voice when it cloned the opponent using the Super Art?

#45
Razberryclownsac said on February 13, 2014 at 12:25 a.m.

If I was good enough to reset to rank 0, I'd wanna keep it. No one will be able to do that after the patch.

#46
RaptorFactor said on February 13, 2014 at 12:25 a.m.

about fu*king time

#47
MarcwithaC said on February 13, 2014 at 4:39 a.m.

Pretty damn good news to my ears. Can't wait to get back to doing this weekly with my buddies streaming it.

#48
GreenWithEnvy said on February 13, 2014 at 12:32 p.m.

And still no way to hear Q's theme online in a match?

Disappoint.

#49
AlexxShadenk777 said on February 14, 2014 at 2:27 p.m.

Ef'ing finally. But did I miss something or did they forget to fix Twelve's XCOPY voice?

#50
BulletToothTeddy said on February 20, 2014 at 11:18 a.m.

To clear up the inaccuracies here... If you've reset to Level 1 after being Level 0, you will no longer get to keep your Level 0 and you will never be Level 0 again. However, if you're sitting on your FIRST Level 0 when patched, you get to keep that level indefinitely. Kind of a cool badge of honor. Happy to keep my Level 0 forever!

#51
IKKI said on March 19, 2014 at 2:40 p.m.

"• Difficulty now affects Arcade Mode."

It does not.

#52


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