Over on the Ask Capcom forums, some fans were asking if a patch could be done about Chun-Li's lightning leg attack in Street Fighter X Tekken v2013. When Chun-Li performs her lightning leg attack on an opponent, she gains meter but the opponent does not.Would you guys patch Chun Li's lightning legs gaining meter but giving the opponent no meter? Everyone is abusing her and it's becoming Chun Li vs. Tekken because of it.
Combofiend: I'll pass that note along as it does seem to be a bit strong. In the meantime, I'd suggest trying to find counters to being put in that situation or to cross cancel your way out so that you can put the pressure on her.
I agree anything can be overcome, but Ryu got all of those idiotic nerfs because of ppl crying. I'm quite glad I quit this game long before I could care about it. Chun could use a nerf on
Lightning legs
HAZANSHUU - This move needed nerfs since street fighter 4 no special should be that safe on block especially the awkward way it hits. Only the ex version should be overhead.
Kikoken - It shouldn't recover, or start as fast as it does.
Her general overall pokes should be nerfed.
Imo these will make Chun balanced.
I'm not even going to get to Adon he's a fireball away from being a GOD in ssf4. Thank goodness he's not in sfxt. Even so I haven't played it in idk how long the game is so horrid. Thought about coming back to it but after Capcom basically raped ryu I have zero interest. They messed up a perfect character wasn't OPd and wasn't too weak. Not surprised though, Capcom is known for their idiotic decisions concerning nerfs. It will be a shame if Chun who is now top tier like Ryu, n Rolento were doesn't get nerfed, and they did.
@3
Way to cleverly disguise your post as on topic when you really just wanted to complain about Ryu nerfs. Your fanboy is showing, have some shame!
#3 Hazanchu can be raw Launched, its day 1 tech, and because she cant block string into it you will always have that option available to you. Her main poke (st.mp) was nerfed, hurtbox comes out 2f before the hitbox comes out, making her hurtbox twice as big in neutral when using it, throwing out a good midpoke will most likely result in a counterhit for you. Chun isnt as good as the majority makes her out to be, you just need to break her down in training mode properly.
Chun is broke and brain dead since she isn't even close to being a charge character like she should be...its b.s. to give her the special treatment and leave the other charge characters stuck in super turbo...same thing in 3s... everyone knows how stupid and scrubby guile and balrog would be with motion input...chun is no different
Chun's pretty op, but if 3 is using that and the Ryu nerfs as the only reason to not play the game, then he's talking out of his ass.
1) You didn't even play 2013 by what you're saying. You just "heard about it". In practice, it takes a bit more execution to make Chun (or any top tier char) excessively broken.
2) I main Ryu X Hwoarang. Been so since I first got the game last year spring break. Trust me, and I mean REALLY trust me on this: Ryu is practically the same dude. His 5 frame sweep was nerfed because throws were 5 frames, and it'd make no sense if his sweep kick was 5 frames. His cr.MP is as fast as his old cr.MK, and his cr.MK is only 1 frame slower. If anything, all his nerfs amount to are just one added frame on a couple of moves. He's still practically the exact same character, and with the overall system changes, as well as the changes to the other characters, he's still really good.
3) You're giving balancing advice on a game you proclaim that you haven't played in months?
This seems like a very minor issue compared to the main problem with the game. LAW. So stop crying about the small things and focus on what really is OP in this game.
LOL. People hating on Chun. That's OK, she's the strongest woman in the World.
She will take your hate and use it against you. The 3rd Strike bee-otch is back!
Let's just make it a freaking piano-key input again.
lol LAW OP? how exactly. i mean dont get me wrong he is pretty good but not OP.
Anyways. Chun-li has always been a problem for me but not cause 'OP' just i can only play 'footsies' for so long unless im REALLY trying.
@8 Do you really have to call the man a f*ggot just because his views on a character differ from yours? Geez, it's not that serious.
Not only should her rapid kicks be minus on block she shouldn't be able to jab her way out of pressure
Maybe im doing something wrong but im in training mode right now using her lightning legs on the opponent and they ARE gaining meter...
Giving meter to the opponent won't stop people from using Chun Li. It's a minor change.
@3 Hazanshu can be seen a mile away, if you can't react to it, your not playing againts Chun right.
And this talk of Chun Li Lightning legs not being safe? I don't know. Sounds a bit much.
Oh, you said METER.
I thought you were complaining because you wanted Chun's legs meatier.
@3: First off the reason Hazanshu is safe on hit now is because it no longer overhead on all version like is use to.
You have some nerve talking about her Kikoen recovery when Guiles is fast enough not to only charge another but block pretty much soon after.
I like how any time Chun-Li is actually made good people want to bitch her out into being nerfed. Damn let the girl be good for a change. They nerfed her enough all ready from the day of launch.
No natural overhead move anymore except Ex, pretty much everything unsafe or trades on hit, No real wake up, or poke punish, or good reversals, and low damage output.
She is fine.
chun li isnt that bad at all.. and ryu's nerfs still didnt hurt him at all... the range on his cr.mk was retarded and in 2013 its still good... the hit stun nerf on his DP was universal to every characters DP... other than that, ryu is still real good just not as stupid.. chun li only gets dumb when she has bar to spend on her block strings and it can be universally countered by spending meter yourself by cross countering... besides that guile recieved the dumbest nerf to his flash kick recovery time..
Law needs a nerf to the block stun on his fist of rush move and they really need to remove the invincible frames from the ex version... most law players abuse the guard stun and do that move over and over or even follow up with the ex version if you try to punish it because its suppose to be -5 on block
even if they dont nerf or buff anything else I'll still play it and I play one of the worst characters in balog and vega
#23
On block, Chun's legs gives her a ton of meter compared to the opponent, not to mention you can make it + on block.
@28
Then they should really change the name of this article and the guy who asked the silly question to CAPCOM needs to change his wording. Lightning legs does indeed give the opponent meter. Just not enough to make people happy.
Lol Chun-Li is not OP. She's strong no doubt, but she is not OP by any means. She hasn't been this good in a while, let her rock. I'm not saying this because I'm a Chun-Li fanboy, if she was OP, even I would complain, she is just a solid character.
If you want to nerf a character, let it be Law, Hwoarang, Jin or even Heihachi. Although I'm not really for nerfs though, I believe in rather than taking away a character's options, give the weaker ones more to use themselves. (Poison DX)
P.S.: Like someone earlier said, Hazanshu is slow as hell, and it can't be used in actual blockstrings. If you can't react to it that's something you need to work out yourself, buff your reactions, don't nerf it.
@30
Online warriors can never react to anything. :P
Also, what is up with this patch happy generation?
Ha ha! Chun Li too strong? Don't think so. I can think of a few characters that are a bit OP but she isn't one of them.
For those who can't handle the Chun: hate her, fear her, she drinks down your tears like it's champange.
IDK, I still see a hell of a lot of Ryu/Ken teams online. Not THAT many people use Chun because she's not as easy to pick up as the typical shotos.
Again this must be a running gag or something. I will say this though keep giving her attention. When someone gets a whole thread to themselves about how "broken" they are they must be doing something right.
Would have expected one for maybe Jin, Lars, shoot even Nina. Nope it was Chun-Li the strongest woman in the world.
Leave it alone, it is too soon to be crying for a patch again. If everyone is picking chun/hwo/jin or whatever then that means you will have all the time in the world to learn how to play against them. People need to swallow there pride, suck it up and take a few loses, and in a couple months time, laugh your butt off anytime you see a chun player cause you will know EXACTLY how they are going to play.
I love balanced games, but playing capcom games that have broken characters can be a blast when you whoop a chun/hwo with a poison/lei or whatever not top tier team.
Fgamers need to stop crying about losing to bull@#$%, and realize that it will always be there, might as well figure out how to beat it, or just follow it...
People complained about a lot of the cast in SFxT they said Cody was too broken and OP. All he had was a really good cr.lk (taken away now and made garbage) and his zonk knuckle recovery was really good and hard to punish due to push back. (I agree it pushed him back too far, but to stop it all you had to do was hit him low...mash crouch short ftw anyone?) Cody still had slow walk speed, his rocks are garbage, he has issues on zoning characters and still does and is weak to rush down which most of the cast can do to an extent.
This generation just needs to go to the lab more, i grew up playing SF2 Turbo and the Alpha series and I can say you just need to learn to adapt.
Chun Li X Tekken? I main Chun in SFxT and hardly ever see other Chun players, let alone good Chun players, he's either greatly exaggerating or plays a different platform than me with waay different character trends.
^ Do you play PSN? Before 2013, I ran into Chun X Cammy A TON. Like almost every other match or two. It was uncanny.
She really is too good, along with Tekken chars like Lili, Law, Hwo, and Jin. Still, much like I argued with my friend, she's the least "bs" out of all of 'em. She still takes some timing and execution due to the nature of the game, but the reasons why she's op kind of reflect her 3rd Strike iteration. Long reach, good payout, pretty safe all around, and a bunch of random tools that just help out more when she don't need it (replace her random buff taunt with a cr.MP that goes under projectiles, a comboable anti-air, so on and so on).
I'm waiting for Capcom to replace Combofiend with a bot that just posts "we'll totally look into that" in every Capcom Unity thread and then submits the link to Eventhubs.
@40
I'm on psn. I played SFxT heavily from release until Sept 2012, when TTT2 released. Then I took a break until a couple of weeks before v2013 released in Jan 2013. Perhaps the influx of Chun users occurred during that 5 month period, because during my time online I honestly can't say I notice many, which is great because I suck at mirror matches.
Hell, I recall checking out the Chun Li character replay channel and seeing matches all the way back from patch 1.03 (game was on 1.07 at the time), I assumed due to a shortage of Chun replays, but maybe the search algorithm is just terrible.
As a day 1 Chun player there is no denying I have some bias when I say I don't think she is OP. However I also can't say for sure if I even use her well enough for my opinion to have much merit. By that, I mean it's entirely possible that the reason she feels balanced enough to me is because I'm not skilled enough with her currently. That being said I consider myself to be decent (~30,000 BP between my 2 accounts)
^ 30k between two? I'm at like...10k on one. (to be fair to myself, I can't really say I have consistent access to my PS3)
I thought the same thing about Hwo. Since I wasn't good enough to make him op, I just thought he wasn't. Turns out, he is. I don't mind it too much though. I never really aim for top or low tiers. I just pick dudes I can use.
@44
Same here kind of, I cant say I'm a tier whore or a low tier hero, I just pick based on who I think looks cool, shallow I know but it usually works out. Mained Chun in SSF4 and Kazuya since Tekken 2. That team seems great in SFxT with Chun on point tag canceling into Kazuya's EWGF, I consider myself lucky.
I don't think no one is OP but a few nerfs to the too tiers would be nice just to make the balancing tighter but it's not a dying need, I think the only thing I would change about chun is her cr.lk I would nerf the hit box a little. But saying that it's not dyer. I think certain chars have too much reach on some of their normals, I think ryu is a solid balanced char his cr.mk is the good example of hit boxes and I think this should be the same for the top tiers. And chars that have the ability to have a safe mixup into combos is a bit annoying. I think the top tiers have too many safe moves from specials to normals and that's what makes then top tier. But they are definitely not broken just a tad annoying. The current state of the game is super solid and I would be happy with no patch but if a patch landed nerfing the top tiers that would be pretty cool. As a whole I think the game is pretty well balanced. Especially the mid tier chars everyone is tight barring a few stronger and a few weaker
The ONLY thing chun needs is a SMALL nerf on her AA RECOVERY(JUST LIKE GUILES CROUCH HP) So she cannot FOLLOW UP her AA.
SAME AS GUILE.
Thats the ONLY thing I think is a bit strong. MORE RECOVERY ON HIT with THAT AA flip kick she does.
Learn to alpha counter? I swear man chun is good, but people blow her way out of proportion, I find many other characters to be much more difficult to deal with, I think if they made lightning legs like slightly more negative on block she would pretty much be perfectly balanced imo. Does combo think hwoarangs near infinite blockstring thats + on block, seems a bit to strong? Literally hwoarang can do lk.mp.mp dash into his dynamic heel or diamond heel move w/e, and if you cancel the dash soon enough its all a legit block string, + on block, repeat it as much as you want, mix it up to avoid alpha counters or reversals, idn why anyone doesn't know it yet, I guess cause most hwoarangs don't have the execution or don't know he can even do that.
Chun its good but not op like law or jin, you need to play carefully and lame, she has low health so use that in you favor, after some hit you will have the advantage, now its you turn to play turtle against she, his jump its very floaty so you can antiair or dash trough it to keep turtling, also a tip: if she is rushing you need to hold on until she ends cuz she have a lot of positive on block or neutral (but c.lk come at 3 frames so you will lose anyway)so dont get panic and just block. Also alpha counter his light kicks if she is trying to tag cancel with it at low health.
A combination betwen turtling and put pressure on her if you manage to knock her down. that works to me.
People complained that SFIV was too dumbed down and scrubby due to more hit stun on moves, certain moves being safer etc, but in this game, 90% of the special moves are safe on block. It's stupid and boring to watch and play this game. Anyone who disagrees, pick a character from SF4 and compare their SFxT frame data, look at the differences.
Not only that, the game is awfully balanced too. It's like they nerfed the stupid stuff and gave them to other characters. SF characters have a few weaknesses etc whilst Tekken now have everything. As much as I've tried liking this game, the game has been badly designed.
Please hate me,
I just have more fun playing SFxT even without looking at the data.
@ #52 100thMonkey I have to agree that this game was badly designed. Who thought it was a good idea to make safe overheads and anti airs lead to full combos? I still play this game myself mostly due to Kuma, but it pisses me off when people act like this game doesn't still have a ton of problems.
Some people focus on problems.
Others focus on good things.
There will usually be both in any situation.
While i agree that some of the tekken characters now have waaaay too many tools (Whore-rang and Law for example) i dont agree with this game being more boring than SSF4
SSF4 is just a top-tier game of mixups right now. Its the same you see in every match. Random move --> FADC --> Ultra
Then again opinions will be opinions :)
This isn't even an issue. Her lightning legs DO give the opponent meter so I dont know why this article even exists. Why does it say it gives them none? Get the facts right before complaining to Capcom. Also, nobody is abusing Chun-li as she is hardly ever chosen online.
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