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Guilty Gear XX Accent Core Plus R v1.10 balance change list

Posted by Nyoro
January 19, 2013 at 8:32 a.m. PST
Guilty Gear XX Accent Core Plus R v1.10 balance change list The Guilty Gear team at Arc System Works recently published a big list of changes to Guilty Gear XX Accent Core Plus R in the arcades that brings it up to version 1.10. Buffs and nerfs abound for all characters. While this is an arcade-only update, consoles have been promised the Plus R update for this upcoming Spring season.

The list of changes is quite extensive. Nikki from Hitconfirm performed the first translation from Japanese to Portugese, but the translator of these to English is unknown. Hit the jump to see the extensive character changes.

Sol Badguy


- Fafnir (41236HS/D)
* More time for FB Tyrant Rave follow-up's input
- FB Tyrant Rave (41236HS/D~64D)
* Number of clean hits increase the move's damage

Ky Kiske


- 3HS
* Less knockback
* Increased Guard Gauge reduction on hit
* Ky is considered crouching during the final active frames of the move
- j.D
* Less recovery
- Lightning Strike (222HS)
* Less Guard Gauge reduction on hit
- FB Greed Saver (214D)
* Less recovery
* Has invincibility in the start
- Ride the Lightning (632146HS)
* Less Guard Gauge reduction on hit

May


- 2HS
* More time to cancel the move (Special Cancel)
- Restive Rolling (623S/HS)
* Lower level on block
- Overhead Kiss (63214K)
* Faster activation
* Has FRC

Millia Rage


- Silent Force (j.214S/HS)
* Millia can get the pin while blocking
- FB Secret Garden (214D)
* Millia isn't in Counter Hit state while landing anymore
- Winger (air version) (j.2141236HS)
* Throw invincible
* Causes sliding in Counter Hit

Eddie


- Ten'i
* Eddie Gauge costs reduced

Chipp Zanuff


- j.HS
* Has initial prorate

Faust


- 5K
* Has initial prorate
- Item toss (236P)
* Time until item is 'confirmed' changed ('confirmation' time meaning how much goes on until Faust gets hit and the item is still thrown)

Baiken


- GP * 1st hit launches the opponent a little lower
- Suzuran (63214K)
* When Baiken uses a counter after blocking a move with Suzuran, the counter now ignores the hitstop
- Baku: Sakura (412D~P)
* Move doesn't activate if Baiken doesn't have more than 25 tension
- Baku: Tsuru (412D~S)
* Move doesn't activate if Baiken doesn't have more than 25 tension
* Fixed bug where the opponent couldn't block even after getting hit

Jam Kuradoberi


- 3HS
* Can't whiff cancel into powered up kicks anymore
* Increased time to cancel the move (Special Cancel)
- Power-Up Kenroukyaku (623D)
* Isn't air unblockable anymore
- Charge (22K/S/HS)
* Takes longer to get the power-up

Johnny


- Unchou no Iai
* Bigger horizontal hitbox

Anji Mito


- FB On (623D)
* Increased horizontal range

Venom


- Tactic Arc
* Summoned balls last longer in the screen
* Balls get into position faster

Testament


- 5HS
* Increased time to cancel the move (Special Cancel)
- S EXE Beast (41236S)
* Faster recovery
* Increased tension gain
- Power-Up HITOMI (214S)
* Smaller hitbox
- Zeinest (214HS)
* Increased tension gain

Slayer


- 6P
* Larger horizontal hitbox
- Bite (63214HS)
* Increased stagger time
* Increased recovery

Zappa


- [No Spirit] Mukade (236P)
* Has Counter Hit state
- [Dog] 2D
* Less blockstun
* Dog has increased recovery
* Different effect on the opponent on hit
- [Dog] 4D with Dog in the air
* Dog gets pushed back farther on hit
- [Ghost] Sonomama Kaettekonaide kudasai (236D)
* Increased recovery
- [Sword] All moves
* Sword stays longer in a place after a move
* Sword's normal moves increase more Guard Gauge on block
- [Sword] f.S
* Has initial prorate
* Less knockback
- [Sword] 5HS
* Level reduced
* Less knockback
* Less damage
- [Sword] 2S
* Level reduced
* Less knockback
- [Sword] 2HS
* Less knockback
- [Sword] j.S
* Level reduced
* Increased initial prorate
- [Sword] j.HS
* Level reduced
- [Sword] Ochitoite kudasai (623HS)
* No longer air unblockable
- [Sword] Chikazuku to ikimasu (63214HS)
* Sword goes farther
* After the move, the sword stays in that place
* Level reduced

Bridget


- j.D
* New chain {j.K, j.D}
- KSMH -> Hassha (236K~k)
* Can be cancelled into Yoyo moves earlier
- FB Roger Rush (236D)
* Knockback reduced in the 1st and 2nd hits
* Increased untechable time in the last hit
- FB Roger Rush (air version) (j.236D)
* Keeps Bridget's momentum before activating FB Roger Rush
- Loop the Loop (632146S)
* Knockback reduced in 2nd~7th hits

Robo-Ky


- Ky-maku Homerun (air version, Lv2~3) (j.623HS) * Has initial prorate

ABA


- [Moroha/Goku] Masshou (236S)
* Less untechable time
- [All] Ketsugou (63214HS)
* Throw activation faster
- [Moroha] Henshitsu (6321463214S)
* Recovers HP lost during Moroha

Kliff


- Dash (66)
* Initial speed reduced
- Backdash (44)
* Distance traveled reduced
- Airdash (j.66)
* Speed reduced
* Time unable to do a move increased
- c.S
* Slower activation
- 6HS
* Has initial prorate
- 5D
* Increased recovery
- 2HS
* Faster activation
- 2[HS] (Charged)
* Reduced recovery
- 2[HS] (Full charge)
* Reduced recovery
* Level increased
- 2D
* Level decreased
- j.K
* Has Jump Cancel
- j.S
* Larger hurtbox
- Zukaisai (air version) (j.214S)
* Reduced untechable time
* Trajectory changed
* Kliff moves faster after the move activates; falls down faster after the move
- Koke Hagashi (623HS)
* Slower activation
- FB Houkou Gaeshi (j.236D)
* Increased untechable time
- Defensive Burst
* Faster activation

Justice


- Hurtbox
* Smaller hurtbox during movement (walking around, jumping etc)
- Backdash
* Distance traveled reduced
- 6P
* Reduced initial prorate
* Forces crouching state
- 6HS
* 2nd hit launches the opponent when a Counter Hit
- 2K
* Reduced initial prorate
- 2HS
* 1st hit has a larger horizontal hitbox
- Air Throw
* Opponent gets thrown closer
- Valkyrie Arc (236P)
* Counter activates faster
- S.B.T. (623K)
* Invincible to low
* The part with lightning has increased untechable time
- S Michael Sword (air version) (j.41236S)
* Recovery reduced
- HS Michael Sword (air version) (j.41236HS)
* Recovery reduced
- FB Superior Trance (ground) (236D)
* Smaller hitbox 'above' during the start of the move
* Moves faster
* Reduced recovery
- Defensive Burst
* Faster activation

Comments

FathomFear said on January 19, 2013 at 9:14 a.m.

Can anyone give their thoughts on how hard this game is to learn? I've been tempted to buy it but it looks a little daunting, lol.

#1
AdaWongLover5 said on January 19, 2013 at 9:14 a.m.

Woo! Lot of changes for my characters. Johnny and Venom really changed a lot!

#2
DRain said on January 19, 2013 at 9:17 a.m.

The timing for the combos, especially ones that require FRCs, can be a bit strict, but other than that, if you've ever played Blazblue Calamity Trigger, you can probably pick it up fairly quickly.

#3
AdaWongLover5 said on January 19, 2013 at 9:17 a.m.

@FathomFear Well in my opinion it's much easier to learn than Blaz Blue, I'd say it's moderately hard, not daunting.

#4
revolvingsun said on January 19, 2013 at 9:20 a.m.

(This user was banned.)

#5
Nyoro said on January 19, 2013 at 9:47 a.m.

Personally I like the style of updates. I would happily accept the title of Ultimate Marvel vs. Capcom HB Nova Core +R Turbo for a possible update to UMvC3 for example.

#6
Eshi said on January 19, 2013 at 9:56 a.m.

@1 Avoid characters with really high execution barriers like Venom/Eddie. Then most of the difficulty comes from learning the timing for your character's most useful FRC's, and tons of match-up specific stuff because every match-up is very different and fluid. It's as hard as Blazblue if Blazblue had no input buffer, FRC's, and way more match-up knowledge to learn.

#7
intehweeds said on January 19, 2013 at 10:33 a.m.

ahhh gg one of two best 2d fighters everrrrr

can't wait to play this new one, I didn't know it would be receiving updates to this, can't say I'm not happy about the changes to kliff and zappa. the looked brainless from footage I've been watching on different youtube channels.

CAN'T WAIT FOR THIS RELEASE ON XBL WHOOO

ps. people please pick it up for more than a month :[ and go visit dustloop for help

#8
hokuwokk said on January 19, 2013 at 10:50 a.m.

Man i cant wait for the update...EVERYONE SHOULD PLAY GG FCK UMVC3

#9
chipndip said on January 19, 2013 at 11:03 a.m.

^ SoCal begs to differ.

15k vs. 400-ish. >_>

#10
MALDA_IS_BACK said on January 19, 2013 at 11:14 a.m.

this game is really fun the cast is so much better then Blaze Blue annoying cast

#11
sarvets said on January 19, 2013 at 11:20 a.m.

to 1....this game is easy to learn.The system mechanics are easy to understand and the only thing is that you get better with them over time. What you GOT TO UNDERSTAND....is that guilty gear is the best fighting game in my opinion. It is so fun and battles take alot of effort to win sometimes.You can get really creative and I discover new ways to play my characters all the time. TOTtALY WORTH IT THIS GAME RULES. Get the game and add me up I can teach you. Sarvets on XBL

#12
Zentsurugi said on January 19, 2013 at 12:06 p.m.

I will most definitely be getting this.

#13
Existent said on January 19, 2013 at 12:18 p.m.

The BlazBlue cast does suck. Such a step down from GG.

#14
Tensa said on January 19, 2013 at 12:36 p.m.

@5 not gonna lie the title is really dumb anyways I tried to like GG but the game just feels not fun I like bb characters an music more I don't really like the music in GG that's usually the reason for me not liking a game lol

#15
mvegetam said on January 19, 2013 at 12:56 p.m.

@15 you really don't like GG ..
GG have some amazing soundtracks..mayb its not ur type

And personaly the game is the best 2d game.. and i played many

#16
skyrimer said on January 19, 2013 at 12:56 p.m.

I will pick this game when it comes to vita

#17
theguilty87 said on January 19, 2013 at 1:05 p.m.

Meh filler update/game till BBCP comes out.

#18
Northofself said on January 19, 2013 at 1:35 p.m.

It's missing all the g0dlike I-No changes!

#19
RunningWild said on January 19, 2013 at 1:55 p.m.

(This user was banned.)

#20
angelanancy409 said on January 20, 2013 at 7:11 a.m.

(This user was banned.)

#21


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