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Creator Toshimichi Mori wants to port BlazBlue: Chrono Phantasma to the PS4, explores the (im)possibility of making Celica, Nine and Jubei playable

Posted by Cheng Kai 'KarbyP' Sim • April 23, 2014 at 11:32 a.m. PDT

The date on this story may say April 23. But in Japan, it's already April 24 -- the day that BlazBlue: Chrono Phantasma for the PS Vita hits store shelves over there.

In commemoration of the PS Vita version's release, Famitsu.com has published an interview with Toshimichi Mori, the creative mind behind Arc System Works's BlazBlue series.

Since it isn't ridiculously long, EventHubs's own KarbyP decided to simply translate the entire interview in full.

Although a lot of the interview is about why you might want to pick up the PlayStation Vita port of the game, towards the end Mori talks about the possibility of porting BlazBlue: Chrono Phantasma over to the PS4.

Other topics covered in the Famitsu interview include: whether Celica, Nine and Jubei might end up being playable characters (take a guess which ones might before reading what Mori has to say); the next installment of the BlazBlue series being the final chapter; and... is Mori seriously considering letting someone do a live-action BlazBlue movie?

Hit the jump to read the interview in full.

--- The PS Vita version of BlazBlue: Chrono Phantasma has finally been released. How are you feeling right now?

Toshimichi Mori:
I'm just relieved to see PS Vita version finally out. Really, that's all. Compared to the PlayStation 3 version, the game's file size on the Vita was a bit of an issue, and so we had to resort to data compression. But because the staff members worked really hard on optimising this, we were able to preserve the game's quality in spite of that.

--- Were there a lot of fans who wanted a portable version of the game?

Mori:
I believe so. In BlazBlue's case, apart from fighting game fans, there were also a lot of gamers who simply wanted to play and enjoy the story mode. Being able to play it comfortably on a portable console was a request we got from many fans.

--- Right, because of the story element, compared to other fighting games, BlazBlue is actually quite well suited for portable consoles.

Mori:
You'd feel that the play experience was lacking if you tried to get serious with a fighting game on a portable console. And that's why, as a counter-measure, since the very beginning we insisted on creating a proper Story mode.

--- As part of that counter-measure, this time for the PS Vita version you've added brand new scenarios.

Mori:
One of the new scenarios added for the PS Vita version is... what we'd call a gag scenario. I think it's excellent. As I was playing it I had a good laugh with it, so I think the fans will find it to be quite interesting. We hope that those who already have the PlayStation 3 version would check it out too.



--- And the other scenario added, is a concise summary of the events in the first two games.

Mori:
It has Ragna and Rachel going over the events in the first two games, so we highly recommend it to gamers who are picking up BlazBlue for the very first time. And of course, for existing fans who had been wondering about, "how did the events in Calamity Trigger go again?" or "did things really happen that way?", it's a great mode for reliving past memories of playing the earlier installments.

--- Are the new scenarios fully voiced?

Mori:
Of course. That's the case for both of the new scenarios. So as a result, between the Story mode and the new scenarios, there's quite a bit of volume here. We hope that this will allow gamers with a PS Vita to gradually immerse themselves into the world of BlazBlue, on free time while away from their home consoles.

--- Are there any other features you'd like to point out for the PS Vita version?

Mori:
For the fighting game portion of BlazBlue: Chrono Phantasma, the PS Vita port has got the latest patch of the game implemented -- just like with the arcade version. This is slightly ahead of the PS3 version. For those who'd like to play the latest patched version of the game on a big screen right now... I suppose there's always the PS Vita TV.

--- BlazBlue: Chrono Phantasma is one of the games that will be played at the world's biggest fighting games tournament, the "EVO" championship series. So the PS3 version will get patched before EVO too, right?

Mori:
Of course, we're aware it's an EVO game. We're trying to put the patch out as early as we can. Currently our staff is working hard to put it out by sometime in the middle of May. Once we have a clearer date than that, we'll make an announcement.

--- How is the new balance patch being received at the moment?

Mori:
After the patch was released, we've seen an increase in the number of people who play the arcade version. Even in the previous version, I thought that the balance was pretty well-maintained, so as for how the new balance patch will be received... that will depend on what players figure out in the lab. With regards to that, since it hasn't been very long from when we patched the arcade version, it's hard to tell if the patch is well-received or not.

Personally, I think maybe I should have been a little more demanding with this update. But the staff already has a really hard time, since they can't go against my orders, but at the same time they they need to ensure that the game is properly balanced (laughs).

--- BlazBlue has been adapted to a multitude of other content formats, such as an anime series and even a stage production. So there should be a good number of people who have gotten interested in the games through those adaptations.

Mori:
Catering for those types of users in mind, we've created a "Stylish" control mode that makes it easy to play for them. So for people who think that with fighting games, you must use a fight stick, or that fighting games in general are just really difficult, I hope that these gamers will realise that it really isn't the case. And that even beginning players could clear BlazBlue: Chrono Phantasma, and pull off combos simply be hitting buttons in Stylish mode.

So what's important here, is to have those players first be able to enjoy the game and get into the spirit of fighting games. To get them to realise that "this is fun". If we can somehow manage to do that for them, that's good enough.

--- If they can't derive any fun out of it, then they won't continue playing.

Mori:
Precisely. So what we'd recommend is for beginning players to start by playing Story mode with the Stylish control scheme. After that, if beginning players are interested in getting into the fighting game component, they can start learning the basics bit by bit. To enable that, we've included a Tutorial mode and a Challenge mode for them to clear.

--- By the way, now that you've gotten BlazBlue adapted into a manga series, novels, anime, and a stage production... is there anything else you'd personally like to do with the BlazBlue series?

Mori:
Actually, the stage production wasn't an idea we came up with. We got an offer from the stage production company asking if they could do it.

--- Huh, is that so?

Mori:
The actors for the stage production really worked very hard on the project. Just about everything was handled by them.

--- The acting, and even the character voices for the stage production were pretty accurate.

Mori:
They really studied the games thoroughly. What we found incredibly interesting was that, on the first day that the stage production was presented, only half of the audience's seats were filled. But by the very last day, they had a full house. So we think what happened was that, the fans who watched the earlier shows gave the stage production good reviews and helped to spread the word.

--- I remember seeing a lot of such praise on Twitter at the time.

Mori:
Exactly. Just like with the stage production, as long as there are people passionate about the series, we'd love to work with them. If the opportunity presents itself... perhaps we could do a movie next?

--- In the past there's been quite a number of fighting games that has gotten adapted into movies. So this could really happen.

Mori:
Nah, I think making a movie is the hardest type of adaptation for the series. But if there is anyone in the movie-making world who'd love to do a BlazBlue movie, I'd like to entrust it to them... If there's anyone from the film industry who has gotten interested in BlazBlue after reading this interview, please reach out to us (laughs).

--- Would absolutely be great to see someone from the movie industry reaching out to make this movie a reality (laughs).

Mori:
[Not every adaptation was done that way though.] By the way, for the novel that was something that I personally wanted to do, and that which I asked to dabble into.

--- I see. Why novels?

Mori:
With novels, it's much easier to branch out into additional plot developments separate from the main storyline. For instance, an "another story" that's different from the comics/manga series, but connected.

That's why when I was conceptualising and writing the BlazBlue novels, I made it a point not to dabble into "if" (parallel universe) scenarios, but rather focused on ensuring that the stories told in the novels were connected to the main BlazBlue storyline somehow. As a result, I think the BlazBlue universe has gotten a lot more interesting. And Celica, who was originally a character from the novels, has even made an appearance in the game.

--- Celica is an incredibly popular character. Aren't there a lot of requests to make her into a playable character?

Mori:
Well... in Celica's case, is there even any way we could make her playable? Celica can't fight, you know that, right?

--- While it's true that she can't fight... Well, okay. What about the remainder of the Six Heroes? Nine and Jubei?

Mori:
I'd love to make Nine a playable character, but... As for Jubei, it'd be pretty difficult to implement him into the game... but due to his small size, we won't be able to make him playable unless we manage to clear that hurdle.

--- I see. Because of Jubei's size, his hurtboxes would make a lot of attacks whiff.

Mori:
And because you won't be able to hit him as often, Jubei would be a character who's quite stressful to play against. So if we were to make him playable, we'd have to do something like what we did with Carl's hat, or Rachel's manservants -- use gimmicks to increase the size of his hurtboxes.

--- Ah, that makes sense. Rachel has surprisingly wide hitboxes. What if Jubei were to don on his armour from when he fought the Black Beast? (Laughs)

Mori:
But up until now he's always been depicted wearing a hood. If we were to suddenly make him appear in armour, that might be a little much...

--- That may be true. Okay, moving on, will the next BlazBlue game really be the final chapter of the series?

Mori:
Yes, like I've said before, the next game is the final chapter. Personally, it'd be a pain for me too if we were to drag it further. So as promised, the next game will be the last. But with that said, it's not like the BlazBlue franchise will completely come to a halt, never to appear in another form ever again, after that. This simply means that with the next game, Ragna The Bloodedge's story will finally come to an end.

--- Even in Chrono Phantasma, it would appear that things are pretty wrapped up...

Mori:
Exactly, right? But... (takes a deep breath) Nope. There's still a little more of the story that we'd like to tell.

--- Have you already come up with plot ideas for the next game?

Mori:
Of course I've got some ideas on what we could do. But with that said, it's not quite fully baked yet, and not something I should talk about yet. So please look forward to hearing about it in the future. At the momemt I'd like to spend some time to recharge my batteries and solidify those ideas more. Only after that will I take the time to start working on it.

--- What do you usually do on your down periods to recharge your batteries?

Mori:
I'd like to watch all the movies I have yet to watch in the past year. Also, play all the interesting games that came out, complete them from start to end. Oh, and I'd like to watch the Kill la Kill anime as soon as I can, too. And Arpeggio of Blue Steel (which is also an anime).

For movies, Captain America: Winter Soldier, Amazing Spiderman 2, and Godzilla seem pretty appealing to me... As for new anime series and movies in 2014, there are so many of them I can't even mention them all (laughs).

--- That's quite a bit of battery recharging you've got to do (laughs). Well, in the meantime, what about porting Chrono Phantasma to a new platform? Like, for instance, the PlayStation 4?

Mori:
This is just my personal opinion, but I'd absolutely love to port the game over to the PS4. If we do end up doing it, we'd have to come up with some exclusive features for the PS4 version.

--- I see! That's something worth looking forward to. Finally, a message for BlazBlue fans, please!

Mori:
Most gamers who have portable gaming devices tend to play games on the portable console by themselves. With that premise in mind, we've created a deep story mode, and a versatile character customisation system in the game's Abyss mode of play, so there's plenty you can do in the single-player modes. The PS Vita version of BlazBlue: Chrono Phantasma is great for your commute to work or to school, and we hope more players will explore the game's universe as a form of entertainment.

And because with the next and final chapter of the BlazBlue series, we'd be looking to the fans for feedback on how we should proceed with it, we hope that more gamers will get into the series with the PS Vita version.

Source: Famitsu

Comments

TheHeroPixel said on April 23, 2014 at 11:42 a.m.

No Jubei. No Ju-buy.

#1
LeonX said on April 23, 2014 at 11:48 a.m.

Nine and Jubei? SOLD

Celica would be a copy of Carl Clover :\

#2
theshredder39 said on April 23, 2014 at 11:57 a.m.

I feel like Celica should've been playable from the start considering she's on the front of the Limited Edition box with Rachel and Noel. Nine and Jubei would just complete the roster by 99% in my opinion cause we'd finally have all six heroes playable and one of the most vital character in the story mode who was reduced to an NPC upon her first appearence. That extra 1% will be covered if Saya becomes playable.

#3
ScarletTerror said on April 23, 2014 at 11:58 a.m.

4444

#4
KarbyP said on April 23, 2014 at 11:58 a.m.

... I see what you did there. 0_0

#5
JiCi said on April 23, 2014 at 12:03 p.m.

"Celica is an incredibly popular character. Aren't there a lot of requests to make her into a playable character?

Mori: Well... in Celica's case, is there even any way we could make her playable? Celica can't fight, you know that, right?"

That's why you make MINERVA her new puppet the ACTUAL playable character. Come on now... work a little bit.
--------------------
"While it's true that she can't fight... Well, okay. What about the remainder of the Six Heroes? Nine and Jubei?

Mori: I'd love to make Nine a playable character, but... As for Jubei, it'd be pretty difficult to implement him into the game... but due to his small size, we won't be able to make him playable unless we manage to clear that hurdle."

But... BUT??? Hello? What comes after you want to make Nine playable??? As for Jubei, yeah BS...

Capcom made small characters like Amaterasu and Rocket Raccoon manageable in UMvC3. Pretty sure he can do SOMETHING about him.
--------------------
"I see. Because of Jubei's size, his hurtboxes would make a lot of attacks whiff.

Mori: And because you won't be able to hit him as often, Jubei would be a character who's quite stressful to play against. So if we were to make him playable, we'd have to do something like what we did with Carl's hat, or Rachel's manservants -- use gimmicks to increase the size of his hurtboxes."

Hey Genius, here's an idea: You make... get ready for it... the hitbox BIGGER. Yes, who gives a flip is some attacks are "supposed" to miss him?
--------------------
"Ah, that makes sense. Rachel has surprisingly wide hitboxes. What if Jubei were to don on his armour from when he fought the Black Beast? (Laughs)

Mori: But up until now he's always been depicted wearing a hood. If we were to suddenly make him appear in armour, that might be a little much..."

*facepalm*

Dude, you changed Tsubaki's and Makoto's outfits quite drastically when you made them playable. Would people REALLY care about seeing Jubei in armor?

Seriously... come on...

#6
theshredder39 said on April 23, 2014 at 12:08 p.m.

I'd also like to point out that Celica not being able to fight doesn't mean anything considering Kokonoe is playable, also Carl is pretty short too so that wouldn't really mean much for Jubei's case.

#7
jme said on April 23, 2014 at 12:10 p.m.

Well if they port it to ps4, they have to turn on the peripherals for ps3 sticks. Remember sony said, they are leaving it up to devs to turn on that crap so please think about that before porting it over.

BTW, do it for Guilty Gear Xrd as well.

#8
TheTHCGamer said on April 23, 2014 at 12:16 p.m.

ASW takes forever with there ports by the time BBCP hit PS4 the majority of players who are interested will all have it on PS3 by then. There's a reason we still don't have an official release date for GG XRD and one if the main reasons I've held off on buying a PS4. There are no real games I want for the PS4 till September rolls around and just like the PS3 were seeing a drought in the beginning of the PS4's life cycle when it comes to quality titles.

I had BBCP downloaded from the Hong Kong PS store long before it was released here in the states. ASW is going to milk XRD's arcade sales so don't expect to see a fighting game on PS4 for about another 8 months at least. I love if CAPCOM at least announced USFIV for the PS4 but even that would be released well after the PS3 version. At least with the PS3 I had VF5 to hold me over but the PS4 has no fighting games being released on it in the near future. It's a shame too because it's a Japanese console that's known for fighting games more so then any other console.

So in other words BBCP should've been released already on PS4 in my opinion if they planned to do it. Kinda pointless now in my opinion.

#9
jme said on April 23, 2014 at 12:17 p.m.

If you read, they said they had to make up gimmicks for carl and Rachel. They had to extend hurtbox to Carls hat and Rachels manservents.

#10
Shinkutatsumaki said on April 23, 2014 at 12:19 p.m.

For a second there I thought it was about to say port to PC.
I was hype about this game before but it's slowly but surely starting to fade out of my mind.

#11
JiCi said on April 23, 2014 at 12:21 p.m.

Kokonoe can use magic thanks to Nine, possibly has something about combat affinity thanks to Jubei and a truckload of gadgets thanks to her science affinity. She's far from being useless in battle. She could have arrived with a huge mech with a plasma lance and two shoulder-mounted laser cannons and it would have made as much as sense as she is right now.... although it would have been cooler XD

Point is that Celica "can" fight... but the best way to show that would be to have her in the background and have Minerva itself be controllable, similar to the Pokémon Trainer in Brawl. We have Carl who uses Ada in real time alongside him, we have Relius who uses Ignis when needed, we could get Celica who uses Minerva exclusively. Beside, having the puppet as the PC would be interesting and quite different from Ada or Ignis.

Carl's about 4.9 feet tall and they even included his hat in the hitbox; Platinum's about 4.8 feet tall and she doesn't have something on her head to increase the hitbox. Jubei's around 4 feet tall... and that's without him adopting a battle stance which might lower him around 3 feet. That's quite low.

Give him the armor, yes, because it would make some sense, but they could just increase the hitbox's height to Platinum,s level and nobody would mind... unless it throws people off too much. At best give him also a standard attached to his back, similar to Yoshimitsu in Soul Calibur, that ought to give him a few inches.

#12
LightSpdAeon said on April 23, 2014 at 12:23 p.m.

Kokonoe is Litchi's martial arts master, as well as a magic + science genius...

#13
DestinyZX1 said on April 23, 2014 at 12:32 p.m.

If they bring CP to the PS4... oh the possibilities. Oh heck yeah!!! ^_^

#14
theshredder39 said on April 23, 2014 at 12:33 p.m.

Okay I'll admit I skimmed a bit and while you make a good point about Carl and Rachel, Platinum is another short character though with her case the designers got crafty by having her staff act as a way to keep her hitbox at a reasonable level, that said I'm pretty sure they can find a way to make Jubei work by doing something similar like putting him in a stance that keeps his sword higher than he is.

#15
RiyuRimururu said on April 23, 2014 at 12:37 p.m.

I would to love to see Saya playable also in BBCP without the Take-Mikazuchi as DLC.

#16
theshredder39 said on April 23, 2014 at 12:37 p.m.

Ah, alright then.

#17
ButterKnife said on April 23, 2014 at 12:43 p.m.

I don't mind small characters as long as they still follow the same rules as everyone else. They should be able to be thrown, for example.

Yoda from Soul Calibur 4 is the prime example of how NOT to make a small character.

#18
JiCi said on April 23, 2014 at 12:46 p.m.

Rocket Raccoon from UMvC3 sounds what Jubei should be like in BBCP.

#19
RunnersKnee said on April 23, 2014 at 12:54 p.m.

Guilty Gear vs Blazblue cmon let's make it happen!!

#20
theshredder39 said on April 23, 2014 at 1:05 p.m.

I don't think anyone could make that mistake ever again unless there's a developer who's crafty enough to get it to work without the character feeling unbalanced.

#21
Angerfist62 said on April 23, 2014 at 1:05 p.m.

Need a 360 version of Blazblue CP (and Guilty Gear Xrd).

I know the 360 isn't very popular in Japan but I don't understand why these games are only in Playstation in the World.

#22
Piesforever said on April 23, 2014 at 1:06 p.m.

give him silly tall samurai clogs. And put the hit box from the clogs to the top of his ears. No one would ask questions! Also yes, I don't know why fighting games and I can't get along. Got started in extend on 360 with plat, then the nerfed plat and made all this ps3 exclusive. :/ This idea for a ps4 port doesn't help at all because There's no next gen games announced I'm interested in yet and all fighters I want this gen are, well on this gen. Argh, I don't even have a ps3 yet. >.<

#23
Piesforever said on April 23, 2014 at 1:27 p.m.

They could make Celica play like Cait and Sith from Chaos Code... Just saying.

#24
JiCi said on April 23, 2014 at 1:38 p.m.

That's... essentially what Relius is.

#25
shadowhumane said on April 23, 2014 at 1:41 p.m.

make it happen Toshimichi Mori people request it i hope it goes to ps4 im will look forward to new characters

#26
TheHeroPixel said on April 23, 2014 at 1:50 p.m.

The conventional wisdom for fighting games should be "don't put cool characters in your story and then not make them playable"

#27
JiCi said on April 23, 2014 at 2:05 p.m.

Can't be worse than "make characters playable and then make them cameo NPCs in sequels."

*coughcoughKingofFightersXIIIcoughcough*

#28
AugustAPC said on April 23, 2014 at 2:35 p.m.

They seriously need to make Jubei and Nine playable. I'm sure there's something they could do with Jubei to make his hurtboxes fair and appropriate.
I haven't played through Chrono Phantasma's story just yet, so I can't really comment on Celica, but I don't think we need another "puppet" character.

#29
umad said on April 23, 2014 at 2:35 p.m.

Cause most 360 owners don't buy anime fighters. It's the truth. Inb4 some 360 owner comes in. I said most, not all okay. So it's not profitable. Want fighters on your next gen? Get both the xbox1 and ps4 or just get a ps4 if you have to choose.

#30
theshredder39 said on April 23, 2014 at 2:48 p.m.

You know what? I agree, Celica's case is the most jawrring to me because she's on the front of the special edition box.

#31
Sobhatman said on April 23, 2014 at 2:59 p.m.

Incoming BBCP extra PS4 edition that has features that will affect the core game thus forcing the re-buy from early adopters.

ASW, I love your games in general, but dang do I hate what you do with them sometimes (Kanji's overall trashtier status in both games, GGXX/BBCS excessive versions, etc.)

#32
arcadifvid said on April 23, 2014 at 3:20 p.m.

a new game coming soon? my guess is by 2016.

#33
HeatEXTEND said on April 23, 2014 at 3:26 p.m.

I got hype until I bumped into "PS4" instead of "PC" ;_;

#34
Yung said on April 23, 2014 at 3:30 p.m.

What about those guys who played the first two BlazBlue games on the Xbox 360 ? F*** them, right ? It's their fault for not having a PS3, not ours.

#35
fohstick said on April 23, 2014 at 3:33 p.m.

i would much rather see a PC port

#36
EagleBirdMan said on April 23, 2014 at 3:34 p.m.

Whoa whoa whoa hold on a sec. >_> In the story and all those scenarios, the pictures of platinum and Jubei are at just about the same height. Would that not mean that he'd be on par with Platinum's height? People seem to hit her with most attacks without a problem. =/

As for Nine, well I'm also not seeing a reason not to add her. She seems like she'd be easy to put in compared to Jubei.

#37
Chrisuchiwa said on April 23, 2014 at 3:42 p.m.

Just give me Jubei already!!!!! I can't wait but a friend of mine love Imperator tho, she has to be palyable too and that Chronophantasma emblem, I think is hers.

#38
Gorehound said on April 23, 2014 at 3:52 p.m.

That would of been great, but unfortunately the 360 disc lacks space and they have to do a lot of compression with extensive testing to port it and they probably didn't have the time and money. They could of released a digital download only, but we all know Japan is still backwards on the whole how to make a profit through gaming by still mostly selling physical copies.

They compressed it to the Vita version, but that's just a portable version. Home Console versions need to be arcade perfect.

Japan is getting the X1 this fall. That means companies are going to get the dev kit for the X1, so there is hope for future ports especially for the Western market. Mori even mention back in an interview a while back that they didn't have an X1 dev kit because they didn't knew when it was coming out in Japan.

#39
Trickster2599 said on April 23, 2014 at 3:57 p.m.

Legitimately, I want to see a playable Saya with Take-Mikazuchi (as distortions, or unlimited overdrive distortions only, so as to have takemikazuchi available to players and not be cheap and make them cost 100 heat period).

#40
Chrisuchiwa said on April 23, 2014 at 4:01 p.m.

seriously tho, is Jubei smaller than Taokaka or Platinum? Can they take some advices from Capcom?

Mere excuses for Jubei. If you give us Jubei, no Buy from me

#41
tortoos said on April 23, 2014 at 4:34 p.m.

Jubei is tiny. You need to take into account' he's a freaking cat. His hitbox would end up being very small. I could totally see that difficult to be made fair, when you consider the fact that a lot of the cast are around 5 ft or higher. I'd say most of the cast is actually 6 ft or higher and the ones that aren't have some gimmick for their hitboxes as they said. I could totally see it being a huge issue, especially if he ends up being a fast character like tao or bang. He'd be fast AND have a tiny hitbox? That'd be annoying to deal with. I want him too, but it's a legitimate problem. Celica isn't a fighter so she shouldn't be playable imo.

#42
Ninjagoon said on April 23, 2014 at 5:06 p.m.

I can understand Celica not being playable, but I think they are creative enough to come up with something to make Jubei work. Nine should be no problem.

#43
Gemakai said on April 23, 2014 at 5:15 p.m.

Yea, with how much Celica was over the limited edition of the game, you would think she's playable, but no.

"That may be true. Okay, moving on, will the next BlazBlue game really be the final chapter of the series?

Mori: Yes, like I've said before, the next game is the final chapter."

Uh-huh. yea. Sure it is. I believe you /entirely/. :|

#44
Deathknight said on April 23, 2014 at 5:23 p.m.

Jubei and Celica would be cool but not necessary, they aren't characters I'd go crazy over. They got it right with including Bullet, Makoto, and Kokonoe in Chrono Phantasma.

#45
geoomega said on April 23, 2014 at 5:42 p.m.

just make NINE AVAILABLE as a dlc and please for the next blazblue make it with XRD graphics!

#46
Soloxreborn said on April 23, 2014 at 7:04 p.m.

A ps4 port will rack in all the fighters from sf4 p4a and more please do it

#47
rosy said on April 23, 2014 at 7:24 p.m.

No PC? :(

#48
theshredder39 said on April 23, 2014 at 7:37 p.m.

Jubei I think is either slightly shorter or slightly taller than Platinum but even then, while Platinum is shorter than even Carl with his top hat, the way theywere able to keep a big enough hitbox on her is by having the back of her staff angled upward and that gives her a hitbox just as big as Carl's who has the top hat for his hitbox so with Jubei he could have his sword at an upward angle and keep a hitbox the same size of Carl and Platinum.

#49
PurplePonyJotaro said on April 23, 2014 at 7:44 p.m.

JUBEI!

#50
PurplePonyJotaro said on April 23, 2014 at 7:45 p.m.

#WHENSJUBEI

#51
Shi_shio said on April 24, 2014 at 12:59 a.m.

Amen to that!

#52
Cael said on April 24, 2014 at 4:36 a.m.

Having Jubei and Nine would be awesome, but the one I REALLY want is a playable Mai.

#53
Jayson619 said on April 24, 2014 at 6:33 a.m.

Keep it PlayStation...bcos Xbox dun deserve BlazBlue!

#54
genocideSX said on April 24, 2014 at 5:02 p.m.

the only other mode i could see them doing for ps4 if they were to bring BB over is that 4 player mode that GG isuka had...and i wouldnt mind that one bit :)

#55
NerakuFrostrike said on April 28, 2014 at 9:52 a.m.

If Jubei was playable, I'd main him over Terumi. But I'd still play the hell out of Terumi.

#56
coustwell said on April 29, 2014 at 1:35 p.m.

Those excuses for Jubei are pretty bad, and that worries me. Like others have pointed out he isn't that much smaller compared to Carl or Platinum if you go by the story mode portraits, and there are multiple easy ways to extend his hitbox like they've done with the other smaller fighters. Make his sword part of his hitbox. Even in his portrait the handle extends a bit over his head. Or they could have it held differently to increase the angle even more. They don't want to put him in his armor because he's been shown in his hood the whole time? That didn't stop them from having Makoto look completely different once she became playable, like someone else has pointed out. And now that he's actually joining the fighting it would make more sense to have him don his old battle gear.

There's tons of ways they could easily get around the height problem, but it sounds more like Mori is trying to come up with every excuse in the book to not make him playable rather than come up with an actual solution.

#57
LinkinDinkin said on April 29, 2014 at 2:39 p.m.

No comment on an Xbox version? Have any of them even given a reason why they've dumped the Xbox? (Serious question here, I haven't kept up on the ASW interviews in awhile so I don't know if it's been answered yet or not) I know the 360 is done in Japan but I know for a fact that the Xbox versions sold well in North America and Europe so I don't see why they couldn't make a simple port for other regions.

#58
Izuna_Wolf said on April 29, 2014 at 3:29 p.m.

Nine wont be added for now because that would be a major story spoiler :p

#59
Lenkio_Saku said on September 3, 2014 at 8:52 p.m.

Sounds awesome for jubei and Nine to be playable, I see it's official that Celica and lambda are playable, it would be nice to make certain characters playable, also I have a question for mori, if you was to support or make a pairing in blazblue, which ones would you'd support?

#60


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