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The most difficult fighting game boss of all time? Maximilian attempts to find and defeat Killer Instinct's Shadow Jago on highest difficulty

Posted by Steven 'Dreamking23' Chavez • April 24, 2014 at 8:06 p.m. PDT

We here at EventHubs recently conducted a poll to determine which fighting game boss our readers felt was the most difficult/unfair. Although this particular boss didn't rear his ugly face until after our poll was generated, he may have just claimed the title of nastiest fighting game villain.

Maximilian has uploaded his Boss Rage video in which he attempts to locate and destroy Killer Instinct's arcade mode boss, Shadow Jago, on Kyle difficulty (the hardest in the game).

What makes Shadow Jago so tough to topple is the fact that Killer Instinct's AI is adaptive, meaning the CPU opponents will actually change their actions based on what you do. Not only that, but just to make Shadow Jago appear, you'll have beat arcade mode on medium difficulty or higher, score two supreme victories (winning without losing your first life bar), scoring two Ultra victories, and not ever losing one game.

Max tries to do all of this on the hardest difficulty in the game; do you think he can get to Shadow Jago and ultimately destroy him? Hit the jump to find out.

Warning: There is a heavy amount of language NSFW here, so be careful.

Tip sent in by GreenLanternRanma.

Comments

Pachendrix said on April 24, 2014 at 8:08 p.m.

No, it's not. -_- It's pretty hard, but not THE hardest.

Arcana Heart 3 Parace (without continues), MK2/3 Kahn (without exploits), Turbo 2 Akuma, 3rd strike Gill, Marie 300% (no timeouts), Soul Calibut V Legendary Souls, KoF God Rugal. They all say Shadow Jago, is not the hardest.

#1
Focusflute said on April 24, 2014 at 8:09 p.m.

Shadow Jago is really, really, REALLY HARD to conquer

#2
ShinzoBishamon said on April 24, 2014 at 8:11 p.m.

Sorry, Shadow Jago still doesn't reach SNK boss syndrome level

#3
SadisticSamurai said on April 24, 2014 at 8:21 p.m.

When did Max become DSP in his vids?

#4
perfume said on April 24, 2014 at 8:22 p.m.

(This user was banned.)

#5
TwoDogKnight said on April 24, 2014 at 8:26 p.m.

If you guys haven't played KI on Kyle difficulty than you probably can't fully appreciate this video. I watched Max's stream live and a bunch of us in the chat were saying at the beginning that this was an IMPOSSIBLE Boss Rage attempt. Just GETTING to Shadow Jago on Kyle mode is by itself an incredible feat. I've watched other peoples attempts at beating individual characters on Kyle mode and it's usually a minimum of 6 or 7 attempts per character for someone that's a high ranked player.
I actually went to bed after like his 7th or 8th attempt because I knew there was no way it was going to happen.
Big ups to him for doing it. It might be a while before anyone else even attempts to do it.

#6
TheTHCGamer said on April 24, 2014 at 8:26 p.m.

Lol your putting stipulations like no continues on some of those games.

#7
EXCh33ky said on April 24, 2014 at 8:26 p.m.

Pretty entertaining. I am entertained :)

#8
iMTopTier said on April 24, 2014 at 8:31 p.m.

people say that this is not the hardest boss but FilthieRich quit after trying to beat him 22 times straight.....yes he lost all those matches

i haven't played the game but he seems hard to beat

#9
TheTHCGamer said on April 24, 2014 at 8:34 p.m.

He's pretty damn hard it took me 8 tries just on medium.

#10
EX35 said on April 24, 2014 at 8:35 p.m.

There is one more stipulation that was not mentioned. The character you have to play to get to Shadow Jago has to have all 3 of his/her endings unlocked. Then you do the steps needed to get to Shadow Jago. After beating him, you get the secret 4th ending that all characters get (which is spoiled already to everyone).

So you have to beat arcade mode 3 times, then on the 4th time, you go to Shadow Jago. Pretty strict requirements. Anybody know of any other strict requirements in a fighting game to unlock a secret boss? I'm curious.

#11
Sagateee said on April 24, 2014 at 8:38 p.m.

(This user was banned.)

#12
TheTHCGamer said on April 24, 2014 at 8:39 p.m.

Watched this live when he streamed it on twitch I'm not going to lie it was pretty epic.

#13
TheTHCGamer said on April 24, 2014 at 8:40 p.m.

He's having fun and be entertaining nothing wrong with that. We all can't be cool guys.

#14
Yung said on April 24, 2014 at 8:57 p.m.

That stream was ULTIMATEly hype.

#15
Yung said on April 24, 2014 at 9:04 p.m.

But he's up there, definitely. I fought all of those bosses you said, and Shadow Jago, and I can tell you that he's on the same level as bosses like Gaoh from Samurai Shodown V.

#16
gravemind said on April 24, 2014 at 9:06 p.m.

It's not just that Shago is so hard, it's the path to get to him, the run that's the hardest.

Unlock all 3 endings for your character then with that character:
2 supreme victories
2 Ultra victories including your rival
you can't lose AT ALL.

No other fighter has those type of stipulations.

#17
Memanruler said on April 24, 2014 at 9:07 p.m.

"THE DREAM, IS DEAD."

#18
Enter4none said on April 24, 2014 at 9:11 p.m.

Agreed THC, how dare anyone to crack up while facing a ridiculous hard challenge at a fighting game video?

In any case #1 comment lost me at 3rd Strike Gill... he is a hard boss all right but IMO his more of a celebrity than a challenge with the group he was listed... oh, and if we are suddenly adding then the random "no continues" rule to a difficulty criteria, might as well as do it for everyone else.

#19
MatheViB said on April 24, 2014 at 9:12 p.m.

well he used Sabrewulf cause that was the only character that he had all the endings unlocked already :)

#20
philosopheeee said on April 24, 2014 at 9:13 p.m.

Maximilian is too funny.

#21
MatheViB said on April 24, 2014 at 9:16 p.m.

i was soooo glad i stayed up late to watch that stream, it was amazing!

#22
ghoultechnology said on April 24, 2014 at 9:31 p.m.

it's only a difficult fight because of the KI mechanics, the only way to inflict decent damage is through combos, which get broken almost immediately by the computer.

i beat shadow jago with thunder's EX grab, its the only way to get fast, unbreakable damage.

#23
DJoe said on April 24, 2014 at 9:38 p.m.

Parace from Arcana Hearth 3, A HELL MADE BOSS (in AH2 she was less cheap).

#24
Green016 said on April 24, 2014 at 9:50 p.m.

Damn, this dude tries waaaay too hard to be funny.

#25
spotlesseden said on April 24, 2014 at 10:06 p.m.

Shadow Jago is not that hard. You guys must not playing many fighting games.

#26
TheTHCGamer said on April 24, 2014 at 10:09 p.m.

Please make a YouTube video and show us how many tries it takes you on Kyle difficulty.

#27
xShonuffx said on April 24, 2014 at 10:09 p.m.

If you don't follow him regularly, you won't get his humor. A lot of stuff outside fighting games happen on his channel.

#28
TheTHCGamer said on April 24, 2014 at 10:25 p.m.

Yea Gill wasn't hard to beat especially compared to that list of bosses and Shadow Jago. If your going to use the no continue rule it should apply to all the bosses. Shadow Jago with all the requirements Max had to do including Kyle difficulty was no easy feat.

#29
TheTHCGamer said on April 24, 2014 at 10:27 p.m.

He's just being himself and having fun would you rather him act all fake? Gotta a lot of cool guys passing judgment on someone who does gaming for a living. He only provides us with info and advice about games he's passionate about. I'd rather have someone so cool that he doesn't even talk in his vids that would be so entertaining.

#30
nebbiez said on April 24, 2014 at 11 p.m.

I personally found MK2 Kintaro/Shao Kahn and MK3 Motaro/Shao Kahn on hardest difficulty to be the most torturing boss fights I've ever played. AI that literally reacts before your attacks even come out. It's nearly impossible unless you're lucky enough for them to taunt you which you can punish for free.

SF2 M.Bison was pretty beastly on max difficulty as well.

#31
KT said on April 24, 2014 at 11:08 p.m.
(This comment was hidden because it was down voted. You can view it by clicking here.)

lol, really Eventhubs? I mean the results you had in the poll that other time was pretty damn fcking bad, but this...

#32
ReddChief said on April 24, 2014 at 11:26 p.m.

Max must not be a SNK fan.

#33
Pachendrix said on April 24, 2014 at 11:27 p.m.

Parace looses 5% health each time you loose to give you a better chance at beating her (which is why I said no continues because technically after several fails, her health could fall to 15%, making it a cake walk). But of course, you already knew that, you're very cool. Kappa

#34
Pachendrix said on April 24, 2014 at 11:30 p.m.

Read comment #34

#35
Pachendrix said on April 24, 2014 at 11:34 p.m.

He definitely is, but THE HARDEST EVER, is the part I don't agree with. Specially when we've fought hell spawns like Shao Kahn (MK2/3), and most if not all SNK bosses.

#36
Sasuga said on April 25, 2014 at 12:07 a.m.

I thought he wasn't even going to make it to shadow Jago. But he DIT IT!

Awesome Max!

#37
spotlesseden said on April 25, 2014 at 12:08 a.m.

you didn't read my comment. I i'm taking about him. I said "you guys."

#38
tortoos said on April 25, 2014 at 12:22 a.m.

Hardest boss? No. Hard? Yes.

There's some CRAZY snk bosses out there. Hell even saiki in 13 can be pretty beastly on the hardest difficulty setting, and i'm sure there's worse than him.

#39
IoriaM said on April 25, 2014 at 12:24 a.m.

"General" is the hardest..

https://www.youtube.com/watch?v=Lcn7L...

#40
likewoah said on April 25, 2014 at 12:29 a.m.

I wonder how many people in this thread can even MAKE it to Shadow Jago on Kyle difficulty, much less beat him...

#41
tortoos said on April 25, 2014 at 12:33 a.m.

I'm sure he's a monster, but I just know that there's some ridiculously unfair bosses out there.

#42
JIHADJOE said on April 25, 2014 at 1 a.m.

MK2/3 Shao Kahn, the hardest boss ever who couldn't anti-air to save his life.

#43
TheTHCGamer said on April 25, 2014 at 1:02 a.m.

Regardless you still put Gill and very cool is that why you put kappa at the end of your comment? People still do the whole Kappa thing? Lol

#44
John_a said on April 25, 2014 at 1:34 a.m.

even though shadow jago isn't the hardest boss in fighting games, this video is still entertaining to watch. good job max keep it up

#45
KamfPudding said on April 25, 2014 at 1:50 a.m.

Laughed pretty hard.
You're really funny dude :D

#46
NickGhoulster said on April 25, 2014 at 2:12 a.m.

No one seems to realize that "Kyle"-Difficulty is adapting to how you play. So instead of just being cheap like the SNK-bosses, the A.I actually adapts to what you do.

#47
godfist314 said on April 25, 2014 at 3:15 a.m.

I don't want to see anyone complaining that only capcom rehashes charactesr anymore after seeing Shadow Jago. Hrm...come to think of it KOF 13 LDCcharacters? Yeah, more ioro and kyo rehash. Not that I have a single problem with any of this. I just dislike people singling out Capcom.

#48
Aluppoj said on April 25, 2014 at 3:45 a.m.

I remember EVERY character in SF2 being nearly impossible to beat if the difficulty was set too high.

The computer doesn't adhere to any rules like charge times. It's psychic punishes. And the damage is so high it kills within seconds.

I tryied to play SF2HDR a few times recently, and I couldn't beat it if I had to save my life! And I'm good at SF, and have been playing since forever.

Also, MK3 Shao Kahn is ridiculously frustrating with his shoulder tackle spam.

And in KOF13 Dark Ash would be impossible in hardest if not for the reduce health cheat.

#49
TorTorVega said on April 25, 2014 at 4:33 a.m.

Hilarious. I lost it at "We're going to disneyland." and "Because I'M A DOG!"

#50
Taizuku said on April 25, 2014 at 4:52 a.m.

Shadow Jago isn't on Cyber Akuma levels yet. He's the entry boss to the chamber of most difficult bosses in fighting games. No one ever talks about Taboo from SSBB. Hardest difficulty Taboo is insane.

#51
Taizuku said on April 25, 2014 at 4:55 a.m.

Also for "kyle difficulty adapting to what you do" most fighting game AI does that. It's called reading your inputs. Go play some BB Unlimited mode.

#52
NickGhoulster said on April 25, 2014 at 5:06 a.m.


#53
powderedtoastman said on April 25, 2014 at 5:14 a.m.

Taboo from SSBB.... that boss you can literally dodge just about every move he does once you know his moveset. Unlike traditional fighters SSBB big bosses dont seem to auto react to button pushes. So that makes Taboo moves very telegraphed. Cyber akuma was annoying but can be cheesed out as with most vs. series bosses.

The problem here with KI is that there is barely any guaranteed damage without the cpu going god psychic mode to break whenever he feels like it.

#54
AlphaLegend said on April 25, 2014 at 5:16 a.m.

Yeah MK2 Kintaro and Shao Khan and MK3 Motaro were beast!!!!

Can't forget about Vanilla SF4 Seth neither lol

#55
Karlmarx said on April 25, 2014 at 5:21 a.m.

As far as I am aware, there is a difference at a boss that reads your inputs and adapting at what you do. Shadow Jago is a very hard boss that doesn't fight cheap to be hard. The more you keep on fighting on Kyle difficulty, the more the AI adapts. The bosses from SNK read your inputs, making them cheaper and naturally harder, because they always counter you.
Also, Cyber Akuma wasn't that hard. I've beat him on a emulator using a keyboard, and Im not even good a Marvel vs Capcom in general.

#56
powderedtoastman said on April 25, 2014 at 6:05 a.m.

MK2 kintaro and shao khan had easy strats to take them out. Shao Khan MK2 you could literally just block a shoulder and uppercut for the entire round and you will win the dmg war.

MK3 motaro you could LITERALLY do a jump in combo all day until he died. Cyrax abused this the easiest as you could jump in while holding back and spam HP and HK at the same time and he will go into his full target combo and leave you safe even if motaro blocks.
Also both version of Shao khan were susceptible to status specials(kitana fan lift, scorps spear,Cyrax net, sindel scream etc) And when Ultimate MK3 came out the likes of rain and noob saibot could just cheese out a majority of the cast including bosses with their trait moves.

Lariat > vanilla seth

#57
TwoDogKnight said on April 25, 2014 at 6:28 a.m.

If you watch the above video to the end you'll see Cyber Akuma's face with an X across it. Max beat that game on expert level awhile ago and gave Cyber Akuma a 5/10.

#58
gammabolt17 said on April 25, 2014 at 6:29 a.m.

"you'll have beat arcade mode on medium difficulty or higher, score two supreme victories (winning without losing your first life bar), scoring two Ultra victories, and not ever losing one game."

That honestly doesn't sound hard at all unless this game has MK-like AI or something. Definitely wouldn't be hard on any other KI.

EDIT: Cyber Akuma levels? I used to kick his ass with Hulk, man. At the ARCADE. Only real problem I can remember is him throwing that damn arm at you and high lowing you before the damn thing even made it to you.

#59
gammabolt17 said on April 25, 2014 at 6:37 a.m.

Yep. SF2 Zangief would piledrive you out of any dropped combo, generally won't let you jump in, and would overcome fireball spam even with that low ass jump of his. Bison would fool me into catching psycho crushers even though he telegraphs them for like 3 seconds. lol

Last time I played HDR I picked Ryu, got owned a bunch of times by Dee Jay first match on hardest. Tried to do it with Ken to get my Chuck Norris on and got owned by Cammy a couple times. Had to start baiting her into whiffing hooligans.

#60
A4headedninja said on April 25, 2014 at 6:38 a.m.

Capcom Vs SNK 2 Shin Akuma is the HArdest

#61
Karlmarx said on April 25, 2014 at 6:41 a.m.

The AI on Killer Instinct is pretty hard, especially on the Kyle difficulty. You probably has seen this on this thread before, but the computer adapts on what you do, meaning it will break your combos easier and counter with more precision the more you play against it.

#62
MCZ_Ryu said on April 25, 2014 at 6:41 a.m.

Good to have EventHubs show Max some love. He's a cool dude who does a lot for the community. For the people who think he's trying too hard, or is being lame or cheesy, that's just kind of his style. He embraces the video game culture and you can tell that he genuinely enjoys it (despite a few salty moments).

#63
gammabolt17 said on April 25, 2014 at 6:45 a.m.

Max is just a super goofy ass dude. I still wonder why people give him such a hard time, but admittedly I don't look to deep into it outside of face value. Seems like a likable guy to me, though.

@KarlMarx

How would it compare to KI1 and Gold? Seems to me that the strategy for Shadow Jago might just be to play ham. How well would the AI adapt to illogical play? Then again, it also sounds like "Kyle" difficulty (the hell?) is super psychic. As in, "you pressed medium. You're dead" MK style psychic.

#64
xShonuffx said on April 25, 2014 at 6:47 a.m.

One of the things I've found out about hard bosses in some of the fighters is that sometimes they read your inputs so well you could use it against them.

A simple example is Seth at hardest difficulty in vanilla. I use him because everyone is familiar with him by now. His Lightning leg kick usually comes out if you press a button causing him to counter hit you with the move.

You can actually bait him into this by crouching near him, turtling him and cautiously play footsies. Eventually he will randomly throw it out and you can punish him hard after you block it.. Seth will never learn or adapt to it.

In KI if Seth had this AI, he would have been programmed to adapt to it.

In other fighters, boxes are designed to fight against a player who tries vs. a player who knows by using moves that have faster frames and priority.

A lot of people don't mention this but the computer on hardest difficulty in UMvC3 is super cheap. They lock everything and counter everything you do. Unless you know one hit kill team combos, your going to struggle, an example of a person who tries and a person who knows.

#65
xShonuffx said on April 25, 2014 at 6:51 a.m.

Haha, if you REALLY want to see how salty Max can get, you should see his YoVideogames play through of Donkey Kong Country 1 and 2. I never seen a guy suffer like G...I mean he did.

#66
Teags said on April 25, 2014 at 6:51 a.m.

Great Video. Sabrewulf to Orchid: "Hey Lady, nice gymnastics. But I'M A F*&^ING DOG."

#67
darthvenom said on April 25, 2014 at 7:14 a.m.

Saberwulf makes me want a new Bloody Roar game.

#68
NoizyChild said on April 25, 2014 at 7:25 a.m.

Every arcade MK was pattern-based. If you learned the pattern, you beat the game.

I'll give you WW Bison, but CE Bison was way worse. If you got hit, you died. No questions asked.

#69
likewoah said on April 25, 2014 at 7:32 a.m.

I like how this game's AI even tries to piss of the player by taunting them at opportune moments.

#70
gammabolt17 said on April 25, 2014 at 7:34 a.m.

For me, CE Bison wasn't as bad as WW Bison. If you remember, all the bosses in WW had heavy jumping attacks that would just stay out all the way, just like jumping lights for the rest of the cast. Stupid stuff like that combined with Bison's throws seeming taking half your life bar made him just a nightmare to deal with. CE Bison didn't catch me off guard as much. It took a while to adapt to psycho crusher coming out much faster, though.

@ShoNuff

HAHAHA thanks for the heads up! I'll definitely check that out!

#71
NoizyChild said on April 25, 2014 at 7:40 a.m.

Yeah, but CE Bison had a 1-touch dizzy combo that took half your life in one shot. You were literally done in 2 combos.

#72
NoizyChild said on April 25, 2014 at 7:41 a.m.

UMVC3's AI on hardest is literally free to zoning. It'll do nothing but block and take chip damage until it dies.

#73
gammabolt17 said on April 25, 2014 at 7:42 a.m.

Yeah, you're right, didn't think about that. The throw after the dizzy would usually kill you, too. That or you would jump around like crazy cuz that bastard would straight walk up throw you for turtling, too.

#74
jrdriver said on April 25, 2014 at 7:55 a.m.

in the sf4 series there are requirements to fight gouken, akuma, e. Ryun and oni

#75
Lordd_G said on April 25, 2014 at 7:57 a.m.

That T2 ending spoof was great!

#76
EKSR said on April 25, 2014 at 8:06 a.m.

what kind of mod is he using to enable his fight stick? I have three fight sticks but they don't work with the xbone.

#77
TwoDogKnight said on April 25, 2014 at 8:25 a.m.

He just uses the official madcatz xbox one stick.

#78
EKSR said on April 25, 2014 at 8:27 a.m.

they have released one? GAH! I have to buy ANOTHER fight stick???

#79
TwoDogKnight said on April 25, 2014 at 8:48 a.m.

it released the same time as the xbox one. Lol, you're late to the salt party.

#80
EKSR said on April 25, 2014 at 8:54 a.m.

I guess so.

#81
djm0001 said on April 25, 2014 at 8:55 a.m.

These videos are so entertaining

#82
SmokeRulz said on April 25, 2014 at 9:16 a.m.

Hahaha I love all these Boss Rage videos.

#83
ps64 said on April 25, 2014 at 9:44 a.m.

I would love to see someone tool assist these computer bosses in a compilation!!! It's time they got a taste of their own medicine and get perfected!!!!!!!!!!

#84
MatheViB said on April 25, 2014 at 9:48 a.m.

Or just pick Daimon and spam quake move, i never understood why the A.I. in KoF XIII never do anything againts that move and just take it.

#85
Kenshiro said on April 25, 2014 at 9:55 a.m.

Pretty sure in Rugal's debut game the computer reacts to what you do. This is on any difficulty level mind you.

But hey assumptions are fun and easier right?

#86
darthvenom said on April 25, 2014 at 10:47 a.m.

To fight Shin Gouken in SSF4 you need to have 2 perfects, 2 Super or Ultra finishes, and no continues.

#87
Kenshiro said on April 25, 2014 at 10:54 a.m.

Wow this was so random that it went under the radar..lol

Before you start making comparisons you should atleast realize that unlike Killer Instinct Capcom not only reskins characters they assign some of the same specials and normals.

Idk if Shadow Jago is still going to be made to perform actions differently than regular Jago like it was hinted at previously but nothing at all compares to what Capcom does in SF. Sorry it isn't.

Also I can tell you don't play KoF XIII...or you would know the classic versions of Kyo and Iori represent an older playstyle hence them being referred to as "classic".

I didn't think this would be such a hard concept to grasp yet here we are.

#88
Aluppoj said on April 25, 2014 at 11:10 a.m.

Yeah, I have no idea why SF2's AI is so Ape $hit. It just does whatever it wants.

And I feel extreme luck if I manage to beat more than three characters lol.

And believe me, I fancy myself as a pretty good player. It's truly upsetting to me lol.

Maybe I'll try HDR right now....

If you never here from me again, you'll know why lol. J/k ;)

#89
godfist314 said on April 25, 2014 at 11:15 a.m.

Point taken on KOF characters. I am wrong on that one.

As far as Capcom characters go, yeah you're right many of them are reskins, direct copies etc.

I'm still not convinced that there isn't at least some significant level of hypocrisy going on here.

Why doesn't Double Helix made a completley and totally new boss that we've never seen before? I'm sorry but "Shadow Jago" doesn't cut it no matter how original his move set is...he's still a powered up Jago to me.

#90
gammabolt17 said on April 25, 2014 at 11:26 a.m.

That's kinda harsh, bro. Ironically, you know EX KOF characters have diferrent styles but you sittin there sayin Capcom "reskins" compares to nothing because they have SOME of the same specials and normals. Do those "classic" KOF characters not? Ryu, Ken, Akuma, they all represent different playstyles. Ditto for Sakura, Evil Ryu, Sean, whoever. lol

#91
TheTHCGamer said on April 25, 2014 at 11:45 a.m.

Same thing could be said about Akuma his first appearance was as a hidden boss and he was a powered up Ryu/Ken. We also don't know of well get a new boss character for season two which has been confirmed.

#92
Kenshiro said on April 25, 2014 at 11:59 a.m.

You're going to have to give examples. I'm not necessarily saying it's a terrible misscarriage of creativity that Capcom does this but it's not a 1:1 comparison.

EX characters from the KoF universe IIRC are supposed to be the original character with slight changes and EVERYONE has one...if I'm wrong on that I'm sure I'll hear about it but I'm responding to the notion that it happens as often and as blatanly as it does in SF.

Ryu is to Ken as Kyo is to Shingo.

#93
tortoos said on April 25, 2014 at 11:59 a.m.

Speaking from experience, the EX Kyo and Iori are almost completely different from their XIII incarnations. Ex Kyo is a rekka character with for the most part entirely different moves. Both versions have a dp, but that's about it. EX Iori is entirely different from regular iori, as he has a completely different fighting style. EX Iori has a projectile and is again rekka based with a good dp. Claw Iori specializes more in rushdown, has a bad dp, but better pressure and damage, along with an entirely different moveset. They are far different than the differences between ryu and ken. Not taking sides, but speaking from experience? They are entirely different characters.

#94
gammabolt17 said on April 25, 2014 at 12:06 p.m.

Yeah, then if every charcter has this discussion is over. That kind of explains what I was asking. They're not put into the game as new additions but more in a Hyper Street Fighter sense. Definitely legit. While the shotos may differ, like you said, KOF EX characters would be a different beast. I have never used EX characters because I don't know about anything but FF and AoF charcters so I never knew the differences unless it was Kyo (KOF 98 PSX demo disc lol).

#95
AttorneyMayCry said on April 25, 2014 at 12:13 p.m.

In terms of difficulty:
The path to Shago > Shago himself.
I honestly thought Max was going to give up, but kudos to him for making it.

#96
Kenshiro said on April 25, 2014 at 12:17 p.m.

You've completely lost me...the last game in which I noticed the EX characters being prevalent is CvSnK 2. To me that is still different than what was brought up previously.

I'm not getting it because there's no parallel. That's almost like what happened in Alpha 2 with the option to choose a classic skin with different moves. I'm talking about actual clones that are meant to be different characters...not a different take on the same character.

#97
BlackOnyxThunder said on April 25, 2014 at 12:59 p.m.

Nothing to see here. Max doing his thing.

#98
gammabolt17 said on April 25, 2014 at 1:27 p.m.

OH, I was just saying I don't know anything about EX characters besides Kyo in KOF13 because I only played FF and AoF back in the day. I was agreeing with you though. I got confused myself to be honest.

#99
Alpharyu said on April 25, 2014 at 1:47 p.m.

He should fight Geonitz

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