Hit the jump to check out the rest.
Via ComboFiend over on Capcom Unity.
They made my Zangief worse, hes already a slow character!
And his standing mp is his poke
Its gonna even be harder to get it on the opponent now :(
#5, try to learn buffering. it is better than poking with standing mp.
Since lp-greenhand now is -2 on hit, it can actually be used.
The more changes I hear the more hyped I get. Yay 2013!
Waiting for Lili and Poison. Been my main team since the game was still being shown at conventions! <3
They better give Poison a lot of stuff, I can't see her being anything but bottom tier. She is a character designed so much to play ABC combos with her long range moves, but now that's useless, and she's left with incredibly low damage, almost useless overhead, so so rekka, etc.
@mrdarknight79
"They made my Zangief worse, hes already a slow character!
And his standing mp is his poke
Its gonna even be harder to get it on the opponent now :("
Are you forgetting that rolls are now throwable on wakeup?
Use your imagination, and think about what that means for Zangief, Hugo, Marduk, and other grapplers.
#25
Oh look everyone, someone that clearly has never played the game.
@26
Nah, I'm sure he's played it. He probably just sucked at it and got his feelings hurt by Capcom's on disc dlc. Comments on every SFxT article. Every. Single. One. Textbook hater.
"For a full list of changes to Street Fighter X Tekken 2013, please head over to Capcom Unity. Thank you."
Also, DURRRRRRRR I HAET GAEM NO APDATE CAN FIX
@30
You ignored his other point, how you comment on EVERY article related to SFxT. It's not healthy. If it bothers you so much, try doing things that make you feel good!
Im worried about how drastic Hwoarang's changes are. Anybody have any idea whether he was buffed/nerfed/neatured?
@34 I like how he acts like the fundamentals in the new patch aren't going to change.. But hey what can you do..
@30 You already have the game..Its not like you have to buy it again..You have an option to try it out again for free and if you get hurt again then remember..
its a game not your girlfriend.
@35:
• Command Change - Spinning Trip Kick changed from db+LK to b+LK
• LK - Reduced recovery frames by 2 (+6F on hit/+2F on block)
- Can be canceled
- Hurt box enlarged
• MP - Hurt box enlarged
- Knee area is now invincible against air attacks
- Hit box enlarged
• HP - Push back on block when used in boost combo reduced
• HK - Push back on block when used in boost combo reduced
• cr. LP - Startup 5F->4F
• cr. LK - Reduced recovery frames by 1 (+5F on hit/+1F on block)
• cr. MP - Startup 6F->5F
- Reduced recovery frames by 1 (+5F on hit/0F on block)
• cr. HP - Push back on block when used in boost combo reduced
• MP (During Flamingo) - Startup 6F->5F
- Reduced push back on hit
• HK (During Flamingo) - Hurtbox on feet is invincible against air attacks
- Causes knockdown on midair hit
• Tsunami Kick - Can transition to Flamingo Stance 2 frames faster
• Air Raid - When 3rd hit connects gives additional 6F of advantage (L hit +8, M/H hit +6)
- Reduced push back on block/hit
• Air Raid Special - Increased advantage on hit by 2F (+8 on hit)
- Reduced push back on hit/block
• EX Air Raid - Reduced Hwoarang recovery on hit
• Dynamite Heel - Midair hit causes bound
- Midair combo count usage changed to 2
- Damage 100->80
- Hit box enlarged
• Heel Explosion Combo - Reduced push back on hit of first hit
- Hit box enlarged
- Changed hitbox properties
- Midair combo count usage of first hit changed to 0
• L/M Sky Rocket - Reduced block stun by 2F
- Reduced push back on block
- Reduced screen freeze by 10F
• Falcon Dice Kick - Damage 120->130
• Bring It On - Damage 120->130
Special move meter gain:
• Hunting Hawk (H): On hit 10+10+20(40)->15×3(45)
• Air Raid: On hit 10×3(30)->15×3(45)
• Dynamite Heel: whiff 15->0/On hit 40->50
Looks like he got the same DP on block-nerfs as everyone else, but a lot of his normals got buffed.
27- It is a very easy game but I have never seen your name when it comes to placing in tournaments =/
Personally I am looking forward to the changes. It is a fun game to play, although I will admit it is not so fun to watch.
Holy Crap Gief got hit freaking hard. That's not a nerf bat, that's a nerf machine gun.
@doopliss hmm interesting..though i admit im not that knowledgable when it comes to frame data but from the looks of it aside from the universal dp nerfs that everyone received he seems to have been slightly buffed. But it sounds like his st.hk and st.hp got its pushback, so that makes it unsafe now right? Thnx for the info though. I honestly dislike SfxT but unlike alot of the haters im more than willing to give the game another shot;).
eugh, i like how jack's surprise atk got dmg nerfed cause it did
way too much chip damage imo, but changing it from low to high is
uncool :( i never had troubles with it, and it made more sense
'coming from the ground'...>.> surprise atk?~
and abit saddened they took away ogre's high/low play by removing
low hit on 3rd triple kick...gonna have to find another new way of
pressure with him now.
anyway, crazy paul buffs! looks like a totally different character
with all those new combo potentials :)
vega comboing off the sky high claw?? Useless. They should have just sped up it's animation and increase the damage a bit while also nerfing the block stun. Vega needs an anti air, not combo potential. He is a poking character that needs to keep people out, he's not a combo machine.
I'll adapt to Sagats nerfs.
And Vega is top tier hands down.
@47
cos its easier to combo off of now, higher overall dmg
I can't wait for this update. I really was enjoying the game before those game breaking gems came into play and I just stopped. I am overly impressed with the changes this game is receiving and I can't wait to get back on a rock it.
I play so many characters casually in this game that every one of these videos is exciting to see.
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