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Capcom cuts profit forecast by 51.5% for fiscal year, 'special loss' primarily due to mobile business

Posted by Jonathan 'Catalyst' Grey • April 1, 2014 at 6:39 p.m. PDT

Capcom cut their profit forecast by 51.5% for the fiscal year, ending on March 31, 2014 (yesterday).

The company had previously expected to post a profit of 6.8 billion yen (about $66 million USD) but is now anticipating a net income of 3.3 billion yen (about $31.9 million USD), which is a considerable drop from their forecasted earnings.

The company is obviously still making money, although they're making less of it than previously anticipated.

The alteration to their profit forecast was blamed primarily on the mobile market, as those aspects of their business "have not yet started to produce benefits."

In more positive news, Capcom saw an increase of 4.6% in net sales forecast, attributing the performance gains to Monster Hunter 4, and a slot-machine game Monster Hunter Gekka Raimei.

The company expects things to turn around primarily due to the launch of major titles.

Source: Capcom's Investor Relations page.

Comments

IMainDanHibiki said on April 1, 2014 at 6:42 p.m.

Better yet: How about you DON'T waste development costs on Mobile Gaming and focus on giving bigger budgets to games like Street Fighter or Monster Hunter or something.

#1
FlexingBum said on April 1, 2014 at 6:45 p.m.

Imagine, Ultra Street Figher 4 with a budget that didnt consist of strings and buttons. Instead we get mobile shlock. Capcom, youre a hard company to love.

#2
SnakeX said on April 1, 2014 at 6:46 p.m.

Street Fighter isn't and has never been one of their big money makers compared to other franchises such as Resident Evil and Monster Hunter, and it certainly won't be now with SF4 in its twilight years.
And they already put a ton of focus on Monster Hunter as evidence by the fact that their net sales increase is directly because of that series.

#3
nosloandy said on April 1, 2014 at 6:47 p.m.

THERE, now can we PLEASE stop wasting so much money in mobile games that suck?

#4
IMainDanHibiki said on April 1, 2014 at 6:47 p.m.

'or something'.

That also implies Resident Evil and other brands.

#5
sweetmonkeylove said on April 1, 2014 at 6:48 p.m.

Capcom is fine, they just need some spark.

Call me Capcom, I know IPs. I also know P&L. I know what you need to do.

I also have an uncanny intuition...think "forecast".

#6
NyuBomber said on April 1, 2014 at 6:49 p.m.

No surprise, mobile isn't the guaranteed money mine it may seem for major companies.

Still good that they're making a profit, just hope they refocus on providing support and development for things...you know...I actually care about.

#7
SnakeX said on April 1, 2014 at 6:49 p.m.

Okay? Again, they already do this.

#8
NoizyChild said on April 1, 2014 at 6:50 p.m.

Major titles incoming.

We'll find out all we need to know at Captivate.

Now all we need is a little Energon, and a lot of luck.

#9
Blackhoel said on April 1, 2014 at 6:50 p.m.

Both are really hard to justify very large budgets for, as the profit margins are much lower for niche markets like fighting games and monster hunter (albeit having a very hardcore outspoken fanbase).

Mobile gaming, especially in Japan, is really the way that companies are going to be migrating towards pocketing revenue as it's accessible to nearly everyone with a smartphone (vast majority of people) and the digital market is much more geared toward leading the consumer into impulse buying.

Unfortunately for Capcom, many of their titles, objectively speaking, do not translate as well to a mobile device as, say, a Square-Enix turned based Final Fantasy title. Even if they were to release a Mega Man port onto devices (only speaking hypothetically, not suggesting they'd ever actually touch Mega Man again) it is much more difficult to sell to the consumer an action game where there's only a touchscreen to control very precise movement and physics. So they have a much more limited pool to choose from (i.e. Phoenix Wright)

#10
DarknessFallz said on April 1, 2014 at 6:51 p.m.

Wow how shocking that a grand push for a medium such as mobile gaming didn't produce as much as expected. Next Capcom will tell me "fire hot". I know mobile gaming is really big in Japan but mobile gaming is still a bit tenuous and more of a gamble for companies that aren't wholly devoted to that gaming market or still inexperienced. Even mobile gaming companies that only do mobile gaming don't always strike gold. Capcom is so desperate to make a quick buck and cut corners that they seem to forget how they made money producing quality products in their not so distant past...

#11
omglonghair said on April 1, 2014 at 6:52 p.m.

Good to see capcom on the up and up

#12
Hotdiddykong said on April 1, 2014 at 6:52 p.m.

There's no point in going mobile, no matter what investors say, they're idiots.

Speaking of which, Nintendo needs to buy their own shares cause their current ones keep blabbing to go mobile when Capcom right now is a example of how much of a failure it is, meanwhile Mario kart 7 is STILL selling.

#13
SRK_over_EH said on April 1, 2014 at 6:53 p.m.

Don't blame mobile devices. Blame you're DLC content, copy and paste strategy, and greedy ways .

#14
Gorehound said on April 1, 2014 at 6:54 p.m.

They need to make a Capcom MOBA.

Instant money!

#15
Deathknight said on April 1, 2014 at 6:54 p.m.

Stop trying to port all your freaking games to mobile crap.

#16
SnakeX said on April 1, 2014 at 6:56 p.m.

Heck, mobile isn't even the guaranteed money maker it was a couple of years ago. And for every Flappy Bird that brings in the big bucks, there's tons and tons of other games that sink very quickly. Given that Capcom's had financial troubles for a while now, getting into the mobile games market at this point in time seems to have been a bit too risky for a company that should be a little more restrained with its finances. It won't kill them of course, but I don't see them getting a return on their investments into that market for a while yet.

#17
Annon said on April 1, 2014 at 6:59 p.m.

Maybe if they had interesting new ideas and IPs to tap the mobile market, instead of crap like SF Volt and Breath of Fire 6... you can't just make a mobile game of a popular console franchise and hope to cash out on the brand. It's much more likely that the idea will backfire - fans will not buy a version they do not consider to be true to the series and non-fans will skip it after reading all the negative backlash.

#18
NoizyChild said on April 1, 2014 at 7 p.m.

I sure hope you don't play ArcSys, NRS, or SNK games, then.

#19
Jayson619 said on April 1, 2014 at 7 p.m.

Capcom, bring Monster Hunter to PS4...ONLY!!!!!!

#20
Lemres said on April 1, 2014 at 7:03 p.m.

Yeah. I have a feeling Capcom's gonna go under soon. R.I.P Street Fighter again...

#21
DyingDeath7 said on April 1, 2014 at 7:06 p.m.

Capcom needs to do more of those surveys, because clearly they have no idea what people want.

#22
Smorgasboard said on April 1, 2014 at 7:15 p.m.

To be fair, most of the Capcom stockholders are looking for Capcom to invest in the mobile space and none of them actually cares about Street Fighter. Just read their annual report and you'll see.

#23
Baby_Astaroth said on April 1, 2014 at 7:27 p.m.

They definitely should see an increase once USF4 is out.

I wonder what next gen games they're working on. I still need to get Remember Me.

#24
Existent said on April 1, 2014 at 7:32 p.m.

It's information like this that people latch onto and use to make assumptions about things they know nothing about.

#25
Wavathar said on April 1, 2014 at 7:32 p.m.

"The alteration to their profit forecast was blamed primarily on the mobile market, as those aspects of their business 'have not yet started to produce benefits.' "

BUT OF COURSE!

#26
gammabolt17 said on April 1, 2014 at 7:35 p.m.

"Not yet started" my ass, man. Stuff like BoF6 shouldn't be mobile anyway. Ain't nobody bout to buy them mobile games like that. I hate to see Capcom goin through it like this, but hopefully they get back on the console grind like they used to.

#27
DragonEXecuTionER said on April 1, 2014 at 7:37 p.m.

well capcom, maybe next time you'll think twice about crapping on megaman's anniversary by releasing a terrible phone game and other terrible phone games. Just stick to consoles and PC.

#28
deadedbypanda said on April 1, 2014 at 7:37 p.m.

The problem with Capcom is they are sitting on pretty much guaranteed money makers, yet they insist on not putting them out. They need to go back to what worked for them.

Tell me, if they released a side scrolling Megaman game with updated graphics (mmm cell shading) would it not sell? It would sell pretty damn well and we all know it. They need to capitalize on nostalgia. They did it with street fighter, and I would say that did pretty well for them.

#29
samuraikatana1 said on April 1, 2014 at 7:39 p.m.

Reading this reminds me of Breath of Fire 6...
I would say this is what they deserve, but I'm not that short sighted. Capcom has proven they're capable of making great games; I just hope this little jolt causes them to refocus. Just like Square just announced concerning Bravely Default and it proving there is still a huge market for JRPG's.

#30
NoizyChild said on April 1, 2014 at 7:47 p.m.

No.

Mega Man was never a really big seller. In fact, it's pretty much the lowest seller out of Capcom's top 5, if not top 10.

Mega Man not selling particularly well is part of the reason that Capcom doesn't make MM games. When they do try to release games for free, like SF x MM, the fanbase whines and complains and stomps their feet.

So no. MM games would sell, but they wouldn't sell as well as a new RE, DMC, or SF game.

#31
Paradonyx said on April 1, 2014 at 7:48 p.m.

Capcom needs to stop with their mobile games. Nobody has or will care about mobile gaming compared to console or arcade. If you are in that 1% that does, well, good for you.

I really just don't get it. Why do they keep trying to market games NOBODY cares about. New IP's are welcome, since Remember Me was brilliant. They need to reprioritze and make quality games like Asura's Wrath Monster Hunter. Sales will definitely pick up after the release of USF4, but not by much, as its more logical for people to spend $15 than $40 for it. Hopefully during Captivate, they have some tricks up their sleeves. I really hope so...

#32
danistheman said on April 1, 2014 at 7:49 p.m.

Announce DMC5 and a reboot of Resident Evil and their profits will skyrocket.

#33
HooliganComboFTW said on April 1, 2014 at 7:49 p.m.

Ignoring the mobile market especially in Japan would be stupid. However to succeed in the mobile market your games have to translate well into mobile form. They can't be mediocre or you should expect mediocre returns.

#34
deadedbypanda said on April 1, 2014 at 7:50 p.m.

The last RE and DMC games were...uh..not good.

#35
Vone said on April 1, 2014 at 7:53 p.m.

Yeah except Capcom didn't make that game. Some dude made it then approached Capcom then they decided to fund it and stuff.

#36
danistheman said on April 1, 2014 at 7:56 p.m.

Yeah, because they strayed so far from their roots.

DMC4 I think had the highest sales figures out of any DMC, THEN they decide "yup we need to reboot it". it's like wtf capcom?

#37
Gotomaster said on April 1, 2014 at 7:59 p.m.

Sf x MM wasn't even their creation. Also, whine and complain? Its almost as if you think its our fault. Severely flawed logic. And considering how much they held off an a MegaMan game, I can expect the next one, with enough marketing to sell pretty well.

#38
NoizyChild said on April 1, 2014 at 8:02 p.m.

Doesn't matter. They still made good sales.

Meanwhile, Capcom put out MM9 and 10, games that were EXACTLY like their predecessors, and they didn't sell a whole lot. MM9 made good bank, but MM10 didn't.

You people need to realize: Games aren't cheap to make anymore. Production budgets easily run into the millions. so in a climate like that, game companies, Capcom included, can't afford to take chances making games for series that don't have histories of selling a lot of units.

So that's why you'll always see another DMC, RE, or SF before you'll see another MM.

#39
Superpeople said on April 1, 2014 at 8:16 p.m.

(This user was banned.)

#40
PikminExpert said on April 1, 2014 at 8:17 p.m.

Actually, both RE6 and DmC failed to meet Capcom's sales expectations.

#41
SnakeX said on April 1, 2014 at 8:22 p.m.

RE6 did, but only because Capcom was shooting for the moon. 7 million expect, around 5 million actual. DmC started off slow but sales picked up when people actually gave it a chance and looked beyond Dante's hair color.

Point is, neither were failures by any means.

#42
NoizyChild said on April 1, 2014 at 8:24 p.m.

Failing to meet expectations =/= selling well.

The problem is Capcom's unrealistically high sales goals.

The games themselves sold fine.

#43
learis1 said on April 1, 2014 at 8:25 p.m.

and i thought SF4 sold well on the mobile platform...

#44
SnakeX said on April 1, 2014 at 8:51 p.m.

Seriously, people gotta stop trying to rewrite history with Mega Man. I love Mega Man games (the X series in particular) but I would never lie to myself and act as if it was ever this big money maker that "evil" Capcom took away from the fans. Not enough people were buying those games, and as you mentioned in another post Capcom already did attempt to rely on nostalgia to try and garner extra attention and sales via MM9 and 10, and that only worked with 9.

When SFxMM got put out for free, multiple people at Capcom SPECIFICALLY stated that they'll use the amount of downloads SFxMM gets as a way to gauge interest for Mega Man titles in the future. And what happens? It took the game (which again, was FREE) four months to hit 1 million downloads. That is pitiful. A prime opportunity for this supposed enormous Mega Man fanbase to prove Capcom wrong arose, and a lousy showing was the result. And yet some of these same people still act oblivious to reality when it comes to Mega Man. Mega Man has and always will be a niche series, where many people will look at the characters fondly but only a fraction will actually show support with their wallets.

#45
NoizyChild said on April 1, 2014 at 9 p.m.

Exactly. People seem to forget that companies do actually use sales and downloads as a way to gauge interest for future titles. That's why it's silly to see Mega Man and Darkstalkers fans whining about not getting new games when they didn't even support what they had.

Why else do you think we got MVC3? Because Marvel fans put their money where their mouths were, and were rewarded as a result.

Money talks. BS walks.

#46
AugustAPC said on April 1, 2014 at 9:09 p.m.

I'd like to see a single number to back up all the claims your making.

I can refute plenty of your remarks just off the top of my head. I know that Capcom's sales expectation of 2 million units for DMC was hardly "unrealistic" seeing as Devil May Cry 4 sold more than 2 million within its first damn month.

Also, "you'll always see another DMC, RE, or SF before you'll see another MM."

Are you f*cking kidding me? Out of Capcom's entire lineup, Mega Man has seen the most releases BY FAR.

You sound like some clueless loon spouting common generalizations. "GUYS, PREASE UNDERSTAND, GAMES COST MONEY TO MAKE!"

#47
PikminExpert said on April 1, 2014 at 9:14 p.m.

Yeah, I guess you're right, although "selling well" is a relative term. I was thinking more relative to their predecessors of the same series. It's also hard to determine the sales to budget ratio of the games in question, since RE6 and DmC were big budget titles compared to MM9 and MM10, which were small budget titles, for example.

#48
DontTaseMeBro said on April 1, 2014 at 9:14 p.m.

Can't say i feel sorry for them.

#49
NoizyChild said on April 1, 2014 at 9:17 p.m.

http://www.capcom.co.jp/ir/english/bu...

Read 'em and weep.

#50
BlackMasamune said on April 1, 2014 at 9:26 p.m.

There was a time when I used to care about the well being of this company but that was a RE6, Dmc, and other crap ago. Take a lesson from Squarenix Capcom.

#51
NoizyChild said on April 1, 2014 at 9:28 p.m.

Matter of fact, I'll put it in perspective:

RE's highest selling title: RE6, 5.6 million
SF's highest selling title: SF2, 6.3 million
DMC's highest selling title: DMC4, 2.9 million
Mega Man's highest selling title: Mega Man 2, 1.5 million.

http://www.capcom.co.jp/ir/english/bu...

Click "All".

Watch the fireworks explode.

#52
AugustAPC said on April 1, 2014 at 9:29 p.m.

What am I supposed to be weeping over? The fact that you're providing a fraction of the data needed to support your claims? You do realize that budget may have something to do with profit, yes?
Show me profit margins, not some useless list regarding quantity of sales... which by the way, Megaman 2 outdid DMC in.

#53
AugustAPC said on April 1, 2014 at 9:30 p.m.

Your "perspective" is extremely rudimentary, fundamentally flawed and incomplete.

#54
NoizyChild said on April 1, 2014 at 9:38 p.m.

OK, I'll put it another way.

Look here: http://www.capcom.co.jp/ir/english/bu...

Let's look at the sales by series:

RE: 88 games, 60 million units sold
DMC: 19 games, 13 million units sold
SF: 77 games, 35 million units sold
Monster Hunter: 28 games, 28 million units sold.
Mega Man: 131 games, 30 million units sold.

It took Mega Man 131 games in the series just to sell close to what SF sold in 77.

RE sold 60 million units across 88 games.

DMC has 13 million at only 19 games.

Keep in mind that the game count means that the same game was sold on multiple platforms.

In short, Mega Man isn't a big seller like you think it is. If it's highest selling game caps out at 1.5 million, that's not exactly a good look.

#55
lferrante said on April 1, 2014 at 9:45 p.m.

Still no SF4 for Android in the US. That was expected like 2 years ago. Wasn't it an exclusive thing for LG for a while?

#56
AugustAPC said on April 1, 2014 at 9:48 p.m.

You still have provided absolutely no numbers regarding profit. You cannot solve a problem with only one variable.

Prior to 2008, Capcom was releasing Mega Man games far more frequently than they were releasing other titles. They were also far better off then than they are now.

If number of units moved was the only factor that mattered in determining the profitability of a franchise, then companies like NIS wouldn't exist. It also would mean that Capcom wouldn't have milked the f*ck out of Mega Man like they used to.

Your numbers mean absolutely nothing without the rest of the equation.

#57
NoizyChild said on April 1, 2014 at 9:51 p.m.

None of that matters when we're talking about the likelihood of them putting out a game in a series that has hardly sold over games in series that have performed far better with less releases.

Not to mention that the MM fanbase has had plenty of chances to prove that they support the franchise, only to kick and whine when things don't go their way.

It's common sense and deduction. If a RE game is guaranteed to make me a quick 5 or 6 million, and a Mega Man game MIGHT get me a million, I'm obviously going to go with the RE game, unless I'm a total dope.

#58
Existent said on April 1, 2014 at 9:59 p.m.

This is true. Hitman Absolution sold very respectably but Square Enix decided for some reason that it was a disappointment.

#59
AugustAPC said on April 1, 2014 at 10:09 p.m.

Oh my God.

I'm going to give this to you one last time. Your entire statement here is broken. "BETTER" in this circumstance RELATIVE to PROFIT not UNITS SOLD.

Mega Man games might gross a margin of the profit, but they also cost a fraction of the price AND time to develop. This is called PERCENTAGES. PERCENTAGES CANNOT be calculated with ONLY ONE VARIABLE.

Resident Evil games are not a "quick" anything. You have to factor the time and resources that go into developing a Resident Evil game. They are NOT the same as a Mega Man game. With the resources it takes to make one Resdient Evil game, it's possible that Capcom could produce several Mega Man games.

You're not looking at the numbers that matter. You are looking for the biggest positive numbers without considering the equally large negative numbers that come with them.

There's literally nothing else I can do to explain this. If you can find me some profit margins to back up your claims that Mega Man is not a considerably profitable franchise, despite Capcom milking the sh*t out of it, then I'll be happy to read them. Until then, there is literally nothing else to say.

#60
DrDevice said on April 1, 2014 at 10:46 p.m.

Monster Hunter is only niche outside of Japan. Back at home it sells incredibly well.

#61
NoizyChild said on April 1, 2014 at 10:48 p.m.

And once again, you're missing the forest for the trees.

We're talking about units sold. Period. Not how much the game costs to make. Not how much it sold for. We're talking about UNITS SOLD.

Resident Evil, as a series, has SOLD MORE UNITS, at varying prices, than the Mega Man series has, also at varying prices.

Resident Evil has proven to be a big seller. Mega Man has not.

Capcom produces Mega Man games in an 8-bit style, because they cost less to make that way, BECAUSE the games themselves do not sell enough units to justify making a full-fledged Mega Man game with a budget in the millions.

Profit Margin does not factor into this discussion, since companies primarily gauge interest in a series by the number of units the games in a series sells.

You can delude yourself all you want. The fact of the matter is, SF, RE, and DMC games sell. Mega Man games don't. Hold it. Love it. Understand it. Embrace it. Or better yet, accept it.

#62
sweetmonkeylove said on April 1, 2014 at 10:48 p.m.

Maybe they will make a bunch of money from Tekken X Street Fighter?

#63
AugustAPC said on April 1, 2014 at 11:19 p.m.

You are hopeless.

#64
Eye_of_Orochi said on April 1, 2014 at 11:52 p.m.

I'm on Noizy's side of this one. In the end, they are going to make what will make them good money PERIOD. Especially now when they aren't doing as well financially and can't afford risks (AKA depending on fans to put up or shut up and marketing to casuals for the rest). It isn't like they only have one team working one game, they have several teams working under planned timelines so that they can space the releases of their games.

The cost to make the game compared to how much it ends up making is irrelevant, unless the profits when weighing these things is an overwhelming amount (think Paranormal Activity). In the grand scheme, Capcom is not going to compare these things, they will look at raw sales number and profits to gauge if making another game in that series is worth it. These are also the numbers the general public will recognize to gauge a game's success.

AugustNPC, maybe you should find these numbers yourself if you want to prove a point. Until then, you're pretty much just going off of assumptions. You assume the Mega Man games ratio of money spent to create the game to money made is high enough to warrant new games, and you also assume what is going on in the minds of game companies. You are just going in circles, if you want to end this find the info yourself or stop talking out your booty. Just keepin' it real, don't get offended and go on a tyrade like you tend to do.

#65
hazelnut1112 said on April 2, 2014 at 12:17 a.m.

"'special loss' primarily due to mobile business"
lol I thought it was a for sure thing for Capcom. Just hoping they realize how much of a waste of time mobile crap is.

#66
AugustAPC said on April 2, 2014 at 12:21 a.m.

I don't get offended, I'm just blunt, as when I tell you that you are as dull as he his.

Saying I'm making assumptions is absolutely hilarious, as that is the entirety of whatsshisface's "argument". He assumes whatever games he's toting is significantly more profitable than other games solely based upon their number of units moved and completely ignoring all the other very significant variables in determining a game's profitability. All I've done is to point out how absolutely f*cking stupid that is.

I don't know why I'm bothering to explain this to you, considering how unrelentingly ignorant your post is. Everything you said is everything he and you are doing and everything I am refuting. The epitome of hypocrisy.

#67
NautoAce00125xx said on April 2, 2014 at 12:40 a.m.

Maybe they should do what Square Enix just did, go back to basic, what make Capcom awesome in the old days, making good game. Capcom just go back to its roots. Apparently, getting new IPs result on failure, like Bionic Commando, Dark Void, Remember Me, etc... Make Megaman Games, heck, bring back MML3 for pete sake. USF4 is a start, minus that clone character, how about making "indie" games than $60 games, Final Fight 4, Megaman 11, a new Ghost and Goblin, etc, for PSN/XBox Arcade/EShop. Just go back to basic.

#68
AugustAPC said on April 2, 2014 at 12:55 a.m.

Bionic Commando isn't a new IP, just for the record.

I'd kill for a new Final Fight. I'd want games like Mega Man X9 and Final Fight 4 to be full budget $60 titles that push boundaries in the genre and find innovative new ways to make side-scroller action games worthy of a $60 price tag.

Unfortunately, with Capcom's miserable financial state, they're unlikely to take any risks. It's a shame.

I could imagine Mega Man X9 with online racing modes where you can race a live person through a stage or play against your friends' high-score ghost. Sh*t, even a fighting style vs mode could be fun where you could plays as X, Zero, bosses etc... I personally think there's plenty of ways to bring side-scrolling action beyond the $15 XBL/PSN titles that its been relegated to. I'm sad that Capcom is where they are... I hope this next round to bat will be a good one for them, because it feels like it's the bottom of the 9th.

#69
Kawalorn said on April 2, 2014 at 1:28 a.m.

This is what happens when you bandwagon way to late into a way to overfed market.

#70
xianmsg said on April 2, 2014 at 1:48 a.m.

I think street fighter is a good ip for capcom. It has the best chance to grow in the ever expanding world on competitive games.
Overall I hope capcom does well! Many of our fgc friends are there, lets hope they all do well!!

#71
rocorolly said on April 2, 2014 at 2:04 a.m.

@NoizyChild: Agreed, I've been saying this forever, glad others see it the same. IMO if Capcom ever wants to sell Mega Man games again, they need to take a radically different approach and target a different market outside of the "core fans" they've relied on in the past. I've said it before and I'll say it again, MM is my all time favorite VG franchise, but it does not meet profit expectations a lot of the time, while having the most ungrateful fans of any series I've known.

AugustAPC: If its of any help, the devs behind the MM games have constantly expressed their disappointment at the sales outcome of the games. On the flip side they do unexpectedly get impressed by the sales of some games too. To give you an example (and its an easy search online to confirm), Keiji Inafune has expressed many times that lack of sales was what held back the development of the ZX and Legends series, to the point of even encouraging the fans to buy the latest entry of ZX (ZXA) if they wished to see sequels. You know what the majority of them did? Bitch about the most insignificant things all while not supporting it, to later ask why there was no sequel.

On the other hand when Capcom developes a small title with a manageable more modest budget, they are impressed by the sales outcome and still consider the profit margin to be higher than expectations, but unsustainable for a long continued dev cycle. This is made evident by the fact that if they continue and release updates to the series, the sequels tend to fall far shorter than the previous successful entry despite quality. This is readily available info, so if you can't find it on your own then eh, I'll leave you to your thoughts on this subject.

#72
Eye_of_Orochi said on April 2, 2014 at 2:35 a.m.

Why even try, I don't think anyone has ever come to an ending with you in which both sides just agree to disagree and be done with it or an agreed conclusion is met. I would gladly be proven wrong if you could do anything to make me think so, but you just hate to be wrong so arguing with your type is pointless.

Oh, and I was just giving you a taste of your own hypocritical medicine. You don't post any proof and make just as many assumptions as we do, if you can't at least admit to that than good day you.

#73
AugustAPC said on April 2, 2014 at 3:49 a.m.

How are you so stupid?

I haven't stated a single thing that needs proof. Please, post an exact quote of something I've said that you would like to have some sort of "proof" provided for.

Exact quote.
Do it.

#74
x_Who_Is_Alpha said on April 2, 2014 at 4:14 a.m.

Wasted on all that damn MH4 money on a get-rich-quick-scheme.

#75
ShO said on April 2, 2014 at 5:03 a.m.

iOS, iOS everywhere!
...and Android?

#76
MANDINGO said on April 2, 2014 at 5:19 a.m.

(This user was banned.)

#77
Deen said on April 2, 2014 at 5:31 a.m.

Lol, this is what happens when they insist on not releasing some Monster Hunter titles overseas. That net would've been higher if they milked the franchise more over here on the states, like Portable 3rd (f*cking release a translated version based from the english patch people made to vita, that's good enough, sh*t), vanilla MH4, and the damn demanded Frontier series on PC. Not to mention that f*cking MH Online which will probably not see the light of day either.

And look at it now, everyone is just waiting on ONE MH, UMH4. Good going Capcom, you deserve it.

#78
gammabolt17 said on April 2, 2014 at 6:13 a.m.

Find the sales for those games. RE6 sold very well, Capcom just expected to break the bank with the shyt. DmC, I can't account for, but Capcom expected a LOT out of it, I'm sure.

Hell, Square Enix sold a ton of Tomb Raider copies, and they were still salty with the results.

Noizy and Snake is right; the numbers speak for themselves.

#79
AugustAPC said on April 2, 2014 at 6:17 a.m.

I would never say such a thing!

Did I really say that? I like jiggling...

#80
rie_dude said on April 2, 2014 at 6:17 a.m.

Well said. Generational differences and conflicting egos at the top will ensure this doesn't happy, CAPCOM needs to learn from SONY.

#81
MCZ_Ryu said on April 2, 2014 at 7:53 a.m.

I'm sure there are some justifications for Capcom wanting to focus on the mobile market. I can only guess that distribution costs are much cheaper.

The mobile games business might not be big here, but perhaps it is big in Japan, and ultimately big enough to warrant an investment into the market.

Capcom has been around for a long time, I think it's really unfair for us to judge them so harshly on some of their decisions. Speaking for myself, I am quite disappointed that we won't be able to see some of our old favourite IPs coming back, but such is the reality. Capcom just needs to do what it thinks would most likely garner itself success and sustainability.

#82
Sanox said on April 2, 2014 at 7:59 a.m.

well duh mobile is losing them money. people want a real breath of fire not some mobile crap

#83
BlackOnyxThunder said on April 2, 2014 at 8:10 a.m.

I'm shocked Capcom didn't see this coming. From my point of view it's kinda obvious that putting your money in the "mobile market" isn't the way to go (especially when you have big well known franchises like Street Fighter, Final Fight, Mega Man, Strider, the list goes on). Who gave this the go-ahead anyways? Capcom has some serious work ahead of them if they want to keep there enterprise running.

#84
NoizyChild said on April 2, 2014 at 8:14 a.m.

Um, considering that units moved is the primary way of gauging a series' popularity, I'd say you're the dull one.

#85
fawaz said on April 2, 2014 at 8:14 a.m.

Bad decision-making led Capcom to this. Nobody is to be blamed but themselves.

#86
djm0001 said on April 2, 2014 at 8:15 a.m.

Capcom should make a new Resident Evil featuring a gameplay style like that in RE1, RE2, RE3, and RE:CV. None of this Over The Shoulder, co-op storyline, shoot the enemy in the one spot clearly discolored from the rest of his body, let enemies drop tons of ammo and health, connect the dots puzzles, shoot the enemy in the foot then dropkick him in the face garbage that they've recycled over the past few RE titles.

#87
BlackOnyxThunder said on April 2, 2014 at 8:20 a.m.

All Capcom needs to do is to reevaluate.

#88
DumbDLC said on April 2, 2014 at 8:26 a.m.

so if they made the games their fans wanted without all the DLC BS I bet profits would be better

#89
NoizyChild said on April 2, 2014 at 8:27 a.m.

Every RE fan is glad you're not in charge of development. Tank controls aren't going to set the world on fire.

#90
djm0001 said on April 2, 2014 at 8:40 a.m.

and which RE fans are these? The ones that started playing the game after RE4 dropped? I think a lot of RE fans would be extremely happy with the ideas I have, something that actually challenges a player.

#91
fawaz said on April 2, 2014 at 8:44 a.m.

Agreed.

#92
Kuza21 said on April 2, 2014 at 8:51 a.m.

I have to ask you, do you secretly work at Capom or something? You tend to act like a know it all often... as for the debate, I'm siding with AugustAPC on this one. In the bigger picture outside of the "SALES SALES SALES" bubble people tend to rag on, have you noticed how even WITH the company "Making sales" they have become completely sh*t in the PR department and we are consonantly getting news about "Capcom f**king up again" and "Low on in hand cash"? You can defend with the sales pitch all you want and its not wrong either but you and capcom's thinking is exactly why they are where they are now...Like the statement prior if that were the case, niche companies wouldn't exist.

#93
NoizyChild said on April 2, 2014 at 8:51 a.m.

Maybe the ones from 1996, but even they liked RE4 and 5. 6 is a mixed bag.

Changing the controls won't do anything to help sales. It'll just make the games more cumbersome. Take off the nostalgia goggles.

#94
AugustAPC said on April 2, 2014 at 8:51 a.m.

I'm done. You are just beyond help.

The quantity of units moved can symbolize a many different things aside from popularity, all of which are completely irrelevant to the discussion.

The only thing that determines a games financial success is profit. The only thing that is going to keep Capcom in business is revenue. Not copies moved. Not relative popularity. They are separate and irrelevant issues.

Do you know the term "niche"? Niche is the antitheses of popularity. Niche games are still profitable. Under your astronomically rudimentary approach to the market, companies like NIS or XSeed shouldn't even be able to exist because they're not rolling out "popular" Triple A titles.

I'm just going to refer to you as Captain Insignificance at this point. I fully expect another fallacy with little relevance to the subject or structure to support your claims, but at this point, it's all just blending together into a big bowl of boring soup and I think my interest is just about...

#95
NoizyChild said on April 2, 2014 at 8:58 a.m.

People are misunderstanding the entire situation.

Capcom isn't in any danger of going under. They had low cash on hand because the majority of it was tied up in the titles that they're about to announce at Captivate.

Games cost millions of dollars to make, and when you have a few of them in the pipeline, that's a lot of money. Every game they release makes them profits, which in turn leads to them getting that on-hand cash back, plus more, depending on how the games sell.

Have they been perfect? No. Capcom's major problem is having unrealistically high sales expectations, and that's because Capcom Japan is hilariously out of touch with what gamers want.

#96
djm0001 said on April 2, 2014 at 9:02 a.m.

This goes way deeper than simply changing the controls, maybe you didn't read my initial post in it's entirety.

RE4 was fun because it was different, it was a new take on the series, but it brought the series down a bad path. It was super linear, surviving was easy, puzzles were a joke, and was clearly made to appease a broader audience. RE5 was basically RE4++ with a co-op mode, then RE6 came along and was nothing more than an Action-Adventure game fit into the RE world. RE Revelations was sort of entertaining for the first hour or two of gameplay, but then it got super repetitive and the story became laughable. I never played RE: Operation Racoon City so I can't comment there.

So like I said, it's more than changing the controls.

#97
NoizyChild said on April 2, 2014 at 9:06 a.m.

I know full well what "niche" means. Fighting games are niche.

I also said that sales are the PRIMARY way of gauging popularity. Obviously there are other ways. Fighting games enjoy varying degrees of popularity, but that's mostly because of tournament support. SF and MVC are fighting game tournament mainstays. However, fighting games aren't as reliable in moving units as, say, FPS or action games. That's why the MVC3 series has moved 3.4 million in 4 years, and RE6 moved 5.6 million in one.

Copies moved = Revenue. The more copies that are sold, the more of a profit the company turns, which in turn increases their revenue.

So yeah, you suck at debating, you suck at providing facts, and i'm willing to bet you suck at fighting games too.

3 strikes, you're out.

#98
djm0001 said on April 2, 2014 at 9:07 a.m.

It should probably be said too that my initial post was not trying to say "This will boost sales", but rather "Stop making sh!tty games"

#99
NoizyChild said on April 2, 2014 at 9:11 a.m.

Be glad you didn't touch ORC. It was complete trash.

The older RE games were only complicated because of the controls. That's it. If you could've moved back then like you can move now in RE, those games would have been simple.

They do have options for making games more challenging, but what you seem to want is for everyone to be forced to play on one difficulty, and that won't do anything but alienate fans. Changing the story is a reasonable change, however.

Broader audience = more sales. Why else would RE5 be the highest selling game in the series?

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