Capcom detailed some of the match making options that will be available in Darkstalkers Resurrection, with one of the most notable items being a ping filtering tool, which can be adjusted between 0 to 300. Note that setting your ping to 100 latency would match you up with opponents with a 0.1 second delay, or less.

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Good to know this is in here, but wasn't it also in MvC Origins?
I'm pretty sure 100 ping = 1 second, not 0.1 seconds. Having a ping of 1000 does not constitute a mere 1 second delay.
i wish capcom could give us a patch for ssf4 ae 2012 that gives us this feature and the ability to set region to Europe only. cause the region settings now are a joke you can have full green bar to someone in new york and spain but the connection to new york is better than spain.
This is good news, I hope in the future Street Fighter 4 will get a rerelease with GGPO added.
milli means 1/1000, for those confused by metric =P Kappa
@Fuzzy
It might, in 10-20 years. GGPO pretty much relies on saving the entire game state every once in a while, so that when a desync occurs it can roll back to the most recent copy where both players were in sync.
That pretty much requires that your computer be capable of running multiple instances of the game, simultaneously. Not a problem with today's computers running emulated copies of games from the 1990s, but with a modern title it can get a bit tricky.
That's all fine and dandy but 3s:OE has this and the netcode is so embarrassingly bad it's not even funny. Add as much as you want but I can't tell the only is already screwed.
Might be useful for the first few weeks. But after about a month or so it might feel a little pointless, as you're going to end filtering the just a very few people left playing in your area who happen to be playing around the same time/time zone as you. Happens to most digital release fighting games and kind of happens to most fighting games in general after a while too. ( well guess depends more on your region/territory , but that's my experience .... )
#11
No, I don't, because I see now that I'm referring to most PC games measurement of ping.
Team Fortress 2 measures in 100 ping = 1 second delay, for example. 10 ping = 100 ms.
@21 You're wrong. Most people's ping on a decent connection under decent circumstances is around 40-80, and TF2 or any other real-time game would be unplayable if everyone was experiencing a .4 to .8 second delay. No, ping is universally measured in milliseconds where, technically, 1000 ping = 1 second delay. The actual delay compounds as measured ping gets higher, so you are right that when you get in the upper 100's to 1000 ping range, the delay you experience gets steadily greater and less consistent than its definition.
#23
That doesn't mean the opposite is true though. Having 40 ping != .04 delay in real-time. The effect you feel in game is greater than the actual delay due to location, bandwidth, etc, and it's appropriately measured as such in games like Team Fortress 2 or Warcraft 3, etc.
That doesn't mean that 1000 ping != 1 second delay, especially when you consider that the average ping from East Coast to West and vice-versa is typically around 100 - 200. You can tell that you're getting more than a .1 - .2 second delay when you fight players in SSF 4 AE or UMvC 3 on opposite coasts.
How can someone be so ignorant?
It's a metric! It doesn't not change because you say yours version is right...
1000 "ping" doesn't even exist! Ping is the measurement of delay between point-to-point packet retrieval, thus making it the proper tool to know if your packet has been actually received by the other point, succesfully estabilishing a connection over an IP.
Now, 1000 miliseconds/ms does exist and 1000 ms IS 1 second, 100ms = 0.1 second.
SF4/MvC3, these games don't even given you the proper ping, they give you some colored bars... IT IS OBVIOUS the actual delay is different, also because there're numerous detours the connections make in these consoles. I'm very confident there's no game in the current gen of CONSOLES that have a peer2peer connection, most have a peer2server2service2server2peer.
If you still think you're right and want to be made correct, please read these:
https://en.wikipedia.org/wiki/Millise...
https://en.wikipedia.org/wiki/Ping_%2...
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