XBLAFans put together an excellent article that divulges the details on why the Skullgirls team was let go and how the initial creation of Lab Zero games came to be.“Lab Zero just…kind of happened,” he told XBLAFans today via email. “The team was going to lunch one day, and [was] frustrated with the situation, and I just kind of blurted out, ‘What if I made a new studio and we all went there?’ Much to my surprise (and horror), people said, ‘Yes, do that,’ so…I was kind of stuck.”
Bartholow’s big mouth had gotten him stuck with a new studio and the new title of CEO, one that he says “doesn’t feel ‘real’” even now, months later. It was real enough for Autumn, however; the publisher wanted the game’s original creators to be the ones to use one last continue at the game over screen that would have inspired less-dedicated developers to put the controller down and walk away. There was work to be done on a gargantuan patch, and Lab Zero was the only choice for the job.
Be sure to check out the full article over on XBLAFans as there is a ton of ground covered.
Aw Man.
I hope they consider doing the DLC characters for a Super Skullgirls or something.
I guess this means that they are working on a different title with more characters like @1 said or they are waiting for the PC release to see how well it does in terms of sales to see if it is going to warrant support for the game.
Yeah not sure how they would avoid digging themselves a hole... I mean I generally enjoy the game but the first 2 characters they planned to release don't appeal to me at all (Umbrella and Squiggly?) As for all the people who wanted a male character they would also have to wait a while.
I really hope and pray these guys can get through this hardship. They have been working really hard just to get this far and I would really hate to see them fail. If they do make it I would definitely love to support them in the future. They seem like a great company with a genuine love for games.
They should take this game full PC. I would play it more if they had more freedom. They're a great team but going through Xbox and PSN is stopping them.
This game should have had PC support. 360 and PSN have too many limitations for an indie game like SG to fully prosper
Each Skullgirls article is like a graveyard for the game. RIP
Did y'all miss the part when they said that PC version is their top priority right now?
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