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Stagger escape issue discovered in Dead or Alive 5 ver. 1.03 patch, Team Ninja halting Xbox 360 update until next month

Posted by Steven 'Dreamking23' Chavez • January 23, 2013 at 11:17 a.m. PST
Stagger escape issue discovered in Dead or Alive 5 ver. 1.03 patch, Team Ninja halting Xbox 360 update until next month Team Ninja has reported on their Twitter that an issue with stagger escapes was discovered in Dead or Alive 5 after the ver. 1.03 patch has been applied. Because of this inconvenience, the Xbox 360 patch that was scheduled for release next Tuesday will be postponed until next month.

Both the PlayStation 3 and Xbox 360 patches are being worked on and Team Ninja aims to have them corrected sometime next month.

Check out the official statement from Team Ninja's Twitter.

An issue with stagger escapes (a.k.a. slow escapes) during Critical has been discovered in the Ver.1.03 patch for PS3, released 1/22. This issue prevents users from enjoying the intended design of DOA5. We deeply apologize for the inconvenience this has caused.

As a result, we have halted the Xbox 360 update originally scheduled for January 29, 2013. We plan to release a corrected update for both PS3 and Xbox 360 systems sometime in February.

The "Hotties Swimwear" and "Zack Island Stage" DLC for the Xbox 360 will also be released at the same time in February. Our deepest regrets for the inconvenience this has caused and we appreciate your continued support.

Comments

Cinderkin said on January 23, 2013 at 11:22 a.m.

:(

#1
SeriphAngel said on January 23, 2013 at 11:28 a.m.

Guess I am going back to my Tekken. I tried and now I must wait yet again for improvements...

#2
IMainDanHibiki said on January 23, 2013 at 11:33 a.m.

inb4 'this game needs adjustment to breast sizes' comments.

#3
Eodbot said on January 23, 2013 at 11:39 a.m.

(This user was banned.)

#4
revolvingsun said on January 23, 2013 at 11:41 a.m.

(This user was banned.)

#5
Rawrgna said on January 23, 2013 at 11:41 a.m.

A developer being honest and straight forward? Very refreshing.

#6
ya_boy said on January 23, 2013 at 12:10 p.m.

LOL now this why this game series can't and won't ever be taken seriously. They spend more time working on their $4 DLC swimsuits than fixing the freaking game.

#7
Dark_Obliske said on January 23, 2013 at 12:15 p.m.

@7 learn to read "An issue with stagger escapes (a.k.a. slow escapes) during Critical has been discovered" thats has nothing to do with dlc,thats about gameplay and affects matches

#8
TrueGamingGuru said on January 23, 2013 at 12:29 p.m.

Before people goes on and on about that DOA can't be taken seriously.

Lets be honest All fighting games are never meant to be serious even Street Fighter, Tekken, & Marvel vs Capcom.

Heck maybe Tekken shouldn't be taken serious because you got animals fighting in the game, and maybe Street Fighter & Marvel vs Capcom isn't meant to be serious because the gameplay is not based of realism fighting.

Lets be honest the players themselves that takes the games serious including DOA, and If a person took a fighter game serious that doesn't mean the game is a serious fighter (including SF, Tekken, & MvC) its that person him/her self took that certain game serious.

If you people didn't like DOA, you could've just scroll pass it and ignore it and not be some stupid troll putting up pointless comments, heck maybe its better if the post a comment was removed for good.

There are times where I wish America & Europe was merged with Japan so us westerns follows Japanese culture including media, and even part of the freedom of speech was altered.

#9
TaoTuna said on January 23, 2013 at 12:30 p.m.

@4

You are right, they should just leave broken mechanics and bugs in the game and let players ride it out until about 6 months later, when they release an expansion version for $40 while adding in all new bugs and broken mechanics...

:D please shut the hell up...

#10
revolvingsun said on January 23, 2013 at 12:36 p.m.

(This user was banned.)

#11
roknin said on January 23, 2013 at 12:48 p.m.

@ya_boy - "LOL now this why this game series can't and won't ever be taken seriously. They spend more time working on their $4 DLC swimsuits than fixing the freaking game."

I can guarantee you that's not the case. Takes like two minutes to apply a little logic to realize that.

Can't catch every bug and/or issue. Regardless of what people may like to tell themselves to feel like they've been cheated, devs are humans, and on a deadline. Sometimes in QA, even when you think your team has caught everything, they miss something.

Could have been worse - it could have RELEASED with that issue on both systems.

People need to take like two minutes and actually consider how things MIGHT work behind the scenes.

Also, kinduva' moot point to say a series "won't be taken seriously" when it's already taken seriously. Maybe not by you, but by its own scene for sure.

#12
Ryunipotent said on January 23, 2013 at 12:49 p.m.

(This user was banned.)

#13
STBALLA1990 said on January 23, 2013 at 12:50 p.m.

=( and I was really looking forward to this update. But I am glad they are willing to fix the problem, and for that I will be patient.

#14
Ryunipotent said on January 23, 2013 at 12:50 p.m.

(This user was banned.)

#15
Kwisatz_Haderach said on January 23, 2013 at 1:16 p.m.

Fair enough. Mistakes happen. I still enjoy the game.

The trolls here need to get a life.

#16
thegreatdeku said on January 23, 2013 at 2:49 p.m.

Honestly, I think DOA 5 in a phenomenal game, and people are still stuck on the mistakes the franchise has made in the past! I find it hard to believe that anyone who complains about how a fighter as deep and intricate as DOA 5 is not to be taken seriously, has ACTUALLY played the game for an extended period of time. Yeah, the fan service is kind of a lot, but the game play is solid, tournament worthy even!

#17
TrueGamingGuru said on January 23, 2013 at 2:57 p.m.

@18 I agree, and like I said its the people themselves who choose to take a certain fighter game serious, or choose not to take it serious. Despite the fan service, the gameplay is soild, even if the buttons are easy however they are technical if you know certain moves or certain combos. Heck when comes to tournament its the host itself that choose to have a tournament scene.

#18
Ryunipotent said on January 23, 2013 at 3:14 p.m.

(This user was banned.)

#19
EMPEROR_COW said on January 23, 2013 at 4:32 p.m.

The game is really solid. The fact that Team Ninja jumped to fix this issue as fast as they did (even before the release of the patch on x360) is really amazing.

The issue they are addressing, stagger escaping, is a core mechanic in dealing with the stun system. releasing it as it is now is basically releasing a broken game (cough cough .. we've seen a few of those lately from other companies).

I would much rather wait and have a definitive final version than getting patch with bugs. Great job TN! Keep it up! :)

(Leon and Ein would be nice too :P )

#20
godfist314 said on January 23, 2013 at 4:46 p.m.

Capcom's recent titles have major flaws, but they are stepping it up by showing that they are listening to the community and want to provide updates and fixes. Not to say that other companies aren't doing the same thing.

#21
antiheroforhire said on January 23, 2013 at 5:07 p.m.

Oh man, the structure of this announcement makes me laugh so much.

"Serious announcement, blah blah blah, throw issues, blah blah, serious, serious, blah blah...

Oh! And also, regarding the "Hotties Swimwear" ..."

Awesome.

#22
Rupix15 said on January 23, 2013 at 5:42 p.m.

So many haters/bandwagoners who don't know how to play or never try to dig/learn to play DOA5 just running their trap about craps. Just play ur juggle-fest tekken crap for ur entire life. Tekken is dead since 6 for me. The last great tekken is 5DR.

#23
Rupix15 said on January 23, 2013 at 5:55 p.m.

Btw, i've been trying 1.03 a bit, so here's a little contribution for fellow Kasumi players if there are some here:)

I'm really sad that 9K i has no force tech property anymore. This will change my general game plan a lot, cuz force tech using 1K instead results in so much farther range between her n the opp compared to 9K. This makes using 66T or dash in 236T immediately after force teching the opp a lot worse n has a bigger chance to fail. Either the first or second cartwheel doesn't have force tech property anymore. In exchange of force tech property, it causes a bound now on counter hit or higher. But i didn't find anything good though from just a counter hit. On hi counter hit, however, we can follow with juggles such as PKK7K ~ 6P+K KK, or PP6PK2K (the 2K is for force teching in case the opp doesn't tech roll), or PPPK, or PP6P6K, etc.

Anyway, after experimenting a bit with her i found a couple of interesting stuffs as well. The new move, gekko-tenbu from hoshinpo is a nice addition, we can use it to play flashy n set up more mixup on wakeup right after ending a juggle with 7K or PP7K ~ 6P+K. The 66PP causes guard break n can be followed up to 6P+K on block is really useful, it's really opening up a new mixup game for kasumi. 66PP (blocked, guard break), ~ 6P+K (hoshinpo), if the opp stay guarding or doing high or mid hold, they will eat kasumi's hoshinpo T, if they try to duck or low hold fearing hoshinpo T, kasumi can hit them with hoshinpo KK, if they try to ABARE the hoshinpo T, that's where the new move, hoshinpo ~ gekko-tenbu comes in handy, kasumi will vault over the opponent immediately after hoshinpo, so she will land behind them with their back exposed for more mind game opportunities:) i'm loving these new additions to her arsenal^^ gotta hit the lab more later on to see what else i could use:D

#24
Dreamcastman19 said on January 23, 2013 at 9:23 p.m.

no prob. Got plenty of fighters I need to freshen up in. The best shall come to those who wait. Do what you need to do team ninja!!!

#25
crispylinks77 said on January 23, 2013 at 9:35 p.m.

The reason people hate on this game isn't because they actually hate the game, it's just they're sheep. All they do is follow the bandwagon.

It's sad the majority of the FGC is a bunch of whiners who can't appreciate a great game for what it is.

The developers are trying their hardest to fix any issues the community finds, yet all they do is b!tch.

#26
skyrimer said on January 24, 2013 at 12:09 a.m.

@4 isn't UMVSC3 a huge bug at hyper speed?

#27
skyrimer said on January 24, 2013 at 12:20 a.m.

@24 I also prefer DOA to Tekken. In Tekken you get hit once and you can go grab some Doritos until the combo is finished, in DOA there are very few inescapable combos and a good read can get you very far, so overall I like the flow of the game better, it has more chances for a comeback and combos are not as damaging. For me at least Tekken is incredibly boring, I remember Itagaki saying that playing Tekken is like going to work, and sometimes it feels like that, not fun at all, even though I know it's an amazing fighter.

#28
MarthFE said on January 24, 2013 at 1:45 a.m.

@ya_boy
"LOL now this why this game series can't and won't ever be taken seriously. They spend more time working on their $4 DLC swimsuits than fixing the freaking game"

ignorance. if some people were a little more educated then you just might have known that the people in a company who deseign and create costumes etc, are on a totally different team from the people who work with the programming, mechanics, glitches and from the people who do Q/A etc. they have almost nothing to do with each other when it comes to doing their portion of the game.
besides, not all glitches and bugs are easy to find, some slip under the radar. otherwise mvc2 and umvc3 wouldnt have infinites. in the case that you dont count infinites as a glitch, well theres plenty others you could use instead.

#29
Teohkaka said on January 24, 2013 at 2:05 a.m.

Dang , I was looking to play some updated DOA5 on 360 next week ... oh well ... but yeah .... guess smart move to release a PS3 patch first ....since microsoft cost an arm and a leg to approve their patches ... no need for the company to pay that ammount twice ....

#30
pandaman64 said on January 24, 2013 at 2:25 a.m.

I loathe the DOA franchise, but it's nice to see a game dev team actually catch a problem before it comes out for once.

#31
iouetoisdfo said on January 24, 2013 at 4:10 a.m.

(This user was banned.)

#32
Rupix15 said on January 24, 2013 at 8:38 a.m.

@29 Exactly.

I'm feeling the same way as u do about tekken. It's all heavy juggle oriented showdown now....boring to play, n even more boring to watch.

Playing DOA5 is a lot more fun n intense than TTT2, we always busy n rarely idling our fingers, because the combos are fast, n there are plenty of opportunity to escape/turn the odds. In TTT2, there are TONS of launchers, n many of them are easy enough to execute and hit the opponent(hopkicks, df+2, etc), n once they hit, we can literally put the controller/stick down n massage our fingers while waiting for the juggles to finish.

#33
drunkendan said on February 6, 2013 at 6:49 a.m.

@Truegamingguru
Warning weeabo alert. I am willing to bet 10 bucks you know very little of the culture of Japan and base it around anime you have seen

#34
cikame said on February 6, 2013 at 12:44 p.m.

The bigger issue is netcode, i hope the patch makes it alot better.

#35


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