Here's a rundown of notable details.
• The team felt that removing the block button would be hard for fans to swallow, if this was a Mortal Kombat title, but since this is a new IP, they wanted to try some new things.
• An option exists for disabling negative edge inputs.
• There are two control schemes in the game, one that's more like the traditional MK style for doing moves (down, then forward + attack button) to more traditional fighting game controls with quarter-circle motions and such.
• Frame data is available for every attack, including normals, specials and combos. Start-up and recovery frames will be shown, among other items.
• There's a very expansive tutorial mode the comes up the first time you play the game which walks you through things like frame data and the basics of the title.
• Injustice's training mode has been revamped as well, and now features recording inputs, AI difficulty, block settings and more.
• If you don't download Injustice's compatibility pack for DLC characters, you won't be able to go online and play. Sanchez says this is similar to how Borderlands handled things.
• Hector still feels that Street Fighter vs. Mortal Kombat is inevitable at some point.
• All of the content is in at this point, and they're just getting the game ready for submission, as it's coming out April 16, 2013.
• The variable tweaking system that was in MK9 is also in Injustice: Gods Among Us. This means they can rebalance the characters without having to roll out a patch to players.
Being able to turn off negative edge is a huge victory for fans. The MK9 guys were incredibly vocal about this, and NRS clearly listened.
Yea with all the things they're implementing to help players out (in game frame data), and making the controls like Street Fighter, I am now interested in this game.
Unfortunately, they confirmed via twitter a while ago that there'd be no tag mode.
Nice little perks or whatever but I still feel the same way about this game and this company. The combat system still looks like @ss and no amount of story quality or configuration options are gonna change that. Focusing on narrative for a fighter just feels like wasted effort, particularly when the actual fighting in said game looks sub par. But whatever, ill just watch the story cutscenes on youtube and be done with this game just like I did with mk9
Actually lets make it WB vs Capcom. MK cast plus Aliens, Predator, Neo from the Matrix, Freddy, Jason, and of course MK characters vs many Capcom characters. Street Fighter vs MK is just not broad enough, it would be like SF x Tekken just limited to the same old characters from each franchise.
I'm impressed, havent been following this game, the fighting looks a bit clunky to me, but I may very well be giving this a chance, seems like they are doing everything right.
All I think is missing now is: Power Girl, Mr Frieze, Captain Cold, Animal Man, Swamp Thing, and Zatanna or Tera
I can't tell if I'm hyping this up too much in my own head or if it's just really this amazing... but it's all I want in my life right now
cant wait for NRS to prove all the haters wrong once this game drops
"Frame data is available for every attack, including normals, specials and combos. Start-up and recovery frames will be shown, among other items."
We really need to push more companies to do this. It's such a simple and amazing idea
Really dig the option to change control motion.VEry excited!
Please to all the ppl praising NTR like if they invented in game framedata please read #16
@Spartan_Rambo
They aren't being praised for inventing it; they're being thanked for including it.
Sounds good...will be purchased ASAA. This, SSFIV and Tekken (very sparingly) seem like the only fighters worth playing to me for a while now.
As long as NRS makes SF vs. MK, I don't care. But I really don't want Capcom to use time they could be using developing another game on such a title. They are both popular franchises but the thought of them mixing together in any way just makes me cringe a little for some reason. SF doesn't need to cross over with EVERY other fighter that opposes it.
I know many of you are skeptical of this game because the combat system is similar to Mk9's. That being said I encourage you to at least give it a shot. The combat system is already better then that of Mk9's due to things such as different walk speeds, jump arcs, unique air normals, "gimmicks", hit trades, back to block ,wall and ground bounces, push blocking, pseudo FADCS, etc...
The animation also shouldn't sway you too much either. It's not great but it's also not bad.
This game is much like a bug zapper to me, I find myself strangely attracted to it, but I know that that it'll kill me if I ever touch it
Seth PLS D: #BibleThump lol but Mk vs SF would awesome!
I can't wait for this game, I saw a lot of gameplay today, and it looks better than MK9 (to me) forget the haters.
This game looks great! Game play and artistic style looks fantastic...glad to here they will be showing it off a little more now. Really looking forward to this release. I per-ordered a Collector's Edition already and am looking forward to sporting the New 52 look.
It should be easier to transition from other games w/ the control options.
The attention to the story mode has me excited too...I love the DC cast. Game play and character content is the most important to me but I really wish other fighting games took a little extra time to polish the story. 'Merica!
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