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Street Fighter X Tekken v2013 gem changes adds 5-preset selections - PR Balrog thinks the game feels brand new

Posted by SFilp • January 18, 2013 at 7:38 p.m. PST
Street Fighter X Tekken v2013 gem changes adds 5-preset selections - PR Balrog thinks the game feels brand new Capcom has released a ton of information on the upcoming v2013 patch for Street Fighter X Tekken, however they haven't said much about their changes to the game's gem system.

During tonight's 8-man exhibition on the SoCal Regionals' stream, we got a look at how the new system works. There are now 5-preset batches, which each have their own type such as Strength, Defensive, Meter Gain, etc.

In a tournament setting, if you don't know your gem selection numbers, this will enable you to get some gems that will help you out.

Additionally, after competing Evil Geniuses' CoolGrayAJ noted that PR Balrog said the game feels brand new and that he'll probably be making a switch of characters in Street Fighter X Tekken.

I'll probably make a switch in SFxT too. The game feels brand new.

Comments

IMainDanHibiki said on January 18, 2013 at 7:39 p.m.

inb4 'Capcom paid them to say this'.

#1
jtir123 said on January 18, 2013 at 7:43 p.m.

Yeah, the game looks pretty clean to me at this moment. It actually looks good and fun.

Now...if only the DLC characters weren't 20 whopping bucks, I'd be getting back in this.

#2
DMastaGX said on January 18, 2013 at 7:44 p.m.

Capcom paid them to say this.

#3
TheTHCGamer said on January 18, 2013 at 7:44 p.m.

Better yet its to bad so many people have stopped playing the game or have sold back there copies.

#4
zUkUu said on January 18, 2013 at 7:45 p.m.

are there still custom-gem setups at all?

+we need to know if the preset-setups are universal or different for each character.

#5
KiD_LupE said on January 18, 2013 at 7:49 p.m.

I liked what I saw, game seemed to play a lot faster without all of the pauses during combos and whatnot. Seemed to go a lot smoother. Cant wait to try it out

#6
SnakeX said on January 18, 2013 at 7:49 p.m.

@5

There's still custom setups, and I could be wrong but the presets looked universal. Everyone had one all damage, one all defense, one all meter, etc, with the 5th being a mix I believe.

#7
zUkUu said on January 18, 2013 at 7:55 p.m.

@7
I didn't saw a preset slot, that's why. (but I'm not sure as well)

I know that the "setups" are universal, but are the gems too? e.g. will each character have the SAME 3 attack / defense / meter gems or will one character have gem 23, 25 and 49 and another 23, 35 and 51 etc

those are the two things that would interest me. someone gonna hit up capfiend on twitter!

#8
RawVoltage said on January 18, 2013 at 7:57 p.m.

Now just remove the ABC-Launch crap...
Have game be over when both characters die...
Remove the special move charging...
Actually fix the timer...
Remove f***ing gems.

... and a whole bunch of other crap I won't bother to list here.

This game could've been way better, but Capcom wanted to please the noobs and f***ed up in the process, and also got money hungry.

#9
Smorgasboard said on January 18, 2013 at 8:01 p.m.

@9
No. Those are all bad ideas.

#10
DevilMaySpy said on January 18, 2013 at 8:03 p.m.

@ Raw Voltage: Why the hell would you want the game to drag on for twice as long? They barely avoided timeouts in the exhibition. Gems got nerfed significantly so they aren't gamebreaking anymore, and special move charging adds to the metagame with the counterhit bonus. ABC Launch is perfectly fine since it does no real damage. You seem like the noob making the ridiculous demands here.

#11
DunnDeal said on January 18, 2013 at 8:05 p.m.

(This comment was removed by a moderator.)

#12
Thirtyfour said on January 18, 2013 at 8:09 p.m.

If the game was over when both characters died, it'd be a single round game like KOF or Marvel. I'd like the option to play 1v1 like CVS2's 3v3 (non ratio) and 1v1 modes.

#13
Boogityboy said on January 18, 2013 at 8:11 p.m.

(This user was banned.)

#14
TrueGamingGuru said on January 18, 2013 at 8:12 p.m.

@9 You really need to demand less.

The whole both characters die, is not a Tekken Tag rule.

Look at CvS series it mostly like KOF with the teams and you can't switch, so with SFXT it follows part of Tekken including the Tekken Tag rule of how the game ends.

#15
Crazcar said on January 18, 2013 at 8:14 p.m.

The game does look better than before, more damage, less safe stuff, much less life regeneration, etc. I doubt it'll be anywhere near AE or Marvel levels but I hope more pick it (back) up.

And yeah, #9 those are terrible changes, bet the rest you didn't list are just as bad as well.

#16
illness690 said on January 18, 2013 at 8:22 p.m.

(This user was banned.)

#17
Tensa said on January 18, 2013 at 8:31 p.m.

yo sfxt2013 is looking VERY VERY legit

#18
Eternal said on January 18, 2013 at 8:35 p.m.

@9 ABC is fine I think that the auto launch at the end should be removed (though you should be able to manually cancel the last hit to a launch just not make it an automatic launch)

#19
RawVoltage said on January 18, 2013 at 8:42 p.m.

@DevilMaySpy
What I meant by remove gems was the P2W model. Gems would be fine if the good ones didn't require you to shell out cash.

If they fixed the time, dragging on for twice as long wouldn't even matter. There have been times that I lost a match because I never got a chance to switch characters. Once you get hit twice in a row, your opponent will be looking for you to switch characters. After that you have three options; Take a chance that you hit your opponent before you die, do the obvious raw tag and lose 30%~ health on your other character, or die.

#20
LK said on January 18, 2013 at 8:55 p.m.

@20

That's the unique aspect of Tag team fighting game. If you remove that mind game, what do you have? Oh wait, SF4.

Don't like that situation? Don't get put in that situation.

#21
Grimmjow_J said on January 18, 2013 at 8:58 p.m.

I enjoy this game a lot, but there's a part of me that feels it will be a very long time before Sfxt is as technical as SF3, SF4. It's to easy for a noobie to button bash and be successful. However, same thing applies for some of the older Tekkens.

#22
chipndip said on January 18, 2013 at 9:08 p.m.

@20: Sounds like someone's getting bodied for free. Like, what time fixing? I'd prefer if they sped up some Super Arts like they did to Rolento's, but each match is 99 seconds a piece. That's a minute and 39 seconds, so if you time out all three times, you can spend almost 5 minutes in one round. What type of fixing could you possibly have in mind?

As for the gems, Capcom found a good way around it for tourney play (preset gems only), although having all the gems free from the start would have been more than welcome. As for all the other "suggestions", quit being so free and learn to play SF X TKN.

#23
GLKFierce said on January 18, 2013 at 9:17 p.m.

I don't even know why you guys bother responding to stuff like @9 that type of nonsense belongs in the scrub quotes thread.

Honestly this game is looking pretty well polished and im looking forward to it. Another note: if you played and/or started with Marvel 3 or SF4 you have no business critiquing this game on it's appeal to new players combined with the hardcore.

#24
MaverickHunterX said on January 18, 2013 at 9:42 p.m.

I'm getting excited by this. Now only if they would implement 1.06 on the PC soon...

#25
mavfan619 said on January 18, 2013 at 9:46 p.m.

#22 I highly doubt a "noobie" that "button bashes" will have any sort of real success against someone who know's what they are doing. A. There are very many unsafe options (which in the new version are even more unsafe.) and B. If someone is just mashing buttons a good player will bait out specials, and get counter hits, just like in SF4, SF3, SF2, etc... Also the game will be even more footsie based since there's absolutely no free chain option now, they are all punishable so it will have the same principles as most SF just that the combos have a easier feel when you do manage to get the hit.

#26
MarvinVelasco12 said on January 18, 2013 at 9:52 p.m.

gotta agree that the game overall is much different, really excited to try it out.

#27
RawVoltage said on January 18, 2013 at 10 p.m.

@LK
Yea, that makes sense. Don't get hit twice in a row. I'm sure that's never happened to you.

@chipndip
What about charge characters that aren't as fast paced as the rushdown characters? Charge characters are barely even viable in this game.

It doesn't really matter the time limit on matches. Say there was infinite time on matches (which I'm not suggesting) and both players kept trying to defeat each other, the matches wouldn't carry on forever. There is an average amount of time that the matches carry on for, Capcom just got that average wrong with this game. They have done some fixing to it, but like I said before they haven't fixed it completely, and I still believe for charge characters it is way off.

Before to defeat a charge character you had to constantly keep hitting them with pokes, and overheads over and over. The bs about this game is that pokes, and overheads are deadly.

@Everyone else disagreeing with me
This game sold below Capcom's expectations for a reason. I was so excited for this game, but the more I found out about it the more I was disappointed. The main reason I stayed away was because of the P2W, I refuse to support that.

#28
Izick said on January 18, 2013 at 10:20 p.m.

Sfxt 2013 is a game that surpasses ae and marvel by less Randomness, Most strategic, Test of skill, mind and Management. Still needs to be more viewer Friendly and better soundtracks.

#29
wiggaplz said on January 18, 2013 at 10:28 p.m.

Its not bad.

#30
mrambitious said on January 18, 2013 at 10:31 p.m.

@22

Yea hold on a second. No matter what fighter you are playing, you WILL LOSE mashing random sh*t. If your losing to a Ken spamming light shoryuken, then the issue is YOU, not the game.

@28

So your really going to claim Vega is useless in this game because of charges? He's probably one of the few characters that is never left out of some compilation of online replays. Balrog too is HEAVILY used by the pros, aka 30000bp+ A+ Rank. I at least admit to my own short comings in various games, but why does every single person trolling on SFxT make up their own crazy opinion about it and not just think "hey, maybe I need to up my game" instead of "I got blown up as balrog?!?!?! ok time to return this game"

#31
mrambitious said on January 18, 2013 at 10:35 p.m.

@29

That is a bold statement. Even with the facts you laid out, I still don't think I will ever agree with you though. Nothing has surpassed AE IMO. That game is awesome.

#32
maxs2d2ace said on January 18, 2013 at 10:50 p.m.

suuure >__>

#33
LK said on January 18, 2013 at 10:52 p.m.

@28

Don't like the game? Don't play the game.

@everyone else,

we're getting troll baited here.

#34
TheDeadTexan said on January 18, 2013 at 11:01 p.m.

when does the patch come out?

#35
Jedda678 said on January 18, 2013 at 11:20 p.m.

@ RawVoltage

Viable charge characters: Guile, Rog, Vega, Bison (zomg that's majority right there. One's less viable: Able <not really a charge character but has a charge move now>, Blanka...that's it.) You really don't play the game or look at it seriously by your responses.

Another point RawVolatage you fail to realize. A lot of major game companies make you pay for DLC on the disc already. Whether it be for P2W (which really the gems aren't game breaking anymore by any means they are for strategy) if you didn't watch the SFxT tourney for the 25th anniversary and saw Law + Kuma by Sethlololol he used dlc gems in his setup, but he didn't win the tourney although he got really far it was just by his strategy and the fact not many people knew what to do against Kuma.

Also pokes aren't really exactly game ending by any means if the other team doesn't have meter. Same with overheads, if it leads to a bound state you aren't going to lose a character unless they are really low already. Roughly most ABC launch combos lead to 300 damage on average where as tag combos lead to 400+.

#36
chipndip said on January 18, 2013 at 11:21 p.m.

28 is so damn free. Charge characters bad? My god no...

Also, who the fk uses "competitive play" and "infinite time" in the same sentence? Texan is right...we're getting trolled.

#37
iMTopTier said on January 18, 2013 at 11:26 p.m.

he talks like a complete noob

#38
s1lentway said on January 18, 2013 at 11:38 p.m.

was still boring to watch.

#39
JesseRobles said on January 19, 2013 at 12:29 a.m.

The game did seem different. Faster and even fun to watch. Lets just hope people at tourneys stop being silly and finally start allowing basic gems to play the game how it's supposed to.
Kinda even feel like picking it up for myself too. Good thing that it's 20 bucks everywhere. lol

#40
manuelito1233 said on January 19, 2013 at 12:49 a.m.

It takes them a year to do fix a game.

#41
Boogityboy said on January 19, 2013 at 1:37 a.m.

(This user was banned.)

#42
JesseRobles said on January 19, 2013 at 1:58 a.m.

@42 The only "DLC" character I'm interested in is Elena, but I ain't paying 20 bucks just for her. They should also sell them individually for 2 bucks.

#43
skyrimer said on January 19, 2013 at 2:14 a.m.

The game looked a lot better, most matches lasted 30 seconds or so, only infiltration keep away rolento managed 1 time out,so it looks really good for a game they barely touched but just for a few hours. Nobody used pandora and i think its now legit comeback tool, and many rolls went unpunished, no throws to punish red life, still the game looked faster and better overall, i cant wait

#44
Graphf said on January 19, 2013 at 2:48 a.m.

(This user was banned.)

#45
MarthFE said on January 19, 2013 at 3:05 a.m.

How do you fix street fighter cross tekken? Make it less like cross tekken and more like street fighter. Gg

#46
Dragonite said on January 19, 2013 at 3:52 a.m.

@46 Go play the mobile versions then, retard.

#47
JELIFISH19 said on January 19, 2013 at 4:38 a.m.

@29
I agree with you. I almost feel like that's what caused the problems with SFxT to begin with. Getting hit hurts and it only takes 2-3 hits to lose a match. It caused people to play too cautiously and boring. You get more chances to mess up in SF4 and MvC3 has X-Factor so a mistake isn't as deadly in those games. You need to play very solidly to succeed in SFxT and that generally means playing extremely safe. I feel like the timer was almost a way to establish control. No one is ever really winning in the game. One hit is all it takes to get into a near death situation since you only need to kill one character. A life lead means nothing unless there's 10 seconds left so people let the time go by.

You can see it just by watching the first 10 seconds of a match. In SFxT, nothing usually happens but something always happens in SF4 and MvC3. In SF4, if you do something wrong in the first 10 seconds, the worst that can happen usually isn't that bad. In MvC3, not doing anything can get you killed and doing something can put you in a very good position. But in SFxT, that wrong move can be punished harshly so people won't even risk it.

#48
KataM said on January 19, 2013 at 6:32 a.m.

Well, judging by this version 2013 demostration, the combos now do real damage and throws are devastating, getting a life lead is no longer as decisive and comebacks will be more accessible. A single Lili combo from Infiltration was almost 50%, if people starts taking the game as seriously as he does this game will success.

#49
gtfopanda said on January 19, 2013 at 6:36 a.m.

Who's gonna enter a tourney without knowing his gems preset? Sounds pretty useless to me.

And which tourney is actually gonna feature gem anyway, given how time consuming they are to select?

#50
FightDirty said on January 19, 2013 at 7:42 a.m.

Well I still haven't seen any HIGH LEVEL competitive matches with vers. 2013 so until I do I can't comment on actual gameplay. But it seems that they have fixed some of the flaws.

Is it too much to ask for a 1v1 mode as well? Why can't they consider basic stuff that could expand the fun of the game?

#51
Championship_Edition said on January 19, 2013 at 8:25 a.m.

#50 - the purpose behind having 5 presets, I would think, is so that nobody can complain about balance being too chaotic and unpredictable in a tournament setting. By having 5 "official" presets, the controversy over the gem system is somewhat addressed.

The problem is that the flow of the game is built around using gems. Characters are supposed to have a "second wind" at certain moments when gems activate. Stripping gems out makes some people happy, but it's not really the way the game was meant to be played. Now perhaps tournament organizers can allow gems, and players can just familiarize themselves with what the 5 sets do and activation conditions.

The joke of course, is that from the very beginning the game already had "sample" gem presets for every character - the default two gems + empty slot unless you edited a character's gem set. Tournaments COULD have just said "default 2 gem sets only" and simplified the entire problem. But people have ran around in panic about everything in this game from day one, lol.

#52
genocide_cutter said on January 19, 2013 at 9:05 a.m.

Too bad the game is still garbage

#53
alphagen said on January 19, 2013 at 9:46 a.m.

I'm still giving this game the middle finger. There pissing me off with this holding character back making you pay more or making you buy a f-cking new one! Name one fighting game they have yet to do this to in the last 4-5 years! Like Dark Stokers? Were all going to be buying two f-cking copy's of it or pay for f-cking more characters! Sh-ts getting old quick!!!!

#54
revolvingsun said on January 19, 2013 at 9:54 a.m.

(This user was banned.)

#55
Smorgasboard said on January 19, 2013 at 10:05 a.m.

This is going to be the best game of 2013.

#56
chipndip said on January 19, 2013 at 10:15 a.m.

@Alphagen: Blazblue actually made people pay 40 bucks for a "super version" that only had ONE new character: a squirrel girl. Since it's the most updated version of that game, you were pretty much forced to buy it just to stay competitive. Also came with some balancing and junk, but 1 character never programmed before vs. 12 I can unlock for 1/2 the price...

Both are lame, but I'd rather go with the latter. In fact, Tekken Tag was the first game to NOT have overpriced/shady added content.

@Everyone else: Damage scaling/damage dealing wasn't majorly touched on outside of boosting the damage of some moves (and lowering others). Only thing now is that some people's health got nerfed and health isn't regenerating in 5 seconds.

#57
TrueGamingGuru said on January 19, 2013 at 10:58 a.m.

@54 The whole DLC characters being held back, Sony was the real reason why they were held back. Capcom was under a contract, for the DLC characters to be held back for the PS Vita release date to advertise the Cross Play, where you can have your DLC stuff from both PS3 & PS Vita.

#58
Sasuga said on January 19, 2013 at 11 a.m.

I can already taste the tears of the haters.

#59
MarthFE said on January 19, 2013 at 11:32 a.m.

@47 first of all, you're stupid if you seriously can't tell when somebody is being serious or not. No reason so be so rude about it, moron, lol. I'd rather not be lectured by some casual kid who hasn't played against anyone but his other one casual kid friend at school. Go to bed, it's past your bed time and the adults are trying to communicate.

I'm merely implying how different the game is now compared to when it launched. How often does a game get patched to the point where it's a completely different game? Not often... In most cases

#60
FightDirty said on January 19, 2013 at 12:27 p.m.

@58
You speak the truth. A lot of this crap is due to Sony trying to entice people into buying that darn Vita. Unfortunately they are still at it with other games. What can Capcom do? They are a business and money/contracts rule.

The PS Vita might be a good gaming system but I don't need one. My PSP works just fine and currently has far more/better games to boot. When my PSP dies then MAYBE I'll upgrade to a Vita. But Sony pulling crap like that makes me want to not buy one just out of principle.

#61
TrueGamingGuru said on January 19, 2013 at 1:31 p.m.

@61 Yeah, I mostly collect certain infomation and follow fighting games 24/7. Heck there were couple of news covering about the DLC including the original plan was the DLC characters were suppose to be after the PS Vita version getting release, even pieces that Capcom is under a contract from both Sony & Microsoft.

Heck this DLC business was going on for a long time since expansion packs of PC, which fighter games never follow. Most fighter games rely on releasing "Update version" even if it was another disc.

The real problem in general with games is release dates (aka deadlines), there are times that even before PS3 & Xbox 360 they never were 100% like certain stuff that was suppose to be in certain games. DLC is away to expand more content, and add new stuff which is a good thing. However the way how the gaming marketing is going there are times they rely too much on DLC, its something that Sony & Microsoft are the ones that needs to be improved, while other third parties can focus more on than some required deadline.

Heck I'm even learning the origin of DLC (or expansion packs).

I don't live my live as some fanboy or troll complaining some game company over what they were doing for DLC, and be part of some bandwagon.

I even know what fightings should do, to make their games better.

I do enjoy SFXT, its a good game (can't please everyone) but maybe not best.

#62
RunningWild said on January 19, 2013 at 1:57 p.m.

(This user was banned.)

#63
Boogityboy said on January 19, 2013 at 2:07 p.m.

(This user was banned.)

#64
Boogityboy said on January 19, 2013 at 2:13 p.m.

(This user was banned.)

#65
DivinePhoenix69 said on January 19, 2013 at 2:18 p.m.

@chipndip Makoto(the squirrel girl) wasnt the character added in Blazblue:CCEX, it was Relius Clover. Makoto along with Valkenhayn and Platinum the trinity were originally DLC characters in the first Continuum shift, they were available unlocked from the start in extend. But yea as much as i love Blazblue, i agree that the Extend update was kind of a ripoff, even if it added new stories aswell as a new character.

#66
MaverickHunterX said on January 19, 2013 at 3:14 p.m.

A lot of butthurt in this page who still can't get over that DLC and gems thing lol. That's so 2012. The gems other than the assist ones are not broken, and they were even nerfed. On-disc DLC has been existing way before SFxT and with the DLC's file size of 800mb, it is a good idea to make the most of the disc's huge storage.

#67
chipndip said on January 19, 2013 at 3:46 p.m.

RunningWild STILL salty over that Vagina tax! XD

#68
dugthefreshest said on January 19, 2013 at 7:53 p.m.

"In a tournament setting, if you don't know your gem selection numbers, this will enable you to get some gems that will help you out."

in a tournament setting, noone allows gems anyway.

#69
alphagen said on January 20, 2013 at 8:10 a.m.

@TrueGamingGuru I'm calling bullsh-t on that excuse. Charging a fall amount for a game then bullsh-ting us later? They spit in our face's with that act. And to all who say's PC company's have been doing the on disc DLC before this, we as a gaming community should not except this!...(Roll over like the sheep's before...NO!)

#70
TrueGamingGuru said on January 20, 2013 at 9:16 a.m.

@70 Well sorry you feel that way, I didn't make it up. Look at COD games, Skyrim, and eventually Tomb Raider (2013) their going release paid DLC for Xbox 360 first before other consoles. Heck even gaming community has every right to choose to buy the DLC or not buy the DLC, heck the gaming community should've know they were paying for DLC when Xbox 360 & PS3 decided to do add-ons (aka DLC) paid DLC is part of the PSN Store & Microsoft Market Place. I didn't say that the PC company have been doing the on disc DLC, what I meant is that they release their game, then later they release expansion packs and its another disc to play extra content this is PC games in general.
The only thing that gaming community will never is the reality of gaming company in general.

#71
Boogityboy said on January 20, 2013 at 10:48 a.m.

(This user was banned.)

#72
Amerika said on January 22, 2013 at 6:40 a.m.

Honestly, I don't know why every tournament didn't have all power gems as the default and only way to play the game rather than no gems. This would have helped with the time out issue and the scaling issues and added a bit of back and forth to the game as you get gem procs.

That would have allowed everyone interested to practice with the same loadouts, know what to expect and spend 0 time selecting gems for tournaments. But obviously that made too much sense and it was ignored and the game was much worse off for it (of course some of it was very deserving of criticism...just not that part of it).

If Capcom also finally pulled their heads outs and gave 5 default load-outs you could quickly switch between then as long as tournament organizers don't still have their heads up their asses about gems they can allow those in tournaments and we can see the game played how it was meant to.

#73


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