O Canada recently conducted an interview with NetherRealm Studio's senior producer, Adam Urbano, to discuss the upcoming DC Brawler, Injustice: Gods Among Us. Among the topics touched upon here, Urbano states some interesting bits of information including the fact that Injustice was created to be much more accessible to new comers and isn't quite as tournament worthy as Mortal Kombat 9. Q: I know your team worked on the recent Mortal Kombat reboot. Was there anything you learned from that game or maybe took from it and applied to Injustice?
Adam Urbano: We liked the community feedback we got at the end of Mortal Kombat (sort of what the tournament level players had to say). We also heard from fans about parts of the game that were difficult and its learning curve.
So we specifically set out to bring in as much fan feedback as possible. We also tried to make it much more accessible than Mortal Kombat was. Mortal Kombat was designed from the ground up to be a tournament level game. This one, sort of has tournament potential, but the barrier to entry is much lower.
Q: Were you worried that the game wouldn’t appeal to hardcore gamers because it’s too simple and accessible?
Adam Urbano: In development, that was obviously a huge concern. As you simplify things you have to make sure that there is still a level of depth.
What I can say is, that for the past two months we’ve brought in 20 or 30 pro players, especially guys that don’t neccesarily like Mortal Kombat and are more about Street Fighter (guys that are negative towards our game), and they’ve sort of been living at Neverreal playing the crap out of the game and helping us balance it and find things.
I was absolutely blown away by how much they liked the game. The word they tend to keep using is that, “It’s something fresh and unique.” The background interactables and stuff were something they were skeptical about at first, actually turned out to be something they like. So I used to be nervous and now I’m more comfortable.
Why would they bring Street Fighter pro? Wouldn't it make more sense to bring in Mortal Kombat pros in to test it? It looks like it play like Mortal Kombat imo
I thought those names got released. I was like uhh...this is supposed to be classified.
It makes sense that they would bring somebody who dislikes their game to try and test it out. Bringing in a person who enjoys MK will probably enjoy the game no matter what. The real question is WHO where the so-called street fighter "pros" that tested the game???
One of the game tester takes the name of a famous quarterback.
the game looks promising like mk9, but im afraid the hype and the interest in this game will last long as mk9 did, and sooner or later players will be coming back at their comfort zone at capcom fighters! :(
the game graphic design looks really nice, it has a semi-street fighter control mechanic/system now, stage and background interactables, and a lil' bit of twist from MKvsDC
i hope the game can be taken seriously pro or non-pro wise by players, i will wait for a game review of this game, try to test play the game, if it picks my interest i will buy it!
btw is there a demo of this game out now or when the demo gonna be available on xbl or psn?
@ InitialR: Just know that they're more than qualified for the job.
@ Sylint: I heard Black Adam is broken too. They both might get balanced before release though.
For people wondering "Why Street Fighter players?"
It's because NRS wants to attract multiple fanbases for Injustice and reach the popularity level of Marvel. From what I'm hearing, they're on the right path.
@10
Tom_Brady? He is a MK player the best IMO in the following months of MK9s release.
My issue is some of the characters movements look really bad. I'm looking at Doomsday, Raven, and Lex Luthor. Hawkgirl is a pretty bad honorable mention.
They did some characters really well: Superman, Batman, Wonderwoman, etc. Then some are REALLY bad. It's sad to see they couldn't just do a great quality job across the board. That Hawkgirl super thing looks horrendous.
So essentially from this article I feel like IGAU is more casual-oriented than MK9 which isn't necessarily a bad thing. I could honestly have some amazing small cash tourneys with lots of friends who say SF, MvC and MK are too difficult. I still believe this game will be featured at major tourneys because it is unique and something new and because it will have some depth that hardcore gamers will like as well as good entertainment for stream monsters. Sorry bout my grammar I am way too hungover.
@17
I've been reading DC comics for around 20 years now and I could never get into Supes or his villains, however, I think Lex Luthor looks great in this games and his moveset is pretty cool. I look forward to him more than most the other characters on this roster because he is a control beast. Zoning, traps, high damage and he's got all sorts of tricks. I predict high tier.
@ Initial: That's too bad, you'll just have to wait til after release.
In regards to Injustice being casual friendly, that's not a bad thing at all. People rejected the idea at first with Marvel 3, then just grew to accept it and now it's the most hype game in tournament lineups. Making the entry level play simpler welcomes beginners because they'll feel like they're doing something cool without using heavy execution. At the end of the day, we'll see the same 32 top players placing at tournaments with a little surprise here and there. People thought Marvel 3 would produce random results, yet Top 8's have been stagnant with recognizable names for the last 2 years.
@13
Game hasn't been shipped yet so I don't think you can believe anything like that to be true yet. Dudley was supposedly broken tier before SSF4 got released and look what happened.
i love it how they brought both sides of the table to appeal both crowds, DC characters have needed a fighting game since Task Force(MKvsDC is a crossover). Netherrealm really wants to make Injustice the most interesting fighter. BTW Aquaman has his Flashpoint ALT in the game
this kinda worries me, I always felt MK9 was the perfect mix of accessible yet still lots of depth, the depth is what keeps me coming back, I hope they dont make this game so newb friendly that it has nothing to offer the people who really want to get deep into the mechanics
K so you have Street Fighter players testing an MK based game... this isn't going to end horribly... no... not at all. This game really does look unpolished and clunky. Sure it has the super hero nostalgia but it seems like this is trying to do too much. The environmental animations are going to get tiresome very fast, and the base mechanics of the game look very "noob friendly"
I love it how they brought both sides to the table so that they can make the best fighting game that they possibly can.
I love how there are so many idiots that think just because they have Street Fighter players testing the game that they don't have MK players playing it as well.
Are you all seriously that f*cking stupid?
But yea, this is the first disconcerting bit of news I've read about this game. I hope it has enough depth to get some staying power. I love DC comics, and my favorite comic character of all time, Raven is in it! I'm so excited to see how stage variables effect tournament play, and I'm just hoping the characters have enough depth to them to support the new layers of strategy that the stage interactables will add.
One thing I don't understand about fighting games is this concept of simple and accessible. I think SF2 series and the Vampire series are probably the most simple and accessible games of all time. But that has nothing to do with how viable they are in a tournament setting. They have plenty of depth but they're still very easy to get into. They weren't designed for hardcore fighting game players since they didn't really exist back then. The games were just meant to be fun. So why is that idea looked so down upon now?
I just hope the game has enough depth in it to be able to stay in the competitive scene in the long haul.
Damn, the more I read about this game the better it sounds. I really can't wait, definite buy for me.
@34 Why would they give out the names of the testers pre-release? These testers are likely legally bound to not to reveal details of these games they work on. You put their names out there and people, apparently like you, will just hound them for info and put them in a position to be liable to NRS.
You really don't even need to know, so why act like you have a right to know now?
@KT
Can you perform some of the combos on human opponents like we saw at EVO2012? If so, post a video of you doing just that or gtfoh.
On topic: They're being versatile. Having ask outside opinion of the game ala Street Fighter players is an excellent move in the right direction. By default, SF is the fighter of fighters; it would make sense to see what they feel should be modified.
Of course they have their own guys testing as well. The name of the pros they've hired is rather irrelevant so long as they know the basics of the genre and the core mechanics as to what makes a fighter top notch; as I'm sure they do, NRS won't hire some strangers for such a big budget game.
@41
Lol most of your post dod make sense but sorry, i'm not hounding anybody down for any sort of information about this game. I just would like to know the so-called "pros" that played this game. And i'm not "acting" like I have the right to know all I did was ask a question. Thanks for clearing up the information though.
It would certainly be interesting to hear what these testers have to say. I'm from the SF side. I didn't care for the MK controls so it is refreshing to read that it will be a bit simplified. Still looks fun and I percieve the depth be in the environment interactables that could really make the gameplay quite interesting.
It looks like it has plenty of depth. When you want to use you trait you EX type moves or save the meter for the super combo.
I'm still on the fence about buying, although I'll probably end up getting it since I got a few friends getting it. If Black Canary and/or Grodd are playable though, I'm sold. I may regret it, but I'll be sold.
@sylint - I was just throwing some stuff out of there. I don't know Tom Brady personally. I just going by the doomsday trailer I saw. And i'm pretty sure he's from the east coast, not dallas. Also, house of goons has been out of comission for about a year. I don't think i mentioned that. But yea, i was just messing around. I just threw Tom Brady in there cuz i assumed he'd be the one testing since i heard he heard he was once of the testers for mk, and netherrealm is making this game too.
That's how desperate rival FG developers are. Thanks to Crapcom.
Why don't they just give the game to Desk for a week? Heck a day, Desk can would find all the exploitable glitches.
hey guys new to the forums. I've been reading up on this game and I'm intrigued by what they are giving to a lot of Fighting game fans (i.e. frame data, negative edge)but with four buttons and making it more accessible to casual fighters, is else anyone concerned about the actual depth that will be available for Intermediate to expert fighters? The game looks great and from what I've seen in footage its beautifully done, but i'm am concerned about the engine and lasting appeal. This is coming from a VF and GG fan so i know i'm coloring a bit.
just make sure the netcode is good, you can have a good fighting game in general but if the netcode isnt good, then people are going to stop playing it.
initialR you are the biggest event scrub Ive ever seen.... I mean idk if your trolling or if you just like being super negative every post... however do the FGC some injustice, pretend that your superman, and find a bridge to jump off.......
anyways Im glad tom brady writing the guide this time... the original MK9 guide was terrible and didnt feature the game main selling point which were the fatalities.. also he wrote the best MK9 guide and put it on the android market place so I know he will do the same for injustice.. I can deal with some broken stuff though NRS is very good with patching the crap out of it before the crybabies can complain that its the reason why the game sucks vs the fact that they are not as good at the game as the common hardcore gamer
MK9 is dead? not really... the MK community always been small but injustice has the potential to triple the community... MK9 was slept on by alot of capcom elitist including me and when I finally bought the game and played the story mode I realized that capcom really needs to step they game up production wise... ironically NTS needs to take the training wheels off they block system which they did... hopefully they will make command grab unblockable like normal grabs
@61
The biggest negative nancy in eventhubs is illness
It's floe.
Also, if games are getting easier, it's because people are asking for it.
Ugh.....so we got people who are used to games that have completely useless fighters in them because of match-ups.
yaaaaaaaay. -_-
@65 yeah Ive seen that dudes randomness and hate in the skullgirls threads/news ... I dont understand why people make it a habit to be negative in everything... I can understand not agreeing with peoples opinions but just just plain hating on a game that you havent played or that is not release is retarded...
Ares just got killed by Wonderwoman in the latest Injustice comics.
@43 You seem mad about something.
@MALDA You're actually one of the biggest trolls on this website, which you've already been banned once. Once again I get called out for speaking my mind. It's cool that I'm famous on here. All publicity is good publicity ;D
@70 I don't know what Skullgirls thread you're talking about that I've been negative on. I've been supporting that game since day one, I have it and play it. Please get your facts straight.
@71
Ares didn't get killed... Gods don't die that easily... they mentioned that in the comic. Just sayin'.
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