You're not logged in | Login / Register | News Filter | Submit News

'Ken's non-animation Ultra 1 with 100% meter is a game changing move, cr. MK/cr. HK became really strong pokes' - Momochi demos Ken in USF4

Posted by Steven 'Dreamking23' Chavez • April 25, 2014 at 1:32 p.m. PDT

One of Japan's best Cody/Ken players recently had the opportunity to get his hands on Ultra Street Fighter 4. Evil Geniuses' Momochi sat down with the arcade release of the game, and put together a demonstration of Ken's newly acquired changes.

Momochi discusses Ken's strengths in Ultra Street Fighter 4, noting that his crouching medium kick is now a very strong poke due to it recovering 3 frames faster. He also says that crouching heavy kick is particularly strong because it starts up 1 frame faster and can be combo-ed into from a light punch.

When showing off Ken's Ultra 1 damage buff, Momochi explains that a basic FADC combo into the non-full animation version hits fairly hard, even when the player selects Ultra Combo Double (which reduces damage) and the Ultra meter is only 50% full. He says that if Ken actually selects only Ultra 1 and combos into non-animation U1 with 100% Ultra meter, it would be a game changing move.

The entire video is in Japanese, but a full English translation appears on screen in the form of subtitles.

Hit the jump to see what EG|Momochi thinks of Ken in Ultra Street Fighter 4.

Source: Momochi & ChocoBlanka TV. Tips sent in by gintoki, Ash Pedreiro, and Santaclaus.

Comments

Oroku_Saki said on April 25, 2014 at 1:38 p.m.

High IQ and High Skill = Maining Violent Ken¿

#1
FallenProphecy said on April 25, 2014 at 1:40 p.m.

Not gonna lie, I really hate Ken getting buffed just because of the number of people who play him online. He's gonna be a real issue now, as if there weren't enough Kens and Ryus online already.

#2
mmbbx said on April 25, 2014 at 1:44 p.m.

come on, people who are gonna say Ken is OP can come out of hiding now. don't be shy. /s

#3
mmbbx said on April 25, 2014 at 1:45 p.m.

fyi above comment was in reference to people complaining about chun-li becoming OP from the SBK knockdown change.

#4
Sage_Liebert said on April 25, 2014 at 1:50 p.m.

Now Ken is aggressive as he should be. Oh, and momochi ken is better than michael tan.

#5
Imagine4D said on April 25, 2014 at 1:54 p.m.

ken players rejoice!!! woohooooo

#6
Kinimaster said on April 25, 2014 at 1:54 p.m.

Ken footsie game was improved, but instead they nerfed vortex and srk fadc. I think Ken is going to look more like Ryu now, because the mixups arent as strong as before but the ground game is improved. I still think they should let him FADC on second hit because is hard to fadc his shoryu on first hit due to the quick several hits it has, also he chips so bad.

I really hope they didnt nerfed his Kara Ex tatsu, which was one of his only good moves against Zoners. Zoners that btw are looking really good in this game, this iteration should probably be called Ultra defensive fighter 4.

I really want to know if there is any hope for Ken in matches against Guile, Sim, Rose, etc... Characters that look really strong in Ultra, that had only one weakness which was vortex that got nerfed, I hope Combofiend understands how boring this charge and only footsies characters matches are going to be.

#7
CaRnAgE7157 said on April 25, 2014 at 1:56 p.m.

Ken is going to be SCARY.

#8
Paradonyx said on April 25, 2014 at 1:58 p.m.

Should I be scared of Ken now? I'm starting to be.

#9
CaRnAgE7157 said on April 25, 2014 at 1:59 p.m.

wasn't there talk of them nerfing the Kara throw due to his new walk speed?

#10
Shinebox said on April 25, 2014 at 2:08 p.m.

They didn't nerf his kara throw (probably because of delayed wake up). According to Combofiend Ken's walkspeed was increased by 15% in BOTH directions. Although backward looks more like a 16% increase.

Backward he's .035 which Zangief's forward walkspeed. He walks back faster than Ryu (.030)
https://www.youtube.com/watch?v=IIGRB...

Forward he's at minimum .046 (you can see him start to close the distance on Chun Li) Ryu is .045
https://www.youtube.com/watch?v=DKZbf...

I'm surprised Momochi made no mention of this at all.

Also made no mention of damage added to H.Shoryuken or that M.Shoryuken knocks down on the first hit.

#11
ZaFuuru said on April 25, 2014 at 2:10 p.m.

Ken has become too strong compared to Ryu. 70 damage hadoken is nonsense, his projectile should suck. Now it is more damaging than Sagat tiger shot

#12
Cascadian1106 said on April 25, 2014 at 2:11 p.m.

This is still not good enough to scare my Chun. His only strong point against Chun got nerfed while his footsie tools got improved. Footsies? That's Chun's specialty and there's no way Ken can outplay her in that department. All we have to do now is approach this mu similarly to how we approach the Ryu mu.

#13
NGL_Chris said on April 25, 2014 at 2:13 p.m.

<3

#14
chowdizzle said on April 25, 2014 at 2:14 p.m.

Damn that EX Air Tatsu change pretty much single handedly makes me want to use Ken. That is an AWESOME tool.

#15
xShonuffx said on April 25, 2014 at 2:16 p.m.

Well at least he won't be brain and play lame now. Noob kens will try to abuse it but get rocked fast.

On the bright side its good that he got buffed. Maybe Maximillian will play more Street Fighter IV now.

#16
PandorasCrate said on April 25, 2014 at 2:17 p.m.

Interesting. This new Ken will be scary indeed. Seems like this will force some people to think twice before mashing DP and FADC'ing. Hmm.

#17
Yisandra said on April 25, 2014 at 2:21 p.m.

Ryu and Ken feel like they're played the same now... Ken looks better with a kara throw, a safe sweep, f.mk and a really good walk speed.
Ryu only has a better recovery on his regular hado, and a really good ex hado, but it doesn't seem enough to pick him over Ken.

#18
darko_p86 said on April 25, 2014 at 2:28 p.m.

Go Ken Masters

#19
TheTHCGamer said on April 25, 2014 at 2:29 p.m.

Who's going to say those ken players are going to get better? Just cause a character gets buffed doesn't mean your average player does.

#20
jimbo1123 said on April 25, 2014 at 2:31 p.m.

The idea behind Ultra is to make every fighter a top 8 contender, instead of seeing the same 12 vortex characters with only a rare zoning or footsie character mostly due to the skill of the player (PR ROG, Dimenion, Louffy). Thousands of players main these characters and a level playing field encourages a broader and more diverse top 8. Don't worry, flow chart set ups will evolve to combat DWU and an interesting meta will emerge, I'm very excited to see what the game looks like in a year

#21
Zanpakto said on April 25, 2014 at 2:35 p.m.

Glad Ken will be finally good although he still has alot small issues but he will be solid enough to at least get few times topping top 8 or top 16 in majors.

Sill seems in japan zoning characters are looking really strong But its seems elena could deal with them definitely chosing her as a pocket character.

#22
shoryusengan said on April 25, 2014 at 2:38 p.m.

"if you were smart you would be scared" *slowly curls fist*

#23
GammaChemical said on April 25, 2014 at 2:39 p.m.

oh boy...online will be nothing but flow chart kens for sure now.

#24
IkI said on April 25, 2014 at 2:49 p.m.

His cr.mk is too cheap now. I wished he shows the new u1 animation

#25
IkI said on April 25, 2014 at 2:49 p.m.

You can count me =)

#26
Raich said on April 25, 2014 at 2:51 p.m.

I view it less as Ken is getting all these buffs and more as, Ken is getting these buffs to counter the nerfs from the system changes. DWU hurting his throw game, -5 DP FADC (not to say that this wasn't a needed system change), on top of second hit of SRK not being FADCable on block. He's ass in v2012, and likely will be better in Ultra relative to the cast, but not by much.

#27
Green016 said on April 25, 2014 at 2:53 p.m.

Ken got too much imo but whatever. Looking forward to seeing more trash Kens online smh.

#28
ymb9suigetsu said on April 25, 2014 at 2:55 p.m.

I think everyone has really missed the point of this video!!! @eventhubs staff: this video is what I wish for, so much! There is so much good Japanese footage but no subtitles.

#29
Aluppoj said on April 25, 2014 at 2:57 p.m.

Everything coming up Aces for me :D

I use Ken too <3

#30
gtfopanda said on April 25, 2014 at 3:01 p.m.

In fairness I feel this shouldn't surprise anyone who read the changelog and has a decent grasp of the game, but it's really important to keep context in mind here before jumping onto any bandwagon.

Some of his buffs are really strong: walkspeed is usually one of the biggest buff you can give to any character in the game, and the guy getting it is the one with the downtown range on his kara throw.

+60 damage on his non cinematic U1 is really good too: compared to Ryu, Ken lacked some burst/comeback damage, and the +60 damage to his non-cinematic U1 easily fixes that. U1 (cinematic) high damage also helps thanks to Red Focus. The damage boosts also makes Ultra Combo Double actually viable in fireball matchups, as his Guren (U2) has been improved and you still get passable damage from U1.

Those two changes alone would be enough to bump Ken up a notch in current tiers considering the nerfs to top characters, especially when you consider that he also got more damage in his b&b, zoning and stronger footsies tools.

It's important however to keep in mind that Ken's game in very high level play heavily relies on his knockdown game, and as with all vortex/okizeme characters delayed wakeup really screws that up.

Sure +10 damage on fireball helps, but how much does that help when that's not the core part of your gameplan? Are the other damage buffs enough to help Ken climb the ladder? Will the buffs to cr.MK and cr.HK be enough for Ken to go toe to toe with top characters when it comes to footsies?

I think it's too early to tell, but what I can say atm is that I'm not super fond of his changes overall, because they just make Ken a much more footsies oriented character. Ken was all about getting in and going nuts with karas and ambigous crossups, all while keeping the pressure high; USF4 system changes make his gameplan much more 'standard'.

We already had Ryu for that (footsies oriented game), and Akuma, with his vortex game being much weaker, will obviously look to play a more difensive game (which people, in regards to the whole game, have already started knee jerking about as far as I can see). More uniqueness is always good for a fighting game, and the overall changes don't seem to go in that direction imo.

#31
shoryusengan said on April 25, 2014 at 3:04 p.m.

if ken is such a scrubby flowchart char then these changes shouldn't really affect you because by what i could tell the main meat of his flowchart was mash shoryu...now that nerf has been put in place only players who use the footsie game should win with him. If you're loosing perhaps learn the match up better or learn how to bait that's just my opinion anyway

#32
BlackOnyxThunder said on April 25, 2014 at 3:06 p.m.

The new Ken is powerful than before! Sweet!

#33
chipndip said on April 25, 2014 at 3:12 p.m.

Ken's Cr. MK also found the secrets to Aaron Jaeger's basement. #CrMK2Gud

#34
vega4liv said on April 25, 2014 at 3:25 p.m.

Great changes no more brain dead ken players ... No more mashed dps to fadc and no more random ex hurricane kicks !!!! This game is looking better and better !!!

#35
Arcadiac said on April 25, 2014 at 3:45 p.m.

YUUUUS

#36
tidestick said on April 25, 2014 at 3:47 p.m.

Ken's cr. mk is crazy fast!

#37
FallenProphecy said on April 25, 2014 at 3:52 p.m.

That's not what I meant, I was implying that it's gonna be more annoying to deal with them now.

#38
Risumu said on April 25, 2014 at 4:06 p.m.

That was a lot deeper than the Mago's review of Gouken... Thx Momochi & Evil Geniuses!

#39
DunnDeal said on April 25, 2014 at 4:08 p.m.

Great. Now I'm gonna have to tech even more Kara grabs than ever

#40
SpiderUppercut said on April 25, 2014 at 4:12 p.m.
(This comment was hidden because it was down voted. You can view it by clicking here.)

I guess the only way to counter the army of online Kens in Ultra is to make Edition Select fully functional across all modes of play!

Including Endless and Ranked!
Give ES its own Ranked Leaderboards and Replay Modes too!

Either that or get ready to use the 'Kick' option an awful lot.

Kreygasm

#41
Sage_Liebert said on April 25, 2014 at 4:16 p.m.

I can see it now

F+HK overhead on block into kara throw

#42
SpiderUppercut said on April 25, 2014 at 4:49 p.m.
(This comment was hidden because it was down voted. You can view it by clicking here.)

I also think there is a sufficient argument for banning Decapre from being used in tournaments when the console version comes out.

Reason being the amount of bugs and BS found in the arcade version within the first 4 days of release.

Another one is being a console exclusive character, which is what happened with sfxt.

#43
Firegod said on April 25, 2014 at 5:04 p.m.

My favorite ken is still CVS2 ken, but hopefully the changes will help him feel better.

#44
danny2times said on April 25, 2014 at 5:39 p.m.

This version of Ken is looking pretty cool imo. Like he said in the video, you have to play patiently now. He did get a couple buffs, but it's really to compensate for the dp fadc nerf, and the wild air ex tatsu.
I don't like playing "online Ken" the ex tatsu and dp madness is tiresome. I don't think many people will stay with him in ultra with these nerfs. But that's cool with me because now when you face him it's less gimmicky, less random nonsense and will depend on solid setups.
Great vid,I really enjoyed watching!

#45
tsgrimey said on April 25, 2014 at 7:14 p.m.

Great video. I actually learned a lot about Ken in this video. His cr. mk looks abusable, it's not even funny.

#46
rosy said on April 25, 2014 at 7:53 p.m.

umm..Probably I much happy with ken and ryu variation rather than only ryu all the time

#47
Keetro said on April 25, 2014 at 8:41 p.m.

lol at online edition select. no

#48
Santaclaus said on April 25, 2014 at 10:36 p.m.

amen.

people overestimate his buffs compared to his nerfs and the fact that he already is ass in every iteration of SF4

Ken now might be a bit viable to play but still I dont think he will become above higher mid-tier.

#49
Santaclaus said on April 25, 2014 at 10:44 p.m.

and another amen... this is something that kind of bothered me too. capcom is removing much uniqueness from the game, not only with ken but with many characters. so many things are changed to be "just like everyone else". I, for example really liked the idea of oni not being able to fadc his srk on block, it made his srk unique and really cool and thats just one of many system mechanics that got the same treatment now.

#50
GodPride said on April 25, 2014 at 11 p.m.

You know Ken's Cr.MK is pretty fast when you can whiff it twice against an airborne opponent and still antiair.

#51
Kenmasters101 said on April 25, 2014 at 11:04 p.m.

That tatsu I nerf is to much no wonder they gave him do much

#52
bunny said on April 25, 2014 at 11:29 p.m.

ken is super overplayed anyway soon enough we shall adapt and destroy him once more

#53
SkiesOfAzel said on April 25, 2014 at 11:48 p.m.

More pps for you then.

#54
SkiesOfAzel said on April 25, 2014 at 11:56 p.m.

He is not ass, we tend to only see the negatives of the characters we main and that's not an objective point of view. Sure he has some weaknesses, like every balanced character should. The problem isn't that he got buffed, it's the fact that his buffs are stupid. Both cr mk and cr hk are nigh unpunishable and extra spammable, not to mention the laziest way to balance a character.

#55
Santaclaus said on April 26, 2014 at midnight

agreed though the c.hk isnt a real problem. ken has far from the best sweeps even in ultra but i see your other points as valid

#56
zeuvs3 said on April 26, 2014 at 2:40 a.m.

kinimaster:) finally someone with a good brain speaks! i 100% agree with you!

#57
Neros said on April 26, 2014 at 6:03 a.m.

I don't think ultra Ken will be played like Ryu. We all know that Ken (as of now, in ae 2012)is simillar to a vortex character with strong jump ins and mix-ups. In ultra, even tho his neutral game is definitely stronger, his air tatus mix-ups look too strong to be ignored. But still, once he gets close to get the pressure he wants, if you are in trouble, you have to be much more patient of how you use your meter and DP, like momochi said. Very interesting change imo. As a ken player, i'm looking forward to try him out but i've gotta say, i really like ae 2012 ken; and if this ken feels COMPLETELY different, i might drop him even if he's actually better.

#58
BluePepsi said on April 26, 2014 at 6:06 a.m.

He should have had a better opponent in that mock matchup, i.e. anybody

#59
SeriphAngel said on April 26, 2014 at 6:09 a.m.

So wait let me get this straight....Chun gets a buff and is bashed for it for nearly two pages but Ken gets a buff and not even 1/4 of his feedback is negative and is praised to high heaven and back?

I do not know if that is just pure sexism since every time Chun gets something good the world crumbles onto itself or if people really just like seeing already very basic characters get better.

I do not understand why I continue to see this pattern especially when the character in question receiving buffs is Chun.

Hypocrisy at its finest.

#60
genocide_cutter said on April 26, 2014 at 8:10 a.m.

Im subbing Ken

#61
bisonoob said on April 26, 2014 at 8:51 a.m.

ken is the new ryu

#62
sora3960 said on April 26, 2014 at 5:35 p.m.

Thanks for this

#63


Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.



Live Streams
Name  Viewers 
IEBattleGrounds 776
NintendoFR 459
FgtvLive 231
McDareth 114
kabarin 47
Tiers
Gains
 Losses 
Game-Specific News
Follow & Search EventHubs
RSS Twitter Facebook

          Submit News | Advertise | About | Privacy Policy
Capcom Pro Tour     Major League Gaming (MLG)