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Iron Galaxy's Street Fighter 3 Third Strike Online Edition update #3 patch notes

Posted by DreamKing23
May 8, 2013 at 1 p.m. PDT
Iron Galaxy's Street Fighter 3 Third Strike Online Edition update #3 patch notes Iron Galaxy recently released a development blog where they listed a batch of patch notes that they aim to have included in the next Street Fighter 3 Third Strike Online Edition update. Most of the fixes and changes focus on online mode, however, there are other general tweaks included here.

The patch has been sent to Capcom and once it gets tested and passed by them, it will be relayed to Microsoft and Sony. There is no official release date as of yet but it is well on its way.

Below are some of the changes and hit the jump for the rest.

• We have successfully migrated all the netcode improvements from MvCO and Darkstalkers to 3SOE, and in our tests the game behaves identical to those in the wild.

• We replaced ping colors with numbers (in milliseconds).

• Added filters for region (your current region, or all), opponent skill, and ping. It’s worth noting that the game will still return you matches that don’t match this criteria if none matching your criteria are found.

• When creating a lobby you can make it so only people in your region can join.

• Fixed the problem with the order of the lobby getting jumbled when people ready up.

• Can “Mute All” on PS3 now.

• Rank should, in theory, never get reset to 0. If your rank is currently 0 you will be stuck that way, however.

• Moved ready/unready to separate buttons.

• Leaderboards get updated faster/more reliably on PS3.

• YouTube uploads on 360 will now be at 360p.

• Defaulted Gill to “banned” in Player Match.

• Super Art bars are now the correct length.

• Can now turn off the Challenge bars on the in-game UI.

• Added “Disable Stun” to training options.

• We now remember the super art selected in player select, and default to that selection when you return to player select. It doesn’t auto-pick it, just highlights it.

• Difficulty now affects Arcade Mode.

• Fixed visual glitch in Remy’s Stage with scan lines on.

• Fixed color for Urien’s Reflector (P2).

• Fixed color for Poison (P2).

• Made some changes to how Ryu’s bag falls over.

• Fixed some random locks/hangs.

• Added color bars by the character portraits on the UI that match the major colors selected by the player.

Tips by FastyMcNasty and dmamul.

Comments

Oroku_Saki said on May 8, 2013 at 1:08 p.m.

Oh oh, back to the lab again!
It's been some months, time to get my Oro and the others back up.

#1
LeonX said on May 8, 2013 at 1:10 p.m.

A lot of fixes *__*

#2
chilldoman said on May 8, 2013 at 1:13 p.m.

FIX THE DLC MUSIC SO IT DOESN'T RESET EVERY ROUND!!!!

#3
MrPavy said on May 8, 2013 at 1:18 p.m.

Lol thank god Now patch the nova snap back glitch in UMVC3 Kappa

#4
badjab326 said on May 8, 2013 at 1:18 p.m.

I like that they continue support even though the 3S community is pretty small. That's a great service to fans.

Also thank god they fixed Ryu's bag, it was wayy too OP and made the game no fun to play.

#5
archiba said on May 8, 2013 at 1:19 p.m.

ohh god cashcom please give us DSR online options for SF4 the green bar is way to lenient !

#6
gohan16ken said on May 8, 2013 at 1:27 p.m.

I wish they allow me to fight the CPU in versus mode. I love finding the computer one on one.

#7
Deckard_Cain said on May 8, 2013 at 1:32 p.m.

All this but they don't fix the most important thing, the input lag.

#8
SnakeX said on May 8, 2013 at 1:46 p.m.

The netcode changes are definitely welcome. Great stuff by the Iron Galaxy crew.

@8

I believe they had already said that is something that can't be fixed because of the way the game is coded or something along those lines. You'll just have to deal with it like the rest of us.

#9
SMITUS said on May 8, 2013 at 1:53 p.m.

@3
THIS

#10
Nader886 said on May 8, 2013 at 2:17 p.m.

FINALLY!

#11
EG2 said on May 8, 2013 at 2:20 p.m.

Regarding this: "• Rank should, in theory, never get reset to 0. If your rank is currently 0 you will be stuck that way, however."

So you have to play online before the patch hits or you'll be stuck at 0 forever? Haven't played online, what does it take to up your rank?

#12
urien said on May 8, 2013 at 2:30 p.m.

• Fixed color for Urien’s Reflector (P2).

thank you capcom

#13
saxo said on May 8, 2013 at 2:31 p.m.

(This user was banned.)

#14
dmamul said on May 8, 2013 at 2:35 p.m.

@8 and @9 - has it been documented that there is input lag in 3SOE? I thought I saw tests when the game first came out showing that input lag was 4 frames - same as arcade?

#15
goku16ryu said on May 8, 2013 at 2:36 p.m.

(This user was banned.)

#16
dmamul said on May 8, 2013 at 2:42 p.m.

PS - here is the article about no input lag: http://forums.shoryuken.com/discussio...

One thing I wish they would fix was the original music. I still can't understand why the original music is not available in this remake - why use the arranged music?

#17
ElHiznahn said on May 8, 2013 at 2:55 p.m.

@3 Yes, THIS. What the hell Iron Galaxy! Fix that crap!

#18
Schemer16 said on May 8, 2013 at 3:01 p.m.

They should bring new life to this game by balancing all the characters and making them all strong enough to beat each other. I bet all the pros will hop on it again. hell I'm willing to pay full price for it cuz I feel like online all you see is chun and ken which is getting boring

#19
Schemer16 said on May 8, 2013 at 3:01 p.m.

Edit* repeat

#20
MechaHeretic said on May 8, 2013 at 3:29 p.m.

@12

No, rank 0 is currently the maximum rank you can get. You start at 1 and go up to 25 (i think) before it resets you back to 0. I guess once the patch hits, anyone with rank 0 can be considered an OG.

Also, can Iron Galaxy go ahead and just disable ufcgym from playing the game? That troll is so annoying when i'm trying to find ranked matches at night.

#21
lukecage83 said on May 8, 2013 at 5:49 p.m.

Okay, now just patch out that bullcrap, faggy
Intro and player select music, and put infinite back
In the mix, and i'm good!

#22
MakotoJoker said on May 8, 2013 at 6:09 p.m.

best news ever.

#23
DropDeadEddy said on May 8, 2013 at 6:57 p.m.

@22 He is in the mix, if you set the character select music to original in the vault.

#24
retsnom said on May 8, 2013 at 7:58 p.m.

Hmm, no mention of the invisible characters glitch. Easily replicable, too.

#25
ZaFuuru said on May 8, 2013 at 8:47 p.m.

My region is Europe. Is it so hard to understand that Europe is as big as USA? A France-Germany match is not like Italy-Australia. It's totally different.

#26
NobleTheNA7RUL said on May 8, 2013 at 9:38 p.m.

#16 You must be some kind of genius....

#27
muyoix said on May 8, 2013 at 10:31 p.m.

Add backgrounds from New Generation and Second Impact!

#28
lukecage83 said on May 9, 2013 at 12:23 a.m.

@ DropdeadED

oh......lol

Does the same apply to the intro music?

#29
SnakeX said on May 9, 2013 at 8:33 a.m.

@15

Many 3S faithful swear by it. It's very minuscule but apparently it is there. I guess it's not so much input LAG as the timing of some things is just different.

#30
dmamul said on May 9, 2013 at 10:47 a.m.

@31 - any posts from peeps on it? would like to read about it...

#31
MakotoJoker said on May 15, 2013 at 1:51 p.m.

oh man i need this come out now! i can't wait the online is so bad and the game is so good!

#32


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