Sent in by illness690, DevilMaySpy and J1NZ0.
That's crazy. Makes me wish they put in the create-a-fighter feature they had for EX3. Although, nowadays Capcom would probably charge for downloading extra moves lol
LOL I could see Capcom saying some bull crap like this will cost so much to put in Elena,Hugo and Rolento while this people did for free with less help.
Capcom could make some easy money off this exploit and sell SF X T characters as DLC. They can use the Vanilla Marvel model that they should have followed and release like 2 a month for $5. Takes little to no effort from their side, the fans get Poison and Elena, Capcom makes a profit, everybody wins.
Porting characters involves a lot more than just coding. You'd think that after Squiggly, people would be smarter about these things.
F' yeah. I would pay Capcom to have Rolento in SSF4... but this guy did it for free
Really good work
as for capcom they really just recycled everything in terms of characters to sf x t
no major improvement on graphics in sf x t
stingy capcom :P
Great proof of concept. But Cap probably wants some non-SFIV characters in SFxT. But I don't know.
@smorgasborg Actually PORTING characters is a lot cheaper than CREATING characters. That is why 95% of the SF cast in SFxT are re-hashes from SF4. As a matter of fact, many of the characters ported from SF4 to SFxT have frame data errors that existed in SF4 but weren't fixed. (Level 2 and 3 Heavy Punch badstone for Cody has 7F longer startup but 9F less recovery than Level 1 or Level 4 Badstone for instance.)
@DevilMaySpy: "Capcom could make some easy money off this exploit and sell SF X T characters as DLC. They can use the Vanilla Marvel model that they should have followed and release like 2 a month for $5. Takes little to no effort from their side, the fans get Poison and Elena, Capcom makes a profit, everybody wins."
You guys need to understand that balancing the characters as part of a different game's cast is not any less time-consuming in terms of man-hours than balancing of a brand-new character. Doing the above—2 characters a month!?—would toss game balance out a window.
@Eternal
That is why 95% of the SF cast in SFxT are re-hashes from SF4.
Hugo, Rolento, Poison, Elena...that's way more than a mere 5% of the cast.
And, how come no one gives Capcom credit for the ENTIRE TEKKEN CAST which was basically made from the ground up, with unique supers and fighting styles, etc.
The new characters in SFxT outnumber the rehashed characters by a lot.
@neogeo_city
"as for capcom they really just recycled everything in terms of characters to sf x t"
Yes, lazy Capcom. They just recycled all 20+ Tekken characters from...oh wait.
@24 Logic and common sense don't work on the internet.
@19
I didn't say it wasn't cheaper. What these guys did was only coding though. For Capcom to release the characters, they need to pay for voice, marketing, testing, Sony and Microsoft DLC cost, publishing and etc.
@Smorgasboard - "Porting characters involves a lot more than just coding. You'd think that after Squiggly, people would be smarter about these things."
You'd think, but then you go on the interwebs aaaaaaaaand. -____-
@Xykes - "The new characters in SFxT outnumber the rehashed characters by a lot."
And the other thing people seem to kinda' glance over... there's only three "clones" in the roster, and they kinda' are designed that way from the beginning. To have that size of a roster and have that kind of diversity is pretty rare.
@Illness690 - Preeeeeetty much lol.
@24
Yes thats true. but the only new character models from the SF side are Elena, Rolento, Hugo, and Poison. The rest are all Re-Hashes and the only characters made from scratch are the 4 SF characters mentioned before, Tekken characters, and special characters. They had a lot of time on their hands and could have done a lot more with this game from the get-go.
@16 Both games have the same animations, its just that SFXT has a few different moves and minor differences. It's just like the first rumor before SFXT & TXSF were annouced in 2010 with SFXT at Comic Con and TXSF at Gamescom, one will use the Tekken 6 engine and the other will use the Street Fighter IV engine. That is why you see SFXT with SFIV graphic style, and TXSF will have either T6 or TTT2 graphic style.
@26 The Internet people were never smart anyway (no insult intended). All they mostly do is troll on stuff, bash on pointless stuff, and insult certain people just saying. At least these are not the people creating our games.
@Xykes tekken 20+ characters is from street fighter 4
ibuki chunli asuka julia , nina lilly cammy, lars ken, marduk zangief, sakura ibuki xiaoyu, hwoarang guy
In short
"No sfiv update for 2013? Fine! We'll make our own, with Rolento, blackjack and hookers!"
Good work though. Wonder how the Tekken chars would work? They had so much dev time on them, I can imagine just to get one over would take hundreds of hours
i've never seen so much hypocrisy before. it seems like people will find a way to flame capcom for anything, not that i agree with all of their practices. so rolento is compatible, so what. you act like capcom created his model ages ago. after people saw squiggly i thought they would understand the costs involved in doing so. this guy did this on his own time.
@37 - The Tekken chars. They where built from the ground up for SFxT, using a lot of tricks learned in Darkstalkers to replicate the rhythm style inputs, so I'd imagine it'd take a lot longer than a character who already plays like an SF character.
Jus' stating the obvious
@24
Anyone who really thinks they built the Tekken characteres from the ground up is ridiculous. The similarities are less than coincidental.
@38 Which speaks a lot to how much it may actually cost Capcom. If a guy in his free time can create a working model to this extent it should not be such a burden on capcom. THe whole Squiggly thing is different; remember the quote " I could animate Ryu's left hand for $150,000" Well a couple guys just made a substantially working character for free. The model and animations all carry over, with some problems. The costs of an update with SFxT characters will be cheaper, but not cheap.
At this stage in the games life, I do not see this being a wildly profitable venture. Especially if the fighting resources are being expended on other, new projects.
Sick!! Awesome job Error1.
I'm all for Rolento beinge in. Sod crappy chars like hugo, poison,elena and karin.
@40: the chains from SFxT are already possible in AE
you just edit some move flags and scripts in Ono! moveset editor.. it's just as simple as working with Excel: http://i48.tinypic.com/1zbayon.png
error1 ported Rolento in less than 1 day (although he is very fast and knows the engine very well).
Some of you seem to have no understanding of how much work it is to get things right in IT projects. And by right I mean FINETUNED and BULLETPROOF and not a broken one day port with no testing, general quality control and conceptual integration, like how will he play in SF4, how will he integrate with others, is there broken stuff in certain matchups, are there glitches caused by his moveset in THIS engine etc. etc.?
Though facing a lot of bugs and glitches throughout the years , for me Capcom did an amazing job in terms of quality control and they should keep that as it is.
So, just because you can watch television, you don't know how to build one, folks! So watch your tone.
P.S.: We all know that Rolento will not happen in SF4 either way and that's fine!
I don't understand why people want to put more characters into the game. There are already 39 characters in ae. 99% of you have not learned all 38 matchups with your character to a satisfactory degree. 99% of you haven't learned all of the tech for our character or for your pocket characters. 99% of you have not given all of the cast a legitimate shot. 80% of you do not care about getting better. The vast majority of players are garbage in this state and adding in 5 characters will only make matters worse. The only people that should care about having an enourmous amount of characters in the game are those 7-12 year olds that are just popping in a disc their parents payed money for and button mashing to see cool stuff. The rest of you need to grow up...please.
You should all be begging capcom to remove characters from AE and possibly rebalance to make the game that much more competitive and rewarding.
Dont you all miss training to fight against sagat, rufus, ryu, bison etc and not 10 million f*cking characters? I do. There are already far more than one representatives for each gameplay style out there.
What happened when super came out. They added Hakan, Juri, Oni, Evil Ryu, Makoto, Guy, Evil Ryu, Yang....For the most part those who tried these characters sucked with them and continued to suck with them and had far less fun as they got beat that much more badly.
Please stop this grotesque whining and if not I look forward to getting the free win from this 1700pp oni I'm about to fight, or this worthless whining loser Elena I may have to fight in the future.
Its people like #50 that make me sick. Like who on earth would pay for or even want an unbalanced piece of garbage in the game. When people are so ignorant to the degree of balance in AE at the moment and spout some nonsense like that it is nauseating. If I worked at capcom I would work so much less.
this is dope! and not surprising since SFxT is just a modified SSF4 game engine, think back to the VERY 1st SFxT demo that Ono showed, It was pretty much SSF4 with Tekken chars. same sound FXs and music and all..then as the game progressed in production it started lookin like SSF4 mixed with MVC3.
@31 Actually Harada said TxSF would have an entirely new graphic style.
@49 The reason we want more characters in this game is because we want more people to play to the best of their ability. We're coming close to a peak in this game competitively and adding more characters will delay that for a while since nobody wants to dish out 60 bucks on a new game with a smaller roster and less familiar faces. Plus a chunk of SFIII players and SFA/CvS2 players will get their mains back which is more motivation to pick up the game, and learn their character better than anyone else.
Also he should have replaced E. Ryu and Oni. Those characters are pointless and shouldn't have been in the game.
So if one (amazing) guy is able of doing this... CAPCOM should not have any difficulty to put Elena, Rolento, Hugo and Poison. So yeah 4 characters that I would pay to have as a DLC. But CAPCOM should not be lazy and add 4 other characters!!!!
Hey CAPCOM, wake up... There is a decent DLC money to be made here and none is going to complain if it's for SSF4!!!
@47 Lets be glad that some of thoes people don't work for videogaming business, because I can imagine of how bad thoes people will do to make a very bad game that might be broken so broken its the ET version for broken fighter games and heck the fighter games would be treated like shooter games because balance might be not stable.
@smike I bet thoes people would perfer a stale, unbalance, and button masher game with no challenge at all. I bet these people would 99% play shooters like COD, which shooters are completely nothing new and there are times that shooters are not unique (I can make few exceptions of certain games). I do belive these people don't care on how gaming business works, they don't care on how to make a perfect balance game, and they soo don't care about story for the characters. All I belive the characters would be nothing but a toy for a very dumb, narrowminded, chidish person. If I work for gaming business even like Capcom, heres my top 4 list of what I would do.
1. Is decide on what character should be in the game and write the story for the game which is very important, decide costumes for each character, and create certain moves for each character.
2. Is balance & tuning each character balance, balance the online etc. heck I would create beta versions for people to try out and get the game tested out, just like with DOA5 Alpha Demo that tested out the gameplay concept and Playstation Allstars Beta that tested out the online balance that got rid of the worst bugs or glitches for the final version. I would recreate the arcades before make a final version.
3. Is decide what modes should exist for the game from Arcade, VS, Online, Customize etc.
4. Is what content should be DLC and certain methods to insure that the DLC isn't broken, unbalance, or unplayable etc. even if I have to do on-disc DLC (if thats what only best method I should do). Heck I would give something like a type of beta mixed season pass so people can try it out for before it expires.
But what I can see less important is people asking for more stuff. The only thing I would have to listen to people is about something like if there was a certain balance, glitch, or bug that should be fix. They could even send a link for a certain video so I can forsee the problem.
@55 Yes I heard that too, but TXSF still isn't annouce yet. I must've forgot oops. But there is a good chance that for character models even if graphics are different that the Tekken version would reuse the Tekken models but the SF characters would be brand new similar to SFXT but different. All I can say is lets hope to see TXSF to reveal.
of course it's obvious it's the same kind of models, animations andso sonl but some elements aren't just the same... what i found really interesting is the fact that somebody found and understood the way to mix this two almost identical thing together... how about custom models and characters? X_x
The reason more characters are necessary is because frankly the current cast is boring. I'm tired of playing SF because all the characters are so similar. It's always refreshing to see like a Rose, or Makoto fight. As opposed to Ryu, Ken, Chun, Akuma, Sagat.....
I wonder if they'll add ROlento rapist soldiers come from the ceilings with knives,that would b koooll n as an ultra,his super where his soldier holds a hook n Rolento hooks the wire on n hangs u with his trip wire,I LUV THAT MOVE(didnt really explain it well,BUT THATS HOW I SEE IT DAMMIT)
can anyone show me where to find the basics of it,I kno how to do a bit of stuff with 3d models...I'd like to try
@KissofPoison: The current cast is so diverse with regards to gameplay styles that any player can find a character they enjoy using. I want you and others on this post to realize there is a reason why you feel bored with the game and its characters. You and the aformentioned represent the 90% of the community that does not matter. You are not playing the game with the right mentality or for the right reasons. As a result, you've grown bored with the game easily, and by constantly asking for new/misguided material, you continue to ruin it for those of us who play the game competitively.
The Competitive fighting game scene is filled with players who analyze matchups, study footsies, spend hours in training mode and above all else strive to be the best. Notice, they play the game because they enjoy competing and want to be the best. This is what makes fighting games so fun, and at their heart is why they were created. As the community has grown, a distinct division has formed between players who wish to get better at the game/join the competitive scene, and those who play the game casually (sporadically) with no intention of getting better. Unfortunately, in America, the latter dominates in numbers.
There are 39 characters in AE. That means 39 matchups. Different tech, zoning, and footsies for each matchup. Its been 2 years since super came out and even the best of players haven't come close to mastering every matchup and the tech involved. Sf2 had like 17 characters and near decades later players are still investigating previously unknown tech.
The key point: there is absolutely no way you or any other "fighting game players" should be tired of playing the game or "seeing the same characters" by this point. Rather than placing emphasis on the characters of the game, place emphasis on your own play style and look to find ways you can improve. I promise you this is more fun. There is always something you can be doing to improve, there is always a new way you can look to enjoy the game that's within its existing matchups and engine. Asking for more content, whether because you are bored with the game or wish to grow the community, is the wrong approach. Members who join the community solely because of a certain character or mechanic are the highest contributors to the casual (sporadic) players who constantly ask for updates and fail to play the game for what it is, (a very deep fighter). If it was up to me, I would have taken vanilla, fixed sagat, and put the game back untouched. Perfect imo (just look at the character select screen).
-In final: Flooding the game with more useless characters will not add to your enjoyment of the game long term. if youre not playing ae for what its worth, then shut ur mouth and play a different fighter.
@smike: I wish there were more people like you
Technically a bigger cast is like UFC, a lot of people have similar styles but there are aspects that make each fighter very unique. Just because you have a hadouken and a shoryu doesn't mean you're exactly the same, only to the untrained eye. But, so long as a character is viable and not op, I say the more the merrier
Actually what they need to do is add ex plus alpha characters in ssf4 ae plus the good 3rd strike characters in there such as alex sean oro hugo urien
I think it's a good idea to bring new updates to AE just for the sake of bringing new possible players to the game.
the SFxT scenario...already having a stable AE following, and by having dedicated Tekken fans semi interested...they sort of got a taste of what AE is like. then from there they either:
A) Hated SFxT.
B) Loved SFxT.
C) Didn't really like the Tekken cast, but found the SF cast slightly interesting - and vice versa.
Capcom could do this all over again, but with less effort, no DLC fiasco, and nothing really to lose.
Add some stages, characters, challenge modes, online training mode, training mode frame data display...this sort of stuff will add appeal for existing players and new challengers.
Anyone saying the game doesn't need anything...has nothing to worry about...except learning some new possible match ups.
Anyone saying the game needs coders, devs, time...blah blah blah...
Capcom have all that. what they need is money.
And they definitely have money.
Before the original DLC fiasco, people forget that Capcom GAVE away $25K cash to the winner of their SFxT reality show...on top of merchandise...and all this when the game was supposedly "finished".
Regardless of any opinions on what I've written...I hope an AE update happens :)
I would love to see an Elena Mod, her healing super would really be a game changer even if it's a low amount of life she gets back, would be enough incentive to dust off that ol' arcade stick.
If Capcom makes a DLC after seeing this, I'll be happy but I doubt they will, players are too divided on the idea.
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