Wow that many unblockables for Cammy that are somewhat practical and not gimmicky? Ono plz
Also nice choice of music
there's no such thing as unblockables in AE 2012; they're 1-frame-blockables.
@6
Lol why does it disgust you?
There are ways to deal with unblockables. Just learn them. If anything, the fact that most people use a normal to help with timing is a HUGE telegraph of what is to come if you know what the unblockable is.
Cammy, for some reason, is known for her unblockables. But she is just the flavor of the month so to speak. Alot of other characters have unblockable setups, and i'd venture to say they are more dangerous because they arent as widely known outside of those people that main them and really study the ins and outs.
The song is called:
Elisha by DJ Yoshi taka
(the name is separated because of the word "sh!t" in the middle of it. :/)
I know it because it's featured on this one arcade/iOS game called Reflec Beat.
It's a rhythm game, based on a game like Ice Hockey where you tap the pucks at the right time according to the beat, here's a video of that song on hard mode:
http://www.youtube.com/watch?v=_oVkSg...
Anyone interested in this game, trust me, it's fun as hell.
#14 (keebler) is right, i've seen those unblockables in the past, especially those with the jump-HP against Sagat for example. It's not the first time for Cammy.
And yes, Cammy right now is the most hated...
...But in my 2 years of frantic online play at my 360, it's been a handful of players who play with her, let's say that i've faced 10-15 Cammies in total; that's nothing compared to the dozens of Ryus, Kens and Akumas that someone sees everyday.
So, i see a general hate towards Cammy, whereas at the same time, you seldom see someone playing with her online. Study her game and everything will be OK.
@ #14 keebler: "Lol why does it disgust you? There are ways to deal with unblockables. Just learn them. If anything, the fact that most people use a normal to help with timing is a HUGE telegraph of what is to come if you know what the unblockable is."
Right, I'll just learn them. Easy! Once I know them, I can—
*Opponent cannot DP, duck, focus or backdash*
Oh. But no problem, right? Because of the HUGE telegraph, I can know what's coming and—
*Opponent cannot DP, duck, focus or backdash*
CONCLUSION: TOTALLY BALANCED
@17
Well yes i will give you that much, most of them do become ambiguous cross-ups if they mess up, but why is that bad? A lot of characters have those.
Also, i may be mistaken, but i dont believe that the first one he shows is solely an "immediate mk", i'm pretty sure it also involves a very small step forward too, like plinked. Alioune showed that some months back. I may be wrong though.
That one is one of the better ones though i'll admit...if you can pull it off lol.
Honestly, i know the majority of the setups, and i can say that if you are an online warrior, you really dont have much to fear at all. These things are so exact that they are mostly impractical, especially the ones that involve movement, unless you have absolutely no lag. Even in tourneys, the ones i see more often used are actually safe jumps, not unblockables.
Hell, you are taking a big risk even doing that shoto one at the beginning. If you mess it up, you have now committed to a jump-in with absolutely god-awful blockstun, and you will probably not even be able to start a blockstring without being interrupted. You could bait them to reverse....either way you are probably going to lose your momentum.
Fact is, i see WAY more unblockables and ambiguous crossups by many other characters once they get into the corner, that actually see use. I wouldn't worry too much about this stuff. Her EX TKCS is one of the best moves in the game. That's where the money is, lol.
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