Submitted by Roge9.
@roknin
It doesn't break me either since I play Paul/Guile, and Guile his Flash kick tag cancel was already punishable. But still, It feels like u can go in mindlessly now.
Kazuya his ex move was already easy to bait and to punish, and with no other wakeup option now...well it sucks for the kazuya players out there XD
Guile?????????
OHHH U MEAN GURLE with 900 health now.
I'm salty over that but still hype for 2013.
i have always loved kazuya (no homo, no tier-whoring)
@Ralenzo - that's true. And yeah, I thought Guile's FK was already pretty punishable on block, so the fact it's more punishable seems pretty crazy.
I can't dig on any other group of players though, I play Juri and even though I've been comforted about her changes and they don't seem too bad or affect her that much, I'm still super-worried.
I'll be lurking the Paul threads though. Play him from time to time because he's fun, prol'ly won't main him but gotta' love Paul.
@9 - lol! so messed up but true.
why increase the damage on hugo's meat squasher? they should have left the damage the same and just made the move actually grab people as fast as any other command grab in the game. it is by far the worst command grab in the game simply cuz it has slow start up before he starts running, and he doesnt grab right away when he is in ur face, he stops right in front of u and waits 2 seconds and then grabs if the opponent doesnt react and punish u with a full combo. due to this its not even usable in mix ups. if anything i would rather they remove the armor property from his monster lariat and put it on meat squasher. as far as his body splash cross up that nerf was needed i guess so people would stop crying about it, but i hope the timing on when to actually perform the body splash so it connects isnt strict. i dont even get why people complained about it so much, the only issue i saw with it was the hit box was a little to big reaching all the way to his feet, but it was easy to tell when it was gonna cross up and it was easy to stop by characters with good DP, back dashes, back jumping and attack, counters, good anti-airs, and of course the alpha counter. same goes for people who complained about cr.lk lp hand clap, its easily beaten by alpha counters, counter moves, anything 3 frames and faster. cr.lk and damage nerf isnt much of a big deal.
@revolvingsun
Because just like in SF4 it required meter, that's why.
Without meter you don't really have to worry about it, and unlike SF4, baiting a dp in SFxTK is far more rewarding. Especially now with the increased damage all across the board and the slower health regeneration.
Btw everyone with a decent reversal could do it, not only Ryu.
with the other not mentioned buffs about Lars, he will be like a hybrid of Adon and FeiLong... rekka cancels from silent and dynamic entry, more high low mixup games from storm axle and avalanche drop being overhead now, good anti-air now, better DP, im calling it... Lars will be top tier after patch!
@Ralenzo
"Was it really necessary to tone everyone's wakeup and reversal option down by that much ?"
"Because just like in SF4 it required meter, that's why. "
In every other SF game besides SF4, reversals are very punishable with or without meter. And, much like those games, people will learn to be smart with their reversals now.
No get out of jail cards in those games. No get out of jail cards in this game.
And, offense won't become "mindless" as long as their are rolls. Even though they are punishable, they are only punishable if the person of offense reacts to them and reacts accordingly. You can't punish a roll "mindlessly", and therefore, offense can never be mindless in SFxT 2013 (unlike, say SF4, where autopilot knockdown setups and option selects are common place)
lol @ people happy that hugo got nerfed like he was anywhere near top tier or even good. Learn the matchup
@Xykes
The word "mindlessly" probably wasn't the best choice of words, but nerfing everyone's wakeup options including the rolls will still make pressuring people a lot more easy in this game.
And I wasn't really talking about getting out of jail for free, because u still have alpha counters which gives you enough time to switch characters, I was more talking about the okizime in general.
sigh my Guile -.-
my Vega/Guile team has so little stamina now lol -.-
I love how everyone so excited about this patch yet after two weekes you'll go right back to hating the game
I was like, "Oops forgot to log in." But I was already logged in. I filter SFxT out. Not that it is a big deal to scroll past it, but the filter is there for a reason, no?
Who the heck cares about Hugo anyway, just a dumb brute. Not even fanciers of throw characters probably played him for his character.
Arg...Hugo, you're more useless now lol.
Crouching light kick was good but not that good, prefer it to be the same but whatever. But as Combofiend read on the script Capcom gave him, he is a grappler so why have long ranged moves? He has to be up close... but with what command grab? His Moonsault Press is a slow 6 frames (one more than a regular grab now) and EX is 7! Albeit it has invincibility but still. At least have it at 4~ frames like Marduk.
The body slam....god, watching videos of Hugo players using that splash from the beginning of their jump made me want to vomit so I'm glad it was nerfed. Never used it like that anyways.
The only change I didn't like was the Monster Lariat nerf, the thing was soooo slow and punishable on block that it was never good to use it up close anyways, so why not keep it as armor at frame 1 so it can be like a focus attack for fireballs from a distance? And the mini nerf on the Clap I kinda dislike.
Still gonna use him as I really like the character and a lot of the changes don't affect my play style too much, and at least Poison is getting all buffs, minus the nerfed overhead. And I laugh at those who hate on Hugo, I guess Sentinel was too much for ya too? ;)
@ #26
You know something is retarded when they change it, and the guy they pay to make these videos use words like "To abuse without worry" and "A bit strong and a bit mindless", which is precisely what was wrong with that stuff.
@ #29
This has nothing to do with being a top tier, neither with matchup knowledge.
When you got that body press (infinite active frames + insane damage) and such weak antiairs all around the game you can go full retard on way too many characters.
It trades? 140 damage. It lands? Get blown up by 2/3 life combo. They're beating you? You got the best health in the game and it's gonna beat those measly antiair.
Obviously we got to wait to see the results of the changes. But I feel the changes are ok for Guile. But it looks likes am going to have to play more like i'd have to in AE, a lot more reserved. Sometimes i'd try to be aggressive with Guile in SFxT, knowing that i could Flash Kick + tag cancel if i was in trouble. But with the nerf to flash kick, health and the push back on his boost combos, it looks like might have to play more lame lol
I think its funny reading people complaining about the Hugo Body Splash getting nerfed. I don't care how well you know the match up. It made fighting those that used it so recklessly either boring or just flat out not fun to deal with. Not to mention that anti airs in the game were pretty bad all around.
I'm happy about the changes in this game. I haven't seen anything that makes me not want to try and pick this game up again.
Stop crying about nerfs to your characters.
lol @ "Playing Hugo effectively will now take thought."
Hugo players.... u mad?
Who's retarded? The Hugo doing "retarded" stuff or the scrub players who get cought by them? Hugo wasn't even high tier. I feel bad for the bad players who cry.... don't worry you'll be crying about nerfing King and Marduk now and you will still be bad.
@42 I don't main Hugo, I won't lie, I trolled with him for a bit during the first week but never mained him. Nice try though. I play Guile and Sagat fyi. Just look at the previous posts and this one, I don't whine because my player gets nerfed.
Yeah his splash was so good, that's why Evo and the SF25 qualifers and finals were filled with Hugo teams splashing away...Well i mean atleast they never buffed half of the anti-airs, or otherwise....oh wait :|
Also Combofiend uses those terms to appeal to the whiners who haven't picked up the game since week 2 to give confidence to them to pick it back up. Marketing is so effective to the feeble minded.
Oh well, with these new nerfs to Hugo, against my team it will play out like Sagat vs Honda now. Condolences to Hugo players though, Capcom tried to make Hugo half decent for once, the new generation of patch players were determined to make him bad due to not bothering to actually learn. Fighting game's future looks bright guys!
Still waiting to see the Lei changes... I hope he didn't get hurt too bad.
Fk Hugo. Fk Dhalsim. Fk Jack-X. 3 most brain dead, flow chart style characters in this game. No more fking flow charts.
@45: Yes, Hugo players are mad. Just like the Cody players were. Everyone who's having their "derpity derp" mode tools taken away from them are/were/will be mad. I use Ryu X Hwoarang. Ryu's nerfs just make him a lil more tolerable to mid tier characters, and Hwoarang's getting almost entirely buffs. My reward for not going for derp bait, I guess.
So thanks to whiners not wanting to learn how to face Hugo, he's now much worse and is forced to play a generic knockdown and grapple based game...with the slowest command grab in the game if I recall correctly. Joy. This is a classic instance of people choosing to cry and demand nerfs rather than learning the match-up. There's a reason why none of the pros used him except Clakey D (who never got anywhere with him); he was easy to figure out and stop. He was good, but he had a one-dimensional offense and approach, so he was by no means a top or high tier character. Now he's way way worse off.
The splash deserved to be nerfed, no denying that, but everything else was largely unnecessary. His crouching light kick NEEDED that range because his other normals aren't that good at all. The immediate armor on his lariat was his most effective way of getting in on zoners, and even then he didn't exactly have an easy time doing so. Meat Squasher getting a damage increase really isn't that notable because that move was pretty much only useful for shenanigans since it was very hard to actually connect unless you caught people sleeping, as mentioned in the video.
TwoCoins: I may indeed lose. Probably to the ones that actually incorporate his SPD into their game for a change. He's a grappler, yet almost ZERO Hugo players use any throw outside of his anti-air one (and even that one's for finishing combos more than anything). How about actually grappling instead of telling me to learn a match-up that makes no sense, seeing how Hugo isn't playing like a grappler right now?
@53, jesus christ man, just shut your mouth and let the game come out. They have literally restructured the entire cast and half the mechanics.
You and the Vega whiners and the Cody whiners should just sit back and wait until Feb or March before shouting that the sky is falling. There is literally no way to know whose going to be useless from these videos and some patch notes.
Lol @ all the butthurt Hugo players. Aside from cr.l all the nerfs were justified. Maybe now Hugo players will actually play intelligently instead of herp derp body splash all day.
@ #48
So the "future" for you in fighting game is making characters good via easily abused tactics? Thank goodness you're wasting your time playing this game and commentating here, wouldn't want to have you balancing out any fighting game.
And nice try with the "everyone was using Hugo... no wait". I mean they did adjust Ken's LP DP recovery in SF4 because he was so imba and raping tourneys with that sh*t... No wait.
Too bad it doesn't work like that, and that Capcom has still some brain to balance out their titles to make them more enjoyable to both watch and play.
Because heh, having Hugo jump like there's no tomorrow and landing 660 damage combos (which, by the way, took no execution) was so entertaining!
Also, Peter used those words because that was the reason of the change. He couldn't go further because you know, no company will ever come out and say "what we did before was utterly stupid". But hey, feel free to think you got it all right and he's got to, wooo, "serve the masses"! Lol.
@ #46
You take out the "retarded" mechanic (ie, stupid body press) and try giving some other tools to the character.
If they do former while skipping the latter, you're still making the game better - only, that character will be less powerful.
SO many hurt feelings, especially Hugo players.
RIP Hugo.
Ralenzo said:
"nerfing everyone's wakeup options including the rolls will still make pressuring people a lot more easy in this game."
good. besides jabjabjab and jack-x groundpounds, offense in vanilla was a joke. did you somehow miss the memo that a major design goal of 2013 is to better reward offensive play?
Hypermarth said:
"Who the heck cares about Hugo anyway, just a dumb brute. Not even fanciers of throw characters probably played him for his character."
1.) dumb brutes are awesome.
2.) i'm sure final fight and sf3 nostalgia are major components.
3.) it's a competitive fighting game, i don't play anyone "for [their] character".
gtfopanda said:
"You know something is retarded when they change it"
lmao. good one. it's true, every single buff and nerf in every game ever has always been 100% justified.
All the Hugo players complaining now because they have to use him how he's should be used lol like how combofiend put the mindless word in there for him lol learn how to play now noobs mindless stuff being taken out
Yes! I am happy with the changes to Kuma! He is such a fun character to play!
Why did this appear on my feed? I opted to filter out any information regarding this game. I have no interest in it, nor do I want it taking up space from games I actually care about.
The loudest are the people hating on Hugo players and cheering for the nerfs, rather than the people that actually used him, as expected. The plus side to the Sentinel treatment is that the haters are still going to lose to him anyways.
Why? The loss in active frames is a good thing.
Why again? Before it was obvious you had just to block it, maybe beat it. No real mind games there for anyone. And the people that used him for the stupid splash will drop him, while the people that actually used him because they like him will get better at mind games. Now when Hugo is jumping in, will he splash in front or will it cross up? Will the active frames run out and not hit at all? Will he empty jump into a low? A command grab? Safe jump? Etc.
Aside from that, no much will change about him expect for a minor damage nerf.
All the "Hugo experts" telling the Hugo players to stop crying is just sad. I know a fair share of Hugo players got away with playing him derpy, which is what you have been complaining about, but against high level players I can assure you that playing Hugo gets you no where.
As a former player of Hugo that tried to play him "safe" and not throw out random lariats etc, I had to find set ups for his splash to be unrollable, not anti airable and ambiguous. I would also use lariat charge in footsies to react to something that I think is coming. If knocked down, almost any half fast 2 hitting move or chain would beat lariat reversal on wakeup, throw would beat all options other than wake up jump or ex command grab and he has no real anti air if he doesn't have meter.
I did have to "abuse" the splash to get mileage out of him at all, but it would not be mindless in the way I had to set up a good position to start it, then do cross up in to command grab, block/hit string or new cross up splash. People would mostly just block and alpha counter the splash if they didn't anti air it, and I would be full screen away, trying to get in again.
I would have been ok with nerfs to splash (Maybe not 24->8 active frames) and lariat (If armor doesn't activate during his charge, then it's stupid), if they gave him something to play more solid with, like his c.lk actually helped him do. Not only did they give him no tools to play more solid with, but they also nerfed c.lk which was his only way of actually doing some footsies.
We will see how Hugo does in 2013 as it is "a new game". Rolls being throwable will work a little in Hugo's favor. I do think that we will see next to no Hugo players and at least noone doing good with him though. I guess that won't "show" the haters that the the nerfs was overkill though, as most of them are just too lazy to learn counters to Hugo and would rather see him patched out of the game.
im glad Hugo was nerfed. learning the matchup or not, the body splash was gimmicky & you know it, Hugo players =l oh well, one less thing to wry about. i do agree with #64. now all the fraudulent Hugo SCRUBS will gtfo & stop using him, while the REAL Hugo players still stick with him & find a way around his nerfs :)
i don't understand why they nerfed hugo's armor on monster lariat. without it, how is hugo going to anti-air? he's already too tall to properly realize whether they crossed up or not, now he can't even charge that move up to take a jump in... I feel so sorry for hugo man, so useless now.
his body splash wasn't even ridiculous either, he couldn't do that splash if he jumped backwards, so all you had to do vs hugo was to roll behind him since his command grabs have no range either.
GG HUGO
@65
Are you serious? Most of competitive matches with Hugo went into time overs because the other player has to be EXTREMELY SAFE against Him. You slip up once and Hugo can get an easy 44% Damage combo with no meter. The belly flop was a derpy move and he Had the most health I believe. Easy handclap pressure also.
@68 A lof of characters can rush down Hugo without much concern if they do it right actually, and if by staying extremely safe you mean avoid getting hit by a slow jump in or leave yourself negative 9 or worse, then I understand what you mean...
You have to be smart about your offense against hugo, since a random lariat or jump splash can be a threath, but if you keep your offense safe against those options, which isn't really hard with most characters, then you will dominate the matchup.
I could care less about Hugo, but it feels like every decent character is being dumb down a little. Every other match is Jin, Kaz, Hwo, I've been a fan of this game since day one. I don't want to lose faith now come on capcom.
I think Hugos body splash nerf was a no brainier, a hit box nerf was inevitable lol I think the lariat nerf may be a bit harsh, maybe if they kept the armour the same but made all versions punishable on block. Hugo was never a big problem but he did have tools which could be easierly abused especially for some characters or players. I play Hugo casually and find him kinda fun, but I have noticed I can give some characters a hard time with simple things players that know the match up would run all over me lol but my Hugo was pretty basic.
Changes are looking pretty damn good can't wait to get my hands on this update
Guys, are you really serious? Nobody is talking about Kuma! I saw like two person in the whole thing! For the first time ever, I will play a top tier character cuz Kuma is soooooo good right now! Don't even have to setup that tricky cross-up, now the game does it for me! XD
Really guys, you don't realise how good he is. Something that really surprised me was how far Sethlolol went in the 25th tournaments, cuz he wasn't even using all of the incredible pressure tools of Kuma and killer guessing game he has. Now that 1 throw does AT LEAST 180 dmg, this is gonna be fun.
Stay salty braindead Hugo users, cuz even though I was already beasting with my Yoshimitsu/Kuma team, this patch is just buffing my chars way too much XD
Dude, I'm sorry that I have to break your heart but no one gives a sh*t about some joke bear character.
As a Hugo player I'm ok with all nerfs EXCEPT the cr.lk one. This was a char overkill, cuz it was the single good normal to poke and apply pressure with. Now is gone, now is a fantom kick passing through the char... This is dumb. Dawgtanian, if you read this, please tell whoever is responsible for killing intersting chars to play with as Hugo and Kazuya, that they s*ck. They really do.
@colossus
Enjoy for trashy players like you mean easy to use, of course kazuya is brainless compared to kuma, no one uses kuma cuz well you know you need to use the brain, if kazu where bottom and kuma where high a lot of people even you whould say kuma its funny and kazu no much.
So better go and cry to another place about capcom "killing" you scruby "interesting" characters, those words alone say you are a scrub ;)
B+ tier: Hugo (If hugo still gives you problem you need to go watch that renic vid or rush this nigga down when he has no meter. Let him lariat and get punished for it. He's only dangerous when he has meter. Herp derp hugo isn't top tier. That means you need to learn the match up and your options. Tt the nyc tourney no hugo make it to top 8. Some even said people have figured out how to fight hugo and imo it's true. In short he's figured out.)
From shoryuken. Basically capcom seems to nerf whoever enough bad players whine about.Not sure how they need to "reward the player for offensive play" more when someone said the anti-airs are so bad in this game. "lol i should be able to jump in for free guys!"
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