Hit the jump to check out interviews from the AGE team, which was composed of NYChrisG, Fanatiq, Knives, Flash Metroid and Snake Eyez, and a separate video with OreoTheWolf after the jump.
OreoTheWolf, who made a big impact with his Rocket Raccoon play, talked about why he picked up the squad of Dante, Rocket Raccoon and Vergil, and the synergy it has.
If you want to go further, you can find more interviews from HoldBacktoBlock at Winter Brawl 7.
Game had some serious issues from the start outside of the DLC thing. Then there were all the things in between like assist gems, DLC gems, boost combos. If it was released as the 2013 version is now though it probably would have a better scene though.
No. Just, no.
The game is still flawed, and time outs are still an issue (especially online).
One day people will understand that the game is even more defensive than sf4 (yes I said it).
Breaking through the opponent's guard is almost impossible if he's good at anti-airing. Throws are hilariously weak, overheads are situational, mobility is even weaker than sf4.
Just block, you'll never get hit.
SFxT is better than SF4. People have been playing bad Capcom games too long to realize when there is actually a good one.
Also, since SF4 pounded bad fundamentals into the new age of players, they are spoiled.
Oh well, I'll keep playing cross. Can't force people to play a game when they refuse to adapt.
I wish SOMETHING would take over SF4, game is boring as hell imo
And Third Strike still are best ololol. But seriously, I can't agree with this. If there was more reward for doing longer combos (I still think damage scaling is too harsh) and throws were more effective, I'd enjoy the game a lot more.
@Jaaj301 I have to agree, especially on throws. I know they now remove recoverable health, but their range is still horrible. Almost as bad as Hugo's command grabs :D
"One of the game's top players offers some insightful opinions of how things currently stand in the CAPCOM fighting game community."
Fixed.
@15 What do people playing ST and 3 for 14-19 years have anything to do with me finding SSF4 boring? I just don't like SSF4.
Street Fighter 4 still has a lot of life left into it. Maybe in due time when X tekken matures it could take over.
@18
lol of course I did, but the patch only made throws more "damaging", not useful.
If your opponent is blocking, you have to make him fear your attacks. In sf4, they did this by making throws actually scary, hence creating the entire metagame of throw/frame trap, baiting a crouch tech, reversal, etc.
In SFxT, he just has to block, since he deosn't fear your throw attempt. He's not stimulated to push any button trying to counter-poke you, that's why frame-trapping never works. The only way to deal damage on a permanently blocking opponent is by doing an overhead, which is not reactable so it's just a 50-50.
Basically the entire game can be described as a 50-50, which is a terrible design choice to me.
They can both co-exist but no doubt AE is growing old and can't stay a main game forever. Sure, some people will still play AE in 5-10 years just like people still play ST and 3S. But at some point you gotta accept that your game is just not that entertaining to watch anymore.
SFxT is more refreshing. It's centered around the footsie/neutral game, resource management (health+meter+time), has an interactive combo system and encourages educated reads. aka what fighting games really should be about, no matter what the stream monsters think.
Plus most top players really love the game so there's no doubt it's not going anywhere. If most players want to play SFxT at majors then there's not enough stream monsters in the world who can prevent it from being played.
@20
You say SFxtekken is better than Sf4 ,well thats your opinion.
i bet a b c d combos are awesome to execute.
its not like you invested hours on cross tekken that will make it a mainstream game.
As for justin hes credibility is down the toilet.
I dont know if you heard about the tale of the fox and the Grape fruit:
a fox was trying to get grapes from a tall tree ,after a while ,quitted and said : i dont want it,it taste acid!!
well its the same as jwong and comment 20 :
after your ass being handed to you many times you have 2 options,step up your game or STFO !
Sorry, Jaaj301, you have absolutely no clue of the game you are talking about. If you knew what you were babbling about, you would know that your written garbage mostly refers to the SF-side. The Tekken Side is packed with fast safe overheads, safe blockstrings, various gimmicks, high damage and standing lows. If you play against a good Tekken Char player (not a random pubescent boy from your neighbourhood) you can't "just sit there and block".
Not a chance Justin. He has to be trolling. Gems and and locked on-disc DLC characters are enough to refute this claim. SFxT is a clear case of coulda, woulda, shoulda.
@7
Sounds like you just need to step your game up. Throws are really powerful, I'm just waiting for my opponent to think I'm gonna put them through another block string, only for me to walk up and throw them and watch all of their red health disappear. And if you're not hitting someone with an overhead then you should probably start hitting them with low attacks to encourage them to block low.
The only game that could of taken down AE is Kof13 but the online was crap. SFxT is a decent game but I can't see it taking over AE especially with the new consoles coming out.
@28
You didn't read my whole comment, did u?
As I said, overheads are the only way to break through the opponent's defense. I have no problem with that, as long as they're reactable and they actually require skill to block. But they aren't, so it just comes down to a 50-50.
>As I said, overheads are the only way to break through the opponent's defense. I have no problem with that, as long as they're reactable and they actually require skill to block. But they aren't, so it just comes down to a 50-50.
If you can't use throws and the other means of the game properly you should deinstall.
@31
Stop embarrassing yourself. You're only showing that you have no idea what you're talking about.
You only do the same combo? It's hard to RUSHDOWN? LMAO you're either trolling or completely clueless. Rushdown and frametrap characters are currently top tier son.
No, only bad players do the same combo over and over again. And you don't have to fish for ABC at mid-range. For example, you can fish for special xx switch or AB xx EX special.
There are plenty of factors to take into consideration that will change your combo routes/enders on the fly: current health/meter/time, position advantage/corner carry, okizeme, gem activation, matchup advantage. For example: you can opt to do a 1 meter combo/reset with max DPS if you're looking to come back quickly. Or if you have a good life lead you can do a 2-3 meter combo that does really weak damage but takes 15 seconds off the clock. Or you can do a double switch cancel for the sole purpose of carrying your opponent to the corner where your anchor can lock them down. Or you can do a combo that uses 3-5 special moves or re-launches to activate some gems. Or you can opt for less damage but better okizeme opportunity.
btw rolls disables your wake up options (aside from block) and are punishable by throw + throws remove red life. If these two things don't make you understand why Oki is good and why frame trap characters are really strong, then what can I say. You will never get it and will never be good at fighting games in general.
that's an insightful opinion form Justin Wong, as a sfxt player i feel that for this game to take over AE the community needs to get bigger and it is everyday more people are playing sfxt, expect the people who are still butthurt but hey everyone has their own reasons.
With all do honesty, I believe that Sfxt still has the potential to be a good game. As far as saying better than SF4 well, I say that's a matter of opinion. It's hard to win back the respect of decade loyal fans after the stunt that capcom has pulled with Sfxt with all of the dlc content. There's a bit of resentment with a lot of people, so in order for sfxt to become popular again amongst the entire FGC. Capcom really must take the time out to fix the rest of the balance issues. Mainly some of the comments that I'm reading.
#25 Agreed
Sf4 is also guessing game especially once you get knockdown. As much as i like AE it is getting old and find myself having more fun playing in Sfxt. Of course they are things that holding the game back like music, graphics, cross assault you be able to control both characters and a few minor things that will make it very interesting and exciting.
SFxT is solid but SF4 is just godlike. Still the best Capcom game out right now by far.
What DLC thing? What butthurt?
The game is bad. Period !
Its f**ing obvious. Its still boring, still who has lower health chases the opponent cause of the timeout, still easy to block, still no tech no resets, nothing...
Its just ''History wrote another stupid quote from Justin Wong'' thats all.
I'm not going to deny most people (myself included) dislike this game due to the money scandal i.e. Locked on disc DLC you have to pay for to access.
THEN there was the feeling of having bought a half-finished game that has needed multiple patches to even be somewhat decent to play again (which is still up for debate.)
THEN Capcom's nerve to charge for every single thing i.e. Costumes/colours/gems etc. Across multiple games: SSFIV: AE, UMVC3 & SFxTKN. When most other fighting game makers are giving it away for free.
In order for SFxTKN to overtake SSFIV: AE, Capcom has to win back the consumers trust (and being Capcom they won’t be able to do that.) By winning peoples’ trust back they can get more people to take an interest in their fighting games and rebuild the trust surrounding SFxTKN to showcase it is a “good game.”
JWong just said SFXT has the potential. That's just it, it just has the potential. I can see this happening if SFIV will not get another update. Let's be honest here, the game is getting stale and boring.
Even Tokido said they are bored of the game in Japan. I dunno about here in North America or the rest of the world. But, IMO, I think the game is on it's way down. The only thing keeping it afloat is that there currently is no other fighter besides Marvel and SFXT to sway the FGC away from it.
I can't believe the misconceptions of SFxT. Then again the commentor's skill varies. So here is another breakdown.
SF4: Haven't really played this game but it seems combos only change if you hit a certain link or spend meter to FADC.
SFxT: Combos changebased meter. Do i go through my BnB or alter because im gonna switch and i dont want too much scaling.
Certain links and punishes. I finally felt like stepping my game up and now adapted to punish or use HP after a jump-in then cancel into somersualt. Also changed up my corner combos. (i play law.)
Sometimes i spend bar just to run time. gain that life lead. Also i use meter sometimes to get my other character in cause the match-up is better.
Also why do people complain about fishing in normals when that's all you can do in SF4. Thought it was called footsies but whatever -_-
My only problem with SFxT atm is the gap between the SF and Tekken characters. They've tried to implement the Tekken-esque combos to Tekken characters, which is cool, but before the 2013 version, they lacked in the parts the SF cast excelled in, like antiairs. As it is now, Tekken side has many characters that can combo of overheads (which practically no one on the SF side can) and their longer strings are either safe or can be cancelled into special moves, which then can always be cancelled to the dash-able special. I would like to see a change to the SF side, give them some of the tools as well rather than stripping the Tekken side of these tools.
@35
But didn't you just say the Tekken cast has plenty of overheads and gimmicks? Whatever...
Anyway, what if I don't like Tekken characters and just want to stick with sf characters? By your logic, you're saying I can't theoretically win?
And throws are, like it or not, weak as hell. If you say they're still strong, then you or your opponent can't tech properly / suck at the game.
They're easy to read, predictable as hell, and after a certain point in the blockstring you can just stop teching alltogether since you're already out of throw range. You have to slllloooooowly walk in to get back in range, but by that time the match is already over...
I prefer the SFxT play style but for now SSFIV seems more polished and complete. I doubt that SFxT will take over in it's current form. But perhaps in time people will start finding cool gimmicks in SFxT and tham will atract people to it? Still, I don't think SFxT can become the new main game right now or relatively soon.
The ignorance in some of these comments makes my head hurt. Having an opinion is one thing, but some of the things being said about SFxT here are just false.
Anyway, I personally find SFxT to be more entertaining than AE (and I love AE). There are just more things to think about during a match, more match ups to learn too. If people can get over the rough start the game had, then yeah I think it will be as big as SF4 eventually. However the FGC is not known for letting go of grudges.
Considering I still have the game, because it's not even worth selling, I would say Tekken x SF has more of a chance of headlining EVO than SFxT.
Damn, should have looked at comment #45 before commenting. Took the words out of my mouth.
Good lord people get so buttmad over someone not liking SSF4. I would say I'm sorry my opinion offends you, but I'm not because I find it hilarious.
"I'll wait until SFXT Arcade Edition comes out"!
It's sad when a over used joke becomes desired & relevant again.
@37 Gems are a part of the game so I'm more inclined to think that you can't come up with a decent reply in the face of a well posted reply. Don't like Gems? Don't equip them, you didn't invalidate anything #37 said in the slightest.
Way to be irrelevant.
FGC leaders
west coast: cali power
east coast: triforce
Itabashi Zangief: “Well yeah as I mentioned people need to understand what is fun about VF and that the mind games really are interesting. In Super Street Fighter IV in certain situations whether the attack is in front or behind has nothing to do with a rock paper scissors system or the players intelligence. It actually isn't anything at all, this type of game doesn't strengthen your intellect or ability or anything. A skilled or unskilled player can perform these mixups without fault. Ability of the player is irrelevant.”
Insert a SFXT everywhere you see a VF, good to go.
@62
and do you know what is even more funny about Justin Wong ?
He said ''Umvc3 is broken and Vergil,Spencer,Frank is god tier''
Then he picked and got his ass kicked so he turned back to his Wolverine team.
Same happened while he talked sh1t about Adon..Justin is good person but sometimes he really says stupid things
Even the sheep are starting to realize SFxT isn't all that great just cause a top player said so.
SFxT isn't taking over anything! Unless they fix Ibuki >x(
I don't hate SFxT, but no game will ever take over any SF game as the headliner unless the game isn't well received (3rd Strike) or it's just a terrible game. I believe the only game that has potential to take over the headlining spot is UMVC3 or SF5, whenever that comes out.
Hahaha, SFxT is a joke to be honest. I am glad he still has hope for the game, but even the new patch isn't more than enough to save the game.
And now I realized they added gems not to screw with the game itself, but also to prevent an arcade release from ever happening.
Execution and fundamentals are two completely different things. Why do people keep confusing the two. >.<
Anyway, if you think SFxT is nothing but ABCC combos, then you probably have never watched Alex Valle play on RTSD stream. Got some really nice high level play on it.
Probably been watching Sanford vs Hiro though. Definitely, not recommended.
While the patch did fix a good amount of SfxT's problems and made it a better game overall, it still has its issues. With that said, the thought of SfxT overthrowing SSF4 as the main game is laughable at best. What pretty much sealed xT's fate was the "Beta" that Capcom released several months back. Alot of people are still pretty upset at Capcom for half-assing the game and the DLC controversy made it worse. While i do like SfxT now more than the pre-2013 patch, i still feel like the negative reception the community has on the game will never go away, no matter how many top players promote and praise it and try to get people to support it.
I said sfxt had the potential to be as good or maybe even better than sf4 along time ago but it really boils down to preference but being a hardcore sf fan I can see the potential and I think most pro sf4 players agree but I do not think for one second sf4 is near dead the game will be the front runner for about 2 more Evo's then I would predict sfxt will start to come to light showing its full potential sf4 is now about match ups and most pros have hit their peak mark can wait for the next evo!!! Long live sf
Capcom's retarded, if they wanted this game to have any chance of survival, they should have made all DLC characters free.
DLC exclusive characters in a fighting game is just wrong, pure and simple, I don't give a flying f*ck if MvC3 has it too, it's WRONG Capcom you greedy bastards.
I've played both SFIV (though only in single player) and SFxT and I could say the latter is better.
"Breaking through the opponent's guard is almost impossible if he's good at anti-airing. Throws are hilariously weak, overheads are situational, mobility is even weaker than sf4.
Just block, you'll never get hit."
I'll just pretend I never saw this for his sake.
fundamentals are alot better in AE it requires alot more thinking and skill. as for people saying theres more meter management in sfxt well not really cuz u earn so much more meter in sfxt and u choose when n how much u wana use for combos. in AE u could do the same but it uses more meter for FADC and ex is sometimes used more to get people off and if u decide to use it then say goodbye to fadc combos. also sfxt feels sluggish compared to AE and it feels like im hitting trash.
gave sfxt another shot after patch and it gets boring quick, even though i had more success in sfxt it doesnt have that feeling of accomplishment like AE.
@81
What game are you playing now?
@83
Did you finally won a tournament in SFxT?
I like both games, and find both entertaining to watch.
And sure, I know SFxT had really terrible start, but all this baby-rage doesn't validate anything. The game is pretty solid. With time, I could see it becoming as big as SFIV.
I admit East Coast role models are pretty non-existent in comparison to the NorCal/SoCal scene. While we may not have many inspirational voices on our side we do hold more players with the desire to win as Justin said. In my opinion that's role model enough. Even then though we still have people in the East Coast who shine and have made a difference or at least inspired other people. Ex: Spooky, Li Joe, Jebailey, Shin Blanka, and even Yipes. As for the "Grandad" Valle-esque position Justin mentions, I could easily see Yipes fulfill that role in later years to come as he is a East Coast favorite and generally nice on the camera.
@84
never entered a tourny for sfxt i tried to get more into it but i found myself dosing off on live streams.
also i think the reason people are saying it will take over AE is becuz alot of them are bored with AE so they jump right into the new sf game even if its sh•t.. if i remember correctly these people were the same ones praising the vanilla version in which almost everyone agrees was sh•t. i think this game wouldve been better if it kept the sf formula only instead of having a b c d combos. this game couldve attracted the tekken community if the characters were similar to tekken but theyre so different n dumbed down it just stupid.
I am sorry Justin but this game will never take over the much more refined SF4. Timeouts really still are an issue but a lesser one. This game is still very flawed and FILLED with glitches that are soon to be released on video. One more patch will set this straight. Pandora is crap but it can stay the way it is. Besides, you cannot make Pandora good if you don't make it like x-factor imo. Well, if they decide to change Pandora again I think having it activate all your gems regardless of whether the requirements are met would help it out considerably. Too many hitbox and hurtbox errors are running out of wack. This game also has soo many anomalies in it. I can do the same aerial combo that I know that works and at least 2 times out of 10 the opponent will float out of it which is ridiculous.
I really don't like SFxT at all and I think it's really poorly designed. The ridiculously long high damage combos turn it into a single player game of memorize the huge button sequence and make other tactics pointless. Why bother trying to zone, poke, and land wimpy single dive kicks or fireballs as Juri when I can get punished by a full 10 seconds of having the crap kicked out of my character for a single misstep? The tit-for-tat dynamic intense exchanges of SSF4 are gone and most teams are only superficially different. All of them play like cartoon Hyper Sakura ---where all you need are one or two or three openings to fearlessly crank out autopilot dial-a-combos--after the first blow connects. If you like this style of gameplay, I'd recommend playing Simon instead... unless you really need someone to helplessly watch you tap out the same sequence of twelve buttons with precision again and again.
Came back and read some more comments. Now i have one request. Please some of you guys let me see your Replays so i can see what makes SFxT bad. Cause it seems like some of you naysayers play the game so out of whack you make it suck for yourself.
SFXT is boring for me.
-I have the patch
-tried sf and tekken characters
-adjusted playstyle for sfxt , not playing like sf4
-watched "high level play".....zzz...zzz
-forgive capcom for all the bs regarding a beta game
Main issues :
-TOO MUCH DOWNTIME for player being comboed..its boring watching yourself be juggled for 10 secs.In Sf4 the meta game is constantly active and evolving.
-Little substance in each match imo because of this downtime and thus the game is incredibly repetitive.
-abc launchers are pathetic and repetitive
-Sf4 teaches you bad fundamentals?? LOL at that ridiculous statement..Sfxt doesn't? It's at the very heart of its gameplay-half circle supers, chains up the wazooo..etc
-Why worry about anti airs when u can just wait and jump to do an air-to-air-juggle?
@kuiper_felt
Can you please show me some replays.
-Also 10 sec combos? I dont know exactly but combos dont last that long unless someone going crazy with meter or boosts and there is also the meta-game where you got hit. no offense.
-ABC scales and leaves way more red life. Pretty much should be a last resort in your combo. At least that's the way i feel.
-I'm not sure what half circle supers have to do with fundamentals.
-I play Law and i have to because i get pretty much beat out A2A. Also im pretty sure gief does too. So i can personally tell you it's not like that for everyone.
@ BUYACUSHUN
Why do I need to show you replays? It's an opinion.Can you show me some really exciting sfxt replays?Are we playing the same game cos I see combos that take forever all the time and lots of run away for the final third of rounds.
I don't think sfxt is a good game compared to sf4 . I think J Wong is bored from a lack of success in sf4.
@kuiper_felt
I dont really watch fighters. But i guess ill take look for any. Want me to PM you if i ever see any? As for too long combos thats more of a subjective thing, so i won't get into that. As for the run away i guess that depends on who you play. Also i ask for replays because maybe there is something lacking in your game or your opponents. Never hurts to have a second pairs of eyes. Heck, people watch their on replays and see something new. If you don't want to that's fine. I only asked never demanded you must.
^^
ya.. pm me if you come across some exciting sfxt matches..thanks
For me SFXT > SF4, the game just got boring by now. It's a matter of preference. I think that SFXT has the potential to take over SF4 not because it's a better game but because SF4 simply has maxed out it's depth. SFXT is more exciting to watch since lots of stuff is completely new, where we all know already what every character on SF4 does, its combos, footsies, etc. It's still an amazing fighter, but it's not exciting to watch or play anymore.
If Capcom wants to re-buy me my copy of SFxT that I got rid of I will gladly give it another chance, but Im not paying again for a garbage game that they knew was garbage, hence all the countless changes they had to make in order to beg the comunity to come back.
But I can admit that at the same time, at leas at the moment, that I would rather watch A SFxT match over AE just because AE is getting stale and its interesting to watch players manage all the different aspects of multi character fighting games. But if AE wasnt as old I would never choose SFXT over it.
I had high hopes for SFxT 2013. I was excited for the top8 to happen at Winter Brawl, then I was madly disappointed by what I saw.
So no, the game will not take over SF4, and I dont even like SF4.
Be that as it may, I still enjoy playing SFxT 2013, its definitely funner than SF4 to play, but at high level it all goes downhill with the turtling.
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