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Free 3D MUGEN-ish fighting game engine EF-12 available now in English, 'change virtually any aspect' says creators

Posted by Catalyst
November 27, 2013 at 8:10 p.m. PST
Free 3D MUGEN-ish fighting game engine EF-12 available now in English, 'change virtually any aspect' says creators We reported on EF-12 back in September, but since that time the developers have made good on their promise and released an English version of the free 3D MUGEN-ish fighting game engine.

Very quick initial impressions make this feel something akin to Virtua Fighter or Tekken, but the developers have stated you can change virtually any aspect, so in theory you could make a 2D fighting game with 3D models, like Street Fighter 4.

This is a 443 MB download, and it's completely free if you want it to be. You can be playing/messing around with things seconds after you grab the .zip file. There's also a "pay what you want" pricing option available, if you want to financially contribute to this work.

If you like software like MUGEN, but want a more modern engine to play around with, this is a dream come true. Hit the jump to view their trailer.

Contributions to this story by Unicorn and Novasonicrun.

Comments

ryuhayabusa13 said on November 27, 2013 at 8:14 p.m.

Cool. Can't Wait to try it out. Wish there was a mugenish engine for Beat them ups too, but that would just be an entire game engine.

#1
shoryuken78 said on November 27, 2013 at 8:18 p.m.

(This user was banned.)

#2
Catalyst said on November 27, 2013 at 8:19 p.m.

Considering what the modding community can pull off and what this game engine is... I'd venture to say that could be done with EF-12.

#3
kentoirc said on November 27, 2013 at 8:20 p.m.

Yeah, I think I will give it a try too.

#4
Zanpakto said on November 27, 2013 at 8:20 p.m.

Salty bet Upgrade coming soon Kappa

#5
novasonicrun said on November 27, 2013 at 8:23 p.m.

quick correction on this! the pay what you want and free are the same version. the $1 price point is actually just the minimum for "pay what you want".
tutorials come with it, always! the english documentation isn't always the clearest, but that will improve with future updates. I figured it out, anyone can. It also has a steam greenlight page, which is important because if it gets on steam, the steam workshop will be utilized to catalog all the available content people have made, rather than the mess that searching for quality MUGEN creation was. all in one place.!

#6
Catalyst said on November 27, 2013 at 8:26 p.m.

MUGEN started off pretty rough, but once people figured out how it worked you saw a lot of content generated for it. Helped that the devs updated it multiple times, too.

I won't say the same thing will happen for EF-12, but if the devs continue to back it and support it, and a community springs around it, it could be picked up by Salty Bet.

I messed around with this for a few minutes, didn't do much, just poked around for the story. This is a good piece of software on the surface, with a lot of potential.

#7
Catalyst said on November 27, 2013 at 8:26 p.m.

Ahh, thanks. I wasn't sure about that. I'll fix the story.

#8
Aluppoj said on November 27, 2013 at 8:50 p.m.

It's going to be crazy to see what people do with this. As long as you have 100% control over move properties, the possibilities are endless.

#9
novasonicrun said on November 27, 2013 at 8:57 p.m.

Some more notes about EF-12. The creator isn't just some hobbyist, he is an industry veteran. He's no stranger to trying new things, for instance, he was the gameplay designer (and animator) for Fighter's Destiny on N64, a game that is often remembered as being pretty bold in its design. He's mostly worked in animation, all the way back to Tekken 1. He's even taken on the role of producer for a few titles.

To the best of my understanding, one of the long term goals of EF-12 is for it not to just be a powerful tool for creative fighting game fans, but to have it played competitively. Judging it in that way, you can see its current state as an early alpha of sorts, as systems are bound to change based on what people create and how it is received. He wants the finest original creations (as in no fanmade versions of game characters) to be added to an official roster of sorts, with systems that are universal between them added as needed to give it consistency. He understands that truly great fighting game players can understand the games on a level higher than the creators, so the characters of this full game would be tweaked periodically based on suggestions by the very community that plays it. It wouldn't be like sending in those little "theory-fighter" suggestions to capcom for when a new version is coming out, it would be users on a forum literally altering the data and sharing it between each other for testing.
This side of EF-12 is something that very few (or even none?) english speaking sites have learned of. I don't work for Quad-Arrow (Onoguchi's company) or Playism, so I might have some inaccurate details. If you think this concept of a competitive 3d fighter that's "by the players, for the players" would make an interesting follow up story in a few days, I highly recommend getting in touch with @playismEN and @EF12project to perhaps get some e-mails going about it for full explanations.

#10
AttorneyMayCry said on November 27, 2013 at 8:58 p.m.

Definitely interested. I'll probably try with some Tales characters exclusively for testing my own skill with this type of software (wouldn't want to get a C&D now would we, also because a proper Tales fighting game is something I'm waiting for and what better way to make your dream come alive than to bring it to life yourself huh?). Also I was just wondering if "virtually anything" means I can also add my own mechanics to it? (Focus Attack, X-Factor, etc.)

#11
Zanpakto said on November 27, 2013 at 9:14 p.m.

Yeah pretty much how it goes though I'm really interested to try this and poke around, I could definitely see a lot of potential in this.

#12
DangerousBacon said on November 27, 2013 at 9:22 p.m.

But why though?

#13
Existent said on November 27, 2013 at 9:31 p.m.

Nothing but porn mods.

#14
Aigis said on November 27, 2013 at 9:42 p.m.

A link to EF-12's Steam Greenlight page should be added to the article http://steamcommunity.com/sharedfiles...

Steam Workshop support would be amazing :)

#15
Snow said on November 27, 2013 at 10:10 p.m.

The second this system gets a forced classic 2D mod and an accompanying system, this thing it going to be a thing of legend.

Way easier access and implementation than Mugen by far and, in theory, porting characters shouldn't be too tricky. Here's hoping someone rips the UMvC3 models.

#16
SquallSaga said on November 27, 2013 at 11:07 p.m.

Please ! Make a decent and balanced CvS 3 !!! :P

#17
swordsman09 said on November 27, 2013 at 11:29 p.m.

Can't wait to see how you guys will turn this into a 2D fighting game plane. That'll be great!

#18
FightDirty said on November 28, 2013 at 1:39 a.m.

This looks kick ass! Definitely want to try this out.

#19
ZeDudd said on November 28, 2013 at 3:17 a.m.

Waiting for Ronald McDonald vs Colonel Sanders in 3D!
Had a b unch of fun with those two characters in the old Mugen days. XD

#20
casper_ said on November 28, 2013 at 3:37 a.m.

im really psyched to mess around with this. been having ideas about potential 3d mechanics for a while now.

#21
Sanox said on November 28, 2013 at 5:22 a.m.

cannot wait for rare kazuya

#22
MKKhanzo said on November 28, 2013 at 5:22 a.m.

My friend there was something called beats of Rage wich was a customizable engine for beat em ups. Google it

#23
al2k said on November 28, 2013 at 10:08 a.m.

Can you import already created 3d model from other games into this?

#24
StriderSpinel said on November 28, 2013 at 11:07 a.m.

there's a mugenish beat 'em up engine, that even uses MUGEN FILES, it's called PAINTOWN http://paintown.sourceforge.net/. NOT sure how far the project went, but it's out there...

#25
Mistermind said on November 28, 2013 at 11:36 a.m.

For anyone interested, there is another engine being created for Unity:
http://forum.unity3d.com/threads/2022...

#26
cooldrew198 said on November 28, 2013 at 1:24 p.m.

I like how EF-12 has Aino Heart as one of their models on the Steam Greenlight page :3
Anyways, best of luck to them, the program, and the mod community.

#27
Smorgasboard said on November 29, 2013 at 12:32 a.m.

Will someone finally make a balanced fighting game using this? Doubt it.

#28
liddell1988 said on November 29, 2013 at 7:45 a.m.

Since we're on this subject, do you know any good balanced game for the original game? Also, would that work on win8?

#29
emc said on November 29, 2013 at 7:05 p.m.

its bad graphics because of the modeling, NOT the engine. A modeler from a respectable company like EPIC games or Valve would probably make something killer but it takes a TON of time to do. And that's the thing, to make a game within a reasonable amount of time that looks good and plays well, you need a TEAM to assemble it. You need a specialist in each category to make it good otherwise it will be subpar in many areas, either the graphics will suffer or the gameplay will suffer or the game will be released in 10 years because it's just one dude in a basement.

#30
emc said on November 29, 2013 at 7:07 p.m.

most likely grabbed the model files from a forum, it's a place holder for effect.

#31
Utils said on December 2, 2013 at 5:52 a.m.

No OS X version, I'm out!

I look forward to seeing what the community makes of this though. There's a tremendous lack of OC on MUGEN but here's hoping all the amateur modelers out there find inspiration in this.

#32


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