Via Haunts on Capcom-Unity, sent in by Shinkuu Kikoken and ShinOwen.
The balance seems very good Ayano, the only thing that ruin it from being perfect its Jin/heihachi buffs? Two easy to use characters and very used ones, even marduk or blanka (who you rarely see) that was an undersused character seemed more nerfed than the mishimas :/
So its time for high damage, brainless frame traps and good normals for the mishimas. I only hope the antiers buff for some characters can stop those ridiculous jump h.k they have
Even Combofiend can't hide it that he thinks Jin is way too strong.
I think "japanse" people can identify the most with Jin, so they just made him the strongest around. Kinda like they did with Yun. By no means, that wasn't intentionally as well.
Jin x Law x Lilie - Top Tier right here together.
Good changes, but Rufus still is top tier, in my opinion.
Wow! They nerfs Hugo, Zangif, Dudley's jump heavy command hang time and left Jin ridiculous heavy kick hang time cross up. Which let me remind you even if you slide under it completely, you sometime still get hit.
They nefted kazuya Ex demon God fist invincibility, but decided not to nef Jin mental alertness, which brain dead character abuse consistently.
They even reduced some of his frame on certain moves to give him a faster start up and add frames to Ryu to make some of his move slower.
Not to mention his annoying recovery time to overwhelmingly pressure you. His push back on special moves, so if you play with dudley who has T-Rex arms it nearly impossible to get it.
Hell they even increased most of his attack so that he build up his Super Art even faster. Jin has anti-air projectile pressure barely any negative fames. He's God Tier!
I am so utterly lost. Come this Tuesday if its the same B.S. I let you guys know where to pick up my copy for free. I so can't wait for TxSF now! I'm hurt.
Combofiend on Facebook during work? Kappa.
(Jin Video)
Wow. Why don't we wait and see what happens guys instead of jumping to conclusions.
Wow my lili and law gonna be top tier lol well lili was already but nobody knew about it lol
I see another patch for this game lol if it does better
Wow those changes to Guy are ridiculous. Can already get a sense of who will be top tier; Jin, Guy and Heiachi seem to come to mind...oh Juri, what have they done to you :( 'Those that invest more time will be properly rewarded' Why do that when you can pick a top tier and win, since they do nothing but nerf Juri
Juri's fine. She got slightly nerfed but nothing that ruins her really. Also, EX Senpusha was buff/nerfed really, since it should now fully hit rather than sometimes leaving the opponent standing. I'm fine with this.
Got a feeling she'll be more than fine actually. Essentially she'll play the same, just a lil' less damage.
As much as I can't stand fighting Guy, that new juice looks sweet. And ugh, Jin... oh boy.
Still rocking my main trio (Juri/Marduk/Cammy) throughout. I'm good. ^_^
Lol at people getting mad that the Tekken cast are getting better than the SF cast but then now everybody will bandwagon Jin just like they with Cammy in SF, I say just play who you like and feel most comfortable with.
Jin/Xiayu FTW!
#15
I've been using Jin since Calamity Trigger.
LAW HAD AN ARMOR'd MOVE THIS WHOLE TIME!?!?!?!?!??
Finally! Ive been waiting for Hwoarang's change list video since forever:D! Im liking his changes, so it seems he will remain as my main in this version. As for Juri i dont think her nerfs are too bad, unlike some of the other characters who Capcom pretty much ran over with the Nerf Shinkansen(japanese bullet train for those who dont know). Guy's changes look pretty sweet aswell, i may try him out afterall.
I honestly think Jin's buffs were extremely unecessary, he was already a REALLY good character in the previous version, so did they really need to buff him some more? I get the feeling we are going to see ALOT of Jins and Heihachis, and watch people will say exactly what #15 said. Then again maybe im just jumping to conclusions here...
#15, lol
I need that guy, OMG. Is it possible to just buy Guy?
"Of course, we are mishimas, we only deserve buffs" said Heihachi, Kazuya, Jin and Asuka.
My Asuka/Nina or Chun li/Asuka gonna love this version.
God, high level Jin was really scary pre-2013. Can't believe he escaped the nerf train and got buffs in 2013. I really hope the increased recovery frames on his leaping kick is significant though. Leaping kick was tough to punish with some characters.
Juri may seem like she didn't get nerfed a lot but she had several nerfs before this patch and it added up. Still, her nerfs don't ruin her because most of them basically made her unsafe moves even more unsafe; moves Juri players should already be cautious about. I still can't get myself to regularly use EX Senpusha because of that abysmal damage.
I'm interested by how much they actually reduced the hitbox on her cr.HP though because I can't really tell from the video.
@Schwol "should I feel bad now for maining jin? =("
Pfffffffffffffffffffffft... I've mained Cammy and Juri since near the beginning, even when they were admittedly pretty obnoxious. Will never feel bad about it. :-p
Granted, it's because I really love both characters, so there is that.
#30
Yeah, you're right. Her unsafe moves, were just made more unsafe. Not really an issue, unless you're going random with Juri. She loses some mixup potential by losing that jump cancel on block, sad to see it go. I'm really hoping the hitbox nerf on her cr.hp is not severe. Let's not forget about the damage nerf to both her cr.hp and j.hp
• cr. HP - Damage decreased from 90 to 75
• Diagonal Jumping HP - Damage decreased from 100 to 75
Eh, they nerfed it once before, but I can't believe they nerfed the damage again.
Looks like my Hwoarang x Sakura team is going to be more of a threat now!!!
Guy looks so stylish! :E
Time to seriously consider getting the game.....
I'm still gonna play my Lili/Poison team regardless of the changes.
@34 Juri's damage nerfs (including her super from before this patch) are what irks me the most. I wouldn't mind them if they buffed her non anti-air damage. A lot of people complained that she does way too much damage in general when in truth, it was only true when she's anti-airing or, like many others, in the corner. Where's her damage now?
I think people are overracting to Jin's buffs - how is he broken, exactly? I don't see anything broken in that video. Remember that his flying kick recovery is worse now. That move was a bitch to whiff punish.
Capcom's done a fine job in removing the derp from this game so far.
The jin buffs weren't even that significant. He got an anti air normal (which all of the tekken cast did) and a buff/small nerf to leaping side kick. I really must be missing something, because the character isn't looking much different from the last version.
As far as Juri is concerned, I'm not really all that upset. As other people have pointed out, compared to her past nerfs this stuff is pretty minor. Loss of cr.HP cancel on block does ruin her pressure a bit, but she's always had her fireball release if she wants to end a blockstring safely.
I really hope the hitbox adjustment (I'm sure it'll nerf the forward part of the box since it make her cr.MP anti-air redundant) fixes how consistent her cr.HP > j.HP combo is. As it stands, wether the j.hp hits for a ground bounce combo seems to be a completely random 50/50...
The things that made Jin strong weren't changed here. He had no anti air without being clairovoyant, although admittedly he did get huge damage off of Side Kick when it did land. Cr.Hp is something that almost everyone has now, so that should hardly be a factor.
Jin is fine now that his air kick has more recovery on landing, it means you can actually punish it on a whiff.
Lots of characters flourished in a game with safe rolls, no anti airs for half the cast, super fast health regen, and nigh infinite meter for turtles. There's no guarantee they won't still be good, but there's no reason to nerf them into oblivion if they're buffing the rest of the characters.
My god, just leave Juri alone. Keep whacking her around with that nerf stick and she'll end up being the new Yoshimitstu.
Her damage nerfs are staring to add up now. Have to compensate her piss poor damage with power gems to bring her back to normal.
Finally I can use the Cody Guy team and not get my a$$ handed to me because of guy lol
Hwoarang super is a great change too I always had to just use it as a punish since it hardly connected otherwise
FINALLY Hwoarang changes! Love the changes to his super! It was like impossible to combo into lol. Loving all of the changes to my main 3... Sakura, Lars, & Hwo! Cant wait for the update. Deff looking forward to trying out some other characters after the update
Side note: Guy swag! so sexy! haha
I didn't really see anything too outrageous for jin/heihachi to be honest, guy and few others like sakura are 100x better than they were before so who cares about jin anymore, I really can't wait to target combo -> power bomb motha fukaz for 1/4 of their health.
Yah if your game plan is jump all day, Jim isn't the matchup for you lol. But seriously, really hard to punish on block. Since a punish can easily be 500+, even if the window is like med shoryu on block (in sf), I'd consider that a pretty huge nerf. Even when not getting picked off by that stupid move it was always ridiculously hard to punish and often led to in your face nasty mixups. So if everyone doesn't jump all day I can see that being pretty significant
Honestly I'm not sure if I'm willing to call Jin top tier in 2013. He has pretty much stayed the same. Leaping side kick being hard to punish was one of the things I hated most about Jin so that being fixed is great.
Since just about everyone has a high priority or full out air invulnerable anti air now, I don't think Jin's jHK is going to be as much of an issue.
The only nerf missing from Jin that I really wanted was making swaying willow a bit more unsafe on block. -3 for a meterless near invincible move is pretty...ugh.
The buffs to Jin are mostly whatever to me. Maybe the faster far HK will make it more useful for neutral game.
Btw, does anyone has the following problem?: Ive got a MCZ TE Soul edition, while my friend has the MCZ SFXT stick and the PC version names them both ingame MCZ FIGHTSTICK TE, so we cant configure them since the sticks kinda overlap each other, and like overwrite the previous config of the other stick...... Anyone know how to solve this problem?
as a jin player myself those buff for him are stupid. now everybody just gonna call me a tier whore now smh.. o well im only gunna use him for counter picks now anyways and loving them buff for hwoarang :D
and #60 you took the word right out my mouth that move is too safe ppl abuse that move.
They're going too far wit that nerf all shoryus thing they're doing, why the hell did Hwoarang need 2 b less safe on block wit his sky rocket, he was far from it unlike the ones who shoryuken or move alike, Hwoarangs Sky Rocket was a one hitter that would not push the opponent back far enuff or keep them stunned with its hits n y nerf his heel,jus bcuzit boundsn?, y Capcom y
I dont like the timing of this update, it waa supposed 2 come out the end of last year y'd they delay it..I hope this did not take out time from completing an AE update
lol, weird how people complaining about jins 'buffs'~
they're not even really buffs since no one used hp as an anti-air,
and only lower level players would throw out the leap kick while the
opponent was still on the ground~
his power stance and leap fly kick recovery was the only 'addition'
he got to 2013 vers. so what buff are you's talking about?
@Rising_Jaguar
You dont even know about all the changes to Jin, some of his normals got buffs too like the c.hk, s.hk, f.hp.
And maybe the changes wasnt too much compared to old Jin, but keep this in mind, he was already a good character, other characters that werent as good as jin receibe even more nerfs than him and poor buffs that dont compensate.
The fact is, Jin dont needed buffs cuz every one else got more nerfs than him. This could be an almost perfect balance and we could see good variety on teams but they ruined it with the mishimas buff (heihachi low damage?) they even nerfed more blanka than the mishimas and no one uses blanka or even sakura for example
Let me put you like this:
Jin (already good character)+ buffs and minimal nerfs+ every one else nerfed= "I´ve been a Jin player since tekken 3 you moron"
@68
This. This right here. The patch changes have been mostly good with only a few questionable changes (Hugo cr LK and lariat nerfs?? Rolento normals and life nerf?? Dudley damage nerfs on his most useful normals??) but there was no need for Jin and Heihachi, two already very popular and strong characters to get even better. Jin especially; he was damn good to begin with and now he's even better, safer, and more brain dead? Why? You could tell that even Combofiend was questioning his buffs in the video!
I feel some of the changes were unnecessary like Sakura far HP being cancelable, Jin's kick being totally invisible, Guy's EX-Tatsu hitting crouching opponents, ect... For Guy, I thought that the chain works find on the corner and its very useful there. All Guy needed is to be closer to his Alpha ver. were he could combo into Bushin Izuna Otoshi on combos and counters.
Not to be over critical, or anything, I just thinking they were doing a little too much.
Jin is a great character but he's not so OP or godlike, no one used him on the Capcom 25th tourney, probably nobody cared to win the car it seems. His leaping kick was his most abusable move, 400 damage for a completely safe move was too much and it's been nerfed, other than that, his good but not OP, he has no real reversal, low mixup options with an average overhead that scales so much you'll hardly get more than 200 if you combo it, sh*tty fireball, his SS options are very limited in comparison with Kazuya, and so on. He's a very well rounded character with good damage and lots of options, but with average zoning, pressure and mixups, he's not really good at anything.
I'm glad they nerfed Juri stupid AA, that move was so good you simply couldn't ever jump vs Juri, many Juri players where just sitting there throwing fireballs and waiting for you to jump in, and nothing more, good nerf imho.
@skyrimer: Juri's cr.HP has only been nerfed to the extent of a small (as yet unknown, since it wasn't actually demonstrated) reduction of hitbox, slight damage reduction and can't be jump cancelled on block.
That means that you still better be very careful jumping in on Juri, because it can still be cancelled on hit (and your'e going to be hit if you're jumping in) and in spite of the damage reduction, Juri can land some scary combos off a cancelled cr.HP, including going into both Super and Cross Art.
Heheichi top tier lol nah not that high he needs a faster walk speed for that
I liked doing anti air jump canceals with juri, sad this is out of the game. maybe anti air dive kick we will see.
@Red_Gambit I hope it's less powerful, but yeah, I hate Juri, I have even thought on using her since I like jack of all trades characters like Jin, Akuma, etc and she has some good zoning fbs, good mobility with her dive kicks, good combos, great AA, good Juris give me a lot of trouble.
@Guileforlife I agree Heihachi is not top tier, he's incredibly slow and doesn't have many tools to get close, once he's in his mixups are devastating, but he has to work hard to get in.
@Skyrimer: I think Juri's biggest weakness in this game is twofold:
1. Unless you're in a corner, Juri's ability to do raw damage is pretty tilitied unless you've let her store up fireballs. Without a fireball in the bank going into a combo, she's pretty limitied in what she can do unless she wants to spent 2-3 bars of meter.
2. Pretty much all of Juri's big damage starts from a jump in. Juri can start combos from the ground, but they're tougher to hit confirm and wind up pretty savagely scaled because she had to start them by spamming light licks during blockstrings. It also ties into my first point.
Sorry, but what?
Jin got NERFED.
Since most of you aren't serious Jin players (obviously), I'll clue you in. c.fierce buff means little to nothing. The jumping kick buff means ABSOLUTELY nothing. The jumping kick nerf? Potentially HUGE!
Here's how this works. Used to be anyone who landed the jumping kick on an anti air could get a FULL COMBO off of it for sick damage with the right partner combo. You could easily land supers, team supers, or switch combos off it. And it was impossible to punish on wiff!
So.
More recovery on that kick could possibly REMOVE those super-easy, high damage combo options.
And more on this- Not only was the buff unnecessary (it was already an insanely good anti air), BEFORE you could get a full combo EVEN ON TRADE. Get it? No more trades means no combo options at all from this move. Even the "buff" is a nerf.
Just because Combofiend doesn't know the character or his damage options doesn't mean you guys should start throwing ignorant little tantrums.
@FlynnChop
To say Jin got NERFED then you must be a serious Jin player (rank B or B+ at much) And again all people defending Jin never mention the other buffs:
Far LP - Reduced block stun by 2F (On block +2)
• Far HP - Causes crumple on counter hit
• Far HK - Startup 17F->14F
• cr. MK - Hurt box reduced
• cr. HP - Startup 9F->5F
- Active attack frames 3F->5F
• cr. HK - Hit box enlarged
• Leaping Side Kick - Invincible against air attacks
• Penetrating Fist - Reduced recovery by 4F
- Reduced block stun by 2F (On block -3F)
• EX Penetrating Fist - Hit box enlarged
- Damage 80+80(160)->70+70(140)
• Median Line Destruction (including EX) - Adjusted screen freeze on hit and block
• Power Stance - When takes damage from opponent, no longer takes recoverable damage
I dont know but that C.hk extended hit box buff must be actually another nerf right?
I was ok with vega nerfs even the 1 frame link, but when you see this and the fact Jin c.lp comes at 3 frames with (+8 on hit, +4 on block) thats just stupid to say he isnt really good at anything
@lynx
So these vids are just leaving out a crap-ton of info? I was going by the vids, as are ( I believe ) most of the people commenting here.
You also left out the Leaping Side Kick nerf, which is potentially ( I'm not even certain on the frame data ) far more significant than anything you listed with regard to his options.
"thats just stupid to say he isnt really good at anything"
Who said that, now?
Also- Jin's c.lp ruins the damage potential of his combos. Each jab syphons damage from the total damage score in huge amounts. I'm not saying Jin having a better jab isn't a buff.
It is. But tweaks like this do much less to change a character's overall damage potential than the nerf to his leaping side kick might.
Also... seriously. Was it really that difficult to link his jab on hit before? If something is /already/ easy, making it easier does nothing to help more seasoned players. Accessibility buffs don't 'break' characters.
@FlynnChop
Yeah Im pretty sure you are at much B+ rank, seems Jin its all about leaping side kick to you ( who just have 5 more frames of recovery on a move that in the first place needed to be punishable on whiff).
Also those videos just shows like 20% of the changes, so people just see the video and comments like you. Jin got NERFED.
Also a jab of course low a little the damage potential but its the primary tool to combos for almost all characters, do you combo from hard attacks or what? (surely you just throw normals and leaping side kick) also its the basic close attack and that frame data its just stupíd. Try other characters not just the overused ones ;)
Again I think the smartest people here are commenting from characters changes overall not just the showed in the video.
"thats just stupid to say he isnt really good at anything"
that was for another "Jin player" but seemed ok with you considering the "that buff its actually a nerf" that you say
Im not saying he will be broken but he dont needed the buffs he needed nerfs (even if they were minimal) considering he was already a good character and other character not even good like him were more nerfed and with minimal buffs.
I play Jin X Guy as my Main and most of that is correct he was very strong on starters and finishers and had one of the best filler combo's out off of launcher, but I really don't care about him considering my true main is now getting his dick rode by who know's how many scrubs buy guy desperately need each buff he got and possibly more "being greedy" lol but as long as Jin can still get a full combo off his LSK I don't think most of the nerf's would really matter in the End, because if i can (Shun Masastu XX Dash Cancel XX Cr.MP, Cr.HP, Right Roundhouse punch) Idgaf about that other stuff, I'm kind of Mad at the Cl.MK Nerf they did for guy but he would be too dangerous if pair w/ Ken now with 4 cl.MK to Bushin Chain, XX JC Run/Stop XX Bushin Chain XX Jump EX Drop. (Hypothetically of Course) so I do understand to a degree, I just hope that he can still EX Drop Reversal DP's
Jin, Guy, Lars, Heihachi, Ogre buffs? Lili,Juri, Julia nerfs? AWESOME. too bad my Ryu got nerfed tho >.> oh well. i'll stay with my Ryu/Jin team
@lynx_id
wow..talk about rage!~
speaking for MYSELF, they don't affect my play style OR the damage of my combos at all!~
- i don't use far hp.
- f.hk, c.mk, c.hp and c.hk are used mostly during or ending combos.
and how dare you give me that 'i've been a jin player since tekken 3' crap,
i didn't play tekken since 5 came out and i use asuka =="
i'm a crappy tekken player too fyi.
@Rising_Jaguar
I really dont care who you are, or where you come from, if you were a Jin player since the start ok , but I was talking about the new jins we will see. Its not the fact the buff will make him OP (I know the buffs are minimal) the fact its he needed some nerfs (weaker characters got nerfed).
But whatever I dont care anymore xD
@Rising_Jaguar
Saying the buffs don't affect you doesn't mean they're not useful.
far HP is safe on block and now that it can crumple on counterhit, it makes it more useful as a mid range poke.
Far HK is cancelable and moves Jin forward. Being faster makes it a better whiff punisher or just to use to get in.
Hurtbox reduction on crMK gives it higher priority which makes it a more useful poke.
crHP being faster gives Jin a faster anti air for doing on reaction. Maybe even more potential combo and frame trap possibilities though I'll have to test it out.
Improved sweep range is always useful and allows Jin to get a knockdown from further away.
While these are all small changes, they're things that good players can take advantage of. Better normals are always useful in a street fighter type game.
Power stance is really the only useless buff and that's only because mental alertness is so good it makes power stance a useless move outside of combos.
Also LSK has longer float now too probably to account for the recovery so it'll still be comboable. It's also only 5 frames added recovery.
Jin is on my main team and I still don't think the buffs were necessary. But whatever, I'm not gonna complain that they gave me better normals and still allows me to spam swaying willow.
@lynx
"Also a jab of course low a little the damage potential but its the primary tool to combos for almost all characters"
Jin has one of the best crouching medium links in the game. If you were even a casual Jin player, you'd know that. No good Jin player should rely on his jabs during combos.
What's this obsession with online ranking? I had a B+ on my Cody in SSF4AE- Doesn't mean I wasn't getting my ass blown up at PlanetZero on weekends. You can be a total online warrior and still be terrible at the game.
And as you've shown us all, clearly you can be that and not know jack about Jin as a character. Go you.
If you can't even admit that his Jumping side-kick nerf is potentially a huge blow to his damage potential, I don't even know what to tell you.
Take away any character's 450+ damage combo that PUNISHES JUMP-INs and it's going to be huge. That's what happened to Jin (again: maybe). It's a nerf. His buffs don't mean squat and his nerfs are a huge deal.
Deal with it.
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