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Street Fighter 3 Third Strike OE developed using PlayStation 2 port as base - Dave Lang CEO of Iron Galaxy interview

Posted by SFilp
May 24, 2013 at 6:19 p.m. PDT
Street Fighter 3 Third Strike OE developed using PlayStation 2 port as base - Dave Lang CEO of Iron Galaxy interview The guys over at IPlayWinner recently published an interview with the CEO of Iron Galaxy Studios, Dave Lang, where he discusses fighting game development. As many of you know, Iron Galaxy has now been commissioned by Capcom to develop Street Fighter III: Third Strike Online Edition, Marvel vs. Capcom Origins and Darkstalkers Resurrection.

During the interview, Dave Lang discusses breifly exactly how 3rd Strike was developed. While it was marketed by Capcom as "arcade perfect" it was actually developed with the PlayStation 2 port as a base game.

Here's a small excerpt from the article.

While marketed as "arcade perfect," 3rd Strike Online Edition was developed using the PlayStation 2 port as a base and then adding the nuances in the actual CPS-III arcade setup afterward to create a similar output. Lang mentioned that developing "from arcade probably would have been much, much more difficult."

"The decision basically came down to 'should we spend our time re-porting this assembly code (from arcade board) to C or wrapping cool features around the game that’s been done before' and I still think that’s a pretty easy choice," Lang recalled.

Head over to IPlayWinner to read the full article.

Comments

Dex_Masters said on May 24, 2013 at 6:22 p.m.

I thought they said that they used the dreamcast version as a base? Why would they use one of the worst versions of the game as a base....

#1
FourStringL0B0 said on May 24, 2013 at 6:27 p.m.

This is false advertising.

#2
Tensa said on May 24, 2013 at 6:37 p.m.

Wow should have at least used the dreamcast version lol

#3
Yoshimitsu said on May 24, 2013 at 6:43 p.m.

Capcom with the bait and switch tech.

#4
SpicyBurrito said on May 24, 2013 at 6:50 p.m.

What they should've done is rebalance the damned game. Yea I said it!

#5
Existent said on May 24, 2013 at 7:02 p.m.

And how many people would have ever been able to tell?

#6
Sly said on May 24, 2013 at 7:16 p.m.

The ps2 anniversary edition was near arcade perfect so i don't even understand yall at all.

#7
illness690 said on May 24, 2013 at 7:20 p.m.

(This user was banned.)

#8
CDageS said on May 24, 2013 at 7:20 p.m.

Capcom nor IG have ever stated they were using the DC version as a base for 3S:OE. Only MVC2 and HD Remix were based off of Dreamcast translations.

And its perhaps for the best that the DC port was not chosen as the base for 3S:OE. While the DC port is considerably superior in visual fidelity compared to both PS2 and Oxbox versions, it's unfortunately plagued by a re-balance adjustment on Capcoms desicion... ultimately making it the least arcade accurate when gameplay is concerned.
That fact that 3S:OE has been confirmed to be based off the PS2 port would explain why the game feels slower compared to the CPSIII game. Even slower than the PS2 port, at least to me.

I may be wrong here, but I'm pretty damn sure Ono-san actually said in an interview that the game was gonna be based off the CPSIII, assuring a perfect port!
What damn Liar lol!

#9
Devdan said on May 24, 2013 at 7:32 p.m.

Yeah, I'm no 3S expert, but as I understand it the DC version was based on that slight revision that everyone hated that removed stuff like Urien's reflector loop, or whatever. Right?

#10
casper_ said on May 24, 2013 at 7:59 p.m.

dude what an insulting bait and switch. no wonder this didnt bring back the old 3s heads like pyrolee and 5star.

#11
Championship_Edition said on May 24, 2013 at 8:04 p.m.

3rd Strike is a problematic game, period. There's an issue with porting a game where the speed and timing vary depending on what stage you even pick.

While the most picky 3s players may have turned their nose up at 3SO, there's an argument for having a version of the game that, for example, runs at a consistent speed.

#12
CDageS said on May 24, 2013 at 8:10 p.m.

@Devdan:
Unblockable setups commonly caused by Aegies Reflector and Yagyou-Dama setups for Urien and Oro to be precise. There other changes to the DC version but that's the biggest one if I recall.
Luckily for Dreamcast fans, a while back someone got hold of a beta version of the Dreamcast port which still retained unblockable setups and put it out there. Not too long ago, a group got the hold of the beta, removed the entire arranged soundtrack, and replaced it with the CPSIII soundtrack for a much closer arcade version. Though nothing beats a CPSIII 3S.

I still have mad respect to IG for not only putting this info out there, but for still making an attempt to patch their work.
I wonder how MVC2 and HD Remix would have turned out IF they had worked on it as oppose to Backbone...?

#13
CDageS said on May 24, 2013 at 8:17 p.m.

@Championship Edition:
I love 3rd Strike CPSIII speed shinanigans! You can use it to your advantage sometimes if you know how to use it.
I've always wished I could have a homeport where can drop the framerate of the game by executing Yang's EX Rekkas mad quick.

#14
Otter_of_Death said on May 24, 2013 at 8:20 p.m.

@5

Actually, you're right. In the modern era of fighting games, 3S balance is no longer acceptable. People are not going to make the time investment in a fighting game if they can't win with their favorite character.

#15
Xykes said on May 24, 2013 at 8:24 p.m.

"Weren't they saying that this was arcade perfect?"

No home conversion of a game is going to be 100 percent "arcade perfect". It's an expression that people with brains understand to mean "as close as humanly possible to arcade perfect."

This is not real news.

But, hey, any chance to bash Capcom and generate buzz, website hits, and comments, I suppose.

#16
shinra358 said on May 24, 2013 at 8:26 p.m.

Playstation 2 version was the best version xD. But I did hear one of the ppl say on capcom unity that they used the version with urien aegis unblockables still in. Somebody's lying......

#17
illness690 said on May 24, 2013 at 8:59 p.m.

(This user was banned.)

#18
Baby_Astaroth said on May 24, 2013 at 9:07 p.m.

LOL at #4

#19
Schemer16 said on May 24, 2013 at 9:29 p.m.

#5 your right I've said it before. If they would have rebalanced the game when they first dropped it it would have brought new life to it for both the oldschoolers and the new ones

#20
Typhoontimmy said on May 24, 2013 at 9:57 p.m.

The Ps2 version was the tournament accepted version before 3SO, so I understand them fixing the ps2 version and converting it. However, there are a lot of little weird things that happen in this game, little things that make it feel weird from the arcade machine (which I own)... I find it perfectly acceptable anyways cause if people really cared they would just do a tourny on a arcade cab... this game is fun, but pretty much just an old people game now, so no biggie.

#21
darkblade13 said on May 24, 2013 at 10:06 p.m.

No wonder why the game is so glitchy. Capcom stated that it was suppose to be arcade perfect. This is clearly false advertising.

#22
SeanAlfe said on May 25, 2013 at 12:04 a.m.

"The decision basically came down to 'should we spend our time re-porting this assembly code (from arcade board) to C or wrapping cool features around the game that’s been done before' and I still think that’s a pretty easy choice," Lang recalled.

Oh good lord, who decided to give these guys the job? Lang completely misunderstands WHY people want the game ported. I've been watching the Divekick eSports Power Hour, and the more I've listened to him, the more apparent it is he doesn't really "get" the competitive community; but that line really drives the point home. No other feature matters anywhere near as much as getting the actual game right, IGS.

So we've got remixed tracks, unlockable artwork, and trials that don't teach combos with any practical use. Great. And meanwhile all the 3s players who have the option are still going back to the cabinets because you didn't get the game itself right. How many port jobs is it gonna take before we get a combination of the right hardware with the right studio?

#23
Q80Warlock said on May 25, 2013 at 12:41 a.m.

Everyone who played the PS2 version would have known that SF3:OE was based on that version. I think most of the OE's were based on previous ports and not the actual CPS2 versions. It's just Capcom and their advertising machine making sure that those "RE-RELEASES" with online feature sell well.

#24
DunnDeal said on May 25, 2013 at 1:33 p.m.

Haha no one knew it wasn't arcade perfect until now. Now all of sudden people are port specialists. GTFO

#25
electpaisa said on May 25, 2013 at 3:18 p.m.

Iron galaxy made the best they could to revive a game that has been on terminal state since 2008. If people really give a sh*t about 3S they should be grateful with IG for making the effort instead of bitching about this port not carrying the imperfections of the original source. More importantly, with SBO gone this game is dead, get over it already.

#26
Rootsat said on May 25, 2013 at 4:43 p.m.

#5 your are right. pro players are a little negative about updating classic games, but this game balanced would be the best fighter ever. Now pros
can play and do well with almost any character but thats because they´ve been playing the game for more than a decade.

#27
bmckay said on May 26, 2013 at 10:46 a.m.

@25

Oh, we knew instantly that it wasn't arcade perfect. Check the threads, bro. We've been airing this game out since release.

#28
SnakeX said on May 26, 2013 at 1:06 p.m.

When they said arcade perfect they meant in terms of balance and all that since the other versions (especially the DC version) had changes that were pretty much universally frowned upon. You kids should probably look up what false advertising is before you act like experts on the subject.

As it says in the interview (apparently most of you didn't even read past the title, which I'm not surprised) that the PS2 version was used as a BASE, and they then incorporated CPSIII arcade elements and adjusted it so that it's as close to the arcade version as possible without them having to work overtime on just the porting alone.

@25

Uh, anyone that played 3S longterm knew that this wasn't a legit straight-from-the-arcade ports. Seriously you can go back and hear guys like Renic say that like week 1 of the 3SOE's release.

#29


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