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Secret History of Street Fighter: Two player mode was conceived as a way to make more money - Chun-Li's artist was obsessive about her thighs

Posted by Jonathan 'Catalyst' Grey • April 30, 2014 at 9:47 p.m. PDT

It's simple economics. Two people playing an arcade machine at the same time meant twice as much money.

While Capcom had tried this approach with Final Fight, the game's high difficulty level had made this not as much of a success as they would otherwise hope, but this was something they were able to overcome with Street Fighter 2, as instead of brutal AI difficulty, you could play against a living breathing opponent.

The results are fairly obvious at this point. Capcom generated a considerable amount of revenue from successfully refining the two player fighting game formula, which some had tried before, but none had done as well — up to that point.

Not having to play against the CPU constantly kept players coming back, and many would say, revolutionized the genre.

Also, the artist who drew Chun-Li was a bit obsessive about her thighs. Apparently, he redrew her thighs/stockings about 3 times, which made the team run right up against deadline and run out of memory.

These factoids and more are explored in CVG's video discussing the secret history of Street Fighter 2, after the break.

Video from CVG, tip submitted by Fawaz. Artwork from Reiter-BG.

Comments

TheTHCGamer said on April 30, 2014 at 8:15 p.m.

He wasn't the only one obsessed with her thighs I think most of us have been since SF2.

#1
TheStarryKnight said on April 30, 2014 at 8:15 p.m.

They should make the next version of Street Fighter super high definition drawn animation. It would probably be cheaper than using 3d models and would add a great twist to next generation gaming.

My 2 cents.

#2
AugustAPC said on April 30, 2014 at 8:17 p.m.

Quoted for truth.

#3
Eye_of_Orochi said on April 30, 2014 at 8:29 p.m.

That artist's time was time well spent. Those thighs are iconic now.

#4
Smorgasboard said on April 30, 2014 at 8:31 p.m.

@2
SNK would disagree.

#5
Ginta36 said on April 30, 2014 at 8:33 p.m.

Lab Zero would also disagree...

#6
RaiKageRyu said on April 30, 2014 at 8:34 p.m.

2D Sprites are actually significantly more expensive to work with in a fighting game.

#7
nosloandy said on April 30, 2014 at 8:34 p.m.

The way I understand it, it actually costs more to do that. This is why ArcSys is tossing the sprites for GGXrd's Unreal engine.

#8
Sadisticcupid said on April 30, 2014 at 8:35 p.m.

actually, lab zero agrees

#9
bananainsaneface said on April 30, 2014 at 8:36 p.m.
(This comment was hidden because it was down voted. You can view it by clicking here.)

Chun Li's thighs are too thick.

#10
MatheViB said on April 30, 2014 at 8:38 p.m.

sooo true.

#11
RedRyu said on April 30, 2014 at 8:39 p.m.

You know, if they kept those concepts, fighting games today would just be frustrating. ):(

#12
OniBlanka said on April 30, 2014 at 8:40 p.m.

She would just look weird with normal sized thighs.

#13
MatheViB said on April 30, 2014 at 8:47 p.m.

Always love this type of video, it is so entertaining and nostalgic XD

#14
Taizuku said on April 30, 2014 at 8:51 p.m.

Obligatory Kreygasm

#15
KingKong said on April 30, 2014 at 8:51 p.m.

@ artist: I get it dude, I totally get it ♥

#16
Captainbuttocks said on April 30, 2014 at 8:55 p.m.

T & A

Thighs and Ass

#17
AugustAPC said on April 30, 2014 at 8:59 p.m.

Yea, it's actually significantly more expensive and time consuming to do sprites on a scale that KoF: XII/XIII did. The amount of frames, the resolution and color ratio were much, much higher than their previous works. Srite-based artwork scales much, much faster than 3D art as you increase in quality.

To do what SNK did with recent KoF games, they actually created crude models of each character, animated them and then traced over each frame of the model to create sprites. That in itself shows just how much extra work is involved in high-definition and sprites with a high frame-rate.

There's actually a rumor of a KoF 20th anniversary game that will utilize 3D models on a 2D plane, as is the standard for higher profile 2D fighters these days.

Sprite art is beautiful. I've been spriting for 13 years. I love it. But there are just way too many benefits to 3D modeling, including dynamic camera angles, more detailed character interaction, facial expressions and alternate costumes.

I've said this many times, though, the new Guilty Gear is an absolute godsend when it comes to graphics. The models look nearly identical to the series' 2D sprites. They combine the best of both words. In my opinion it's easily the best looking game ever made. I cannot wait to get my hands on it.

#18
chipndip said on April 30, 2014 at 9:11 p.m.

If you're reading this, go to comment 18 and like it until it goes green.

Do it for the queen of T & A.

#19
chipndip said on April 30, 2014 at 9:20 p.m.

I'd slow down on that last sentence. It may be the best looking fighting game, but best looking game is just too far. There's always one game or another coming out that looks absolutely stellar. "Best looking game" isn't really a thing anymore, outside of fanboys.

#20
AugustAPC said on April 30, 2014 at 9:22 p.m.

Nope, it's the best.

#21
getsaltier said on April 30, 2014 at 9:40 p.m.

Capcom was all about the $$$$ even back in the day.

#22
Spaghetti_Time said on April 30, 2014 at 9:51 p.m.

We're all about that money

Besides, no money = no Chun-Li's thighs

#23
FightDirty said on April 30, 2014 at 9:58 p.m.

I'm obsessed with Chun Li's thighs too. Well, not JUST Chun Li's thighs.

2D models are nice & all but 3D is the way to go these days.

#24
AugustAPC said on April 30, 2014 at 10:10 p.m.

Wow, #2's comment really didn't deserve to be down-voted that much.

#25
DJoe said on April 30, 2014 at 10:10 p.m.

About the Chun Li´s tights, the author should be really creative to make more Chun Li´s additional costumes for DLCs on the SFIV Series.

#26
Sage_Liebert said on April 30, 2014 at 10:15 p.m.

they also seem to be obsessed with her very wide and muscular vegetable. Looks like the front end of a '70's Beetle.

http://2.bp.blogspot.com/_l7FtoX6mVrE...

http://th03.deviantart.net/fs71/PRE/f...

#27
HwangMiHee said on April 30, 2014 at 10:49 p.m.

We all know we just came here for the thumbnail :)

#28
rosy said on April 30, 2014 at 10:50 p.m.

6:17 Damn, that srk really hits right into blanka's balls. Lol

#29
TagAnarchy said on April 30, 2014 at 10:56 p.m.

Why was he downvoted for this? I think this is actually an interesting idea.

Edit: Nevermind, I remember why this is a bad idea. It costs a lot of money to make each of those hand drawn sprites.

#30
DemonicDraco said on April 30, 2014 at 11:14 p.m.

revolutionized the genre??? umm more like started the genre... either way it was pure genius.. the first place i saw street fighter 2 was a local roundtable pizza and the machine made bank probably easily 100x what the other 2 machines made...

#31
theshredder39 said on April 30, 2014 at 11:55 p.m.

That's only because we're so used to her having freakish thighs now, if they were of a more normal size from the beginning nobody would really mind.

#32
TonyCorleone said on May 1, 2014 at 12:10 a.m.

Chun-Li can wrap her thighs around my head any time she pleases. Hit me up, babe!

#33
hazelnut1112 said on May 1, 2014 at 12:28 a.m.

So the artist that designed Chun Li knew exactly what he was doing. He should be honored for focusing on her thighs. Thanks for this.

#34
sleepless75 said on May 1, 2014 at 12:51 a.m.

is that white guy in the start screen of sf2 in fact cody?

#35
SpiderUppercut said on May 1, 2014 at 1:22 a.m.

Hello Eventhubs monsters!
Here is a live USF4 arcade stream:

https://www.youtube.com/watch?v=SrXSA...

Quality looks pretty good to me!

Pay attention to the scorecards (during the VS screen pre-bout)

Even they look better than the console version. Complete with win/loss records and percentage!

#36
SeriphAngel said on May 1, 2014 at 3:09 a.m.

Ah Chun Chun beauty really does have a price after all lol. A well worth it one for the first lady of fighting.

#37
KarbyP said on May 1, 2014 at 3:13 a.m.

"It also turns out that Ken was accidentally made stronger than Ryu..."

They consciously decided to nerf Ken even from way back when, huh? I feel sorry for Ken... ;_;

#38
Mr_Salt said on May 1, 2014 at 3:29 a.m.

Is there a homepage for your Sprites? I'm looking to take up spriting for nostalgia's sake. As an Castlevania and Valkyrie profile fan I feel like I should learn it.

#39
CyberAthlete said on May 1, 2014 at 3:57 a.m.

Thick Asians!

#40
BlackOnyxThunder said on May 1, 2014 at 4:36 a.m.

Mmm... thighs :)

#41
Kaxner said on May 1, 2014 at 4:56 a.m.

This man knows.

#42
ScarletTerror said on May 1, 2014 at 5:08 a.m.

To fair, Dhalsim's was based on the Zoom Punch technique from JoJo's Bizarre Adventure. Part 1 Phantom Blood. This is reflected in SFxTK where is range moves are called Zoom Punch and the sort.

#43
ChessDragon said on May 1, 2014 at 5:49 a.m.

I can't watch this at the moment, but is there anything in this video that wasn't covered in the Polygon article from a couple months ago?

http://www.eventhubs.com/news/2014/fe...

#44
Lordd_G said on May 1, 2014 at 7:29 a.m.

So who was the idiot that gave her man hands in SFIV?

#45
oghaggard said on May 1, 2014 at 7:37 a.m.

"It would probably be cheaper."

Sorry, but you're dead wrong there.

And if by "great twist," you mean it would halve their profits, then sure, I guess? We all love 2D, sprite-based fighters. But you have to accept that they aren't as easy to make in HD as they were in SD, and they simply don't sell as well as polygonal games.

#46
oghaggard said on May 1, 2014 at 7:38 a.m.

All characters in SF have over-sized cartoonish hands and feet. Except for Guy's feet. They're hilariously tiny compared to everyone else's.

#47
oghaggard said on May 1, 2014 at 7:42 a.m.

For example: http://cdn.wikimg.net/strategywiki/im...

http://cdn.wikimg.net/strategywiki/im...

http://cdn.wikimg.net/strategywiki/im...

Hands bigger than their head. Fairly large feet. It's just a SF thing, but not a lot of people picked up on it until SFIV.

#48
theWARUNIT said on May 1, 2014 at 7:52 a.m.

I agree. The way they've blended their models is pure beauty. Can't wait for zato 1's animations.

#49
GodPride said on May 1, 2014 at 11:11 a.m.

You seen Makoto in 3S? She's the epitome of this style.

#50
MANDINGO said on May 1, 2014 at 11:19 a.m.

(This user was banned.)

#51
Lockm said on May 1, 2014 at 3:43 p.m.

Damn the art that was used by a western artists for the SF games for the western market was horrendous!

#52
RoggingCamp said on May 2, 2014 at 12:30 a.m.

I always noticed something about WW Chun, certain sprites gave her seams on the backs of her stockings. You can see them in her Spinning Bird Kick at the beginning and end of the video. I remember her neutral j.LK having them visible too.

#53


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