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Skullgirls to be released in Japanese arcades on Taito's Nesica system

Posted by Steven 'Dreamking23' Chavez • May 21, 2013 at 1:13 p.m. PDT
Skullgirls to be released in Japanese arcades on Taito's Nesica system It was confirmed yesterday by the official Skullgirls Twitter account that the game will be seeing a release in Japanese arcades some time soon. An arcade release document listed Skullgirls as an upcoming title to be playable on Taito's Nesica system.

Skullgirls is headed to Japanese arcades on Taito's Nesica system!

Lead Skullgirls designer Peter Bartholow further confirmed the Japan release by stating his excitement toward the project and how the team sees this more as a chance to get Skullgirls out there as opposed to an opportunity to make money.

We are stupidly excited for this just because I can’t think of a single other non-Japanese dev that can say they have a game out in Japanese arcades. We see this more as a marketing opportunity for the property and other versions than something we intend to make a lot of money on.

Bartholow also mentioned that the Skullgirls team is not working on this port themselves but rather, a Japanese development team is. The developer for the Japanese Skullgirls arcade release has not yet been disclosed.

It is said that the arcade version of the game will receive all of the upcoming DLC characters. According to Bartholow, we can expect to see Skullgirls in Japan "as soon as possible".

Via Venture Beat and NeoGAF. Tips by HooliganComboFTW, Zidiane, Kawalorn, Overklocked, zUkUu and many anonymous submitters.

Comments

LordProsper said on May 21, 2013 at 1:17 p.m.

Wow this game sure is dead huh guys Kappa

#1
saucefonda said on May 21, 2013 at 1:24 p.m.

Skullgirls Are Not Dead

#2
gluemchen said on May 21, 2013 at 1:24 p.m.

I was wonderinng are there even official MvC3 cabs available? If not Skullgirls could be the game that gets more people in japan interrested into vs games.

#3
BeatNinja said on May 21, 2013 at 1:26 p.m.

The little fighting game that could guys.

So much respect for Lab Zero...

#4
Quezacoatl said on May 21, 2013 at 1:30 p.m.

Wow sick, never would have expected it to be honest!

#5
TheTHCGamer said on May 21, 2013 at 1:31 p.m.

@3 Its not that japan isnt interested in VS games there just not that interested in the the MvC games. Its changing a little though because more japanese players are now interested in the MvC games. SG on the other hand to me would seem more appealing to them especially with how beautifully animated the game is. I personally enjoy playing SG more than UMvC3 however thats just me.

I would love to know what LZ could do with the game if they had the same budget that other fighting games have.

#6
Kakarot13529 said on May 21, 2013 at 1:41 p.m.

This is great news for skullgirls

#7
ScarletTerror said on May 21, 2013 at 1:43 p.m.

I doubt Japan would use teams in Skullgirls. From the videos I saw they mainly use single characters. Also I wish they would add team number filters to SG online.

#8
ya_boy said on May 21, 2013 at 1:44 p.m.

It will be tucked away on a machine in the corner with maybe one other. The Japanese don't want to play games or use products developed by America pigs.

#9
Zidiane said on May 21, 2013 at 1:46 p.m.

where's Mike's next picture?
Dope as all get out, Japan
Arcades, we run this!

#10
mvegetam said on May 21, 2013 at 1:46 p.m.

Just wow!!!

#11
TheTHCGamer said on May 21, 2013 at 1:52 p.m.

@9 Why would they release this game in japanese arcades if they knew there wasnt going to be some potential for success? If you played the game youd see by the characters and animation alone it will appeal to players in japan. The only problem i have with SG is the lack of characters but you need a bigger budget for that and those extra characters are starting to happen.

#12
AceAttorneyGod said on May 21, 2013 at 2:06 p.m.

:D This is awesome news, this may lead into more characters with the money they can make from Japan.

#13
ElderSkrulls said on May 21, 2013 at 2:06 p.m.

@9

Staggering ignorance...

#14
edrigo said on May 21, 2013 at 2:20 p.m.

Congratulations lab zero

#15
Super_Shoto_Fighter_4 said on May 21, 2013 at 2:21 p.m.

Great news. SG's is always moving forwards.

#16
urien said on May 21, 2013 at 2:28 p.m.

a kiddy game in arcade?
i dont like mvc3 but it deserve thousands time to be in arcades than this joke.

#17
ShinAkiraDesu said on May 21, 2013 at 2:28 p.m.

god damn, this will surely increase its popularty now :D

#18
Ermapume said on May 21, 2013 at 2:29 p.m.

Not gonna lie; this is a game-changing feat.

#19
SolxBaiken said on May 21, 2013 at 2:52 p.m.

"I can’t think of a single other non-Japanese dev that can say they have a game out in Japanese arcades."

Chaos Code (not Japanese; made in Australia, by Taiwanese staff) and didn't MK9 have an arcade release over in Japan? Also, what does that even mean? Like on a broad scale no one even considers the arcade consumers as a target audience outside of Japanese devs, and even within genre, outside of NetherRealms pretty much no other dev makes fighters outside of super indie tier.

Not trying to bust their chops, that comment just stuck out to me lol congrats to Lab0, I had always wished SG (especially once they got Konami as a publisher) would have released this in arcades first in order to focus on improving the quality of the home version.

It will be interesting to see how this title fares as the arcade market is nasty, especially since it will be on NESiCA which allows consumers several other options at once. But at the very least this can increase (Japanese) interest as it's now in the core demographic for the game's genre.

It will be interesting to see how expanded content will be handled (if at all) since this uses NESiCA which /should/ make it a /cheaper/ upgrading cost compared to standalone cabinets.

#20
Zidiane said on May 21, 2013 at 2:52 p.m.

@14
What do you mean, guy?
What staggering ignorance?
I do not get it.

@17
Yo, man, stop hating.
marvel's dead, but don't blame us
Not a good look, bruh.

#21
Tensa said on May 21, 2013 at 2:53 p.m.

Nice work

#22
BUYACUSHUN said on May 21, 2013 at 3:19 p.m.

more muunys for more characters? im down.

#23
HooliganComboFTW said on May 21, 2013 at 3:36 p.m.

#9 Right and the game being so well received when it was released in PSN Japan back in Valentines day was a coincidence.

#20

MK9 only had a location test I believe, never an official arcade release.

#24
ChumbleB said on May 21, 2013 at 3:42 p.m.

@9 Japan loves a lot of American things actually. Have you heard of Disney?

#25
Papinguim said on May 21, 2013 at 3:49 p.m.

Very nice! BTW, how's the online (PS3) on this game? Anyone play it anymore? And what does it play most like (SF, MvC, ASW stuff, etc). I've been thinking about getting this.

#26
RohanMayers said on May 21, 2013 at 3:51 p.m.

(This user was banned.)

#27
Carls493 said on May 21, 2013 at 4:05 p.m.

This game continues to impress me with its determination in things like this.

This is a great achievement for an indie fighter like itself.

#28
omichanga said on May 21, 2013 at 4:18 p.m.

Skullgirls is perfect for Japanese arcades!
I wanna hear the Japanese voices (if they're gonna have any)

#29
spectaa said on May 21, 2013 at 4:34 p.m.

(This user was banned.)

#30
Exand said on May 21, 2013 at 5 p.m.

Nesica is the same system that BlazBlue uses right? Impressive indeed. Nice to see an indie dev breaking into the arcade scene!

#31
xShonuffx said on May 21, 2013 at 5:19 p.m.

Really proud of Lab Zero. This is a great honor for fighting game enthusisit like them and us. Haters can eat a big one now. Go Skullgirls!!!!

#32
DragonSally said on May 21, 2013 at 5:59 p.m.

Remember that arcades may not be too popular in the west anymore outside of kids stuff like Chuck E. Cheese's (and even that had financial difficulties in the mid-2000s), but they are still thriving in Japan. Arcades are a social gathering spot comparable to bars, where people come to unwind and destress themselves after a tough day at work or school.

#33
Warbooze said on May 21, 2013 at 6:23 p.m.

cool stuff

#34
Kurow said on May 21, 2013 at 8:25 p.m.

This is "HUGE" and it will give the game a new boost!. Very wise decision from Lab Zero.

#35
ryuhayabusa13 said on May 21, 2013 at 8:36 p.m.

Sweet, Great art animation, and music by michiru yamane, why not?

#36
Shwa said on May 22, 2013 at 3 a.m.

@20 MK9 only got a loketest and never got a full arcade release, so that would only apply to Chaos Code, which nobody cares about. (sadly)

#37
EnsignHiro said on May 22, 2013 at 7:05 a.m.

nice! now they get a taste of our damn fighting game :). also even though im not a skull girls regular at least i like the characters designs and such. just wish i could get into it more

#38
100thMonkey said on May 22, 2013 at 7:27 a.m.

@26 Netcode is great (GGPO like 3S:oe, I know some people hate it though but I think its great), Haven't played it online for a while so not sure on the popularity online but I believe it has some devoted fanbase and if I had to compare it to any other games, I feel it's biggest inspiration is MVC2

#39
Dan_CiTi said on May 22, 2013 at 8:36 a.m.

That's amazing...I hope it has a decent following in Japan, and the arcade port is rock solid, because the actual game itself just keeps getting better and better.

#40
Devdan said on May 22, 2013 at 9:46 a.m.

@9 Uh, Nesica machines are all over the place, so no, it won't be tucked away in the corner. Whether or not anybody plays it is another matter entirely. It's not Blazblue, or P4, and that's basically all I ever saw anybody use Nesica for. (I saw a guy play Samurai Shodown Sen one time, lol)

#41
TheCreator said on May 22, 2013 at 9:53 a.m.

@17

....Kid's game? Are you serious? All of these games are kid games to an extent. Moron.

#42
alanlee said on May 22, 2013 at 3:44 p.m.

Awesome! SkullGirls is a great game, too bad its arcade will not coming to this side of Earth...=/

#43


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