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Ultra Street Fighter 4 opt-in beta program now open on Steam, Capcom lists bug fixes

Posted by Steven 'Dreamking23' Chavez • August 20, 2014 at 3:03 p.m. PDT

Wbacon over on the Steam forums has announced that the Ultra Street Fighter 4 opt-in beta program -- that which is aimed at fixing network connectivity issues -- is now open.

In order to access the beta, simply go into your Steam library and right click on Ultra Street Fighter 4. Select the Properties option, click the "BETAS" tab, then enter USFIVBetaBranch (case-sensitive) in the "Enter beta access code" area. Once you've checked the code, select "beta - patch beta" from the drop down menu, then hit "Close."

After you've downloaded the 2.9MB patch, launch Ultra Street Fighter 4 and you'll be all set. Below are the bug fixes implemented in the beta program and more information about the patch.

• Fixed an issue where data is sent to other lobbies even after a user has already entered a lobby / match
• Fixed an issue where data is continuously sent to other lobbies even after cancelling a custom lobby search
• Set a limit on the number of lobbies joinable at one time by player with fight request turned ON
• Fixed an issue where custom searches with region set to [ANY] was ignoring [SAME] region matches.
• Changed logic to search for [SAME] region matches first when [ANY] is selected.

The Capcom representative notes that beta users can not cross play with non-beta users, so be sure to let other PC players know about the opt-in program.

You'll find more information about the Ultra Street Fighter 4 beta test program over on Steam.

Submitted by PlasmaWaffle, Dracos_Wrath, seph13, goukibuki, gtfopanda, Sp00kyFox, and an anonymous reader.

Comments

Kudarane said on August 20, 2014 at 3:11 p.m.

(This user was banned.)

#1
PhobiaXxX said on August 20, 2014 at 3:13 p.m.

Maybe in your region but it has been perfect for me all day

#2
SirKenjamin said on August 20, 2014 at 3:18 p.m.

Look forward to this when I get home. :)

#3
Seoul777 said on August 20, 2014 at 3:25 p.m.

lets get an opt-in beta for xbox and playstation now (:

#4
exspes said on August 20, 2014 at 3:25 p.m.

Played about 120 games on it in endless...was dropping stuff just as often as in training mode, seems to have fixed a lot of problems

#5
Brunoodles said on August 20, 2014 at 3:30 p.m.

Still the same for me...

I actually have lag spikes even offline...

#6
YorKeY said on August 20, 2014 at 3:31 p.m.

Net code isn't VASTLY improved, but neither is it slightly improved, it's just in between, had good connections today. My experience even before this beta patch wasn't even that bad, so this is just icing on cake, and the best part is this is only day one of the beta, if they can improve it even more than this, then i won't really gripe anymore. Oh, and offline is as flawless as usual.

AMD Phenom II x6 core 1055T @ 3.3ghz
AMD Radeon HD 7850 power color v2
8 gigs of Samsung Ram
----------------------------------------------------------
16 download
1 upload
California, San Fernando Valley

#7
ibukkeke said on August 20, 2014 at 3:35 p.m.

netcode 10/10 for me now ,the beta fixed a lot of problems.

#8
sergio_reyes_ said on August 20, 2014 at 3:36 p.m.

capcom resolve fixe the upload videos youtube in ultra street fighter 4

#9
Green016 said on August 20, 2014 at 3:51 p.m.

I completely forgot about the beta today and played in a three person endless a few hours ago. It was the best session by far with almost no hiccups. I was shocked and the game felt so fast cause I was so used to playing under water. Maybe it's just a coincidence but I hope not.

#10
PlasmaWaffle said on August 20, 2014 at 3:57 p.m.

Share the information with them on the steam forums

#11
X_Cel said on August 20, 2014 at 4:03 p.m.

The netcode is still bad.

The entire game needs work still. It lags offline even.

#12
Terraryzing said on August 20, 2014 at 4:51 p.m.

if it lags offline, something is wrong with your computer

just sayin

#13
goukibuki said on August 20, 2014 at 4:58 p.m.

Seems very hit and miss. I played about 8 games against PhobiaXxX and the connection was pretty flawless. But I also had matches that behaved like before.

What is worse for me is the rank search menu screens. They lag worse than they did before.

There's definitely a difference from regular vs the beta, but it still needs work.

#14
MrBrown said on August 20, 2014 at 5:01 p.m.

I played for a few hours today and it is much better. I did still encounter the same kind of lag as before though, but very rarely. It makes me think there is still something going on behind the scenes they missed.

#15
xShonuffx said on August 20, 2014 at 5:02 p.m.

Did you miss the part where you have to TEST the game? Stop crying and just play. We BETA now!!

#16
gijoe81 said on August 20, 2014 at 6:02 p.m.

Still garbage. First match was fine. Then it went downhill after that.

Serious connection problems over 2 months ago and zero cares.

USF4 is released and they finally decide to release a beta.

A BETA AFTER A GAME IS RELEASED. Is this real life?

And it's still extremely laggy.

Pack it up.

#17
yes4me said on August 20, 2014 at 6:23 p.m.

Any tips what to do to get abs like Poison?

#18
alphachimp said on August 20, 2014 at 6:40 p.m.

I wonder has it just been reverted back to the way Super or AE was using this patch?

#19
Kudarane said on August 20, 2014 at 6:51 p.m.

(This user was banned.)

#20
unseenpotential01 said on August 20, 2014 at 6:56 p.m.

So... are these problems only on the pc version, or are these problems in every version?

#21
DarkSamus said on August 20, 2014 at 7:48 p.m.

Only in the PC version.
SF4 and SSF4AE GFWL versions played better online then consoles.

When SSF4AE switched to Steam a couple of months ago it came with bugs that affect the online badly making it the worst version to play online.

Now that the USF4 DLC has arrived and the complaints regarding the exact same bugs have increased greatly, CAPCOM has initiated this beta patching system to resolve the bugs.

So in no way does it mean PC will get awaited items like new Trials earlier. The beta program is only here to resolve the "PC only" bugs through open testing with the consumers.

Just a guess but I expect we will receive 3 - 4 beta patches before all the bugs are squished, I think things will get slightly better with each beta patch release.

#22
Eternal said on August 20, 2014 at 7:58 p.m.

Yeah, and the reason for the issue when they switched to steam is that the steam version of SF4 was actually USF4 in disguise. There were references to all of the USF4 characters files inside of the Steam update. If you opened up the .exe you'd find mentions of Poison/Rolento/Hugo/Elena/Decapre as well as the ported stages.

Kind of funny that PC had to wait extra long for the content that they literally just stripped out for the update to Steam for AE2012.

#23
Smorgasboard said on August 20, 2014 at 8:19 p.m.

Would you have preferred that they did the beta first and delay only the PC version for a year like they always do?

#24
MaverickHunterX said on August 20, 2014 at 9:26 p.m.

Just get GGPO and this could have been over already.

#25
Herox said on August 20, 2014 at 9:42 p.m.

It's a lot better than it was. If you have lag now you either have bad internet, or a bad PC. I have played with people in Turkey and England and had very little lag. It's not 100% fixed, but they have improved it enough that it beats playing on xbox360.

#26
oldboy said on August 20, 2014 at 10:46 p.m.

Feels only slightly better. The good news is I'm not seeing the unable to join session mid-match anymore. But I'm still getting random freezes all over the place. Even in training mode. But if I play training mode with steam in offline mode everything is fine. So something is still wrong. Also the menu's are lagging now. It's playable but still nothing like when it was on gfwl. Biggest difference is in this version no matter how amazing your connection is with someone you will get freezes here and there. Hell, unless you disconnect steam completely from internet you get freezes in the offline modes too.

#27
exspes said on August 21, 2014 at 4:41 a.m.

Yea that's how programming works, they 'just get' GGPO and all problems are solved...

#28
maxi2099 said on August 21, 2014 at 5:05 a.m.

It's not so good like GFWL, but it's a lot better than before this patch.

#29
ChipsLight said on August 21, 2014 at 8:12 a.m.

The network feels better but sometimes there is some ridiculous freeze which are really annoying

#30
th3_sylvester said on August 21, 2014 at 9:31 a.m.

The game plays much better for me online, still a bit laggy at times, along with those annoying freezes, but it's actually noticeably better. When searching for a custom match the game tends to freeze for a few seconds alot too.

#31
JoeLewis said on August 21, 2014 at 12:05 p.m.

I think the top issues with PC happen on Console Versions, just less apparent.

#32
Proupin said on August 21, 2014 at 12:33 p.m.

stop mentioning GPPO, it sucks

#33
TheGodOfPez said on August 21, 2014 at 4:44 p.m.

I upgraded to USF4 on my 360... but I still only have SSF4 AE v2012, Windows hard copy, on my PC. Am I not able to upgrade to USF4 through the Windows copy? I didn't see an option. I really have no idea. Anybody know? Your feedback is appreciated before I opt to buy the entire package. Oh, and is Steam > Windows disc? I honestly don't know as I'm primarily a console player.

Thanks!

#34
johnrambo said on August 21, 2014 at 5:47 p.m.

Played a bunch of matches and it still feels the same.

#35
Felix said on August 21, 2014 at 6:36 p.m.

Download the steam version of Super and enter your CD key, this is the most straightforward method of getting it to work and for it to be updated/upgraded.

#36
Gamefreak said on August 21, 2014 at 10:24 p.m.

"A BETA AFTER A GAME IS RELEASED. Is this real life?"

I know right? It's almost like they are doing what every online multiplayer game does on PC nowadays! How crazy!

#37
YoungGuru said on August 21, 2014 at 10:46 p.m.

I'm still getting frame rate issues where it'll drop to what feels like 20 fps for online matches. Worst part is not only does it run smoothly offline, it also runs smooth when I'm spectating Endless. The frame rate only drops when I'm playing the match. I have Fixed framerate and VSYNC off so I don't know what else it could be.

#38
Azrael_VG said on August 22, 2014 at 9:06 a.m.

GGPO SUCKS far worse. Go try 3rd strike online.

#39
irlwilson said on August 22, 2014 at 9:16 a.m.

feels slightly better but its still terrible.

unable to join game session
....

#40
GordonsBeard said on August 22, 2014 at 11:01 a.m.

You do know Skullgirls has an endless beta for unreleased features/fixes?

Why are you so opposed to a beta for unreleased fixes/features even after the game is out?

I understand that this shouldn't have been an issue in the first place but you sound like you're just reaching for something to be angry about here.

#41
GordonsBeard said on August 22, 2014 at 11:05 a.m.

GGPO is great if you already have <50 ping. Anything higher than that and GGPO really isn't any better than most other netplay attempts, it's a shame really.

#42


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