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Svensson: No changes to Street Fighter X Tekken's PC netcode planned - happy with the current direction of fighting games

Posted by Keyblade
March 17, 2013 at 1:36 p.m. PDT
Svensson: No changes to Street Fighter X Tekken's PC netcode planned - happy with the current direction of fighting games Capcom's Christian Svensson said there are no net code changes planned to the PC version of Street Fighter X Tekken, recently on the Ask Capcom forums. He mentions that the PC release has the same netcode as the Xbox 360 version.

Svensson also stated that while it's unlikely for other Darkstalkers games to added to Darkstalkers Resurrection, he doesn't rule out that they can added to different projects depending on how sales goes. He then describes how 2D sprites are unlikely to be used in new fighting games, as that will be left to previous titles, as they're happy with the current direction of the genre.

Ricardo: There is any chance to solve SF x T PC netcode problem

Svensson: I'm sorry but there are no changes to the network code planned. It's the same core code as used on the X360 (it's not Qloc or GFWL related) as created by Dimps and the Capcom online group. Replacing net code is not a trivial exercise in the least.

felineki: It's in Japanese, but basically there's a quote from Ayano saying that if DSR does well, they'd consider DS1, VH2, and VS2.

Svensson: Sorry, but it's unlikely we'll be adding other full titles in the series to this particular project (different project, who knows, we'll see how sales go). We fought hard to bring this title to market because you guys asked for Darkstalkers. Derek and the team worked very hard on the game and they're rightly proud of it. Thanks for the praise and I'm glad you're enjoying it. The feedback has been gratifying.

Dark Hadou: Will 2D sprites ever be returning to franchises like Street Fighter and Marvel vs Capcom? Going back to its roots worked so well for Megaman what about giving other franchises the 2D treatment. I for one love the 2D sprites in both Street Fighter and Marvel vs Capcom so much more than their 3D counterparts.

Svensson: I'm sorry, but there are no current plans to create "from the ground up new" fighting games with 2D sprites. We're quite happy with the direction we've taken in more recent fighters though I hope we will continue to keep 2D fans happy with projects like MvC2, Darkstalkers Resurrection, SF3: Online Edition, SSF2THDR, etc.

Source: Ask Capcom.

Comments

Default avatar
modsstollmypants said on March 17, 2013 at 1:38 p.m.

(This user was banned.)

#1
Default avatar
mogar44 said on March 17, 2013 at 1:53 p.m.

so sfxt will forever been a broken piece of crap that hundreds of people wasted there cash on. What a f*cking joke.

#2
phoenixkusanagi's avatar
phoenixkusanagi said on March 17, 2013 at 2:01 p.m.

I'm more saddened by the fact that Capcom, who practically made 2D fighters what they were, decided to go with 3D. I understand, time marches on, but really--if 2 of your competitors are still making 2D fighters (one of the 2 companies having gone through bankruptcy) that are still popular, why stop?

It trips me out looking at the detail they put into every animation of 3rd Strike, from the throws, the walking animation, the way they get hit...it looks like someone just really poured their heart into it. Compare Arcade Edition's Karakusa with 3rd Strike's. AE's just looks lazy by comparison; with 3rd Strike, you KNOW you're getting the @#$% choked out of you.

I'm an old-schooler, I know I'm biased. But that still shouldn't excuse Capcom from putting forth an effort into the way Street Fighter looks. You people practically INVENTED the genre, for God's sake. Act like it!

#3
xxMarshy's avatar
xxMarshy said on March 17, 2013 at 2:02 p.m.

Lol at the title of the article, sounds like he is happy that PC players are getting screwed over big time.

#4
phoenixkusanagi's avatar
phoenixkusanagi said on March 17, 2013 at 2:12 p.m.

Oh, and rehashing your fighters is the epitome of laziness. If this continues, I'm all for SNK retaking the reins for SVC Chaos 2.

#5
EndlessWitch's avatar
EndlessWitch said on March 17, 2013 at 2:14 p.m.

What a joke.

#6
Jevali's avatar
Jevali said on March 17, 2013 at 2:15 p.m.

I think a lot of other fighters are probably jealous of the 3d2d style of sf4 umvc3. They can't do the same without looking like copy cats. Having to rely on 2d nostalgia appeal to appease fans. (There is that one game with a Chinese sounding name that looks like kof in sf 2d3d style... Looks perty sexy)

#7
sarif2soon's avatar
sarif2soon said on March 17, 2013 at 2:17 p.m.

sfxt = awesome
sfxt netcode = dafuq
i see my character hitting the opponent, then two frames later i'm the one who's hit.

#8
KINGodfather's avatar
KINGodfather said on March 17, 2013 at 2:19 p.m.

@7 What? Other 2D fighters are 2D fighters because the fans want them that way. Or the team itself likes them being 2D, like the Skullgirls team.

#9
Tensa's avatar
Tensa said on March 17, 2013 at 2:25 p.m.

I rather have new games use 3D models at this point and time

#10
KingBoxChamp's avatar
KingBoxChamp said on March 17, 2013 at 2:26 p.m.

@2 I hear what your saying, but you kind of just answered your own question in referring to SNK's bankruptcy, they went bankrupt. I love 2D sprites as much as the next guy but majority of people now a days prefer 2.5D fighting games. Which honesty I personally don't mind that much, 2.5D looks pretty awesome to me but straight up 2D sprites can look just amazing. I believe the best looking fighting game ever is Skullgirls, its like 3rd strike (drawing out all animations by hand) but even more detailed and looks better too. I suppose it all comes down to preference.

#11
Jevali's avatar
Jevali said on March 17, 2013 at 2:27 p.m.

Game I was thinking of was xuandou zhiwang. Linghubbb sometimes puts it in his compilations http://m.youtube.com/#/watch?v=_Gbbd3...
Is sexy!

#12
KingBoxChamp's avatar
KingBoxChamp said on March 17, 2013 at 2:29 p.m.

Also, the FGC is taking a breather from the large amount of games we've been getting, not saying to stop making fighting games but it's the first time in a while when their aren't any fighting games that people are look forward too

inb4 Injustice

#13
shades_of_grey's avatar
shades_of_grey said on March 17, 2013 at 2:30 p.m.

It's simple really. 3d graphics are more likely to catch the eye of a random person in Gamestop than 2d. Looks more on par with this generation of games in other genres. As for which one truly looks better? Obviously that is subjective and depends on one's personal taste. Even though I grew up with 2d I think I might like 3d (2.5d technically) more for the moment. I like UMvC3's models more than AE's, where the men look like Gears characters lol.

#14
Mr_Pyro's avatar
Mr_Pyro said on March 17, 2013 at 2:30 p.m.

So you'd rather screw over people with blatant false advertising about the online mode and not use any resources to REPLACE the netcode.

I'm not surprised. But at least PC will have Skullgirls. Screw Capcom.

#15
GakoTheChef's avatar
GakoTheChef said on March 17, 2013 at 2:33 p.m.

@2 Yes because thats how broken and crappy the game is. SFxT is so bad that thousands and millions gathered around and bashed it and burned their copies of the game while dancing to MVC2 music. #Kappa

#16
OSM's avatar
OSM said on March 17, 2013 at 2:35 p.m.

Man it's still sad that Capcom, the forefather of amazing sprites in fighting games, has completely abandoned 2D and has no plans to return to it.

#17
phoenixkusanagi's avatar
phoenixkusanagi said on March 17, 2013 at 2:50 p.m.

@11 SNK didn't go out due to 2D graphics solely, they went out because of poor management, apparently deliberate underfunding AND the games just weren't selling well. I can't emphasize that enough. And besides, saying that doesn't really mean anything, when KOF13 is repeatedly making entries in major fighting game tournaments, and it's a 2D fighter. I think SNK is doing well for itself, all things considered.

I agree with #14, it IS subjective as hell. I myself applaud Capcom for taking Versus to the next level, but SF is really the halo franchise of the FGC, much as some people will disagree, so it's natural for fans to want it to be what it was (some would argue, SHOULD) be. But far be it from me to sit here and pontificate about such matters. I'll be looking forward to what happens next in the franchise, regardless of what way they render it.

#18
Caliban's avatar
Caliban said on March 17, 2013 at 2:51 p.m.

direction of fighting games. lol 2d is too nice for capcom..

#19
Default avatar
LordUltraNasty said on March 17, 2013 at 2:52 p.m.

@15 What did they falsely advertise about online mode? What more would they advertise than it having an online mode, which it indeed does. Unless, did they hype it to be the greatest online mode ever, so smooth it reads your inputs from the future.

@17 I believe Sven said awhile back all the 2-D artists that did those amazing sprites no longer work there and they have 3-D artists at the ready now. Its just aesthetics and I find 2.5 to be fine if the art direction is to my liking.

#20
Caliban's avatar
Caliban said on March 17, 2013 at 2:53 p.m.

personally sf needs to be in 2d sprites

#21
Mr_Pyro's avatar
Mr_Pyro said on March 17, 2013 at 2:57 p.m.

@20
From its page on Steam:
"Robust Online Modes In addition to the online features from Super Street Fighter® IV, Street Fighter X Tekken features totally upgraded online functionality, new smoother netcode and some extra surprises."

As someone who owns AE on PC, I can assure you that is absolute nonsense.

#22
Default avatar
ineedbackup said on March 17, 2013 at 3 p.m.

sfxt is one of the ugliest games ever. bring back 2d sprites

#23
chipndip's avatar
chipndip said on March 17, 2013 at 3:08 p.m.

1) 2.5D means you use an x, y, and z plane for movement. What we have here are 2D games with 3D models.

2) Everyone who's whining over these 3D models...please stop...please. You're a vocal minority.

3) What he said isn't a joke. He's happy with the direction of the ART of their games, not the SF X TKN pc issues. The article is poorly worded.

#24
chipndip's avatar
chipndip said on March 17, 2013 at 3:08 p.m.

1) 2.5D means you use an x, y, and z plane for movement. What we have here are 2D games with 3D models.

2) Everyone who's whining over these 3D models...please stop...please. You're a vocal minority.

3) What he said isn't a joke. He's happy with the direction of the ART of their games, not the SF X TKN pc issues. The article is poorly worded.

#25
Him's avatar
Him said on March 17, 2013 at 3:16 p.m.

You wouldn't believe me if I said it, but on PC, when the gems are activated, especially the one ones that add the flash aesthetic to your projectiles, it adds more strain to the netcode. When there are too many things going on with you character model, the game with make the model skip around causing certain frames to be absent while you are playing.

I've tested this out on the training stage on PC and it is most definitely the gems I play a lot on PC(my GT is Ne0CloaK) and I bump into some good players who think its only the connection. I hope you guys who play online observe this phenomenon online and confirm if its the same problem on your end

#26
HyperCombinationFinish's avatar
HyperCombinationFinish said on March 17, 2013 at 3:19 p.m.

Yea I don't get the 2d sprites thing either. I liked sprites too back in the day but come on, the 3d models are just straight better looking in every way. They're way more fluid and detailed than any sprites could ever hope to be.

#27
Aluppoj's avatar
Aluppoj said on March 17, 2013 at 3:23 p.m.

I agree with everything Sven said. And everything #25 said.

Please, whiners, stfu.

3d models FINALLY look good enough to capture the artists vision. Imagine what the next gen will look like.

The in game models look exactly like what the artists drew. Done by Ikeno with some input (at least on Ryu) by Fu<king Akiman!

So your problem would be with the artists, not the character models!

Had they gone with 2D sprites they'd have drawn the hardcore back to the FGC. That's it. All of that 'casual' money would have been lost. And the fighting game boom of 2009-present would have never happened.

#28
Aluppoj's avatar
Aluppoj said on March 17, 2013 at 3:26 p.m.

@27

Agree 100%!

Why don't they go yell at the folks making injustice or mk9.

And Doom probably looked better (more detailed) than COD right?

And why is Mario 2.5D? Why no pixel art?

It's getting old guys.

#29
Default avatar
Xykes said on March 17, 2013 at 3:27 p.m.

"Yea I don't get the 2d sprites thing either. I liked sprites too back in the day but come on, the 3d models are just straight better looking in every way. They're way more fluid and detailed than any sprites could ever hope to be."

Umm, no.

Neither style is "straight better looking in every way".

3D or 2D doesn't matter. If the artist is talented and devoted enough, either style can be extremely beautiful.

That's like saying classic renaissance paintings aren't as beautiful because they aren't 3D. Or the Disney masterpieces like Bambi aren't as beautiful as Wreck It Ralph, just because Bambi isn't 3D. That's too simplistic.

There are things that 3D can do better, there are things that 2D can do better. It's in the hands of the artist.

#30
HyperCombinationFinish's avatar
HyperCombinationFinish said on March 17, 2013 at 3:32 p.m.

@30, You're coming at this from an artistic point of view. There's no arguing that the 3d models have way more detail. There's no arguing that the 3d models move way more fluidly. Those are FACTS. You can prefer one style over the other from an artistic standpoint, but 3d models ARE more fluid, they ARE more detailed. PERIOD.

#31
GigaGilgamesh9's avatar
GigaGilgamesh9 said on March 17, 2013 at 3:32 p.m.

I personally prefer the 3d models over 2d sprites but that's just me. I thought they released a patch for the netcode a while ago?

#32
Caliban's avatar
Caliban said on March 17, 2013 at 3:35 p.m.

kof 13 is straight up 2d, look how great it came out. now sf4, sfxt and marvel look like complete ass

#33
Default avatar
baiken said on March 17, 2013 at 3:41 p.m.

I feel robbed. Sfxt wasn't worth the 12 bucks I paid to the russian key dealer site.

#34
Default avatar
Zeidust said on March 17, 2013 at 3:48 p.m.

Sven is correct on the Netcode. The only problem that needs to get fixed is the mix matched computers that are running this game. This has been talked about constantly, and all I hear is how we have to fix the Netcode.

http://steamcommunity.com/app/209120/...

Personally I think the lack of 2013 update is a bigger issue for SFxT. Sven said they were waiting for a couple of files from Microsoft and that has been nearly 2 months. I'm happy playing offline with friends. I just want to learn new combos.

Speaking of Ghosting, lets talk SF3OE GGPO for Xbox. While I can't squarely put the blame on GGPO, as my DSL is pretty terrible, Still It was not a proper replacement for playing GGPO on PC, and I never had a problem before. Obviously the xbox's virtual ram was the culprit.

#35
Jevali's avatar
Jevali said on March 17, 2013 at 3:48 p.m.

2.5d usually means a 2d game rendered with 3d graphics. Eg. New super mario bros, sf4 etc

#36
Default avatar
Zeidust said on March 17, 2013 at 3:52 p.m.

@33 You are partly correct. When they were developing the new Sprites for KOFXII, they were first created are 3D models, then rotoscoped and colored as sprites.

#37
phoenixkusanagi's avatar
phoenixkusanagi said on March 17, 2013 at 4 p.m.

@30 What you said is correct. If Capcom manages to make SF5 look amazing with 2.5D, I'll happily eat crow with a slice of humble pie.

And BTW both #25, #28, and #29, YOU stfu. If you can't respect an opinion that's different then yours, good luck dealing with the real world. We can all be grown up without having to resort to name-calling.

#38
old_school_rival's avatar
old_school_rival said on March 17, 2013 at 4:20 p.m.

2D or 2.5D, it doesn't matter; but it would be nice to have both. In fact it would be nice to see a new 3D style fighter from Capcom.

#39
Default avatar
oni_chan3000 said on March 17, 2013 at 4:23 p.m.

most of you are a bunch of whiners. just deal with it or stop playing fighting games. i grew up playing 2d fighters and i like the 3d models. the only thing i want is 2013 sfxt for pc. i find little difference between pc and the 360. i would love a brand new DS game, but im not going to bash people or a company if they dont do it, im an adult.

#40
lukecage83's avatar
lukecage83 said on March 17, 2013 at 4:35 p.m.

@40: you shut the hell up! People are entitled to their opinions.
I don't mind the 2.5D, but SFIII still has better character design than
IV does IMO. I don't give a damn about facial expressions and all that
Crap - especially when they come out like SFIV's. Capcom's a bunch
Of sellouts! They should be making their fighting games for the hardcore
Players like us. Casual gamers don't give a damn about SF. They'll
Trade for COD first chance they get.

#41
Aluppoj's avatar
Aluppoj said on March 17, 2013 at 4:39 p.m.

@38

Aren't you saying the same thing I did?

Lol.

#42
chipndip's avatar
chipndip said on March 17, 2013 at 5:03 p.m.

Woops, I double posted.

Anyway, @38: I respect your opinion, and I'm also telling you that pretending like the new models are "ass" is a great way to look ignorant. I don't see many 3D games with a "drawn in" style looking that well done. Most dudes that use cell shading don't get anywhere near as good, and we say it's "ass"? Not bad, but "ass"? Oh please, kind sir, find me some way to make 3D models for SF games that isn't "ass". Regardless of the vocal minority, 3D models are cheaper, more fluid in animation, less time consuming, and in generally more appealing to the masses. Outside of nostalgia or just having the talent to do so and not wanting to waste it or fire it, there's hardly any incentive to continue using 2D sprites now that we have 3D models that look this damn good. I respect that people may like sprites, but spitting on the work of talented artists and calling their stuff "ass", especially with no example on how to do it right...yea...take that opinion and keep it to yourself until proven justified.

Hell, even KOF apparently used 3D models to level up their 2D sprites, based on 37. I think they all look good, cause they all do, but seeing the same "I'm falling" sprite just move around until it touches the ground is inferior to actually having something act like it's falling.

#43
gentlestrength's avatar
gentlestrength said on March 17, 2013 at 5:24 p.m.

No new Darkstalkers?:(

#44
Default avatar
JiCi said on March 17, 2013 at 5:55 p.m.

Wow... Capcom just keeps on screwing players... First, they screwed the X360 version with bad netcode and missing features and now they screwed the PC version with bad netcode.

As for 3D models, just get over it people. What's important in fighting games is how it's played. If you're looking for a 2D fighter, who cares if it's with sprites or with 3D models?

3D models are easier to make than sprites, and 2D sprites now need to be a lot bigger and better animated due to HD in addition of costing more than before, both in money and time.

Sure, BlazBlue, KOF and Skullgirls went HD with 2D sprites, but they started with only a few sprites on their roster. BB had 12 sprites and was well-received as a Guilty Gear spiritual sequel (until, well, ASW got the licenses back and now wish to make GG games again), KOF12 had 20 sprites, but was panned by everyone from being bareboned, and Skullgirls has only 9 sprites, but they wish to add more and for an indie game, it's a decent start (minus the hiccups and minus the FREAKING long combos). Making a 2D fighting game is now a huge gamble, and it can go either way.

Making a 2D fighting game in 3D however is better, because all you change is the look, not the core mecanics. Also, since 3D is also easier to work with, you can deliver more content to make a better impression. Bottom line, Capcom went for 3D... just go with it already. They started with SFIV, kept going with MvC3 and made lately SFxT; Darkstalkers 4, if true, is gonna be in 3D, whether you like it or not.

#45
dro2191's avatar
dro2191 said on March 17, 2013 at 6:07 p.m.

agree with #8 would love to expand my game play in sfxt but the online is horrible and i refuse to play it online,i did grow up with the 2d spites but i prefer the 3d/2.5d spites

#46
Default avatar
rosy said on March 17, 2013 at 6:29 p.m.

Gladly I didn't buy SFxT PC. Sometimes consumer need to be smart too.

And about 2d sprite, as much as I love 2d, I think it is time to let it go. I mean come on, we already in advance technology. it just like wishing smartphone to be old Handphone like NOKIA 7260

#47
Default avatar
TrueGamingGuru said on March 17, 2013 at 6:46 p.m.

When comes to character models, it shouldn't matter if a character model was a 2D sprite, or 3D/2.D model. What matters more is how the game plays well, For people that complain about SF/Capcom fighters going from 2D sprite to 3D model should've gave up on thoes games a long time ago even when Capcom Fighting All-Stars was in working progress (before it got cancelled). What Capcom fighters is doing in general is almost like with the MK series that when MK4 was around it moved from 2D sprite to 3D model.

Besides the whole 3D character model was something that came from Capcom Fighting All-Stars but since that game was cancelled, and while Capcom was out of the fighting game scene. Later when TvC & SFIV came around, some of the concepts came from Capcom Fighting All-Stars was later put into future games.

Honestly for SFXT its actually a decent game, its not the best in the world. Heck SFXT wasn't tested proper, I would blame the console marketing for ruining fighter games. Because fighter games are not getting proper treatment from either Sony nor Microsoft, plus the release dates in general is another problem to fighter games in general. If SFXT had a Arcade version, or some sort of beta version to play on console before the disc release it would've been alot better.

#48
Schwoi's avatar
Schwoi said on March 17, 2013 at 7:04 p.m.

History repeats itself.
sprites will have a renaissance.

#49
Hrm's avatar
Hrm said on March 17, 2013 at 7:26 p.m.

Anyone else take the statement of the "no plans to make a 'from the grounds up new' fighting game with 2D sprites" to maybe hint that they're working on a new game with old 2D sprites?

#50
Strider_RagnaroK's avatar
Strider_RagnaroK said on March 17, 2013 at 7:49 p.m.

I don't mind the 2.5 graphics if done correctly, but you got to admit some of those character models look awful as hell and animation wise they are ok except on SFXT they didn't even tried. I think MVC3 got it right the animation are amazing and the models look great for the majority of characters.

#51
Aluppoj's avatar
Aluppoj said on March 17, 2013 at 7:57 p.m.

@51

It's all visual preference.

I personally like the models in SF4 and SFxT 1,000,000x better than the Marvel models.

But I'm not going to sit here and demean your likes because they don't match mine. (Not that you did that, but others did.)

#52
Default avatar
YanDaMan said on March 17, 2013 at 8:01 p.m.

Svensson: Hope to keep 2D fans happy with old games already released.

Way to completely miss the point of people wanting a NEW 2D fighter.

If only KoF13's online wasnt ass, sigh.

#53
illness690's avatar
illness690 said on March 17, 2013 at 8:06 p.m.

Sucks for PC players. Should've gotten a console :) Playing around aside, the salt in these comments could fill up the Atlantic Ocean.

@53 Man if KOF13's netcode was up to par I'd be playing the crap out of that game, but since the netcode is terrible and there's no one to play the game with I stick to AE and UMVC3, which have both gotten a little boring as of late. Still great games though.

#54
illness690's avatar
illness690 said on March 17, 2013 at 8:08 p.m.

@52 That's all anyone does on this website. It's either STOP LIKING WHAT I DON'T LIKE or STOP NOT LIKING WHAT I LIKE.

#55
dro2191's avatar
dro2191 said on March 17, 2013 at 8:54 p.m.

i agree with #48 TrueGamingGuru he nails it like a boss, "I would blame the console marketing for ruining fighter games. Because fighter games are not getting proper treatment from either Sony nor Microsoft, plus the release dates in general is another problem to fighter games in general. If SFXT had a Arcade version, or some sort of beta version to play on console before the disc release it would've been alot better."

if SFxT had more time to develop them we could of had a better version then what it was on march 5 2012

#56
Default avatar
Gailim said on March 17, 2013 at 10:25 p.m.

@35 that thread is a joke. the dude talking out his ass.

he even admits he still gets the teleporting problem. what he did is a placebo, nothing more

and capcom, the netcode doesn't need to be replaced, you just need to FIX THE BUG

#57
Default avatar
Smorgasboard said on March 17, 2013 at 11:15 p.m.

To be honest, 2D fighting games are not as popular as some people think.

#58
Default avatar
Roge9 said on March 18, 2013 at 4:42 a.m.

Oh look, another reason to not buy the PC version.

#59
TLADGhost's avatar
TLADGhost said on March 18, 2013 at 5 a.m.

OH hell. CAPCOM completely f**ked me, i don't want replace the netcode, just fix problems(teleports and desync, broken rank matchmaking and every time disconecting) and then game will be awesome. PC version SFxTK is completely unplayable in online now.

#60
Default avatar
tweiusdfuii said on March 18, 2013 at 5:36 a.m.

(This user was banned.)

#61
Lordd_G's avatar
Lordd_G said on March 18, 2013 at 10:22 a.m.

I'm sorry, but there are no current plans to create "from the ground up new" fighting games with 2D sprites. We're quite happy with the [DLC/micro-transaction] direction we've taken in more recent fighters... "

Yeah, you can't sell piecemeal DLC costumes in a 2D sprite FG game without redrawing ALL the sprites for each character, that's the real reason why folks!!

#62
Default avatar
baiken said on March 18, 2013 at 2:21 p.m.

The funny thing is that Capcom is the only one NOT doing real 2D. You should start showing some support to the games that gives what you want, even if you dont like the gameplay or the art style (GG, KOF, BB, AH3, SG, CC, etc).

tldr: want real 2d? Start buying real 2d

#63
Default avatar
TrueGamingGuru said on March 18, 2013 at 3:25 p.m.

@63 Your wrong on you so called "Not doing real 2D" because there were other companies that stop supporting "real 2D" ever since the Playstation, Sega Saturn, & Nintendo 64. Look at Mortal Kombat since MK4 to MK (2011) they weren't doing "real 2D" too. Look at other games like Mario, Sonic, Final Fantasy and many others they didn't support "real 2D" either when console games were going 3D.

Look at comment #58 "2D fighting games are not as popular as some people think."

Honestly even you support your own "real 2D" dream, but in truth 2D animations are not as big anymore 3D models are the true success to the new generation of videogames.

#64
Default avatar
oni_chan3000 said on March 20, 2013 at 9:57 a.m.

@41
im sry you misunderstood. you should voice your opinions as long as its not insulting a company or a person. i know most americans have a problem expressing themselves without toxic communication, but you should try to be friendly. also capcom became sellouts the second they made a business. its capitalism and the economic foundation for most of the world. making money is a major priority. even though i dont like it, i can accept the way the world is.

#65


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