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Spinal's 128-hit Ultra combo in Killer Instinct - VesperArcade demonstrate how to send a chill down your opponent's spine with this new record

Posted by Nicholas 'MajinTenshinhan' Taylor • February 2, 2014 at 8:02 a.m. PST

Have you had a chance to try out Spinal yet, after he was added to Killer Instinct for Xbox One during th week?

In case you haven't, fear not. VesperArcade has you covered anyway, by showing you just how crazy his combos can be. Hit the jump to check out the current highest-hit combo with Spinal.

Video courtesy of VesperArcade.

Thanks to sarif2soon for sending this in.

Comments

sarif2soon said on February 2, 2014 at 8:06 a.m.

:)

#1
AttorneyMayCry said on February 2, 2014 at 8:24 a.m.

I'm not sure which one gives me a bigger *boner*. VesperArcades 128 hit Ultra or DreamKing's 100% combo xD

#2
swordsman09 said on February 2, 2014 at 8:35 a.m.

Majin, you're no DreamKing. Don't try to start a pun chain. They always end bone dry.

#3
Kaxner said on February 2, 2014 at 8:40 a.m.

Are you guys in a pun competition or something? Just asking

#4
LuigiFan64 said on February 2, 2014 at 8:42 a.m.

Damn, I want Spinal's theme. When's the new Killer Cuts?

#5
gigantor21 said on February 2, 2014 at 8:53 a.m.

So Spinal's "Xbone" move is actually useful in combos?

#6
ShiroKuma said on February 2, 2014 at 9:03 a.m.

Spinal sounds like a baby when he fights which is kinda funny. Reminds me of the kids show from the 90s Rugrats.

#7
YoungShaq007 said on February 2, 2014 at 10:25 a.m.

I did a 158 hit combo with Jago in a ranked match but this is still pretty legit though.

#8
TorTorVega said on February 2, 2014 at 11 a.m.

KI is a super fun game, but I do have to cringe every time a combo video comes out that shows hand movements. It really makes KI look like "Baby's first fighting game."

#9
cuzzo said on February 2, 2014 at 11:14 a.m.

Oh dang, acidglow had the record just yesterday..

#10
calicasey said on February 2, 2014 at 11:24 a.m.

His combos don't flow well at all. The move set looks cool but his animation needs tightening imo. I think what's making it look like that is the manual linker, the sword poke slows down the combo and makes it stutter too much. Sick character though, top notch job on all the redesigns.

#11
Enter4none said on February 2, 2014 at 12:21 p.m.

Agreed, but can't tell if that flow was intentional, as in order to make up for his wide range of tools?, specifically the extra hit option after his autodoubles ~ anyway, hope it gets smoothed out because as you point it looks/feels a bit awkward.

#12
BuffBison said on February 2, 2014 at 1:15 p.m.

The long ultras are boring and old. I like the quick ultra ender combos. Such as jago ultra to instinct dp to shadow fireball to ultra ender which knocks them into the shadow fireball into another shadow fireball. Those are cool as hell. How many hits u can get doesn't intrigue me.

#13
Rocklee77 said on February 2, 2014 at 1:17 p.m.

Here you go :) http://www.youtube.com/watch?v=jdovlP...

#14
likewoah said on February 2, 2014 at 1:46 p.m.
#15
Guile4Life said on February 2, 2014 at 2:02 p.m.

Spinal is kool n I hated him in the original ki lol

#16


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