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Capcom considering a balance update to Ultimate Marvel vs. Capcom 3, asks fans for suggestions

Posted by Steven 'Dreamking23' Chavez • July 19, 2013 at 7:28 p.m. PDT
Capcom considering a balance update to Ultimate Marvel vs. Capcom 3, asks fans for suggestions During the Street Fighter panel at San Diego Comic-Con today, Capcom producer Yoshinori Ono made a brief statement on the possibility of updating Ultimate Marvel vs. Capcom 3.

Ono stated that after watching EVO 2013 last weekend, the company feels there are indeed changes that could be made in order to further balance the game.

Although this potential update is not currently in the works due to budget concerns, Ono proceeded to recommend that fans discuss what tweaks they'd like to see made.

Below is a bit from Polygon on what Ono had to say.

"After watching [Ultimate Marvel vs. Capcom 3] at Evo this year," Ono said through a translator, "we [see that we] do have things here and there that could be balanced better." Ono added that "in terms of content, we don't really have any ideas about how to make the game better," but asked fans to discuss the changes they'd like to see.

"Maybe we can make something happen," he said. "Maybe."

What changes would you like to see made if Ultimate Marvel vs. Capcom 3 received an update? Share your thoughts in the comments below.

Source: Polygon.

Comments

badjab326 said on July 19, 2013 at 11:49 p.m.

Capcom, please be lazy and give us Alex, Batsu and MM Volnutt from TvC. Along with Gene from Godhand.

Also Blade pls.

Eye_of_Orochi said on July 19, 2013 at 11:54 p.m.

@ 168

I understand she needs tuning, but some people want the whole shebang. Nerf fly and unfly, remove meter gain in Astral (the only one I agree with), weaken power and blockstun on Soul Fists, nerf Shell Kick, among other crap. If these things, or even half, are gone, we just have another low damage character with no redeeming qualities at all. She would have no team value.

She's hated because of Chris G's boring play, so the mob is ready to beat her with their nerf bats to an extreme that will ruin the character out of spite, PERIOD.

Snow said on July 20, 2013 at 12:02 a.m.

So SO much that needs to be fixed. Of all the characters though, DOOM needs the most looking at. As for fixes? I don't even know where to start there's so much broken stuff in the game it's unreal.
If it does get an update. specifically a paid one, I hope they can bring it to Steam simply because there's no way I'm going to waste any more cash on Xbox Gold...

HyperViperNZ said on July 20, 2013 at 12:06 a.m.

WOOOW about effin time. Did they only just discover that the game was unbalanced? It's probably a bit too late considering hardly any people play it now. Still love the game but there delay has almost killed it.

SirKortland said on July 20, 2013 at 12:07 a.m.

Heres what I would like to see if a patch.

Arthur-Buff him please, I would love to see my main played more.
BUFF STRIDER...cause you need to promote him for your new game.
Haggar does need a Air Lariat
Fire Brand-Needs a tiny buff

Now if it is a Update.
I want to see a new mode. Online team battles, not 3 v 3 in one game. But you and three friends face off against 4 other people; like SF4 had it. I thought that was amazing.
Now as the fanboy I am heres a tiny (probably long as hell) characters I'd like to see added.

Capcom List:
Megaman or X (Not Starforce...gross) or perhaps Sigma (Nemesis can have a butt buddy)
SF Rep. Charlie Nash or R. Mika.
Gene from God Hand (Cause you all want him)
Lord F***ing Raptor we need a male DS rep he would be great.
Batsu from Rival Schools (You have his TVC model just like you did with Frank, Zero, and Joe....come on.)
Nina from Breath of Fire. (Do something with that franchise)
Jin or Devilotte De Deathsatan from IX from Cyberbots.
And either Cyber Blue from Battle Circuit or Falcon from Power Stone
Cant forget our CapCom Captain Commando.

Marvel:
Loki HE WOULD BE AMAZING
Wasp would be interesting.
Someone from Galaxies or Thanos
Spidey REP Shocker, Venom, or Mysterio
X-Men REP: Charles (Wheelchair=OP), Dazzler, or Magik (we need more chicks)
Scarlet Witch perhaps?

Also bring some stages from MVC1 and MVC2 that would be amazing.
Ok I'll shut up now.

ashvanden said on July 20, 2013 at 12:10 a.m.

Ultra MvC3? Nice
Add NILIN and CYCLOPS then shut up and take my money

Biggz124 said on July 20, 2013 at 12:11 a.m.

BRING BACK VANILLA SHE-HULK,

THAT IS ALL.

also, nerf the sh*t out of Zero & Dark Vergil.

Kuya117 said on July 20, 2013 at 12:13 a.m.

- Doom Missiles disappear when Doom is hit.
- Morrigan no longer builds meter during Astral Projection
-(Keep TAC infinite in my opinion, keeps the spirit of Marvel in tact)
- Return Phoenix to her Vanilla HP
- Increase HP on Strider and Akuma to 850k-900k
- Decrease HP on Vergil and Zero (750k-800k)
- Buffs to the "lower tier" cast.
- Give Jill her Vanilla slide back

gOOse_ecks said on July 20, 2013 at 12:21 a.m.

Give my girl x23 a ground projectile similar to dante's qcf S. It would give her some zoning capabilities and mixup potential when she's the last one alive.

Renegade_Rook said on July 20, 2013 at 12:24 a.m.

I don't think they would add characters but if they did Asura from Asura's Wrath and Nilin from Remember me would be pretty awesome choices. Not that I liked either of those games so much but the characters could be cool.

LarsMasters said on July 20, 2013 at 12:25 a.m.

Things what the game needs, just going to leave it here because it's too long & waste of typing: http://larsmasters.deviantart.com/art...

ShadowGeno said on July 20, 2013 at 12:34 a.m.

Changes are simple ...
- Buff Sentinels health to vanilla levels.
- Make PW and Hsien-ko more viable.
- Fix TAC Infinites.
- Leave everything else.

Add 8 new characters (MegaMan Classic, Gene, Devilotte, that blonde dude from Powerstone, Venom, Emma Frost, Thanos, Cable

Patch sorted.

Teapo said on July 20, 2013 at 12:37 a.m.

Some of the people in here are requesting things that are already in the game. Somebody asked for Hsien Ko to have a command grab (she does) another asked for Vergil to get an air dash in devil trigger (he actually gets one of the fastest in the game with devil trigger), another asked to buff Vergil's DT to bring in "smarter play" (as of right not Vergil's DT is beyond amazing. It allows you to kill off any helm breaker for only the cost of that DT if of course you are using lvl3 x factor Vergil like most are).

I'm not about to call a bunch of you idiots and complain about people. I would just like to see a little bit more research from the people who are asking for changes to a game that many people enjoy and some make money off of. If many of us didn't research, dissect, and take time to evaluate our opinions we could potentially ruin a game by yelling at a company (which is aiming to please us). MK9 nuff said.

BionicRebel said on July 20, 2013 at 12:57 a.m.

- Freakin do something about Vergil and Morrigan (astral vision). Change Doom's S footdive back to how it was in vanilla, keep the speed though but no longer let it give a hard knockdown. Don't allow Zero to build meter during power up.

- As for the rest, no more nerfs please but buff the low tiers! I think the majority here will agree.

- some new characters wouldn't hurt!

junior139 said on July 20, 2013 at 1:03 a.m.

give dante his standing light back and make his airthrows hardknockdowns. nerf vergil swords and fix his damage scaling. fix zero hit stun scaling to remove lightning loops. take away spencers up grabble no scaling bull. morrigan no longer able to gain meter in astral vision. Make TAC more punishable and remove the infinites. give magneto an alt i paid for a pack and got no alt for him.

HyperViperNZ said on July 20, 2013 at 1:18 a.m.

Nerf Vergil and Doom and give Shehulk back her vanilla slide.
All im asking.

BoricuaWarlord said on July 20, 2013 at 1:21 a.m.

Just give us a balance update,8 new stages and new alt. costumes and I'll be happy. =)

XxkakashixX53 said on July 20, 2013 at 1:44 a.m.

Ok, let me say what should happen, because some of you ask for some insane things.

Keep xfactor the same.

Buff low tiers.

Slightly (slightly) nerf doom,vergil,zero

Fix astral vision.

And some new stages,costumes, and maybe even new characters wouldn't hurt.

Contour said on July 20, 2013 at 1:47 a.m.

Theoretically, Firebrand is ths most broken character. In actuality, the characters that deserve to be knocked off of the S+ tier are Zero, Vergil, and maybe Morrigan. They're all too safe, and are outliers opposed to the rest of the cast. Though, I'd really love to see them brought down minimally, and the rest of the cast bolstered with improvements, just to create a variety of close matchups, and ensure that no one character dominates. Advanced players glitch the game when going for a TAC, performing infinite combos, I'd wish for that & the kubo escape to be patched. Long live mahvel.

nitroguy7 said on July 20, 2013 at 2:03 a.m.

Remove some characters from cards and make them playable like Mega Man X,Juggernaut,Cyclops etc.

Contour said on July 20, 2013 at 2:06 a.m.

#168 Wright's turnabout is already disgustingly long, he just needs to have an actual neutral game, but he's a joke character so I don't know.

CAPZ_LOCK_ALL_DAy said on July 20, 2013 at 2:12 a.m.

CAPCOM'S ONLY HALF THE BATTLE. MARVEL NEEDS TO GET ON BOARD ASWELL GUYs

grimmcropes said on July 20, 2013 at 2:25 a.m.

Don't remove meter gain in Astral Vision, just reduce Shell Kick's priority.

TyroneAU said on July 20, 2013 at 2:26 a.m.

General gameplay

-All TAC infinites to be removed
-Overall meter gain nerf its still too free
-Throw tech window to be adjusted slightly
-TAC risk system implemented (you end up in the combo if you guess wrong)
+ Add more characters, costumes, stages and music

Character Specific

Dr Strange
-adjust impact palm so he cant do 5000 of them in the faltine loop and build 3 bars for spending 2?

Wolverine
-remove fatal claw loops
-reduce damage slightly

Vergil
-make sword super a level cost 2 bars
-change damage of level 3 in in devil trigger mode its far too much
-Make helm breaker punishable and also you cant mash H for a teleport
- maximum virgil super isnt a mix up in its self. should never be a cross up

Morrigan
-change her unfly from 1 frame to 3 or 4
-no meter gain during astral vision
-pillar super removed or changed
-fireball durability nerf to 3 points

Doom
-Speed up time of hidden missle assist by a few frames
-If doom get's hit missiles disappear
-S doesn't cause hard knock down

Zero
-nerf lightning loops so you cannot get as many reps or scales more so he cant get over 1 million with one super.
-increase the time it takes for buster to charge up
- one buster shot per jump (like phoeonix change from vanilla) remove this triple buster in the air business.. for gods sake

Spencer
-Up grapple nerf from unscaled 80k to same damage as forward grapples
- health nerf to 900k

Viper
-adjust invincibility on ex moves
-optic blast should not be a confirm

Rocket Racoon
-log trap assist durability changed from 10 to 5 points
+ buff normals

Fank West
-health nerf to 900k
-increase hitbox to make him larger when crouching
-make level up to 4&5 more hits

Sent
+ health buff 1.1 million

Dormammu
+carpet can be canceled into specials
-comets activation are 2 frames not 1 frame

Hsien Ko
+ dont go overboard like you did with MORRIGAN whatever you do.

Nova
-reduce damage overall
-adjust his air H hitbox

She Hulk
+give her slide back

Ammy
-her super isn't a self cross up when the lightning part is happening at the end

Wesker
-maximum wesker super isn't a mix up. it shouldn't cross up randomly it takes skill out of the game.

Arthur
+more mobility

theWARUNIT said on July 20, 2013 at 2:34 a.m.

Wolverine, x-23, and deadpool should heal if they stand still for three seconds.

Fix fatal claw animation. ( it looks so silly right now. Not clear on what he's doing.

X factor should look different for each character.

Should be able to combo fromTAC counter.

When you kill someone with triple team your team should share the victory pose like in marvel 2.

The rocks in magnetic tempest and gravity squeeze should be actual objects relating to the background.

The rocks from Gamma quake and gamma crush should be actual objects relating to the background.

Spider man should be able to stick to the wall like strider

Galactus should be selectable in vs

If a combo goes on for too long ( infinite ) you should be able to call assist at the risk of your teammate getting hit as well.

Hawkeye should get his more recent outfit

Iron man's proton cannon should be exchanged with something that comes from his armor.

All assist available at all times. ( left assist button , right assist botton, down assist botton equals three different assist.)

Add lord raptor, asura, someone from killer7.

Add doc ock, ms. marvel, falcon.

Ummm... What else.

simmmmm said on July 20, 2013 at 2:45 a.m.

full punish for countered tac

lvl 3 x factor much much weaker

BushinryuDragon said on July 20, 2013 at 2:50 a.m.

Iron Fist
- an air special move of some sort or make his rising fang rekka (qcb+S after 2 rekkas) easier to do, travel the screen faster, and be safer on block
-hit box extended on the lower leg and foot of jumping L and H to allow more instant overhead setups
- faster start up on overhead rekka (qcb+M)
- increase the amount of time it takes for opponent to get up from ground and air throw to make pick ups easier
- chi parry more lenient
- chi recovery faster to make block strings safer and easier to parry and punish up close.
- increased hit box on launcher to make it actually usable
- at the end of "spirit of the dragon" have the opponent's character fall towards the ground to increase DHC options

cnorw00d said on July 20, 2013 at 2:51 a.m.

buff low tiers, get rid of morrigans meter gain in astral vision, get rid of infinites, thats all they need to do. All this x factor modifiying or getting rid of is stupid considering only like 2% of the people who play this game dont play competitively

SpaceHammer said on July 20, 2013 at 2:53 a.m.

Thor - he is a bog body that doesn't have big body properties. I'm not suggesting all of these should be implemented. These are just ways to make him viable.
+ Give him an armor move that doesn't need to be charged. As a big body, he desperately needs an armor move that isn't super easy to telegraph.
+ Make L. mighty smash an over-head. This move is useless as it is. This will give him a ground game other that his command grab.
+ Slightly increase his walk speed. There is no reason he should be slower than Hulk.
+ Adjust his hitstun deterioration. Thor has limited combo potential compared to the rest of the cast. You have to rely on glitched mighty sparks, charged mighty strikes, and assists for combos. Let him do some f*cking combos, even if it means nerfing his damage. Hulk has comparable damage but can combo way longer.
+ His ground normals are ass. Make them safer OR give them better range.
+ Give him an aerial ground bounce. a. S would by nice. Eat Mjolnir to the face = ground bounce.
+ Give him a standing magic series. EVERY character should have one.
+ Make his lightning super EXACTLY like Magneto's. He is the god of thunder and this super is useless unless you have an assist to combo out of the corner.
+ Allow his grab super to hit aerial characters if they are close enough (like nemesis). For example, why can't Thor grab Spencer out of Bionic Arm super? Jumping should still get out of it but the fact that it doesn't work against Bionic Arm is retarded.
+ This may be pushing it but a ground to air command grab would be nice. Again, all other grapplers have one.
+ Adjust his hit box so he stands up straight. Why is he hunched over? Give him a Dorm hitbox. He already has a pretty big hitbox, let him stand tall like he does in comics. It's weird seeing Cap and Stark taller than him. He's 6'6" for f*ck sake.

Smorgasboard said on July 20, 2013 at 3 a.m.

If there is any games that you can buff the low tiers recklessly, it's UMV3. I hope to see every character doing 1 hit kill combos in the next update.

J said on July 20, 2013 at 3:14 a.m.

No nerfs, only buffs please.
I want every character to have super cheap stuff.

AuthenticLexus said on July 20, 2013 at 3:15 a.m.

OK Capcom Listen to this!
1.Nerf Vergil for a large majority of UMV3 fans stop playing the game because of him.His x factor comebacks are cheap and take little to no skill! His swords super needs to require 3 meters as well.
2. Fix the TAC nonsense! you shldnt get unlimited meter when doing these brain dead tac's.
3.work on fixing dantes sucky normals, make it more realiable to bold cancel properly.
4.Make Iron mans mobility just as smooth as Magneto seriously!
5.Hulk and Nemesis make there armor moves have more startup, people spam them frequently especially online where it can be hard to punish!
6.Fix the online servers alot of us dont attend tournaments we play online! make that an enjoyable place for us with limited lag.Also add a replay channel as well.
7.Dont add new dlc costumes its pointless! We want New characters or nothing.
Yo Peter make this happen!!

Nexiszero said on July 20, 2013 at 3:42 a.m.

The biggest problem with UMvC3 (arguably) is the game mechanics themselves. Before they do some balance changes i think these things need to be addressed first.

First, possibly biggest is X factor. Capcom really wants this to stay to the point where they dont even want to give players the option to turn it off. Fine, dont give that option to us, but heres how X factor (in my eyes) should be.

No strength buff (characters already die fast, no point)
No speed buff ( the game itself is a fast paced game, no point)
Regain red life and negate chip damage (helps survivability, needed)
Grants ONE extra meter (to help make the comeback)

The way its activated stays the same, and this is the best way X factor can be incorporated without making the other player feel conned out of a win. X factor now just gives the losing player too much.

TACs should stop with the bonus effects (not needed, the rock, paper, scissors aspect is enough)

If they do this, then other characters that were overlooked due to not being able to use X factor to its fullest can begin to shine and player skill would be rewarded more, while still giving the losing player one last chance at the win.

ultrababy said on July 20, 2013 at 3:50 a.m.

(This user was banned.)

KataM said on July 20, 2013 at 4:12 a.m.

No new content, just balance the game. Half the cast is unexploited.

Make Doom's missiles disappear after getting hit.
Make any traking assist not traking, no more free chip every X seconds.
Make every assist to appear in front of the character in play so they can be punished if ussed randomwly.
Fix the cornner loops so the hit decay works as it should for every character.
Remove self OTG that leads to continue the combo without assist.

JiCi said on July 20, 2013 at 4:12 a.m.

Just add wall teching and ground teching, you'll get rid of the ToDs, the game's biggest problem, in no time.

I honestly don't care about your combos that need OTGs and wall bounces, there's nothing more annoying than having to drop the controller because you can't do a damn thing while getting comboed, not to mention that the combos often are 100% kills.

Give the combos an escape route, you'll probably make the game better to play and better to Watch...

Doplghost said on July 20, 2013 at 4:23 a.m.

@208

Speaking as an Arthur main and a Firebrand main, I would keep Arthur the way he is and not change him at all, I feel that his play style fits the game he is from, and he is certainly good at what he does, keepaway. I do think his inability to dash makes him limited and its definitley a big learning curve, especially to people who are used to characters who can wavedash and airdash really well. His health is fine the way it is considering that Kings Armor gives Arthur a defense buff, and radically changes Arthurs projectiles. Heck I even think the timer for Kings armor is fine since it punishes players who would abuse kings armors buffs.

As for Firebrand, I would arguably nerf him, really I would just get rid of his fully charged demon missile unblockable. but the way firebrand plays is very good with a ton of controll at your disposal, but not brain dead, the unblockable can make for unblockable setups.

Just my two cents.

Raven said on July 20, 2013 at 5:06 a.m.

Put Gambit and Cyclops in the game, lol.

ONG_BAK_SAGAT said on July 20, 2013 at 5:15 a.m.

(This user was banned.)

SteadiestShark said on July 20, 2013 at 5:16 a.m.

I'll throw out a balance change: Slow down berzerker slash. With berzerker charge, that move becomes obscene - let alone with xfactor.

PijamaLlama said on July 20, 2013 at 5:18 a.m.

Put Juggernaut in the game voiced by Randy Hayes. That alone will sell a million copies

shamfin said on July 20, 2013 at 5:51 a.m.

Forget balance changes, how about:

1) Make the game fun to play
2) Fix netcode

22Travail said on July 20, 2013 at 5:52 a.m.

All Hail Ono..... but yeah. Just

-Take Morrigans ability to gain meter in Astral vision away. Lower her chip/hit damage and durability on fireballs. Please make shell kick 8-9 frames instead of 6 frames. Most characters crouching lights are 5-6 frames.

- Doom Hidden Missiles assist disappears after the point character is hit. That way it wont break combos when the other player finally gets a hit.

- When someone TAC and you break it, make it punishable like in the old build.(http://www.youtube.com/watch?v=R3eKWCmIryk)

- Vergils helm breaker needs more frames before it can be canceled. Make swords super with more startup so he can be punished when he does it up close or not in a combo. Nerf his x-factor time (which is the longest in the game)

- And of course buff the lower tier characters that are rarely used.

MasterOfMagnet said on July 20, 2013 at 5:55 a.m.

Nerf Zero, Vergil and missiles.

Buff low tiers.

Chrisuchiwa said on July 20, 2013 at 5:59 a.m.

When I am reading some buff and nerf suggestions, I believe most people are just salty as hell. WTF are thinking and talking about? Do you really want to kill this game with your stupid suggestions?

Hopefully they only consider top players suggestions. Jay Viscant and FGTV suggestions are pretty fair.

For example, I can't believe people are doing like a character liks Wolverine is pretty fair with all his cross Berserker Slash nonsense or with his safest divekick. Well even Justin admitted that Wolverine is al least A+. I don't even play Doctor Doom but what is the point of nerfing his footdive (hard knockdown), just reduce its hitbox a bit. Personally I don't find Doom that strong except from his assists or XF3!

MasterOfMagnet said on July 20, 2013 at 6:02 a.m.

Best change I can think of is taking away missiles from Doom and getting them to Iron man.

This will be gdlk.

Stitchking said on July 20, 2013 at 6:19 a.m.

Keep foot dive and keep the missiles as they are. both moves are great but can be easily countered if you know what you're doing.

Jennyfromtheblock said on July 20, 2013 at 6:22 a.m.

All I have to say if that they nerfed the sh#t outta She-Hulk because apparently she was not being played the way she was suppose so going buy that logic Morrigon should be removed from the game.

Deyrax said on July 20, 2013 at 6:26 a.m.

LOL at these scrubs crying about X-Factor and nerfing top-tiers. Just buff low-tiers and that's it.

Clamper said on July 20, 2013 at 6:45 a.m.

Capcom please this is serious: if you're gonna rebalance the game LISTEN ONLY TO THE TOP PLAYERS. If you listen to the overall comunity this will end like another Injustice.

Getdownbrown83 said on July 20, 2013 at 7:09 a.m.

as much as I hate nerfing characters most people are just gonna whine till they do something so if they have to do something I would say
zero have phoenix health
vergil Gucci belt time shortened
missles dissapper on hit as assit
morrigan doesn't build meter in astral vision
simple changes that I think would make many happy without destroying the characters which I think they are fine minus maybe morrigan just for the simple fact no other character gains meter in their mode

Tenchi_Sokaigen said on July 20, 2013 at 7:19 a.m.

LET´S START A KICKSTARTER CAMPAIGN FOR A UMVC3 PATCH. i´d love to see that. #FGCpatchesgamesnow

#23

100thMonkey said on July 20, 2013 at 7:28 a.m.

Apart from the obvious, THC infinites, glitches, Morrgian meter gain during astral vision etc I would just want Iron Fist to be half decent...

kiza said on July 20, 2013 at 7:29 a.m.

Thanos loki gene and asura
Buff thor !

HASJ said on July 20, 2013 at 7:52 a.m.

DANTE:
+Replace hcf+L (Artemis' Charged Shot) with Ebony & Ivory's Command Shot.
Can aim. You hold the direction you want to fire for every bullet Back, Up/Back, Up, Up/Forward, Forward, Low, Down/Forward (Ricochet).
Different directions have different Projectile Durability. Forward being the most strong, destroying Soul Fists with two bullets
6 bullets. Mashable to 14.
Each bullet is 13k damage. Damage scale applicable.
Cancellable with S only during aim animation. After you shoot you, have to commit. Could possibly give Dante new combo options.
Not able to call assists. MAYBE during aim mode.
It can't be cancelled into Devil Trigger.

+Buff his damage or give back his Vanilla hit deterioration (for creative combos purpose, if restored to Vanilla levels, LOWER his damage considrably).

guiarroyos said on July 20, 2013 at 7:54 a.m.

For Vishanti's sake give Dr. Strange an air dash. It can be the worst air dash ever, but he needs a way to escape the corner. I imagine they didn't give him an air dash at first cause air dash impact palm would be too OP (just imagine a Nova Dolphin Kick that crumples!), but they can give him something like Super-Skrull's air dash. And more health please, how can he have less health than Morrigan? He is the sorcerer supreme!
About his unsafe normals, i'm ok with that, i already got used. Just make mystic sword L be a little more safe on crouching characters and on small ones.

HASJ said on July 20, 2013 at 7:56 a.m.

People don't get it.
If they remove Morrigan's meter gain during Astral Vision, she'll be able to maintain it after Tagging out/Snapbacked.

Can you imagine Double Meter Assist gain? Or even worse, Double Soul Fist Assist, from two sides of the screen? OR EVEN WORSE, INVINCIBLE DRAGON PUCH ASSIST?!

Sanox said on July 20, 2013 at 8:24 a.m.

if more than balance patch: add ruby heart, psylocke

buff hsien ko, remove tac infinites, swords should not beat ouroboros

make doom do a 1 minute long dance on screen after using hidden missle assist before he leaves the screen again

sagejonathan said on July 20, 2013 at 8:29 a.m.

-Nerf Vergil hard; he has a ridiculous amount of safe moves that can do crazy mixups. I've saw a guy have to block for 11 straight Marvel seconds and I'm sure that's not the worse. Plus he has too much X-Factor damage
-Don't let Morrigan gain meter on Astral Vision
-If Doom gets hit, then his active missiles need to go away. Plus decrease Foot Dive hitbox
-Make Thor a little faster, he can't get in
-Make Hsien-Ko good
-Make Wolverine's moves a little less safe; he's really fast and can easily abuse people with his dive kicks, claws, and crossups

That's what I got for now.

dexteryu said on July 20, 2013 at 8:30 a.m.

Brace yourselves Super UMVC3 AE: Edition 2014 coming

DJ_Freeze said on July 20, 2013 at 8:31 a.m.

Well, everyone's pretty much said all the same things about Doom, Morrigan, Zero and Vergil so I'll just throw my two cents in. I'm gonna just say what I'd like for my own team.
Spider-man:
-I'd like to see his web throws come out and travel a little bit faster.
-maybe be able to x-factor during web throws? (still thinkn about this one)

Rocket Raccoon:
-I'd like to see more hitstun on all his normals.
-not so much hitstun deterioration during his combos as well.
-make his standing and crouching L's have bigger hit boxes somehow cuz they're freakin horrible.
-MAYBE make log trap come out faster.

Deadpool:
-make his teleports faster.
-make chimmichanga's (hope i spelled that right) after quick as the wind have WAY bigger window to make it come out. (it's useless right now)
-more health (I mean, he's just like wolverine where he can't die)
-give him different things to say for his taunt lol (just wanted to throw that in there)

as for other content in the game?
I always wanted a story mode but we're kinda too far into it for that now. I'm happy with what we got really, just give us a replay channel type thing like whats on the vita along with the hitbox being able to be shown like on vita.

I know we probably wont be getting new chars but I just want Original Megaman and Venom (1 from marvel and one from capcom)

I'm done lol

fawaz said on July 20, 2013 at 8:36 a.m.

Change #1 = Megaman!

Eye_of_Orochi said on July 20, 2013 at 8:37 a.m.

@ 261

If Morrigan could be snapped out and maintain Astral (she's the only one who gains meter in power up mode, but also the only one who doesn't maintain it when switched) but doesn't gain double properties on her assists, I think the meter gain nerf with that would be a fair trade off

fawaz said on July 20, 2013 at 8:38 a.m.

@254 Yes, it's definitely time for a PC release and those top voted characters: Mega Man, Venom, Gambit, etc.

BoozerX said on July 20, 2013 at 8:41 a.m.

(This user was banned.)

Doomed2laugh said on July 20, 2013 at 8:47 a.m.

YESS

InitialR said on July 20, 2013 at 8:56 a.m.

(This user was banned.)

Creation_Scapes said on July 20, 2013 at 9:05 a.m.

no balance patch is gonna save the game at this point. all resources should be spent on a next-gen marvel vs capcom 4 and please make it a real followup to mvc2, not this ultimate tatsunoko vs capcom 3 crap we ended up getting...

cinnamonjihad said on July 20, 2013 at 9:08 a.m.

Okay, I honestly think none of the characters should be nerfed with the single exception of Morrigan gaining meter during Soulfist. That's all. Then I think we ought to buff all the low-tier characters so that they become at least somewhat viable. Here's hoping they actually get to do this!

theshredder39 said on July 20, 2013 at 9:09 a.m.

#100

I agree with all of this except for Wesker's counter super being taken out, that hyper combo is not useless you just gotta guess when you're opponent is about to attack and it's unbelievably rewarding once you pull it off because you immediately get a free combo opprotunity after so yeah that super is far from useless you're just not using it right, the same could be said about Taskmaster's counter super only you don't get as easy of a free combo after.

Other than that though good job man.

InitialR said on July 20, 2013 at 9:09 a.m.

(This user was banned.)

CelestialCondor said on July 20, 2013 at 9:12 a.m.

Get rid of infinites, Nerf doom missles (go away if Doom is hit), buff mid tier and low tier. Give us that alternate Magneto costume discretely. If none of that is appealing just make Marvel 4.

Love_and_Beauty_Shock said on July 20, 2013 at 9:18 a.m.

Well the sh*t-storm seems to be right on schedule. Honestly the only sense I've heard made in this mess is the Doom and Vergil nerfs and low tier buffing I also like the idea of Morrigan maintaining Astral Vision on tagout/snapback for those that want her meter gain gone, I always thought that was the whole reason for her gaining meter because she couldn't keep it.

As for all that other nonsense about nerfing her shellkick and fireballs GTFO if you can't manage to get past that, that's your own damn fault not the games. That's the problem with this community when someone sees a professional who actually took the time to learn something and puts it into play successfully everyone freaks out because they get scared thinking it's going to happen to them. I came across a pretty good wannabe trying to pull that Morridoom crap you know what I did? I anticipated every move and kicked his ass.

This game could use a good patch but not to nerf the hell out of everybody but to make all the bad characters viable (especially that damn Hsien-Ko) as for content get rid of this Sausagefest the ladies are being highly underrepresented here some new stages wouldn't hurt either.

Shinkutatsumaki said on July 20, 2013 at 9:26 a.m.

Buff thor. Less scaling on dante's combos. Add gambit for marvel and nero for Capcom. Most importantly port this game to pc. I watch people play this game all the time yet i never get a chance to taste it. Makes me feel like I'm missing out on a titan of a game like AE.

Paradonyx said on July 20, 2013 at 9:38 a.m.

@100 FORTHEVIOLENCE For the most part, You seem to have a pretty good head on your shoulders when it comes to balancing. But I could not help but CRINGE at your Jill "changes". No offense, but Jill mainer or not, I don't believe you know the character well enough. For your hard knock down on grabs, doesn't she already have hard knockdowns on all of her grabs, both command grabs and throws? Unless you meant untechable knockdowns, which btw would be BS even for her. 2nd, she does NOT need a zoning tool. Why? Because she is a straight up RUSHDOWN character like wolvie and X-23. I mean if they did decide to give her one(a gun most likely) then fine, but she doesnt NEED one, know what I mean? And lastly, her machine gun super is fine as is. Its already punishable by Xfactor, and her being a high risk medium reward character who NEEDS to use resets and mixups to win is fine. My suggestions? Fix her lvl 3 so that random dashes dont come out EVEN if you are precise, either fix her yang command throw by increasing the range slightly or changing the input to a quarter circle motion. Also, buff the damage on her ground command throw, since its only good for combl enders anyway. And my one WISH-bring back Jills vanilla hitboxes and hitstun for her air attacks and normals. Btw Ive been using Jill since The first day she came out.

Destin said on July 20, 2013 at 9:43 a.m.

No nerfs, just buff the bottom tier

JMJ_X said on July 20, 2013 at 9:53 a.m.

As far for my character Jill I will like to see these things take into consideration:

Jill Buffs- Slightly increase crouching medium kick
- Slightly increase hit box sizes of all jumping attacks
- Quarter circle back Light, medium, heavy will be a new zoning move called "gun lock"
what the new zoning move is her scorpion smg shooting 3 bullets from light being an arc up top, medium being direct and heavy shooting on the floor. The heavy is obviously going to be an otg and this is a tool that Jill desperately needs. Not to mention these special moves can cancel-able.

Jill nerfs- Jill has a very strong invincible flash kick game and some people are very salty about that so was wondering if you guys can some what make the move slightly decrease invincibility but make the move do more damage will be key.
ok those are my jill notes.. Fell free to comment on mine or suggstions will help =)

InitialR said on July 20, 2013 at 9:57 a.m.

(This user was banned.)

JMJ_X said on July 20, 2013 at 10:03 a.m.

I forgot to mention... As far as mad beast is concern I would love to have them to add a 4th jump when mad beast is active. I will also like to take out random input dash when using mad beast. When using mad beast you have to be precise with your buttons but I will like to a little accessibility with it. All I'm saying =)

ChillPanguin said on July 20, 2013 at 10:08 a.m.

Add Megaman.

Buff Low Tiers.

Remove Infinites.

JMJ_X said on July 20, 2013 at 10:10 a.m.

#282
What would you have them nerf? I don't want them to hurt machine gun hyper because its pretty her get away tool especially aggressive people who like to use assist to get in. quote on quote magneto... and wolverine

Renegade_Rook said on July 20, 2013 at 10:21 a.m.

@259
I like the twosome time idea but Artemis is too useful to get replaced. Agree with everything else 100% though. Longer combos for Dante!

mrdrofficer said on July 20, 2013 at 10:26 a.m.

My humble system changes -

Changes that would help every character / team / shell and make the game more competitive and fun + one very controversial change. IF I could do a fan balance and release it on USB, these are the changes I would make.

1. Characters get up faster - you shouldn't be able to do the wrong attack (if not multiple attacks!) and still continue the "combo".

2. Assists should come out about one second faster - Not Mvc2 fast, not MvC3 slow, something in the middle, but more on the MvC2 side (I'm not a "2" fanboy, I just prefer this aspect.)

3.Every character should have a great assist - Whether it's O.K. but a little invincible or really useful while being somewhat punishable. As it stands, assists limit synergy, character variety and shells

3. Multiple hit-box fixes - Attacks are screwy. There's just nothing more to it.

4. Speed up most normal attacks on the lesser characters + promote trading of attacks - Play SFIV, (or any pixel-based Cap fighter) then tell me attacks aren't the slowest thing ever in MVC3. And I miss trades ..

5. Status change supers take three bars. Whether it's Swords or Wolvie or Hsien, Status changes should carry weight and not be a get out of jail free card.

6. Throws need fixing - Tech window should be larger, universal throw distance on teching, characters should be pushed back farther, assists cannot be called during a tech and characters can tech after an attack.

7. Fix fuzzy guard - I know the game is capable of SFIV-style reactive blocking as XFactor seems to allow the character to block better. Players have to defend WAY ahead of an attack, which is a detriment to future play when compared to VS or SFIV where blocking is damn near instantaneous.

8. TAC does no damage but let's you restructure your team. 1st character into 3rd is up, etc. 2nd is down, forward's a mixup. New character continues old characters combo scaling and blocked tags are punishable. (I've seen many TAC ideas and many would be acceptable.

9. 10 - 20 percent faster - If blocking, throws, etc are fixed, I would like the game to continue the tradition of being a faster game on future updates.

10. (Dream and Controversial Change!) Incorporate H&H's cards into the real game - Offline, Online and in tournament. Make these cool cards do what gems never could, customizing the game and letting every character be viable. These cards are crazy fun and versatile and make for some amazing team synergy and shells. How can you say, "it's Mahvel, baby!" and love Vergil's broken-ness but not get off on a sped up, damage-boosted KaneBlueRiver or a Tron, Jill, Shuma team with meter building defense and parrying your super attacks. This would promote the true, "Mahvel" game we've always wanted. Plus - the art on those cards is bad ass.

RonaldRogan said on July 20, 2013 at 10:27 a.m.

HAGGAR GETS A TELEPORT

InitialR said on July 20, 2013 at 10:33 a.m.

(This user was banned.)

EmanResu said on July 20, 2013 at 10:38 a.m.

I main Chun, so here goes nothing.

(+) DENOTES BUFF
(-) DENOTES NERF

*CHUN LI*

+ Add double slide punch from third strike as down-forward Cr.M. Cancelable. Combos/Links.

+ Make cr.L hit low

+ Add st.M from AE/SFxT as forward St.M. Cancelable. Combos/Links

+ Make L.kikoken QCF, change animation to that of AE's L.kikoken and make it full screen. Keep as a slow moving fireball. Reduce startup and recovering frames.

+ Make M.kikoken QCF, change animation to that of AE's H.kikoken (hands in front, ass out LOL) and make it full screen. This becomes a very fast fireball. (Think Ryu's H.hadoken, Phoenix's M.TK Shot)

+ Make her Kikoanken her standard heavy, close-range fireball burst. Remove the double H tap and simply make it QCF H. Expand the hitbox and the animation on the burst upward and outward a bit. Reduce startup frames. A hit on airborne opponents will cause a wall bounce to a soft knockdown. <<<< The wall bounce and soft knockdown will also apply after a crumple on neutral opponents.<<<<<<<<<<<

+ Change EX SBK to QCF.S. Uses ½ bar of meter to prevent spamming.

+ Add triple forward air dash from TVC as her primary air dash. Re-map diagonal air dash as D.forward and D.back (back dash with forward and backward tech roll) and double the length of travel.

+ Boost overall speed (Something between X-factor LvL1 and X-factor LvL2 speed should be her standard movement speed)

+ Hazanshu. QCB + attack. (See SF:AE/SFxT) *Regular version is instant overhead, must block high, causes stagger on neutral opponents(See Hulk's Thunder Clap)*Make air version dash cancelable*QCB+S EX version OTG's + high groundbounce, soft knockdown on hit.(See Frank West)* Air version is high double groundbounce into hard knockdown on hit.(See Haggar)*Uses ½ meter to prevent spam*

+ Her lightning legs super should travel further. (See:Emerald Cannon-She Hulk)

+ Her Kikosho should be an OTG super.

+ Make her LvL3 not whiff after contact. Turn into a complete cinematic super from the start to prevent whiff. Reduce recovery frames.

+ Add her mid air super (Raging Chun-Li (Shichisei Senkukyaku) as a one-frame, LvL1 mid air super. See: Hawkeye. QCF+AT

Add 5 additional color pallets to every characters alternate costume.

Will post suggestions for:
STORM
FRANK WEST
PHOENIX/DARK PHOENIX

StarWolf27 said on July 20, 2013 at 10:41 a.m.

I think I smell an "Ultra" marvel vs capcom 3. Personally I don't mind the infinites But they should add more characters. Wanna see Cyclops at least

Getdownbrown83 said on July 20, 2013 at 10:58 a.m.

Just give everyone cheap abusble crap it's marvel every character should be broken that's what makes it so entertaining keep the top untouched and give everyone else ridiculous tool or property it would be awesome

Madmax77 said on July 20, 2013 at 10:59 a.m.

1st of, go look at FChamp's channel, he did an 4 videos entitled "UMvC3 Suggested balance changes"
Then, overall you may want to balance down the Top 10 played characters, and buff the 10 that are chosen the less.
I agree for most of what #100 said.

OVERALL GAME : remove Infinites and Glitches
Add characters (Onimusha, Power Stone, Rival Swhool, etc etc...) we will pay for them !
More cards for H&H mode

MORRIGAN - stop building meter in Astral vision or Shorter Astral vision time
- Nerf Shell kick (more start up OR smaller hitbox)
- Make Unfly equal to other flying characters

VERGIL - slightly shorter X-factor time
- remove random cross-up ability to level 1 Dimension Slash (Maximum Vergil)

ZERO - smaller hitbox on air H and S
- nerf the number of loops that can be done

DR DOOM - nerf 50 k less life
- Hidden missile assist disappear when hit OR fewer missiles OR less tracking ability
- Level 3 must not go over 450k damage

MAGNETO - nerf 50 k less life
- Remove H hitbox from behind
+ Force-field should should just be a Shockwave with different range (like Dormammu's Purification) OR it should counter projectiles

C.VIPER- slightly longer charge time for focus

PHOENIX + add the possibility to have her 750k life without Dark Phoenix mode
+ larger hitbox for the OTG tiger knee'd Air Shot M

SPENCER - regular scale apply to 80k (WTF was that ?!?)

WOLVERINE - more recovery on his Tornado claw, so you can't double hyper loop without assist
+ Remove swiss cheese OR make it cause a hard knock down (somewhat useful)

FIREBRAND - slightly longer charge time for unblockable attack

FRANK WEST + slightly faster low S OR longer range on his slide (like Hawkeye or Deadpool)

NOVA + stop losing red life to enhance special moves. Then increase amount of red life required to power up

STRIDER HIRYU + make orbs from level 3 Ouroboros more durable than Vergil's levle 1 Swords

X-23 + few invincibility frames at the start of Mirage feint
+ Back throw let opponent closer (so you can OTG like Front throw)

DANTE + make Drive (QCF S) OTG Wall bounce (like Super-Skrull's Stone smite)
+ larger hitbox for Twister (shoryu S) and Volcano (shoryu M) so they work better as anti-air
+ L M H and S always comboable (less push back on M and H)
+ larger cancel window for Bold cancel teleport
+ ability to start charging Multi-Lock in the air

HAWKEYE + ability to do Trick shot in the air to give him more air options (like Akuma). If it's too powerful increase the start up.

END OF PART 1

Madmax77 said on July 20, 2013 at 11:01 a.m.

SUPER SKRULL - increase scaling applied to his damage
+ faster charge time for Stone Smite and Stone Dunk OR ability to begin charge in the air or during another move or dash (like Zero's buster and Vergil's round trip)
+ Tenderizer should be done with Attack+Special (Wolverine's Drill claw motion) so it starts faster
+ Goblin Hook should be Half-Circle Forward+Heavy OR Charge back then Forward Heavy (Hulk's Gamma wave motion) instead of 3times Forward+Heavy (4inputs !)
+ Meteor smash to Death penalty always connect (Meteor smash should cause a soft knock down)
+ Fatal buster should also be a regular special move (like Shoryuken back + Attack)
+ Fatal buster should selectable as an assist OR it should be at the end of his Orbital grudge assist
+ Worm squash should do a lot more damage to prevent always ending a combo by Meteor Smash+Inferno

Viewtifull Joe - more recovery for Voomerang
+ Desperado (Six Cannon) should OTG

Wesker - remove random cross-up ability to level 1 Phantom Dance (Maximum Wesker)

Dr Strange + give him a regular 8-way air dash

Akuma + increase life by 50k

Hulk + make him stop losing to other air throws (slightly increase air-throw range)

Spiderman + increase life or overall damage by 5 or 10 %

Jill + increase life or give her an ability to OTG

Storm + ability to lightning sphere on the ground

Trish + ability to do horizontal Low/High voltage in the air

Captain America + make shield slash go full screen and travel faster so it comes back as fast as now

Deadpool + make the explosion on the 4th teleport, not 3rd
+ less recovery after a landing bolo so it's easier to relaunch

IronMan + make Iron Avenger OTG

Ryu + increase hitbox of Denjin Hyper moves and decrease start up

Ghost Rider + increase hit box for his normals
+ add hitbox from the back for standing S so it hits non punishable teleporting X-factored characters
+ make his specials go full screen (especially the Shoryus : Chain of Rebuttal, Chain of Punishment and Judgement Strike)

Iron Fist + faster low normals
+ increase the number of moves that are jump cancelable
+ increase the number of air moves that hit overhead

Thor + faster normals (as fast as Hulk, if it even makes sense) and bigger hitbox

Arthur - nerf damage caused by his chip

Nemesis + make his level 3 viable (even if it makes it works on airborn opponents)
+ give him a diagonal low rocket on the ground (like his Air S)

Phoenix Wright + increase hitbox of his normals

Hsien-Ko + Make her become Demitri Maximov (jk)
+ just do something about her !

Shuma Gorath - OK. Chun-Li - OK. Tron - OK.
Rocket Raccoon - OK. Haggar - OK. Felicia - OK. Chris Redfield - OK. Taskmaster - OK. M.O.D.O.K - OK. Dormammu - OK. Amaterasu - OK.

HOPE YOU ENJOYED IT !
Please Capcom take some of this under consideration

scytheavatar said on July 20, 2013 at 11:02 a.m.

Guys, learn to read between the lines. "In terms of content, we don't really have any ideas about how to make the game better" translates to "game is garbage, stop making stupid demands like patching a piece of crap". As long as Ono is in charge we can forget about any more content for MvC3 as it's pretty obvious where his priority lies.

Getdownbrown83 said on July 20, 2013 at 11:11 a.m.

Marvel can not be balanced it isn't possible the mechanics of the game will not allow it. the characters are supposed to be off the way ridiculous cheap. I wouod rather just get more cheap characters buff characters that ain't got the cheap stuff, and give them some cheap stuff and let marvel players run rampant. Balance is for SF not marvel cuz it's marvel baby.

MontoniBeatdown said on July 20, 2013 at 11:25 a.m.

ur telling me it took them this long to realize this!!!! how about get rid of UMVC3, cause its BROKEN!!!

jfizzman said on July 20, 2013 at 11:29 a.m.

All that needs to be done is 1) remove swiss cheese, 2) nerf shell kick, 3) zero lightning not cancellable into buster, 4) nerf dimension slash super random cross up and 5) no speed up on devil trigger. Keep everything else and buff the low tiers in some way eg. assist, super startups/hitboxes to make them an integral part of a team, thus increasing more viable teams.

Amerika said on July 20, 2013 at 11:43 a.m.

I really dislike the people who say "take out xfactor" then proclaim to love MvC2. I didn't play MvC2 but I've viewed A LOT of match footage. how anybody could claim to love playing or watching that game is beyond me. It's nothing more than flying characters who stick out pokes the entire time until somebody gets lucky. There is very little rush down and it's all just fishing. Sure, you don't have to play that way but almost ALL of the high level games I saw were exactly like this and it was god awful. It made me appreciate UMvC3 quite a bit more which includes Xfactor.

Can it be bullsh!t? Yup. Is it supposed to be? Yup. It's stategic though and it's use dramatically changes matches. Blow it to kill a lead character that is good then you might have to deal with a level 3 xfactor vs. your no xfactor later. People use it to bait things, make some things safe that wouldn't, make people use it when they don't want to, use it to save a character you love.

So yeah, I don't get it. The game would be pretty plain without Xfactor and it's mostly by people who seem to really enjoy fishing with pokes and call it high level rather than playing a fighting game.

Madmax77 said on July 20, 2013 at 12:07 p.m.

How could I forget ?!?

MORRIGAN
- less durability for Soul Fists so you can clear the path with another projectile from your character or your assist

Raxx8 said on July 20, 2013 at 12:38 p.m.

Fix the netcode please. I'm so sick and tired of dropping my easiest combos online because of lag. Buff Strider so people dont just use him for ouroboros. Make Morrigan no longer gain meter in astral vision. Make Dooms hidden missiles less accurate and make them explode if he gets hit. Fix the hitboxes because some of them are just retarded. I got hit with Hulk's stand H when he was behind me. Include an option to disable X factor for people that dont want it. tbh id rather they just replace X factor with Baroque from TVC.

xanderglz said on July 20, 2013 at 12:40 p.m.

(This user was banned.)

KingHermoso said on July 20, 2013 at 12:50 p.m.

Great news! Personally, i would like if the game didnt change too much, just want buffs to lower tier chars. to balance things out. And maybe a new character or two :p

calicasey said on July 20, 2013 at 1:14 p.m.

Everyone calling for Thor buffs. NO! You just don't know how to play him. Thor is NOT meant to be on the ground, his normals suck on the ground sure but he is meant to be in the air tossing out mighty strikes and dropping elbows. As a player with a 60% win ratio with point Thor and over 600 online matches I believe I am qualified to tell you guys what's up. The ONLY buff he needs IMHO are to make his Mighty Thunder super exactly like Mags Shockwave. Someone suggested making his L mighty smash an overhead, I like that idea as L mighty smash is completely useless but that could be OP'd. HE DOES NOT NEED A DAMAGE BUFF! You need to build a team around Thor to meet his full potential. Even with one OTG his damage is upped substantially, add in a second OTG and you have a recipe for destruction! Thor is very strong but no one plays him and thus don't know his capabilities. He doesn't need sweeping changes as some have suggested here. THOR IS STRONG RIGHT NOW!!! PLAY HIM AND FIND OUT!

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