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Christian Svensson talks fighting game ports for other platforms and why pros get early releases of their games

Posted by Nicholas 'MajinTenshinhan' Taylor • May 2, 2013 at 10:04 a.m. PDT
Christian Svensson talks fighting game ports for other platforms and why pros get early releases of their games In regards to the slowing sales of newer fighting game rereleases and ports from Capcom, one user at Capcom-Unity suggested that they try releasing the games to more platforms, instead of just the Xbox 360 and PS3.

Christian Svensson replied to this post, and gave insight as to why Capcom is not interested in releasing their titles, like Street Fighter 3: 3rd Strike Online Edition and Darkstalkers Resurrection for PC or other potential platforms.

I have considered it but there's considerable overlap in platform ownership such that the effort to revisit work as a rerelease is not likely to cover the costs of development.

In general, staggered releases that can't get some critical mass of marketing behind them do not work.

Hit the jump to hear the reasoning behind pros getting early copies of the games.

In a different thread on the site, a user asked why professional players get early copies of fighting games, saying that it makes the already unlevel playing field even more unfair, since the people who are already masters of fighting games get a head-start in new games as well. You'll find Svensson's response to this below.

Key player feedback is crucial for ensuring a better play experience for all over the long term. The lack of said feedback may result in misguided direction that could short circuit the lifespan of a product, which serves no one's best interests (not the players in question, not the FGC or Capcom).

These games are made to be played for years and any advantage someone may have with limited access for a few weeks or months before release is a negligible advantage over a 12, 24, 48 or 1200 month product lifetime.

Sound off in the comments with your thoughts on these matters.

Comments

RambroCampAlot said on May 2, 2013 at 10:16 a.m.

first YEAHHHHHHHHHHHHHHHHHHHHH

#1
Tensa said on May 2, 2013 at 10:18 a.m.

Over the past few months I've really been liking how sven's responds to questions keep it up.

#2
ZOMBIEMEGAMAN said on May 2, 2013 at 10:20 a.m.

(This user was banned.)

#3
diddysinatra said on May 2, 2013 at 10:21 a.m.

1) Not enough money there to justify throwing money at it #dealwithit
2) It doesn't matter in the long run #dealwithit
@#3) They were probably in the black then, so why do you expect them to throw money away while they are in the red?

Sounds legit. Better questions with less obvious answers please!

#4
Tensa said on May 2, 2013 at 10:25 a.m.

it cost alot of money to make this games so they have to be sure it will sell back then it was easier to take risk but last year capcom games have been pretty meh aside from DD RE:revelations.

#5
Xykes said on May 2, 2013 at 10:26 a.m.

"What ever happened to capcom making games for fun and the community now if a game doesn't make them money they don't make it. "

This has to be a troll post.

Yes, Capcom, like every other FINANCIAL INSTITUTION, likes to gamble millions of dollars for fun. Only recently, has the concept of profit been introduced. The word "profit" didn't even exist before 2012.

Step out of you world of rainbows and butterflies.

All companies are trying to make money.

#6
RambroCampAlot said on May 2, 2013 at 10:29 a.m.

@3 Thanks, i worked really hard at being one. lol

#7
YouDontKnowMe said on May 2, 2013 at 10:35 a.m.

@#3 Capcom has never made games for fun or for the community. Capcom is a company and a publicly traded company at that. They make games in hope that those games will make a profit and in turn the stock price goes up and their investors make money. That is how it is with Capcom and every other business in the world.

#8
Lerch said on May 2, 2013 at 10:42 a.m.

1200 month product lifespan lol

#9
Mufausa said on May 2, 2013 at 10:43 a.m.

I can't blame them. PC gamers have GGPO which works very much the same as the console counterparts for those two games.

#10
ShinOwen said on May 2, 2013 at 11:09 a.m.

@#6 LMAFO LOL LOL, Step out of you world of rainbows and butterflies. Oh man I cant stop laughing, lol nice one.

#11
KissofPoison said on May 2, 2013 at 11:14 a.m.

The issue with this idiots mentality. Is that competition wise Capcom games have always been mainstays. CLEARLY though the casual base has been alientated by avoiding putting fan service ahead of their vision. Which, as much as they should feel free to do what they want, the issues Capcom are facing is based around attach rate of the game.

If they want to fix this they need to stop focusing on the pros early release for their gameplay feedback. And more on casual/fan input as to make sure that all "fun factors" and experience is good as well. I'm by no means saying don't give pros early access, I'm saying get casual input as well.

#12
Ermapume said on May 2, 2013 at 11:16 a.m.

@1
You'll never be first so long as you don't receive copies of games early.

#13
Gengyzeme said on May 2, 2013 at 11:18 a.m.

These re-releases would probably be successful enough to warrant ports if "arcade perfect" wasn't a thing. We've been playing "arcade perfect" Vampire Savior and 3rd Strike for years, with great netcode and a convenient lobby system that makes finding someone to play against repeatedly and without delay a cinch. Capcom has essentially taken the angle "Hey, we're ALLOWING you to pay for that now!" without offering anything better than what we already had. There was no excuse at all to exclude Huitzil, Pyron and Donovan from Resurrection (Vampire Hunter doesn't count) when every console release of Vampire Savior has featured them and more.

Content-rich products will make more money than poorly-disguised fundraisers.

#14
theshredder39 said on May 2, 2013 at 11:23 a.m.

#6

Yeah, people often forget that gaming is a business.

#15
BalloonSqueege said on May 2, 2013 at 11:37 a.m.

#15

They also forgot that maybe the reason why Capcom, and a multitude of other companies, have put up red for the last few years might be due to more than the quality of their product. In fact, it might be owed to the struggling global economy, but that's just me talking.

#16
RandomJohn said on May 2, 2013 at 11:37 a.m.

Seriously, regardless of how early pros get their hands on new games is irrelevant in tourneys because they will ALWAYS spend more time playing the game than you will if you compare to a non pro player. That's the difference between pros and avg joes who attend a few tourney each year.

#17
Murdurus said on May 2, 2013 at 11:44 a.m.

@10: I agree, with 3S being on GGPO, it's kind of pointless for Capcom to re-release it on PC as the netcode will probably be subpar or equal to in comparison. As much as I would like to support 3S if they did re-release it on PC, I don't think it's a very good investment on their side.

Now, what I do hope is that they release their upcoming games on all 3 platforms (Xbox, PS3, PC) at the same time. It really hurts the PC community that they don't have equal footing since they get their games a month, if not more, later. It isn't even about being able to play it at the same time, it's more about how many people play on PC when it's already been out for consoles first. Looking at the state of SF4, Xbox and even PS3 have significantly more players than on PC because they got their release first.

Of course, coming from a profit standpoint, it probably is bad business to release a game on all 3 platforms at the same time since they can probably guess that some people will buy two copies of the game if the PC version came out later. Pretty much, they are betting on that PC gamers will get it and console players will buy a second copy which sucks because the community for PC is that much smaller because of it.

#18
gilley said on May 2, 2013 at 11:53 a.m.

plays SSF4 beta and determines Adon sucks cause he has no combos...

Gets take out by Adon at Evo2010...

priceless

#19
SgtKonus said on May 2, 2013 at 12:05 p.m.

Uh guys, Capcom has made a profit last year. Its just cutting its profit forecast for this year.

The entire game industry is hurting, mostly due to a bad global economy and the fact that the AAA Game is becoming very expensive to make and losing money to simple games like Angry Birds.

#20
NoizyChild said on May 2, 2013 at 1:17 p.m.

#12

They'd rather listen to the opinion of proven fighting game veterans, than Johnny Casual that wants things to be nerfed simply because they lose to them.

Marvel and SF4 haven't been around for as long as they have by listening to random crybabies that want projectiles to be taken out of the game.

#21
theshredder39 said on May 2, 2013 at 1:27 p.m.

I honestly feel that fighting games where the competition is more punishing is a good learning experience, most gamers these days are just spoiled by the modern games that are made to be much easier than older games so they expect the same out of fighting games, that's why cries for patches come so soon after a game's release, guys it's a game where you're put in competition with many other players, of course it's going to be hard.

Not just that but training modes in fighting games have evolved to the point where you can set the training dummy to put you in situations that you have trouble with so that you can learn to get pass them, they're there for a reason and there is a surprising amount of people who probably don't even touch training mode therefore here comes the whining and a balanced game becomes unbalanced or an unbalanced game becomes even more unbalanced.

So yeah I welcome the idea of people getting good at fighters early.

#22
Roostersauce said on May 2, 2013 at 1:33 p.m.

@#9 - mvc2.

#23
ReddChief said on May 2, 2013 at 1:39 p.m.

Lmao PC gamers really pushing to be a part of gaming maybe after a few more gens PC will be considered a legit gaming system and taken more serious by the devs gotta crawl before you walk cant expect to get what console gets all at once more bones will be thrown to PC next gen dont worry PC master race lol

#24
2nd_striker said on May 2, 2013 at 1:55 p.m.

So this pretty much rules out sf3 and 4 on vita would love the chance for some practice on the way to work

#25
Dario said on May 2, 2013 at 1:56 p.m.

what #6 said

#26
100thMonkey said on May 2, 2013 at 2:43 p.m.

@3 Capcom have never made games for the "fun or the community", neither has any other games developer/publisher. They are a business, they've always done what they think will gain them more income. I wish 09'ers stopped making stupid and misinformed comments like that.

Also the reason why they won't release 3rd strike or darkstalkers is that ggpo and supercade users would only stay using the roms and services. Its a complete lost of money

#27
Valiantheart said on May 2, 2013 at 3:10 p.m.

If you want "key player feedback" then have an open Beta period. Don't give it unto a few select hands just because they are 'pros'. Hell once upon a time a certain Pro thought Adon was the worst character in the game and Dudley the best.

#28
TwistyGibblets said on May 2, 2013 at 3:22 p.m.

I'd rather Capcom doesn't bother at all with PC releases than make half assed and poor supported attempts (a la SFxT).

#29
banananap said on May 2, 2013 at 3:44 p.m.

Q: "Why do top players get copies of games early? It's unfair!!" -Random Scrub

A: "Deal with it!" -Sven

#30
KissofPoison said on May 2, 2013 at 4:18 p.m.

@21

The issue isn't balance, it's experience. What casual person wants to take a chance on a game that is told as not worth the money.

A pro can't talk experience, just balance and technicalities. They can't effectively draw consumers in of a casual capacity because what they excel at is irrelevant.

Given the bad reputation Capcom, among other companies, have been giving themselves recently. They need to do something to bring in more people, but simply catering to a specific group of people. And the same ones at that, is rather tiresome and things will never change for the better.

#31
TrueGamingGuru said on May 2, 2013 at 5:40 p.m.

@20 Yeah I believe that the gaming industry is way out of control which is hurting the game industry, which both Sony & Microsoft are dragging almost all other companies to the grounds with both Sony's & Microsoft's flaws what they got, and what damage they can really cause in the next generation future.

The games becoming very expensive almost reminds me about the Nintendo 64 hardware which uses cartridge which it had a limited memory date and it was very expensive to create.

I also part blame for the gaming industry hurting is the western marketing, because when comes to certain games getting the spotlight it will always be games that came from America or Europe but Japanese games don't get much attention when it comes to Western market. Unless the Japanese game developers have to stoop toward western cultures, their own culture wouldn't even matter to eyes of most Western gamers. That has been going on since certain Anime & Manga gets imported to western market, and America has a very bad habit to Americanize most Japanese media since most westerns don't know anything about anything Japanese culture. Plus I find the western market very terrible and has very bland media which gets old eventually.

Another thing to blame for the gaming industry hurting is Arcades disappearing in western regions, and Arcade games is a huge importance for videogame industry because it makes games very unique plus it make fighter games stand out perfect. However most gamers of the western today don't go to arcades, and only focus on games like GTA COD or whatever they play.

What could really improve the gaming industry is making the casual gamers get less attention, and really have a fresh start to return the videogames the old & former ways. Game developer shouldn't try too hard to even appeal to casual gamers nor should have to make changes just so a lazy casual gamer gets out of learning the game and becoming a better player. Plus it also helps if the Japanese media also get their attention on the Western countries, and it would really help if Westerns follow Japanese media kinda like the Japanese have followed Western culture since the Feudal Era.

#32
TrueGamingGuru said on May 2, 2013 at 5:48 p.m.

@18 Part of PC not getting much support is that most Japanese gamers focus on Playstation brand & Nintendo brand for their games. The only time PC get games for the Japanese gamers are the dating games or hentai games. Most Japanese game developers don't focus on PC games, (like Capcom Japan) which most Western game developers make games or port games to the PC. (Like Capcom USA)

@29 Tell that to Capcom USA team, since they are the ones who port games to the PC. Capcom Japan doesn't focus on PC games, only on consoles.

#33
JIHADJOE said on May 2, 2013 at 8:17 p.m.

@19
Maybe it was his feedback that lead to Adon getting buffed from what he was in the beta.

@31
Yeah because casuals are the only people who with an idea of "fun". Check out the Daigo panel with Seth. He specifically said that he chooses his characters in a way that both players can enjoy the game. Not every pro is interested in locking you down in a 4/1 vortex.

#34
MarthFE said on May 2, 2013 at 11:34 p.m.

although it still shows unfair favouritism to the guys who just so happened to be able to make it out to tournaments and then get sponsored afterwards... not to mention every game they release they end up patching anyway sooooooo who gives a turd what the pros think of the game before it comes out, theyre still gonna give feedback after release too.

and sometimes the people who arent the "professionals" know things the pros just cant pick up on...

#35
DumbDLC said on May 3, 2013 at 4:50 a.m.

bag so pros get it first and then want to give us crap when we say the games are crap or we dont want to buy them......

#36
NarutoUzumaki said on May 3, 2013 at 6:23 a.m.

infiltration should be sponsored by capcom

#37
irrenmann said on May 3, 2013 at 7:23 a.m.

@ZOMBIEMEGAMAN: "What ever happened to capcom making games for fun and the community now if a game doesn't make them money they don't make it."

What happened to that approach? You made it up in your head, that's what happened to it. Capcom is a huge publisher and never made a game with no consideration for whether or not the project would turn a profit. Never did, never will, never should.

#38
xXAngelBoyXx said on May 3, 2013 at 3:37 p.m.

@1 Hahahaha, congrats dude!

#39
orochi_kyo said on May 3, 2013 at 4:31 p.m.

Sven didnt say the true, that games are just playable in many emulators outthere and actually you can play online any of this games since kaillera exist. If Darkstalkers barely made to seven place in psn store, I dont think is going to make it better on steam or GOG because of the facts I mentioned before.

#40


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