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Street Fighter X Tekken v2013 online match replays featuring PR Balrog, Alex Valle, Wolfkrone, Diemion and more

Posted by SFilp • January 30, 2013 at 7:59 p.m. PST
JR Rodriguez has posted a ton of great Street Fighter X Tekken v2013 online ranked match replays.

These featured may top players including Wolfkrone, EG|PR Balrog, LU|Alex Valle, BT|Dieminion, EMP|Hiro, Hsien Chang and more.

Comments

Kevin said on January 30, 2013 at 8:05 p.m.

JIN! :]

#1
Jaded0000 said on January 30, 2013 at 8:08 p.m.

Hey everyone,

I am having trouble finding online matches for this game. I enjoy it and if anyone wants to add me on Xbox live for a few rounds I'm down. My Xbox gamertag is RummyESQ. Thanks

#2
BeatNinja said on January 30, 2013 at 8:10 p.m.

Dat Cammy thumbnail

#3
Scourge739 said on January 30, 2013 at 9:08 p.m.

@3
is it bad if I chose that one as the first to watch?

#4
sarif2soon said on January 30, 2013 at 10:55 p.m.

@4 meter builder fighter match kappa

#5
J said on January 30, 2013 at 11:16 p.m.

@2

...Use Fight Tracker?

#6
Rising_Jaguar said on January 31, 2013 at 2:20 a.m.

ass thumbnail match was boring. don't be deceived.

#7
HyperViperNZ said on January 31, 2013 at 2:42 a.m.

Timeouts a still an issue. CAPCOM should have slowed down the seconds or shorten the width of the stages so theres less room to run away.

#8
SeriphAngel said on January 31, 2013 at 2:56 a.m.

Ugh so disappointed in the tournament players for throwing out boost combos like candy. I just find those combos so ridiculously lazy and a game killer...How can I expect normal players to do actual combos when tournament players barely do them...

#9
dfgergerhcxv said on January 31, 2013 at 3:35 a.m.

(This user was banned.)

#10
danzo said on January 31, 2013 at 3:50 a.m.

This game needs to have overheads. Players are doing combos trying to bait out the opponent, but an overhead can do the trick so less time is wasted.

#11
SeriphAngel said on January 31, 2013 at 3:55 a.m.

@#8: I agree the stages are far too long and allow to much turtling. It is utterly ridiculous.

#12
SeriphAngel said on January 31, 2013 at 4:07 a.m.

@11: Some characters do have natural overheads but do not combo into moves. They were mainly given to the Tekken cast.

#13
BlackReaper201 said on January 31, 2013 at 4:28 a.m.

This is cross up fighter tech throw version time outs with rolls edition. People who think this game has changed from a caterpillar into a butterfly are legit delusional. They made some minor balance changes and a bit of system changes but it's not like the game is completely different from before. It's still the same sh*tty system. I guess it's more fun to just do ABC boost combos all fkn day instead of guessing a vortex or eating unblockables.

#14
Teags said on January 31, 2013 at 6:44 a.m.

Only watched the first vis so far, but glad to see Valle picked up Lars just as Wolfkrone looks like he dropped him. I've tried really hard to make Lars work but I just can't do much with him. I know that it's probably just me playing him wrong, so happy to see some high level vids of that character to pick up so tips.

#15
gtfopanda said on January 31, 2013 at 6:47 a.m.

Boost combos and matches still dragging, this was genuinely boring.

Was expecting better, but will hold judgement till some big tournament.

#16
JMunkholm said on January 31, 2013 at 6:49 a.m.

No one expected a totally new game, and if they did, they are indeed delusional.

Its a much better game now, but its not a new game by any means

#17
gtfopanda said on January 31, 2013 at 6:52 a.m.

@ #17

If that's the case than it's gonna stay dead, because SFxT needed a serious overhaul. Still to early to pass judgement though.

#18
ChumbleB said on January 31, 2013 at 7:51 a.m.

I'm sure a lot of people will disagree, but I'd really just like a 1v1 mode in this game. Even if it was just an offline vs mode. I know that's not how it was designed and I should just go play sf4. but I really enjoy how a lot of the tekken characters transitioned into this game. I just think I'd enjoy it more if I could just use only one character. No timeouts, no pandora, no boost combos. But, it is what it is.

#19
Jedda678 said on January 31, 2013 at 7:52 a.m.

@15 Everytime I use Lars, his mix-ups seem to fail if an opponent just presses buttons or mashes out upper cut and even roll out of it, plus one of them requires meter which I think is stupid to have a dash similar to Yang and Ibuki's cost meter to get him on the other side of an opponent.

#20
Cyan said on January 31, 2013 at 8:22 a.m.

>Ugh so disappointed in the tournament players for throwing out boost combos like candy. I just find those combos so ridiculously lazy and a game killer...How can I expect normal players to do actual combos when tournament players barely do them...

To me, boost combos are an essential part of this game: they do good damage and simultaneously switch out your partner for red life recovery. Also, they look cool and give me that certain feel of a rush.

But if someone prefers inhuman link combos for almost the same damage ratio, he really should play SSF4.

#21
SeriphAngel said on January 31, 2013 at 8:28 a.m.

@21 Gives you a rush of what looking and feeling as if you did something when you really did not, or the rush of getting high damage off of nothing but a cheesy three hit combo? Either way it is lazy and just allows a player to lack in actual skill.

They are no more essential than gems which we also have seen to be pretty useless.

#22
Cyan said on January 31, 2013 at 8:38 a.m.

>@21 Gives you a rush of what looking and feeling as if you did something when you really did not, or the rush of getting high damage off of nothing but a cheesy three hit combo? Either way it is lazy and just allows a player to lack in actual skill.

You should alter your attitude towards execution skills. In this game, you almost have to kill two characters in 99 "seconds", so your mental capabilities are already heavily challenged to develop strategies, mix-ups and mind games to drain that health bar. I think it's not such a big deal, if there is the possibilty for cheap damage, especially as proper combos with switch cancels are still more rewarding than constant boosting - at least with some character combinations...

#23
SeriphAngel said on January 31, 2013 at 8:41 a.m.

@23 Then sir it is you who need higher standards if you truly wish to belittle your brain capacity as well as your ability skills just because they give you a cheap way to succeed.

Boost combos award people for being lazy and weak, while standard combos do not reward enough for actual training and effort. Boost combos should scale twice as hard the standard combos since they already you to imitate a more dominant player already. You should not be allowed the benefits as well.

#24
TaoTuna said on January 31, 2013 at 8:43 a.m.

While i do like the improvements(the game has improved quit a bit), sfxt still doesnt doesn't seem to be quite there yet. Still, this is the most interesting new gen. capcom game at the moment.

Street fighter is way too slow with, and the only thing you hear about it now is either "Akuma is broken" or butthurt complaints from both Cammy fans and haters.

umvc3...i could rant all day, but i basically see smash brothers brawl as more of a fighting game then mvc.

sfxt has been revamped, and while they have done well in fixing most things that made the game bad, now they just need to concentrate on actually making it great.

All that's left is either hope sfxt explodes in the tourney scene so scrubs can feel competent playing it as they bandwagon together, or just wait and pray darkstalkers is a big hit.

#25
TaoTuna said on January 31, 2013 at 8:53 a.m.

@24

Playing games in general can easily be called being lazy and weak lol. You are giving gaming and what you are doing too much credit, calm down. You are crying about a game made by a company deliberately trying to please casuals. You perspective on how the game should be is both ignorant and stupid.

#26
SeriphAngel said on January 31, 2013 at 9:03 a.m.

@26: My perspective is as you have said my perspective. The game would be better and less noob friendly if they were not babied so much. I do not give Capcom credit for things unless they truly deserve it. They have done a lot of good with the game especially with the latest patch, but deliberately putting an easy button on a game by any company is shunned by me. X-Factor, X-Ray, Comeback features, Rage mode whatever you may want to call it they are all the same.

Do not make assumptions that I am "crying" or whatever you wish you call. You can call it whatever you wish but in the end it is still lazy. And while gaming can in fact be called that there are lazy "gamers" and then there are lazy "games". Sadly this is one of the few that allows you to be a lazy gamer because of a lazy gaming mechanic.

Whether you agree or not I honestly could give no more care than a diabetic wanting a cookie.

#27
TaoTuna said on January 31, 2013 at 9:09 a.m.

@27
"Whether you agree or not I honestly could give no more care than a diabetic wanting a cookie."

That's obviously not true cause if it was, you wouldn't have made the statement to begin with. Psychology 101...not really

Stay free :D

#28
SeriphAngel said on January 31, 2013 at 9:11 a.m.

@28: Like them boost combos? No thank you I will continue my "crying", ohohohoh.

#29
TaoTuna said on January 31, 2013 at 9:18 a.m.

@29
Touche

#30
Cyan said on January 31, 2013 at 9:22 a.m.

>@23 Then sir it is you who need higher standards if you truly wish to belittle your brain capacity as well as your ability skills just because they give you a cheap way to succeed.

As a proud owner of real life, I have no problem with belittling my brain capacities while playing Fighting Games, as long as they continue to be challenged by my studies and job.

But I fully understand your point of view, I know many people who think a "less noob-friendly" game should mean "need heavy execution skills".My opinion is that the pro-ishnes of game rather should result from his necessity of reaction skills, opening and reading the opponent, learning frame data and matchups etc.

Speaking of X-ray and X-factor (and perhaps Ultras): A noob will NEVER beat a pro in SSF4, MK9 or UMV3. That's pure illusion.

#31
SeriphAngel said on January 31, 2013 at 9:29 a.m.

@31: I rather not belittle my brain in anyway shape or form...do not worry I am a college grad, lol.

They say a noob is just as dangerous as any pro player because neither him nor the pro will know his next move. Making him a threat...as bad as that sounds but in some ways true.

"Need heavy execution skills" obviously even pros do not believe in that wholeheartedly for games such as KoF, Blaz, and GG would be twice as popular as these other games. A game does not have to be positively difficult or command heavy but at the same time should not give everyone the same rewards when one is not doing nearly as much as the other.

#32
Evilhero said on January 31, 2013 at 9:52 a.m.

@32

Boost combos scale too heavily damage wise, and the red health they leave isn't good either. I'll take my standard 1-frame link combos over boost combos any day.

Those chains are now punishable on block, which means you have to either hit confirm them (which leads to even more scaling due to the number of small hits) or hit them on reaction (something that does take a partial amount of skill.)

@14
Then go back to playing Doom Missile vs Virgil Xfactor TAC infinite edition.

#33
RebornOdin said on January 31, 2013 at 9:54 a.m.

#32

Oh look, someone that is terrible at the game is complaining about said game while putting on a "holier-than-thou" attitude all because he thinks pressing buttons with slightly more lenient timing = less skill.

You know what? You go ahead and keep doing boost combos, I'll keep blocking, then punishing them for free, especially now since they're even more unsafe on block.

#34
Onislayer said on January 31, 2013 at 10:02 a.m.

@27

So you understand that the game has an "easy button" to please casual gamers. Casual gamers outnumber the "serious" gamers, therefore making casual gamers more important than people like you. They need to sell this game to as many people as possible, so they can keep making great games. When the noobs have a reason to play the game(easy system), then they play it more often. Then, those casual gamers become serious gamers, therefore increasing the number of players jumping in the scene. UMVC3 is an easy mode game too, look how many significant players emerged to the scene because of that game.

Noob friendly games are necessary, as they increase the support of the genre.
Btw, I think SFxT is still a bad game.

#35
THawk said on January 31, 2013 at 10:04 a.m.

Wow... still terrible. Really hard to watch.

#36
danny2times said on January 31, 2013 at 10:16 a.m.

@cyan yeah you sound so smart kappa.

I'd bet you're the type if player that gets hit by random stuff and blames the game. The patch came 2 days ago people give it time. If you aren't playing it why bother to comment on it?

AE is too slow? Yet you want more technical aspects? Huh? You've exposed yourself as a noob.

#37
handsofgod said on January 31, 2013 at 10:25 a.m.

Abc combos are situational, links are the preferred method for punishment, you can use abc's if you want all f'ing day but if you come up against a player that knows what's good then he will have the advantage in that department but the game is based on mind rather than execution

At present the game is in a good place and I promise you it will grow its not for everyone though so for those that dislike it that's perfectly fine and normal god bless people

#38
TaoTuna said on January 31, 2013 at 10:30 a.m.

@35

When you start making games that are too noob friendly, you destroy the very thing you are trying to support. What a fighting game is now is, by no means, what it was years ago. Not that it is particularly a bad thing, it is just becoming very prevalent and how gamers, in this day and age, desire games that require much less effort but still reward the same, if not more, satisfaction.

sfxt,ssf4, and mvc...the porn of the fighting game franchise.

#39
danny2times said on January 31, 2013 at 10:31 a.m.

@cyan yeah you sound so smart kappa.

I'd bet you're the type if player that gets hit by random stuff and blames the game. The patch came 2 days ago people give it time. If you aren't playing it why bother to comment on it?

AE is too slow? Yet you want more technical aspects? Huh? You've exposed yourself as a noob.

I've been in the lab exclusively since the patch, I've found a ton of new set ups for my team that weren't possible prepatch. I've also picked up a character that has had minor changes that have made him a beast now.

You guys are sitting in the sidelines wondering why when you could be in the game understanding it.

I agree some footage is pretty standard stuff but line it or hate it, those launchers are crucial to things like meter management and now after the patch the meta game. Look at jrs matches, he could've canceled into many combos but saved his meter for his super instead.

Some if you guys are too blind to what fighters are, in AE you have a pace to consider, in marvel you have to abuse the best assists and in tekken you have to footsie. Think of it as the rules to monopoly either you do what works or lose. Smh

#40
Cyan said on January 31, 2013 at 10:44 a.m.

Why are you attacking me?^^ I like SFxT.

#41
danny2times said on January 31, 2013 at 10:44 a.m.

@taotuna
"That goldlike play by daigo, which was only surpassed by infil's godlike adjustment play. Really wonderful watching them both go at it. "

And another comment by you says you hate infils play style with akuma but like his character. Huh?

You are a walking contradiction. Stfu moron.

The porn of the industry? Did you read that before you posted it? Wtf are you trying to say!? Lmfao! Wtf! Ha ha ha ha omg you are a complete idiot! I guess your right if you consider that the games you mentioned have toned and tanned beauties while whoever else doesn't fit in your stupid and very gross comment is the granny and obese types! Ha ha ha serve me up some Jenna you can keep all the gross ones!

Ha ha ha big words make me look smart on that there interweb!

#42
Necreon said on January 31, 2013 at 10:44 a.m.

Not sure about it, but did they reduced the flashy effects when a gem is active? It's much less annoying now.

#43
danny2times said on January 31, 2013 at 11:06 a.m.

@ cyan I'm just saying give it time that's all.

#44
danny2times said on January 31, 2013 at 11:17 a.m.

@taotuna btw super smart person, a franchise is by no means the same as the word industry.
Capcom has multiple franchises aside from fighters. You are stupid and now I hate you.

#45
SeriphAngel said on January 31, 2013 at 11:37 a.m.

Bypassing the trolls of this whole thing.

1. Obviously "casual" nor "tournament" player truly found this game appealing thus meaning the importance of whom likes it was not an issue it was the game itself.

2. Boost combos are mainly only punishable if the entire string is performed on hit. If only a segment is done(depending on the character) on block the combo can still lead to the blocker being in block stun and the attacker in positive frames and allow the attacker to continue pressure.

3. The power of the boost is indeed depending on the character itself. For instance a boost combo performed by Chun-Li will not do the same amount of damage as one perform by say Nina or Sagat especially if the character in which is being tagged out is also a heavy hitter. Many characters who are naturally powerful can abuse the system and obtain much more reward than characters of weaker attack strength not only by obtaining damage but also setting them up for the second character to deal even more(in most scenarios.

4. (Off topic...somewhat) Seriously people if you are going to insult others at least know what you are reading from the person you are arguing with before commenting (those people know who they are).

Remember assumptions make an...well you all know the rest.

#46
SeriphAngel said on January 31, 2013 at 11:38 a.m.

@43: Yes they have.

#47
edrigo said on January 31, 2013 at 11:46 a.m.

@tao tuna and cyan

I don't think guys realize but i might pick up this game just on reading your comments.

I'm struggling at sf these days cause the combos there aren't any standarzied combos. Trying to get back to previous levels of sharpness is a real pain. I have vf as my technical fighter it achieves that with no bs unlike sf4. If i download this patch do dlc charcaters come with it?

Anyway it would be nice to have a casual fighter i can play. My mate sucks at fighting games but he always makes an effort to play them with me so maybe this a good game to get?

#48
danny2times said on January 31, 2013 at 11:58 a.m.

@ seriphangel

I'm not sure you're facts are straight. Ill be back with legitimate numbers with those you mentioned. And the point of this patch was to make those abc launchers unsafe in block and that was achieved. If your including an ex cancel or tag cancel your point is null.

#49
danny2times said on January 31, 2013 at 12:12 p.m.

@seriphangel

Chuns abc punches -136 /kicks 157
Sagat abc punches- 157/kicks 133

Read thru the change logs the launchers are not safe on block if they're completed or stopped at medium attacks. Your point is worthless. Do you own it? Check the numbers I could run through different cancels to prove the reward is higher the more technical you get.

It's people like you who say crap and guys like edrigo may read it and without knowing believe what you say. That's a shame.

@edrigo sorry no the dlc is still at cost but really a great value IMO. You should be able to find the game used for less than 20 usd add the dlc and you got a great game at a fair cost.

#50
Blackoshinomi said on January 31, 2013 at 3:19 p.m.

@9 I 100% agree with you

#51
SeriphAngel said on January 31, 2013 at 3:29 p.m.

@50: Why would I speak about a game I do not own so deeply that would be stupid.

I have read through the change log and also play the game. I know if the combos are stopped half way they are not all unsafe. Some were merely made "unsafer".

I was wondering where you obtained those numbers from.
I admit if you were to allow the entire boost combo to play out those numbers would be close to accurate but(still wrong).

Those damage ratios are not abc. Those are delayed abc combos. Most players do not do those.

So now allow me to give you the correct numbers.

Chun abc P=136/K=129
Sagat abc P=157/K=111

Delayed version Chun abc p=157/157
Sagat abc p=None k=157

I admit "Sagat" was not the best example but (I noticed you skipped Nina) abc p=175/k=157 however I also mentioned the statement worked for "most" situations. So again my statement is not worthless it was just not completely accurate due to my character choice. But the fact that did not even test all variables out yourself make you no better than I. An "A" for effort though.

Next time you try to call me on not testing out all of my given examples thoroughly at least tell the entire story and do what you are telling me I should have done...

#52
SeriphAngel said on January 31, 2013 at 3:38 p.m.

Danny2Times

I shall commend you though. I have indeed learned something and shall give your huge props.

Most characters base damage for a standard abc boost combo is about 157. However many characters can exceed the median and very few go below it. But that you made me go search for a median I am rather impressed. Brava.
Still very easy damage but now I see it as a bit(just a bit) more reasonable and not as over powered(as far as damage).

#53
BlackReaper201 said on January 31, 2013 at 5:17 p.m.

Whatever guys, this is the future of fighting games. Capcom wants to make fighting games more casual friendly, and we just have to love it. Next fighting game that comes out is probably gonna simplify ABC combos even more into just AAA combos. One thing I like about this game is that if you have the life lead, you can basically just run away till time out and win the game. It turns from a fighting game into a game of cat and mouse. WOOOOOOOOO! Loads of fun. I love using rolls to occasionally trick my opponents when they try to cross me up and then just running away to the other side of the screen. Let's just all agree this is the best fighting game EVER and all play it. Man am I ever excited for Blazblue CP, +R, and Darkstalkers whenever the hell that comes out.

#54
SeriphAngel said on January 31, 2013 at 5:21 p.m.

@54: *Agrees to the BB and DS comment.

#55
katytaylor323 said on January 31, 2013 at 6:24 p.m.

(This user was banned.)

#56
RebornOdin said on January 31, 2013 at 7:01 p.m.

Psst, I know your brain can't grasp this concept, but you can put in things that appease a casual audience while not taking away the hardcore aspects.

#57
danny2times said on January 31, 2013 at 7:35 p.m.

@Sariphangel
"2. Boost combos are mainly only punishable if the entire string is performed on hit. If only a segment is done(depending on the character) on block the combo can still lead to the blocker being in block stun and the attacker in positive frames and allow the attacker to continue pressure.

3. The power of the boost is indeed depending on the character itself. For instance a boost combo performed by Chun-Li will not do the same amount of damage as one perform by say Nina or Sagat especially if the character in which is being tagged out is also a heavy hitter. Many characters who are naturally powerful can abuse the system and obtain much more reward than characters of weaker attack strength not only by obtaining damage but also setting them up for the second character to deal even more(in most scenarios."

You giant retard wtf did you write!? Read what you wrote you idiot! Now you try to go back on what you said like its been deleted from this thread!? Delayed abc!? Wtf!? I went into the training room and turned on attack data and just pushed the appropriate buttons and documented the results!
I'm so sick if you trolls saying one thing and then trying to change it! Own up punk! Sagat doesn't have what!? You symply crouch to do that abc! Are you kidding me!?

Also since your pompous ass is pushing the issue I will expose you for copying that weak ass Nina guide! Sure you changed a few words, poorly spelled most others. I own the prima guide and also frequent srk. You should be ashamed man! Wtf!? If you think for a second I won't expose your ass for copying someone's work and claiming it as your own yours dead wrong punta. I obsess over fighting games! I sculpt statues of the characters, get paid to paint them on cars or people's walls, buddy you are gonna be so embarrassed I won't have to read through your pompous idiotic self stroking comments again.

Thank me!? No screw you fraud.

#58
Malkathius said on January 31, 2013 at 7:38 p.m.

I didn't buy this game because of the DLC garbage.
After watching that Ryu/Hugo x Juri/Akuma video, I cannot believe that one special move takes up 11 seconds.

The Naruto/DBZ/One piece anime super combo cutscenes are hurting this game, especially with the 20 minute juggle combos after baiting the opponent for 2 days.

Even Ryu's exaggerated Shin Shoryuken super in SFIII was only 4 seconds, and the timer even stopped for a second during start up.

#59
SeriphAngel said on January 31, 2013 at 8 p.m.

@58 This will be my last time messaging you because obviously you have not a clue about what you are talking about. If you knew anything you would know that there are more hits within the abc combos than you think there are but since obviously did not you did not practice that much. You documented inaccurate results and only documented the ones you felt would help you appear superior.

I would love to humour you attempting to solely my name with an accusation of plagiarism; however, that will just not happen. But if you must really go as low as blatantly lying to make yourself feel some sort of superiority then by all means.

Sad even your so called obsession is flawed...pity.

#60
danny2times said on January 31, 2013 at 8:50 p.m.

Light medium hard hard. Something's wrong with you friend. I'm done here, god bless.

#61
BlackReaper201 said on January 31, 2013 at 9:11 p.m.

I feel this song is very appropriate for this game.

http://www.youtube.com/watch?v=diu8i5...

Sit yourself down, take a seat
All you gotta do is reapeat after me.

CHORUS:

J5: ABC
Michael: Easy as...
J5: 123
Michael: Or simple as...
J5: Do re mi
Michael: ABC, 123, baby, you and me girl!

#57: I know your brain is of sub par cognitive function, because no, it can't. I know it's tough having the logical reasoning ability of a single celled amoeba, but you could at least TRY to say something that makes sense.

The reason I know you're stupid along with the majority of people who think this game is good now, is because it hasn't changed THAT much. Sure, they changed a few things here and there, but it's still pretty much the exact same thing, just less broken. I'm not saying it's not fun to play of course. Hell, even Naruto is fun to play, doesn't make it a good game.

#62
Cyan said on January 31, 2013 at 9:14 p.m.

>excited for Blazblue

That game also has chain combos.

#63
BlackReaper201 said on January 31, 2013 at 9:18 p.m.

So does Guilty Gear. I don't get your point? Are you just that stupid? Are you even trying to compare Blazblue to this? I admit it's a watered down version of Guilty Gear, but it's still more difficult than this POS. Whatever, there is a reason those games have such small communities and mostly cater towards Japanese players, and it's called IQ. This is a good game for people with average intelligence, just like MK9. Enjoy you brainless troglodytes!

#64
SeriphAngel said on January 31, 2013 at 9:19 p.m.

*Sigh*

#65
HyperViperNZ said on February 1, 2013 at 3:38 a.m.

Can anyone confirm if the new changes might make the trials easier or impossible? or do the changes not take effect while you do the characters trials?
I'm glad im getting back into this game, it's heaps of fun. Just wish they solved the crappy netcode.

#66
SeriphAngel said on February 1, 2013 at 5:08 a.m.

#66: Apologies for not being able to answer your question. I was not heavy on the missions in the original version so I would not know if the difficulty of them have been increased or decreased.

#67
danny2times said on February 1, 2013 at 8:57 a.m.

Looks like the changes affect arcade mode and missions. The trials remain in their original state. Example while finishing up Abel's trials #17 has kazuya jumping Abel's wheel kick wouldn't cause bound like it does now after the update.

@seriphangel you live less than 20 miles from me, metro Detroit area eh? We could meet up and throw down? I'm looking for your replays on psn. Gotta see that gdlk knowledge in affect!

#68


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