Recently, there has been a lot of talk about the slowdown on Ultimate Marvel vs. Capcom 3 on the PlayStation 3.Evo is on PS3. To reduce any issues, AE and UMvC3 matches will be played on training stage. Its too late in the game to switch consoles.
The slowdown is a combination of overheating ps3s along with using vertical sync on the ps3. Not a good choice by Capcom.
So...EVO 2014 is on 360 or is it "too late in the game" for that too? :P
@ #4
Vsync is where the game makes sure that the image is all lined up properly before showing it - reducing/removing screen tear.
Essentially, when **** hits the fan, framerates fluctuate (for the worst) - and vsync makes this even worse as it'll skip frames by rounding down the framerate to even lower levels so that it can try to fix the image.
Basically, I'm horrible at explaining (I'm probably even wrong about some parts) and looking at wikipedia is probably a better idea.
Did no one ever notice the slowdown before? How come it took so long to realize that when tons of people and tournaments play on PS3?
things like this are the result of money and product placement, people have been complaining about running these game on ps3 in tournaments for years don't act like the problem is recent EVO.
@ #8
That's the thing - people HAVE been complaining for years now.
It's just a case of "enough is enough" and some pros are getting a lot louder about it.
@ #10
Yup, pretty much. Gotta get dat sponsor money.
@4: When the GPU renders the scene, some parts of the scene are rendered faster than others such as the sky part of a scene appearing quicker than the bottom part of a scene where the battle is happening. This is how tearing happens. With Vertical Synchronization or "V-Sync", the image is delayed a bit so all parts of the scene that are rednered appear at the same time (the part rendered first waits until the slowest is rendered) to get rid of screen tearing however at the cost of performance and input delay.
LOL! Only losers get excited by this stuff. It's just a game. Call me when a combo is only possible on one of the two consoles. Otherwise, who gives a rat's ass? You lost. Get over it.
This issue wasn't brought up when they got their ps3 years ago. Please test the new consoles well when they come up.
All who ever attended any tournaments should know to bring both a ps3 and an xbox controller/stick. For EVO.. I'd bring two of each, 24 case of red bull and beer, box of condoms, and some JD honey whiskey. Duuuhhh...
yeah, there should be no reason why you can't play SF4 in 360 and PS3, not sure about umvc3 since i don't play it that much.
IF you can't play SF4 in PS3, you have no chance to win even if the tournament uses xbox anyway.
a box of condoms for evo? yeah ok, I guess the bunny ranch isn't that far away
I have both consoles and i can tell you even though the 360 has the superior versions of the games the console has a much higher failure rate. If i was sponsoring a tournament i would be trying to go with the most cost effective console and that in the long run is the PS3.
That is unless you want to fully install the games to every 360 consolw which i dont understand why sony doesnt give you the option to do when all there PS3s have hard drives. Even then 360s just arent reliable and lots of us know this by having had to purchase multiple 360s.
Lastly and MOST IMPORTANTLY its not like ANY of these games are pushing either one of these consoles to there limit which means CAPCOM is doing a terrible job at making PS3 ports. It comes down to laziness on CAPCOM of the PS3 versions of these games.
I play all my fighting game on the PS3 because its my most reliable console and if there was a genre i couldnt live without its fighting games. That being said the worst part of fighting games on the PS3 is all the players that play online with poor wireless connections. Why did you have to release every PS3 with WIFI sony?
It is what it is EVO is using the PS3 along with most tournament organizers but of course topics like this get all the console fanboys trying to justify there console is better because thats the one they purchased. What i find lame is only training stage is going to be used talk about trying to make matches more boring to watch.
@22 24 case of redbull? Say hello to diabetes. Condoms too? Evo would be a total sausagefest if it wasn't for some player's wifes and GFs being unwillingly dragged there.
@28 I agree that people seem to lose perspective that Sony supports the community and then gets a bunch of flack for it.
It's been said before, but almost any other fighter runs equal or better than 360 on the PS3. The Capcom games struggle for some reason. Very unfortunate that it happened like that.
They should have well known players sign the PS3's, and then have them sold off as collectors items. Whoever buys the console gets to decide who's signature they want on the console.
This year they might be announcing a new Xbox console during E3. With the money they make from the console sales, they can replace them with the new Xbox if it gets announced... if not just get regular Xbox's... or small gaming PC's.
Wish everything was on PC sometimes. Both the PS3, and 360 are dated. But you cannot have everything, still grateful.
@27 So true lmao, I noticed alot of that during EVO 2011.
Ug, I hate training stage. It's soooo boring to look at. People complain about VF not being 'hype', and having 'boring' characters or whatever, but at least it has more than one stage, ug.
I'm not big on MvC anyway, but the SF4 finals are always fun to watch. The face that they've started using training stage has been a downer, but not a dealbreaker. Now the entire tournament is going to be training stage? I guess I wasn't going to watch most of it anyway, but it's still upsetting.
And yeah, I know, the stage 'doesn't matter', but aesthetics do have some degree of significance. There's a reason art direction is, ya know, a thing that exists.
@#13: Thats handled by the double/tripple buffer, and has nothing to do with vsync
#7 got it half right. What vsync does, is delay the rendering of an image, until the monitor has rendered the previous image fully. Since the monitor renderes a frame vertically from top to buttom its called vsync.
As long as the monitors renders at the same speed as new images, there should be no problems (GPU renders 60 fps, monitor supports 60 Hz). However if they don't line up, you either get tearing effects (no vsync), because the image changes during the buildup of the screen, or lags/frameskips (vsync), because the gpu tries to syncronize the frames.
Thats also why people could have different experiences with lag/frame tearing.
Hi everyone,
same question here.I cant enjoy arcade edition on Xbox live.my buddy and i live 4 miles apart.constant slow down. we both have green bars and other players in the area.internet is very fast on both sides.we use direct Ethernet connection.all the right ports are forwarded.it used to be good.now we cant enjoy it,it really sucks and it unplayable.for sure its not on our end .other online games play just fine, never had a problem like this.can anyone help direct this problem to capcom or make our voices heard.i pay for xbox live for mostly capcom games and i want to enjoy it.there should be no excuse for this.thanks for any help .happy gaming
what huge BS. suddenly it matters? there wasn't any noticeable, game affecting slow down in any past year, so what's up with all the hypocrisy?
I know for certain tho, that watching only training stage is extremely tiresome when you have to see it for 3 days in a row. Nothing against picking it, but there should be a mix of other stages too - it just makes it more appealing overall.
Wesker, DLC hawkeye, black suit Vergil, shield helicarrier
(._.)
I have an actual question... I.E. not starting $hit.
Isn't there a frame rate issue with SFxT on the X-Box?
Idk guys, the framework between systems will never be the same. I'm a HUGE PS3 Fanboy. But if SF runs smoother on a Windows machine because its the same as the arcade then so be it.
But if it some negligible thing we shouldn't rip eachother apart over it. I've played SF4 on both consoles (not marvel) and have never had a problem with execution between systems.
Both consoles bring cool stuff to the table. Hopefully Capcom can work around this kind of problem with future releases.
#61 i heard that deserted temple was the least laggy after training stage, btw deserted temple is less distracting than old temple
@60 iirc doesnt SfxT run smoother on Ps3 than on Xbox compared to Marvel and AE? Then again i havent played it on 360 myself so i dont really know, but this is what i heard from some people who do play the game.
I love the temple stages, takes me back to 2009 when most of the grand finals happened to be played on them. :O
I own both consoles and I love both of them equally. Online xbox is unquestionably superior, but offline ive noticed slowdown on my 360. I have each console on aseperate tv. My 360 is on a 720p resolution tv. My ps3 is on a 1080p tv. Is there a standard for monitors? Im not sure if its a setting issue or what but im pretty sure its not all the consoles fault for dropped frames.
It's always been my understanding that EVO used ASUS lag free monitors. So that shouldn't be a problem.
And as far as Internet goes.... We all play on the SAME Internet. Psn or XBL's pear to pear experience is going to be based on the ISP that you pay for!
How many times do we hear Mike and Tecks screaming that they are playing underwater on XBL?! All the time! And they pay top $$$ for their internet. It's because they have a poor connection to the person they are playing. Not because XBL is good or bad.
Anyway, this is a Frame rate discussion. Turning it into a debate about online portals isn't going to achieve anything.
Why would they use a system players dont like and have expressed probelms with slowdown?
Sony Sponsorship?
@allupoj. I wasnt trying to turn this into a discussion about the consoles online. I think its safe to assume (overall) more people play online then strictly offline. I play online on both consoles and for wutever reason I notice more green bar connection on xbl. I agree that its based off of personal connections. Green bar on ps3 is just ass good but I dont find them as often and thats how the "rumor" starts. Like I said before ive never had sloddown on my ps3 offline but I have experienced it on my 360 and I believe its my tv' with that said. The point I was trying to make is how can we trust the supposed testing of os3 frame rate without kniwing the monitors/settings not being a factor. Im all for what ever system stays the standard. I just want real proof which is why I own both consoles. Lol
@65 Those specs doesn't mean it doesn't lag, they're just display resolution. Just saying, not trying to dismiss your equipment or anything
@69
True that. Probably less green bars because ppl had out of the box wifi with ps3. I stay hard wired regardless because I try to have a good connection for other ppl.
I also agree that unless EVO uses ALL ASUS lag could occur on either system based on monitor. Good point.
I cannot speak for Marvel. Because if its slowing down that is a problem. But I hear frame skipping and slow downs are happening on X-Box for SFXT. So what to do?
AE seems to run virtually the same.
Sony stepped up to the plate to sponsor. Sometimes we've gotta back up the folks that back up the tournament.
Holy crap I KNEW the day was coming where only the training stage would be used.
I thought it would be because everyone would become zealots about using the spacing lines and not having a "distracting" background, but I guess I was mistaken. Even though this was due to a technical issue, I still think pros are moving in that direction.
Thank god Capcom still needs to sell games that include a casual audience, or I believe we'd have some pretty boring stages.
Once the sport gets more legitamized I think there will be a stricter standard to deal with lag because just cuz ps3 supposedley lags more frequently than yes we should fix that but I dont buy that.xbox is not perfect. Even if it is "better" it still has its glitches that you would expect from any device that has the capability of playing all that crazy mvc3 and sfxt stuff. All the players accept a certain amount of error from yourself or equipment, but it usually the salty players who blame the equipment. With all this bull crap you still see chris g bodying people on both consoles. It all comes down to the player. Same guys who are consistent can win or lose on any given day reguardless of console. I could be wrong but thats just what I see. thats why people complain cuz they lose.
All training stage is gonna be boring. might be going a little too far
training stage for sf4 is so boring, please don't do this.
I hope at the very least for AE at EVO they turn the character stage themes on cause I'm going to get really sick of hearing the Training Stage music that much.
@26, that's what i've been trying to tell people. if other fighting games run better on PS3 (even as far as netplay goes) and NONE of these games are pushing the consoles to their limit, that shows the problem is lazy development on capcom's part.
I think Sony mighta sponsored Evo when Tekken 5: DR was at evo. So thought got a whole bunch of PS3s and now they don't want to change to xbox 360.
This issue is only being brought up more widely now. People have been complaining for years about the PS3 lag on SF4 and the slowdown and lag on marvel ever since it came out.
Personally, every time I play marvel on the PS3 I drop everything left and right. If my opponent hits my assist with his ghost rider I'm gonna wait 3 seconds before I can move.
I'm disappointed in Mr. Wizard. He makes marvel the main event, but doesn't cater at all to the marvel players or community.
Bonne Wonderland is the "One True Stage" on Xbox 360 simply because none of the stages have significant slowdown like on PS3 and it's the clearest background to see everything. PS3 has to play on training stage because training stage gives the least lag.
An idea I just had, would be to get capcom to patch the game with an "EVO" stage which has a clear background and turns basically everything that slows the stage down off. And just put a big "Evolution 2013" sign in the background.
@82: "The guy who won EVO last year" doesn't sound like he'd be too much of a loser.
This is something people have been complaining about FOREVER. This is why so many matches in SF4 were always intentionally put on training stage. This is a MASSIVE deal, in the same way anything that disturbs a game based around frame-by-frame stuff is a massive deal. This should be considered a bad thing, why the hell can we not, at the very least, acknowledge that? Of course, the answer to that is "people obsessed with personal brand loyalty can't admit it", but to hell with them anyway.
gotta say only using one stage is gonna be lame... Wish the games would just work equally well on all systems. I can see where they are coming from but as a player I'd much rather play in ideal conditions...
The guy who won EVO just cried because he lost badly against CrishG in a final where he could only respond with X-Factor Dark Phoenix comebacks. So yeah, he's just acting as a bad loser.
In a imaginary scenario where he won, there would be no complaints and this news wouldn't exist.
Excuse me, can someone explain this to me, SSF4 came out a long time ago, and personally I never noticed any slowdown due to the stage on PS3. How on earth did that come up now?
I believe that complaining about the slowdown is just kind of too much salt spilling.
As for trainin Stage for SF4 tournament? That's gonna be one lame tourney. And that training room song is going to run people mad.
| Name | Viewers |
| ToughCookieTV | 675 |
| PJS Winning | 521 |
| FGTVLive #1 | 187 |
| Green Arcade Korea | 93 |
| Fighting Frame | 66 |
Most commented stories over last 14 days
1. PlayStation 4 reveal information: No online authentication to play, used game friend, ... | 218
2. Updated: Super Smash Bros. Wii U and 3DS confirmed for 2014 release, ... | 176
3. Capcom has a 'big surprise' to share at E3 next week | 158
4. New Killer Instinct announced at E3 2013, expected to hit consoles this ... | 155
5. Dreamhack SSF4 AE v2012 tournament results - featuring Infiltration, Ryan Hart, Problem ... | 155